Why we must have a balanced PVE
bluemoonxia
OK, I heard lots reasons from people who defended those over-powered pve skills such as UB. There is not much disagreement in terms of how powerful these skills are; the disagreement is why should we just let people play the game any way they want? In another word, why should we have a balanced pve any way?
If this game is a single player RPG game then I agree with that. Let people play the game anyway they want, enable all the mods and cheats, let the user change the difficulty levels, and make sure everyone can beat every thing one way or the other.
The problem is that it is not a single player game, including the pve side. When you play with others and interact with others, you are in a community. In a community, any kind of community, it should always reward the best skilled people with great amount of efforts. Let everyone be equal regardless of their skill and effort will simply destroy the community.
Why you think people work so hard in this game to get rare skin weapons, elite armors, and maxed titles? Most of those items don’t have real in game benefits other than pride. By been skilled and worked hard you can get things others cannot. Now if there is a shortcut for everyone to be the best, and therefore get everything they want, then what is the point to get those elite items and maxed titles any way? If this game is about been equal, then why don’t we simply enable the cheat mode? Just let players enter DOA, and type “kill” to wipe out all monsters on the screen. Or we can make this even simpler, let people type “get” to get all the weapons they want, “gold” to put 1M gold in your account, and “Max titles” so now everyone is “God Waling Amongst Mere Mortals”. If this is the way this game is moving towards, I am sure I and many others who do put efforts in this game won’t be looking forward to this “equal” community any more, including GW2.
Now, I know the pain of those who can’t beat DOA in any other ways. The question is, do you really have to beat DOA to enjoy this game? I failed at least 10 times when I and my friend tried DOA with 2 man 6 heroes team before the release of GWEN. Every time we failed it we rework our skills and tactics until we managed to beat it with our hero team. I had great amount of fun by keep reading every skills over and over until figured a way to improve our team. The game is not over when you die, it is over when you give up. Ok, it’s not your style, you don’t want to create and improve your own build. Then how about learn from others? There are builds on Wikipvx that you can learn from. What? You don’t want to learn either; you just want beat it? Don’t you know this game already has areas that you can beat it any way you want? Like the pre-searing? Oh, you want to beat the hardest part of the game without efforts. Ok, let’s all sign up to ask Anet to enable the cheats then, or let’s have “god mode” enabled.
I don’t see how an unbalanced pve won’t hurt the guild war community in long term. To fix this, we can:
1. Balance all skills, including those pve only skills.
2. Or, leave the pve skills to be overpowered. But while you using those over powered skills like Ursan, you gain no xp, drops, and gold. Any accomplishment while using these skills (any players in the team) cannot be count towards any titles.
BTW, the reason some professions are way more popular than others on the pve side is due to the way AI works. Monsters always gather together which make aoe skills very effective. To solve the some professions are over demanded problem, Anet should try to improve the AI. By making all non-monk profession to the Ursan way, it further simplified the profession choice to be either Ursan or monk during PuG. Which it defeat the purpose of helping more professions got involved in the high end pve games.
If this game is a single player RPG game then I agree with that. Let people play the game anyway they want, enable all the mods and cheats, let the user change the difficulty levels, and make sure everyone can beat every thing one way or the other.
The problem is that it is not a single player game, including the pve side. When you play with others and interact with others, you are in a community. In a community, any kind of community, it should always reward the best skilled people with great amount of efforts. Let everyone be equal regardless of their skill and effort will simply destroy the community.
Why you think people work so hard in this game to get rare skin weapons, elite armors, and maxed titles? Most of those items don’t have real in game benefits other than pride. By been skilled and worked hard you can get things others cannot. Now if there is a shortcut for everyone to be the best, and therefore get everything they want, then what is the point to get those elite items and maxed titles any way? If this game is about been equal, then why don’t we simply enable the cheat mode? Just let players enter DOA, and type “kill” to wipe out all monsters on the screen. Or we can make this even simpler, let people type “get” to get all the weapons they want, “gold” to put 1M gold in your account, and “Max titles” so now everyone is “God Waling Amongst Mere Mortals”. If this is the way this game is moving towards, I am sure I and many others who do put efforts in this game won’t be looking forward to this “equal” community any more, including GW2.
Now, I know the pain of those who can’t beat DOA in any other ways. The question is, do you really have to beat DOA to enjoy this game? I failed at least 10 times when I and my friend tried DOA with 2 man 6 heroes team before the release of GWEN. Every time we failed it we rework our skills and tactics until we managed to beat it with our hero team. I had great amount of fun by keep reading every skills over and over until figured a way to improve our team. The game is not over when you die, it is over when you give up. Ok, it’s not your style, you don’t want to create and improve your own build. Then how about learn from others? There are builds on Wikipvx that you can learn from. What? You don’t want to learn either; you just want beat it? Don’t you know this game already has areas that you can beat it any way you want? Like the pre-searing? Oh, you want to beat the hardest part of the game without efforts. Ok, let’s all sign up to ask Anet to enable the cheats then, or let’s have “god mode” enabled.
I don’t see how an unbalanced pve won’t hurt the guild war community in long term. To fix this, we can:
1. Balance all skills, including those pve only skills.
2. Or, leave the pve skills to be overpowered. But while you using those over powered skills like Ursan, you gain no xp, drops, and gold. Any accomplishment while using these skills (any players in the team) cannot be count towards any titles.
BTW, the reason some professions are way more popular than others on the pve side is due to the way AI works. Monsters always gather together which make aoe skills very effective. To solve the some professions are over demanded problem, Anet should try to improve the AI. By making all non-monk profession to the Ursan way, it further simplified the profession choice to be either Ursan or monk during PuG. Which it defeat the purpose of helping more professions got involved in the high end pve games.
Songbringer
What? I read this post and I don't understand your post. You are mad people are running ursan. Running ursan doesn't affect you. You don't like ursan: don't run it. Some people find ursan fun. It is PvE on easy mode. Some people need/want that.
Your idea 2 is just epic fail. That isn't even an idea. That is a I hate ursan lets rage on everyone using it.
Going through the game and doing all the harder areas(elite areas) with ursan or any other pve only skills doesn't necessarily mean they are going to get all the rare skins and great titles and everything else.
All the high end areas are easily done in hard mode with a competent team not running ursan. If you hate them that much. Get a guild team/friends team together and go beat them.
PvE is about your own accomplishments. Who cares how you got that crystaline sword or the GWaMM title? You got it awesome! In the end it is just PvE and no 1 really cares how you beat uw or how you got ur 10 million ectos.
It is the same thing as HA. You are rank 14 awesome. O you got it doing iway/sway/hway/*insert a spike*. O well you are still rank 14. It doesn't matter. Any accomplishments you have are yours and no 1 elses. You got them doing this lameway build. Who cares. It in no way affects anyone else but themself. (I posted this PvP example cause well. I am tired of people raging on lameway builds. All it does is spam up local chat in HA.)
EDIT: BTW don't say "O Songbringer must ursan thats why he is defending it." I don't ursan I didnt even get the skill untill yesterday because I wanted to try a build I saw on PvX. Wich I didn't really like as an ele.
Your idea 2 is just epic fail. That isn't even an idea. That is a I hate ursan lets rage on everyone using it.
Going through the game and doing all the harder areas(elite areas) with ursan or any other pve only skills doesn't necessarily mean they are going to get all the rare skins and great titles and everything else.
All the high end areas are easily done in hard mode with a competent team not running ursan. If you hate them that much. Get a guild team/friends team together and go beat them.
PvE is about your own accomplishments. Who cares how you got that crystaline sword or the GWaMM title? You got it awesome! In the end it is just PvE and no 1 really cares how you beat uw or how you got ur 10 million ectos.
It is the same thing as HA. You are rank 14 awesome. O you got it doing iway/sway/hway/*insert a spike*. O well you are still rank 14. It doesn't matter. Any accomplishments you have are yours and no 1 elses. You got them doing this lameway build. Who cares. It in no way affects anyone else but themself. (I posted this PvP example cause well. I am tired of people raging on lameway builds. All it does is spam up local chat in HA.)
EDIT: BTW don't say "O Songbringer must ursan thats why he is defending it." I don't ursan I didnt even get the skill untill yesterday because I wanted to try a build I saw on PvX. Wich I didn't really like as an ele.
Richardt
I thought we were past the QQ on Ursan.
*sigh*
Well before they close/delete this thread, can we get some cat pictures in here? My collection is looking a little thin.
*sigh*
Well before they close/delete this thread, can we get some cat pictures in here? My collection is looking a little thin.
Songbringer
Quote:
Originally Posted by Richardt
I thought we were past the QQ on Ursan.
*sigh*
Well before they close/delete this thread, can we get some cat pictures in here? My collection is looking a little thin. I tried inserting one but it just read the coding becuase I suck at using forums.
Right as I read this post I maximized GW's and my friend said we should turn this into "catopia of fail"
LOL
*sigh*
Well before they close/delete this thread, can we get some cat pictures in here? My collection is looking a little thin. I tried inserting one but it just read the coding becuase I suck at using forums.
Right as I read this post I maximized GW's and my friend said we should turn this into "catopia of fail"
LOL
The Meth
So we should protect ebayer's and people who grind 24 hours a day, because they want to preserve their e-peen, by stopping other people from having fun?
"Ohnoes, I feel worthless because more then 1% of the other players have the same equipment I have."
Your say in the first paragraph that you would be ok with pve skills in a single player only game, but because you can see other players in this game you feel the need to be special some how and be able to gloat over something. QQ more.
BTW, please tell me how you think the old 5 ele nukers + 1 obs tank + 2 monk teams took any skill. Because thats how 99% of DoA and other high end areas were finished before PvE skills.
"Ohnoes, I feel worthless because more then 1% of the other players have the same equipment I have."
Your say in the first paragraph that you would be ok with pve skills in a single player only game, but because you can see other players in this game you feel the need to be special some how and be able to gloat over something. QQ more.
BTW, please tell me how you think the old 5 ele nukers + 1 obs tank + 2 monk teams took any skill. Because thats how 99% of DoA and other high end areas were finished before PvE skills.
bluemoonxia
Where in the post you figure I mad at people who run Ursan? lol
I was amount the earliest who got Ursan and maxed my norn, before it came popular. And I tried it before I speak, so I know what I am talking about.
PvE on easy mode? Oh yea, I guess you do agree with me on that. So why do you agree with me for the rest, to enable "easy mode", "god mode", "cheat mode"? Since you think it has nothing to do with others, and does not effect other players in any way, then just let people play it any way they want?
I am talking how this game should be. Either the free style like the single player game or we do have some common rules and must follow them to achieve something, whether you care about those achievements or not.
So don't take it on me personally.
Quote:
Originally Posted by Songbringer
I was amount the earliest who got Ursan and maxed my norn, before it came popular. And I tried it before I speak, so I know what I am talking about.
PvE on easy mode? Oh yea, I guess you do agree with me on that. So why do you agree with me for the rest, to enable "easy mode", "god mode", "cheat mode"? Since you think it has nothing to do with others, and does not effect other players in any way, then just let people play it any way they want?
I am talking how this game should be. Either the free style like the single player game or we do have some common rules and must follow them to achieve something, whether you care about those achievements or not.
So don't take it on me personally.
Quote:
What? I read this post and I don't understand your post. You are mad people are running ursan. Running ursan doesn't affect you. You don't like ursan: don't run it. Some people find ursan fun. It is PvE on easy mode. Some people need/want that.
Your idea 2 is just epic fail. That isn't even an idea. That is a I hate ursan lets rage on everyone using it.
Going through the game and doing all the harder areas(elite areas) with ursan or any other pve only skills doesn't necessarily mean they are going to get all the rare skins and great titles and everything else.
All the high end areas are easily done in hard mode with a competent team not running ursan. If you hate them that much. Get a guild team/friends team together and go beat them.
PvE is about your own accomplishments. Who cares how you got that crystaline sword or the GWaMM title? You got it awesome! In the end it is just PvE and no 1 really cares how you beat uw or how you got ur 10 million ectos.
It is the same thing as HA. You are rank 14 awesome. O you got it doing iway/sway/hway/*insert a spike*. O well you are still rank 14. It doesn't matter. Any accomplishments you have are yours and no 1 elses. You got them doing this lameway build. Who cares. It in no way affects anyone else but themself. (I posted this PvP example cause well. I am tired of people raging on lameway builds. All it does is spam up local chat in HA.)
EDIT: BTW don't say "O Songbringer must ursan thats why he is defending it." I don't ursan I didnt even get the skill untill yesterday because I wanted to try a build I saw on PvX. Wich I didn't really like as an ele.
Your idea 2 is just epic fail. That isn't even an idea. That is a I hate ursan lets rage on everyone using it.
Going through the game and doing all the harder areas(elite areas) with ursan or any other pve only skills doesn't necessarily mean they are going to get all the rare skins and great titles and everything else.
All the high end areas are easily done in hard mode with a competent team not running ursan. If you hate them that much. Get a guild team/friends team together and go beat them.
PvE is about your own accomplishments. Who cares how you got that crystaline sword or the GWaMM title? You got it awesome! In the end it is just PvE and no 1 really cares how you beat uw or how you got ur 10 million ectos.
It is the same thing as HA. You are rank 14 awesome. O you got it doing iway/sway/hway/*insert a spike*. O well you are still rank 14. It doesn't matter. Any accomplishments you have are yours and no 1 elses. You got them doing this lameway build. Who cares. It in no way affects anyone else but themself. (I posted this PvP example cause well. I am tired of people raging on lameway builds. All it does is spam up local chat in HA.)
EDIT: BTW don't say "O Songbringer must ursan thats why he is defending it." I don't ursan I didnt even get the skill untill yesterday because I wanted to try a build I saw on PvX. Wich I didn't really like as an ele.
Songbringer
When did I find out you were mad at ursan. The whole time you said PvE should nerf pve skills and people who use pve only skills shouldnt get drops gold exp ect. How bout the whole post when u hated on PvE only skills?
O and the fact you specifically said UB in the post?
O and the fact you specifically said UB in the post?
phan
Quote:
Originally Posted by Richardt
I thought we were past the QQ on Ursan.
*sigh*
Well before they close/delete this thread, can we get some cat pictures in here? My collection is looking a little thin. ..
If he wants to discuss let him ; no need for your useless +1 posts and the request for cat pics ;
*sigh*
Well before they close/delete this thread, can we get some cat pictures in here? My collection is looking a little thin. ..
If he wants to discuss let him ; no need for your useless +1 posts and the request for cat pics ;
bluemoonxia
So if I said PVE (including UB) should be balanced for reasons 1,2,3, I am pve skill hater?
And if I said PVP skills should be balanced too, is that make me a pvp hater too?
Is this the way how you think?
Quote:
Originally Posted by Songbringer
And if I said PVP skills should be balanced too, is that make me a pvp hater too?
Is this the way how you think?
Quote:
When did I find out you were mad at ursan. The whole time you said PvE should nerf pve skills and people who use pve only skills shouldnt get drops gold exp ect. How bout the whole post when u hated on PvE only skills?
O and the fact you specifically said UB in the post?
O and the fact you specifically said UB in the post?
Schmerdro
You people have to start thinking the way A-Net is thinking. They are a company... and companies need money to exist... in order to get money, you have to make people happy after buying your stuff. UB and most of the other PvE skills make a lot of people very happy (which is different from their previous state, which was a state of boredom)... and at what cost? At the cost of the superiority complex of the all of those elite bastards who did it all the hard way. Yes, now their titles and achievements are not so prestigious as they were and they have nothing to be proud of anymore. Their glorious life goal has shrunk to a more humble dimension, and they can't brag and gloat anymore. Truly, that is a tragedy.
The "PvE community" can go jump on a leg, A-Net cares about the individual and tries to motivate that person into buying and loving their products. If you want a competitive environment and something that will make you feel like a better person, go PvP! They offer so much money to those who do well in GvG's and Hero Battles. Let me save the world however the frell I want!
The "PvE community" can go jump on a leg, A-Net cares about the individual and tries to motivate that person into buying and loving their products. If you want a competitive environment and something that will make you feel like a better person, go PvP! They offer so much money to those who do well in GvG's and Hero Battles. Let me save the world however the frell I want!
bluemoonxia
This reply is even more interesting.
Yea just delete the posts, so those dis-agree with you can disappear.
Quote:
Originally Posted by Richardt
Yea just delete the posts, so those dis-agree with you can disappear.
Quote:
I thought we were past the QQ on Ursan.
*sigh*
Well before they close/delete this thread, can we get some cat pictures in here? My collection is looking a little thin.
*sigh*
Well before they close/delete this thread, can we get some cat pictures in here? My collection is looking a little thin.
Kattar
We're never past the QQ about UB...
BUT ANYWAY,
PvE skills were introduced to give the PvE population skills that didn't need to be balanced to allow them to steamroll PvE. They're PvE only so they wouldn't affect PvP. That's basically the entire reason they're there.
BUT ANYWAY,
PvE skills were introduced to give the PvE population skills that didn't need to be balanced to allow them to steamroll PvE. They're PvE only so they wouldn't affect PvP. That's basically the entire reason they're there.
bluemoonxia
I am old enough to know that company need to make money. At the same time as a gamer I will always voice for my point of view.
The point is, GW sold over 4M copies before the release of GWEN. So what you think that makes this game sold so well? The UB from GWEN that make people happy?
One thing I can tell is that lots online RPG disappeared fast because they lost balance during the late part of the game. GW, on the other side, is well balanced game which extended it's life. Until nf, you can't get over powered items or skills that breaks the balance of the game. This is what makes this game sold over 4M copies. For people love powerful skills and items, should there are lots broken online RPG for them to try.
As for pve and pvp, most people only play pve. So could we have a healthy and long life game when only pvp is balanced? Most people don't even play pvp.
Quote:
Originally Posted by Schmerdro
The point is, GW sold over 4M copies before the release of GWEN. So what you think that makes this game sold so well? The UB from GWEN that make people happy?
One thing I can tell is that lots online RPG disappeared fast because they lost balance during the late part of the game. GW, on the other side, is well balanced game which extended it's life. Until nf, you can't get over powered items or skills that breaks the balance of the game. This is what makes this game sold over 4M copies. For people love powerful skills and items, should there are lots broken online RPG for them to try.
As for pve and pvp, most people only play pve. So could we have a healthy and long life game when only pvp is balanced? Most people don't even play pvp.
Quote:
You people have to start thinking the way A-Net is thinking. They are a company... and companies need money to exist... in order to get money, you have to make people happy after buying your stuff. UB and most of the other PvE skills make a lot of people very happy (which is different from their previous state, which was a state of boredom)... and at what cost? At the cost of the superiority complex of the all of those elite bastards who did it all the hard way. Yes, now their titles and achievements are not so prestigious as they were and they have nothing to be proud of anymore. Their glorious life goal has shrunk to a more humble dimension, and they can't brag and gloat anymore. Truly, that is a tragedy.
The "PvE community" can go jump on a leg, A-Net cares about the individual and tries to motivate that person into buying and loving their products. If you want a competitive environment and something that will make you feel like a better person, go PvP! They offer so much money to those who do well in GvG's and Hero Battles. Let me save the world however the frell I want!
The "PvE community" can go jump on a leg, A-Net cares about the individual and tries to motivate that person into buying and loving their products. If you want a competitive environment and something that will make you feel like a better person, go PvP! They offer so much money to those who do well in GvG's and Hero Battles. Let me save the world however the frell I want!
Kattar
Quote:
Originally Posted by bluemoonxia
As for pve and pvp, most people only play pve. So could we have a healthy and long life game when only pvp is balanced? Most people don't even play pvp.
Careful about generalizations like that. Unless you want to get flamed real hard that is.
PvE is too messed up to balance without a complete redesign. PvP is easier to see where it's imba since you find the one skill set that everyone's using and change it. PvE is different, minus UB that is.
PvE is too messed up to balance without a complete redesign. PvP is easier to see where it's imba since you find the one skill set that everyone's using and change it. PvE is different, minus UB that is.
the_jos
Quote:
How about me deleting my Sin a while ago because it's impossible to find a decent PUG to take me?
How about my mesmer being left out on every DoA PUG because he's not the Ele they are looking for?
Do I need a PUG? No, I can play with guild most of the time if I want to.
But I enjoy teaming up with new people from time to time.
And the community already showed that they don't want balanced PvE, they want failsafe play ('wasting' 3+ hours is no fun).
Failsafe play seems to be about Tank/Nuker/Healer or plain Ursan.
Do I like this?
No.However, UB does have one benefit.
No one cares about your profession. You have a decent UB rank and high LB for DoA and you are set to go.
It's the one skill that solved the entire profession discrimination.
In my opinion A-net should have made somewhat balanced play part of the design and stepped away from increasing difficulty by adding more foes with increased capabilities. They decided to keep the current AI as is and introduce some overpowered skills to work around it.
Should UB be changed?
Yes and no. Yes because it's a stupid skill that requires little skill besides pressing 1,2,3 and 4. Put up some consumables for even less thinking.
No because it's the one skill that makes all classes (almost) equal.
No more worries how long it will take to take the mesmer into DoA or whether or not to delete the Sin because A-net decided to make enormous mobs instead of balanced groups where you can pick out a priority target and swap out fast.
If A-net wants to change UB, let them also fix PvE AI, mob layout and the PvE community mindset.
wynoski
WAh! I am a UB person...I have run only two builds since I got UB. I love it...why? because I am a necro and it is fun to switch up and be a tank...plus, now all those neat swords and shileds I find have a use...or I can go Para and use my spears.
I got 10 max titles without using UB, I will probably get the next 10 using it, but does it matter? Most of my guild got 80% of their Vanqs/ HM titles leeching off of a really good 600 Smite monk. Is that any different?
I run with another necro and we use 6 necro heros, is running HM vanqs using Necroway wrong too?
I oly play about 10 hours a week...I need to have a little fun...
Plus I never really wanted Hard mode...What is the point of having Hard Games...I want to win, succeed...not be all eite like
I got 10 max titles without using UB, I will probably get the next 10 using it, but does it matter? Most of my guild got 80% of their Vanqs/ HM titles leeching off of a really good 600 Smite monk. Is that any different?
I run with another necro and we use 6 necro heros, is running HM vanqs using Necroway wrong too?
I oly play about 10 hours a week...I need to have a little fun...
Plus I never really wanted Hard mode...What is the point of having Hard Games...I want to win, succeed...not be all eite like
bluemoonxia
When you have UB replace your skill bar, you are no longer playing your profession. By making your original profession disappeared doesn't really solve the profession discrimination. You now been view as UB instead of your original profession.
As for many other points in the post, I do agree with you.
"In my opinion A-net should have made somewhat balanced play part of the design and stepped away from increasing difficulty by adding more foes with increased capabilities. "
Right. A group of level 20 monsters with good skill sets are harder than a group of level 24 without proper skill sets.
"let them also fix PvE AI, mob layout and the PvE community mindset."
Sure thing. PVE AI and mob layout is the root of profession discrimination.
Anet should work on some of these long time ago. I don't know if they gonna change any thing at this point, but I wish we can voice on this enough that Anet can at least have this right for GW2.
Quote:
Originally Posted by the_jos
As for many other points in the post, I do agree with you.
"In my opinion A-net should have made somewhat balanced play part of the design and stepped away from increasing difficulty by adding more foes with increased capabilities. "
Right. A group of level 20 monsters with good skill sets are harder than a group of level 24 without proper skill sets.
"let them also fix PvE AI, mob layout and the PvE community mindset."
Sure thing. PVE AI and mob layout is the root of profession discrimination.
Anet should work on some of these long time ago. I don't know if they gonna change any thing at this point, but I wish we can voice on this enough that Anet can at least have this right for GW2.
Quote:
Don't understand exactly what you were trying to say there, however, I can make some statement about it.
How about me deleting my Sin a while ago because it's impossible to find a decent PUG to take me?
How about my mesmer being left out on every DoA PUG because he's not the Ele they are looking for?
Do I need a PUG? No, I can play with guild most of the time if I want to.
But I enjoy teaming up with new people from time to time.
And the community already showed that they don't want balanced PvE, they want failsafe play ('wasting' 3+ hours is no fun).
Failsafe play seems to be about Tank/Nuker/Healer or plain Ursan.
Do I like this?
No.However, UB does have one benefit.
No one cares about your profession. You have a decent UB rank and high LB for DoA and you are set to go.
It's the one skill that solved the entire profession discrimination.
In my opinion A-net should have made somewhat balanced play part of the design and stepped away from increasing difficulty by adding more foes with increased capabilities. They decided to keep the current AI as is and introduce some overpowered skills to work around it.
Should UB be changed?
Yes and no. Yes because it's a stupid skill that requires little skill besides pressing 1,2,3 and 4. Put up some consumables for even less thinking.
No because it's the one skill that makes all classes (almost) equal.
No more worries how long it will take to take the mesmer into DoA or whether or not to delete the Sin because A-net decided to make enormous mobs instead of balanced groups where you can pick out a priority target and swap out fast.
If A-net wants to change UB, let them also fix PvE AI, mob layout and the PvE community mindset.
How about me deleting my Sin a while ago because it's impossible to find a decent PUG to take me?
How about my mesmer being left out on every DoA PUG because he's not the Ele they are looking for?
Do I need a PUG? No, I can play with guild most of the time if I want to.
But I enjoy teaming up with new people from time to time.
And the community already showed that they don't want balanced PvE, they want failsafe play ('wasting' 3+ hours is no fun).
Failsafe play seems to be about Tank/Nuker/Healer or plain Ursan.
Do I like this?
No.However, UB does have one benefit.
No one cares about your profession. You have a decent UB rank and high LB for DoA and you are set to go.
It's the one skill that solved the entire profession discrimination.
In my opinion A-net should have made somewhat balanced play part of the design and stepped away from increasing difficulty by adding more foes with increased capabilities. They decided to keep the current AI as is and introduce some overpowered skills to work around it.
Should UB be changed?
Yes and no. Yes because it's a stupid skill that requires little skill besides pressing 1,2,3 and 4. Put up some consumables for even less thinking.
No because it's the one skill that makes all classes (almost) equal.
No more worries how long it will take to take the mesmer into DoA or whether or not to delete the Sin because A-net decided to make enormous mobs instead of balanced groups where you can pick out a priority target and swap out fast.
If A-net wants to change UB, let them also fix PvE AI, mob layout and the PvE community mindset.
bluemoonxia
It's not about you as an gamer been right or wrong for using something that the game allows you to use. You can use any thing they allowed, nothing right or wrong here.
It's about Anet should balance the pve side as how they do it for pvp side. At least try to.... And UB is not the only thing un-balanced in pve.....
Quote:
Originally Posted by wynoski
It's about Anet should balance the pve side as how they do it for pvp side. At least try to.... And UB is not the only thing un-balanced in pve.....
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WAh! I am a UB person...I have run only two builds since I got UB. I love it...why? because I am a necro and it is fun to switch up and be a tank...plus, now all those neat swords and shileds I find have a use...or I can go Para and use my spears.
I got 10 max titles without using UB, I will probably get the next 10 using it, but does it matter? Most of my guild got 80% of their Vanqs/ HM titles leeching off of a really good 600 Smite monk. Is that any different?
I run with another necro and we use 6 necro heros, is running HM vanqs using Necroway wrong too?
I oly play about 10 hours a week...I need to have a little fun...
Plus I never really wanted Hard mode...What is the point of having Hard Games...I want to win, succeed...not be all eite like
I got 10 max titles without using UB, I will probably get the next 10 using it, but does it matter? Most of my guild got 80% of their Vanqs/ HM titles leeching off of a really good 600 Smite monk. Is that any different?
I run with another necro and we use 6 necro heros, is running HM vanqs using Necroway wrong too?
I oly play about 10 hours a week...I need to have a little fun...
Plus I never really wanted Hard mode...What is the point of having Hard Games...I want to win, succeed...not be all eite like
skanvak
Personnaly, I agree to make pve skill more powerfull than normal skill, why not. They are generally gimmick.
The problem with UB is that is not even near balanced with the other blessing (wolf and raven) let alone the other pve skill.
"Plus I never really wanted Hard mode...What is the point of having Hard Games...I want to win, succeed...not be all eite like " Why the one who say that is actually playing multiplayer game in the first place??? or may be he is ironic. I chose to believe the second way.
I mean for people that are against nerf and class discrimination (I play no monk group) to say that UB is not balanced it should be that some red line has been crossed.
The problem with UB is that is not even near balanced with the other blessing (wolf and raven) let alone the other pve skill.
"Plus I never really wanted Hard mode...What is the point of having Hard Games...I want to win, succeed...not be all eite like " Why the one who say that is actually playing multiplayer game in the first place??? or may be he is ironic. I chose to believe the second way.
I mean for people that are against nerf and class discrimination (I play no monk group) to say that UB is not balanced it should be that some red line has been crossed.
Richardt
TBH, it's not ANet's responsibility to fix PvE community mindset. All they can do is add in skills, and adjust them as time goes on. For that to happen, it's up to us as a community to adjust that mindset.
Don't like PvE skills? Fine-don't use them-noone is forcing you to. But if you want to fix the community's mindset, then you'll need to take this one step further-make some PvE builds that work great that don't utilize PvE skills or things like the Trinity.
But opening a thread and ranting about how PvE skills have made your elite areas more accessible is not conductive to the community-and even though you say otherwise, your initial post reads very much like a Ursan QQ.
And besides, there has been at least 4 massive discussions over at Riverside about the use of PvE skills (albeit they're more focused on UB in particular). I personnally feel that this topic has been exhausted and anything further is just counterproductive.
Just my 2 cents.
Don't like PvE skills? Fine-don't use them-noone is forcing you to. But if you want to fix the community's mindset, then you'll need to take this one step further-make some PvE builds that work great that don't utilize PvE skills or things like the Trinity.
But opening a thread and ranting about how PvE skills have made your elite areas more accessible is not conductive to the community-and even though you say otherwise, your initial post reads very much like a Ursan QQ.
And besides, there has been at least 4 massive discussions over at Riverside about the use of PvE skills (albeit they're more focused on UB in particular). I personnally feel that this topic has been exhausted and anything further is just counterproductive.
Just my 2 cents.
cellardweller
Difficult areas of the game are the "mountains" in guild wars - they provided gamers with with significant obstacles to overcome. DOA was a great example of this - sure there were holy trinity pugs completing the zone in 4-6 hours, but you could always take your mesmer/assasin/whatever, grab a freind and 6 heroes and finish it in a similar amount of time.
With the advent of PvE skills and consumables, anet have turned the mountains of guildwars into small hills where failure is an impossibility. It is still possible for players to deliberately gimp themselves by not using them, but the experienced is lessened as pveskill, consumable using grannies pass you while you waddle up the hill with your hands and feet tied together.
With the advent of PvE skills and consumables, anet have turned the mountains of guildwars into small hills where failure is an impossibility. It is still possible for players to deliberately gimp themselves by not using them, but the experienced is lessened as pveskill, consumable using grannies pass you while you waddle up the hill with your hands and feet tied together.
Div
The big question is why? Ursan opened up new doors to new zones for bad players who are willing to use it despite knowing it's gimmick. If Anet wants to open up PvE and make it easier, then that's their choice.
bluemoonxia
1. UB is part of the un-balanced PVE problem. I don't have to hide this point.
2. UB is not the only part of un-balanced PVE problem. The problem exist even before the GWEN came out. The tank-ele-monk only PuG profession discrimination exited before that, and became worth when it changed to UB-monk only (don't tell me you are still playing mesmer when you run UB on your mesmer).
3. There is no way I hate pve skills. Many of those skills add depth to the game, and enable new ways you can build your char. Variety is always a good things to this game. It only became a problem when some of the skills are way more powerful than others, and have 1 skill that replaced over 1000 other skills is killing this game.
And my whole point for this post is ----We need a balanced PVE. I state and defend this point from different approaches, such as why a balanced pve is good for the long life of this game, why it is not necessary to make everyone to be the best regardless of their skills, and what are the problems exited......
BTW, as long as there is a problem, you will never see the arguement went away. Yes, it's been talked before, and Yes, it will be talked long after this.
2. UB is not the only part of un-balanced PVE problem. The problem exist even before the GWEN came out. The tank-ele-monk only PuG profession discrimination exited before that, and became worth when it changed to UB-monk only (don't tell me you are still playing mesmer when you run UB on your mesmer).
3. There is no way I hate pve skills. Many of those skills add depth to the game, and enable new ways you can build your char. Variety is always a good things to this game. It only became a problem when some of the skills are way more powerful than others, and have 1 skill that replaced over 1000 other skills is killing this game.
And my whole point for this post is ----We need a balanced PVE. I state and defend this point from different approaches, such as why a balanced pve is good for the long life of this game, why it is not necessary to make everyone to be the best regardless of their skills, and what are the problems exited......
BTW, as long as there is a problem, you will never see the arguement went away. Yes, it's been talked before, and Yes, it will be talked long after this.
bluemoonxia
About DOA,
Yes it WAS designed to be the the "mountains in guild wars" for those who looking for ultima challenge. It WAS meant to have 90% of the team fail here. But all have changed since the GWEN, with UB and consumables.... The point I don't get is if Anet think DOA should be doable for 90% of gamers instead of only the top of 10%, why don't they just simply nerf the DOA?
Having harder and harder zones on one hand, and introducing more and more powerful skills and items to offset it on the other hand. This is not the original Guild War. GW was all about skill of players and creativities, not the endless increasing power and difficulty. This is why there is a level 20 cap in the game that only take few days to reach the max level.
Why Anet has to shift away from the original concept of GW that made this game so successful? GW sold so well due to it's structure and well balanced skills and items when compared to other similar games. We should stick to this concept, and make every thing in this game more balanced, not the other way around.
Yes it WAS designed to be the the "mountains in guild wars" for those who looking for ultima challenge. It WAS meant to have 90% of the team fail here. But all have changed since the GWEN, with UB and consumables.... The point I don't get is if Anet think DOA should be doable for 90% of gamers instead of only the top of 10%, why don't they just simply nerf the DOA?
Having harder and harder zones on one hand, and introducing more and more powerful skills and items to offset it on the other hand. This is not the original Guild War. GW was all about skill of players and creativities, not the endless increasing power and difficulty. This is why there is a level 20 cap in the game that only take few days to reach the max level.
Why Anet has to shift away from the original concept of GW that made this game so successful? GW sold so well due to it's structure and well balanced skills and items when compared to other similar games. We should stick to this concept, and make every thing in this game more balanced, not the other way around.
the_jos
Quote:
but you could always take your mesmer/assasin/whatever, grab a freind and 6 heroes and finish it in a similar amount of time.
However, playing PUG is still fun sometimes and most of the PUGS that are able to complete an area won't take an assassin or mesmer.
Leaving only the unorganised PUGS with higher chance of failure for those.
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don't tell me you are still playing mesmer when you run UB on your mesmer. .... This is not the original Guild War. No, you are playing Ursan, unless you are in 'human form' to fire some spells/skills. Agree that GW changed a lot and while some of the change was good, the elite areas were a failure from a balanced gameplay point of view. Not because they can't be played balanced but because unbalanced play pays out more. Richardt
About DoA, they already nerfed it for NM.
And you seem to keep flipflopping back and forth on your issue....first it was no UB, then no PvE skills, to keep PvE skills but change PvE structure itself. And as for the mass acceptance of the tank-monk-nuker trinity, that's not a failure of PvE. It's simply one of the easier ways to assure victory within a PuG group. It's also one the reasons DoA died out. Ursan simply just replaced it as a quicker method to get things done, and it created a renewed interest in it. I honestly don't see an imbalance in PvE-whenever I find NM to easy, I just switch it to HM-keeps things interesting and me on my toes. Draginvry
Quote:
Originally Posted by bluemoonxia
And my whole point for this post is ----We need a balanced PVE. I state and defend this point from different approaches, such as why a balanced pve is good for the long life of this game, why it is not necessary to make everyone to be the best regardless of their skills I agree. PvE is unbalanced. The fact that there is any class preference at all proves this. For some people, this is not a problem. They don't care about the strategy or tactics necessary to romp through the game, as long as they get to romp through the game. The problem is that people like me like a little variety to my game. If I can defeat every monster in the game by spamming Flare randomly, this is not an interesting game. This is the same reason I stopped playing Diablo 2 for a lengthy period of time. It's because just about every sorceress skill but orb was useless, and that's why you saw everyone run orbs. Thunderstorm? It hardly hit anything. Fireball? It hardly did any damage when you could meteor/hydra spam. Back then, Frozen Orb was the Ursan, and a Whirlwind Barbarian was like your monk. And, for the time, it wasn't so bad. Because the game was designed so lower level skills were less usefull. But the game became less interesting. This is why we saw all the dramatic changes to items and gameplay during the 1.07-1.10 phase. It's because Blizzard knew they would lose a substantial amount of gamers if the game stagnated. People wanted more skills to use than just whirlwind/FO/CE/Zeal/Multi. And that's why now you can realistically use those skills that were less usefull before. You can make a viable javazon, a lightning sorc can actually do some damage, and you can make a viable necro based on bone skills. The game became FUN again, because Blizzard implemented the skills that were previously sitting around and doing nothing. The same thing is happening to Guild Wars that happened to Diablo II back then. Some skills are obviously unbalanced or not usefull. And that's why nobody uses them. Some skills have even been gimped for a long time. The solution to this is not to make the game easier, or introduce more Ursans. The solution is to bring all the original skills and concepts on par with the way the current game plays. Ursans should be an addition to the game, not a way to cover up its imperfections. If Anet "needs" to introduce overpowered PvE-only skills to "balance" the game, THEY ARE DOING IT WRONG. The problem isn't the Ursans. I couldn't care less about Ursans. The problem is when game balance has been ignored to the point where I feel I have to run Ursan to do anything effective, because the rest of the skills have been washed down the pipe in Anet's pretending that there isn't an imbalance. Some people don't care, and that is ok for them. They will still be playing regardless. But some of us do. And those of us who do are the ones who won't be buying GW2, and will go back to playing Diablo or Achaea, or wherever we came from before discovering the glory that was Guild Wars. But the last thing I want to see is a screenfull of Ursans. I already did that dance. It was called Frozen Orb, and it was prevalent in earlier versions of Diablo II. And a screenfull of orbs was no more interesting than a screenfull of Ursan. There is a point at which strategy becomes mindless clicking of the mouse. A point in which a single skill can eradicate every monster in the game with perfect ease. When that threshold is crossed, people like me will go find another game. Perhaps the rest of the community will rejoice. I don't know. blockkiller
there will be always proffesions and skils that are better then another in pve, a ele is most of the time more wanted then a mesmer or so.
this is because the ele does direct damage and the mesmer uses hexes that affect foes, so they can't do damage or die slowly, but when the mesmer has the foes hexed the ele has already killed them. ursan is not good because everywhere u go the only thing people want is ursans with high ranks and monks, so everyone goes for a high rank and on the box says "where strategy, not just hours played proves your worth". but i'm useless if i don't have a high norn rank. so thats why the pve-only skills fail. A-net lies on the box. in every high-end area all the teams want ursan, and ursan is no strategy. but if i want to do DoA without ursan the problem is, i need a friend or a guildie that also doesn't wants to use ursan, but it's hard to fiend them, thats why i want the opportunity to have 7 hero's so i can manage my team on creativity. Richardt
Quote:
Originally Posted by Draginvry
I agree. PvE is unbalanced. The fact that there is any class preference at all proves this.
Now is this a problem with PvE or with the community mindset? I'm betting it's mostly the mindset. skanvak
Richardt, the answer is both.
But the mindset cannot be changed, it is the same in nearly all the game I played. So let's address the game part. Personnaly I am not a balancing person, but the problem describe by Bluemoonxia is true (and others). But the class discrimination can be address otherwise : remove H/H, group size limitations and, very important, class/caracteristic flexibility. Then player will have to play with whoever is here with whatever their speciality is, and if they feel underpower, they will take another one. Special tailored group will take too much time for class discrimination in PUG. Richardt
But there already is Class flexibility-by thinking outside the box you can make some pretty powerful team builds.
Problem is (one that I am guilty of myself) is that when you're getting a team together you often don't have time to think outside the box 'cause you just want to do whatever you're wanting to do, so you fall back on the standard tank-ele-monk scenario. To get back to the OP's concern about Ursan Blessing. Personnally when the power of this skill was brought to the attention of the community I loved it-promptly took my warrior through areas like DoA, Urgoz and Deep-and I could bring people that have never been there before. In short, it was alot of fun. However, it got stagnated-the fun turned boring, and we were suddenly falling into the trap of "being standard" and having that class descrimination. Now let me ask you: 1) Is it ANet's fault for making the standard tank, ele and monk class or is it the community's fault for heavily relying on that combo? 2) Is it ANet's fault for introducing Ursan Blessing, or the community's fault for heavily relying on it? For what it's worth, my answers are: 1) The blame lies on the community-this is something we're all guilty of. By even changing your healer from monk to say Rit, Necro or Para you can get away from this. The question remains how to get the community at large to accept these changes, but if you have a good build that you use with guild/alliance mates, it'll get around. 2) The fault lies in both here. ANet provided the community with a powerful skill. But then again, it has also provided us with alot of other powerful skills-like Dragonslash and Save Yourselves (there's others I'm sure-those are just my favs lol). Now here the fault lies more with ANet as UB is really overpowered-don't get me wrong, I'm glad that it's there and that there's a renewed interest in elite areas like DoA. So in short-the blame for UB lies mostly on ANet's shoulders-now whether or not they should nerf it, I'm not saying. Why? 'Cause I don't really care-the only time my guild uses it is when we PuG for DoA, and even then we're thinking of ways of ways not to use UB. As for the heavy use of class discrimination-that's the community's fault. skanvak
Just a point Richardt. I think you misunderstand what I said aboout class flexibility : the "remove" was for all three proposal. So I meant "remove class flexibility".
azzer20
Who plays GW anyway? only ones are people who use Ursan Blessing because they got no skills, and Bots,
Richardt
But if you remove group size limitation it would only great more imbalance.
And removing class flexibility won't help much. By forcing the classes into specific roles (which by and large has already happened), you would only enhance class discrimination. Consider for example the mesmer. Lets say we remove class flexibility and the only thing they can do is energy denial. With that scenario, who'd want to take a mesmer into a melee heavy area now? By removing class flexibility the only classes that would be useful across the board would be warrior, ele and monk-which is pretty much how everything is viewed now a days. In order for there not to be class discrimination, we need to maintain flexibility. FoxBat
There's at least two problems here though. There's
1) Keeping the most optimal skill choices balanced with each other 2) Keeping the *easiest to use* skill choices balanced with each other A good Warrior bar can do everything Ursan does except better, since you can optimize it for the particular foes you are facing in an area. Area KD, mass AoE attack, mass single-target DPS, armor/health, you name it, a well-built Warrior will do it better, especially if pumped up by the proper support spells (barbs, mark of pain, orders, etc.) But what Ursan does do that is potent, is it puts a pretty good Warrior build in a box, and it's mindlessly easy to use. You don't have to deal with the 9 out of 10 chance that your pug has a /fail warrior bar, because they can just pop on Ursan, and they don't need any ability to use it correctly. UB becomes ubiquitous for Pugs then because it works no matter how good or bad the player using it is. For most places, the "tank and nuke" mentality since the beginning of GW presented a similar dichotomy. PvE pugs were running around FoW with book tanks and SSing mobs, while the GvG guilds with half-decent monks just steamroll with mass warriors. PuGs gravitated to the "holy trinity" because it let you succeed despite bad teammates, not because it was the most efficient way to clear with 8 people. DarkSpirit
Quote:
Originally Posted by holymasamune
The big question is why? Ursan opened up new doors to new zones for bad players who are willing to use it despite knowing it's gimmick. If Anet wants to open up PvE and make it easier, then that's their choice.
Maybe the "bad" players are suppose to enjoy PvE as they want it. And the rest who dont and want more challenges are suppose to do PvP?
This is the trend ANet seems to be moving to. By the way, PvE is suppose be unbalanced. Otherwise, monsters would be immortal like us and keep on ressing from shrines. Whenever there is a difference in important capabilities like between one team and the other, there is already an imbalance. Can you imagine if one PvP team can keep ressing from shrines and the other can't? Would you say the match is balanced? Of course not! Such is already the case in PvE. To be balanced both sides must have roughly EQUAL capabilities. skanvak
Yes, I agree.
Let's remove the shrine and groupe auto rez. That would really raise difficulty. I am seriously for this move. Mr Pink57
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Originally Posted by Songbringer
PvE is about your own accomplishments. Who cares how you got that crystaline sword or the GWaMM title? You got it awesome! In the end it is just PvE and no 1 really cares how you beat uw or how you got ur 10 million ectos. It is the same thing as HA. You are rank 14 awesome. O you got it doing iway/sway/hway/*insert a spike*. O well you are still rank 14. It doesn't matter. Any accomplishments you have are yours and no 1 elses. You got them doing this lameway build. Who cares. It in no way affects anyone else but themself. (I posted this PvP example cause well. I am tired of people raging on lameway builds. All it does is spam up local chat in HA.) If what you say is true about titles then why do we even play online? If it matters to no one else then turn this into a full NPC game. I would post more but I am mobile. pink arcanemacabre
Quote:
Originally Posted by Mr Pink57
If what you say is true about titles then why do we even play online? If it matters to no one else then turn this into a full NPC game.
Short answer? Because it's not about bragging rights, it's about having fun with others. Or did you forget it was a game?
Wildi
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why should we just let people play the game any way they want ?
stopped reading there
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