Remove them from the game.
It's been argued before here but the main reason why HCT mods are bad for the game is that they make luck a huge factor in success/failure, which is bad. Things like lag/ping, which are also bad for the game in terms of high level play, you can't do anything about, but ANet can fix this.
Discuss.
HCT mods
2 pages • Page 1
It's really a matter of how controlled you want your play environment to be. If you don't want things to be left up to chance than obviously HCT/HCR can ruin the game for you. However I think they promote a more interesting game with the ability to turn a match around with a diversion on WoH, etc.
Also HCT Pleak ownzzzzzzzzzzzzzz
Also HCT Pleak ownzzzzzzzzzzzzzz
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Originally Posted by The Phantom
It's really a matter of how controlled you want your play environment to be. If you don't want things to be left up to chance than obviously HCT/HCR can ruin the game for you. However I think they promote a more interesting game with the ability to turn a match around with a diversion on WoH, etc.
Also HCT Pleak ownzzzzzzzzzzzzzz |
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Originally Posted by Onarik Amrak
What we need to do is remove all weapon mods.
/notsigned |
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Originally Posted by The Phantom
His point is that these mods are random. 15^50, +5, 20% longer are all specific and do exactly what they say they do. However with HCT you can get extremely lucky and end up winning a match you probably shouldn't have. While I don't agree with Rhanocts suggestion there's more reasoning behind his suggestion than what you think.
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But what about other aspects of the game like % chance of Critical Strikes?
I would be bad if it was completely random.
But it's a fixed percentage 10% or 20% of the times.
That makes that anyone using it will half cast one out of 5 or 10 spells.
Same goues for the +1(20%). It's not like getting a level 28 intead of a level 26 Flesh golem once in a while would hurt anyone.
In a system so mirrored a bit of luck harms no one. Other thing would be a lot of luck.
But it's a fixed percentage 10% or 20% of the times.
That makes that anyone using it will half cast one out of 5 or 10 spells.
Same goues for the +1(20%). It's not like getting a level 28 intead of a level 26 Flesh golem once in a while would hurt anyone.
In a system so mirrored a bit of luck harms no one. Other thing would be a lot of luck.
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Originally Posted by MithranArkanere
But it's a fixed percentage 10% or 20% of the times.
That makes that anyone using it will half cast one out of 5 or 10 spells. Same goues for the +1(20%). It's not like getting a level 28 intead of a level 26 Flesh golem once in a while would hurt anyone. |
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Originally Posted by RhanoctJocosa
You have a random chance of getting the effect once every 5 spells. As for your example, not it would not hurt anyone. But a monk being able to get a fast cast guardian off, or anything, could be the difference between a party wipe. Basically, it rewards nothing.
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And, more importantly, anyone can have HCT mods, it's not like those weird offhand/shield combinations that drop in prophecies.
Yeah, other skills do not have them bit... which attacks skills have casting times longer than 1 second?
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Originally Posted by MithranArkanere
Due to aftercast delays and spell recharges, it only really makes a difference spells with 2 second casting time spells to help them do not get interrupted.
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Originally Posted by MithranArkanere
And, more importantly, anyone can have HCT mods, it's not like those weird offhand/shield combinations that drop in prophecies.
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Originally Posted by HawkofStorms
/notsigned
What are they supposed to do with all the weapons out there that already have these mods? Destroy them? Remove their mods? Render them worthless? Replace them with something else, if so, what? Oh yeah, I'm sure that will make a LOT of people happy. |
I'm sorry, but I don't really get it.
You want to take away HCT because it can be timed by an experienced monk. So, I'm exaggerating a little bit, a sin or a warrior could do the same with guardian : they could time when to do what attack they want (it will be easier to time since, following the statistics, 1 out of 2 attacks will hit the target).
My point is : every game has some luck in it, even in PvP (the luck to dodge, the luck to miss, the luck to HCT or HRT).
/notsigned
You want to take away HCT because it can be timed by an experienced monk. So, I'm exaggerating a little bit, a sin or a warrior could do the same with guardian : they could time when to do what attack they want (it will be easier to time since, following the statistics, 1 out of 2 attacks will hit the target).
My point is : every game has some luck in it, even in PvP (the luck to dodge, the luck to miss, the luck to HCT or HRT).
/notsigned
