Castles? Keeps? Forts? Houses? Player-run towns? In GW2?!?
VladDrakken
... as a possible money sink? The system is already in place (Hall of Monuments) for personal residences.
We've already got guildhalls and customize them with NPCs by purchasing them, why not expand it a bit by being able to buy fortifications, additional NPC soldiers, archers, etc. This would make GvG another level of unpredictability.
There is also an existing system when it comes to guilds/players owning a town (Factions). Why not remove all NPCs (All NPCs die when a town gets taken over) and have the guild that owns it the ability to add NPCs/decoration/fortification they want?
Thoughts? (Yeah, im bored)
We've already got guildhalls and customize them with NPCs by purchasing them, why not expand it a bit by being able to buy fortifications, additional NPC soldiers, archers, etc. This would make GvG another level of unpredictability.
There is also an existing system when it comes to guilds/players owning a town (Factions). Why not remove all NPCs (All NPCs die when a town gets taken over) and have the guild that owns it the ability to add NPCs/decoration/fortification they want?
Thoughts? (Yeah, im bored)
Terraban
No...people in Tyria (the world) do not live in buildings. They stand around outside. Theres no houses. Theres no toilets. Hell, theres even very few chairs. People from Tyria do not believe in comfort and hygiene, they believe that luxuries like that make you weak.
Skyy High
Terraban, do you really think that 1) we see everyone who lives in Tyria as an NPC, and 2) that those house-like structures that tend to be behind them aren't...houses?
To this:
Hell...no. Maybe for some kind of funky FA-like PvP, but for what amounts to GvG, it better not be based on who has the most money to dump into their hall.
To this:
Quote:
We've already got guildhalls and customize them with NPCs by purchasing them, why not expand it a bit by being able to buy fortifications, additional NPC soldiers, archers, etc. This would make GvG another level of unpredictability. |
skanvak
I like your proposal, cousin.
For your city proposal though the move of the fontier should be slower, but will give a front town impression. Actually, the AvA system is so bad that the fontier goes from one extrem to the other so no one will invest in town.
But it should go the good way.
For your city proposal though the move of the fontier should be slower, but will give a front town impression. Actually, the AvA system is so bad that the fontier goes from one extrem to the other so no one will invest in town.
But it should go the good way.
sj1608
wth lol that's not logical.
so say this system is in place, lets have the richest person in the game completely fortify his guild hall so that the enemy in gvg cannot even get pas the archers. wtf?
you are just making the people with the most money the best pvpers in the game which is completely stupid. PvP should stand alone, and pve should be for the people that are only interested in gaining a profit.
so say this system is in place, lets have the richest person in the game completely fortify his guild hall so that the enemy in gvg cannot even get pas the archers. wtf?
you are just making the people with the most money the best pvpers in the game which is completely stupid. PvP should stand alone, and pve should be for the people that are only interested in gaining a profit.
Moral55
You mean like the system GAIA Online (sp?) has with customizable houses?
No ... just no.
No ... just no.
baz777
If we get houses in GW2 then there had better be a Boss or two that drops soft furnishings and a 50” Plasma TV!
Shiing!
I think it'd be cool. Owning your own house.
But then again, think about it: There'd have to be a damn lot of houses.
But then again, think about it: There'd have to be a damn lot of houses.
Dr Strangelove
Or you could just play The Sims.
Monk Gsb
i think you'll find the game is called Warhammer: age of reconning
Melkorium
Could be fun. As for rich people having more NPC's than everyone else I would have a set number of NPC's in each fort/hall and you just get to choose how many of each type you have eg. archers, footmen, mages etc. Each would have their own strengths etc This should add the random element the OP mentioned.
As for their being too many houses, if it's an instance then it doesen't really matter. Look at HoM, I have 10 of them on my account but the map's still the same size if I only had 1
As for their being too many houses, if it's an instance then it doesen't really matter. Look at HoM, I have 10 of them on my account but the map's still the same size if I only had 1
Holdav
I would love there to be houses in GW2. Mainly cause it (i hope) would be a huge storage dump. And if you run out of room, you buy a bigger house!
garethporlest18
Houses yeah. Money making you better in PvP? No.
I wouldn't mind a housing instance system like LOTRO has. Reduces lag and stuff that way. Could show off items and what not too if Anet implements it like they have the HoM, but I doubt they will.
I wouldn't mind a housing instance system like LOTRO has. Reduces lag and stuff that way. Could show off items and what not too if Anet implements it like they have the HoM, but I doubt they will.
Alicendre
/halfsigned
IMO PvP shouldn't be affected by money changes. However, a customizable area working like the HoM would be really nice.
IMO PvP shouldn't be affected by money changes. However, a customizable area working like the HoM would be really nice.
Kityn
More features and options for Guild Halls definately. Basically is home for me at least. I do not think that the ability to upgrade the defenses of GH during GVG would be a good idea. Means the Guild with those most money wins basically. Can throw playing with skill out the window.
PvP with fortifications and npc archers/other classes and such will be most likely for PvP in the Mists.
PvP with fortifications and npc archers/other classes and such will be most likely for PvP in the Mists.
Oukanna
As for housing, that would be cool to have ^^ can turn it into a small HOM with storage etc.
I have a house on LOTRO its quite cool :-)
As for putting the houses somewhere thats easy, you have homesteads and multiple areas (districts would be better to say) so they are out the way, but not unreachable...also in LOTRO you get a skill called "travel to house" so it maps you to your own house. Would be cool to have something like that in gw2 ^^
I have a house on LOTRO its quite cool :-)
As for putting the houses somewhere thats easy, you have homesteads and multiple areas (districts would be better to say) so they are out the way, but not unreachable...also in LOTRO you get a skill called "travel to house" so it maps you to your own house. Would be cool to have something like that in gw2 ^^
Kattar
Um...no?
Houses turn into you your character having to spend a certain amount of time at home "resting," recovering from battle. If you're not at home you can still rest, but at a much slower rate.
Sound familiar?
AB on a larger scale would be cool, not as hardcore as raiding or anything. Just a larger scale.
And why is it that people want a place for their chars to live so badly? Don't get me wrong, I'm all for extra storage, but if I want what you guys are talking about, I'll go play The Sims.
Or maybe I can just see the line between reality and fantasy more clearly than some.
Houses turn into you your character having to spend a certain amount of time at home "resting," recovering from battle. If you're not at home you can still rest, but at a much slower rate.
Sound familiar?
AB on a larger scale would be cool, not as hardcore as raiding or anything. Just a larger scale.
And why is it that people want a place for their chars to live so badly? Don't get me wrong, I'm all for extra storage, but if I want what you guys are talking about, I'll go play The Sims.
Or maybe I can just see the line between reality and fantasy more clearly than some.
Wish Swiftdeath
Why not have a specific set of NPC slots, you can choose which NPC's you want to use. How to decorate you're hall etc.
Seems aite as an idea
Seems aite as an idea
Pleikki
mm if you could buy some Npc:s rich ppl would pwn Gwg with no talent.. /notsigned
garethporlest18
Quote:
Originally Posted by Katsumi
Um...no?
Houses turn into you your character having to spend a certain amount of time at home "resting," recovering from battle. If you're not at home you can still rest, but at a much slower rate. |
I swear people are so boring now n days.
Kattar
If it were purely for cosmetics, then ok. But ANet doesn't usually do things that don't have some sort of functionality to add to the game.
It's been a slippery slope towards WoW over the past year and a half. That's all I'm saying.
It's been a slippery slope towards WoW over the past year and a half. That's all I'm saying.
Oukanna
yeah -_-
Having a house is just a lil side track, a fun one though xD
Some people think they are pointless thats fine, but some think its awsome, nothing to do with seeing any line between fantasy and reality =\ just peoples prefrences. They should make something like that for gw2, that way it pleases those who want one and if you dont want, then simply dont buy xDD
Having a house is just a lil side track, a fun one though xD
Some people think they are pointless thats fine, but some think its awsome, nothing to do with seeing any line between fantasy and reality =\ just peoples prefrences. They should make something like that for gw2, that way it pleases those who want one and if you dont want, then simply dont buy xDD
Crispie
Face it people, the RPG element of this game is severely lacking. It would not hurt anyone to have housing, even if its in an instanced area. In fact, it would probably attract a great deal more RPers to the game.
Razz Thom
purchasable storage chests inside your house, you can buy as many as you want but they cost 100k ea.
warcrap
yes please let me be the dictator of tyria it'll end up like cuba.
Pleikki
Nah everything should cost 100k + you must delete some maximun lvl character aswell it would be awesome!
quickmonty
And we need stables to keep all of our pets, mini-pets and mounts.
Operative 14
I would absolutely love to have a nice little cottage on the outskirts of Divinity's Reach where I can keep my characters and display their accomplishments, and possibly share a drink or two with friends as well. And the option to buy a HUGE mansion later if I so choose.
Other than that I don't care to much about the GVG ideas since I've never done that. Sounds like it would be an easy way to ruin PvP though.
Other than that I don't care to much about the GVG ideas since I've never done that. Sounds like it would be an easy way to ruin PvP though.
71.229
Quote:
Originally Posted by Monk Gsb
i think you'll find the game is called Warhammer: age of reconning
|
But yeah. Houses RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing everywhere.
Artorius.Maximus
I'm always up for adding more stuff to the guild hall, but nothing that should affect GvG battles. I would still like to see the guild storage type idea (I know, dead horse being beat again) as well as something to store extra armor sets (I know, another dead horse being beat more). If I were to get to have my own house, would I get to have additional storage in it? If the xunlai agent set something like that up for me I would like it. Or then again I could just have stackable inscriptions and mods.
Kanyatta
Quote:
Originally Posted by VladDrakken
Why not expand it a bit by being able to buy fortifications, additional NPC soldiers, archers, etc.
|
I don't see the problem as long as it doesn't effect GvG at all. If it plays any part in GvG, it's a terrible idea.
freaky naughty
Meh, as long as it doesn't affect PvP, signed.
Just another gold-sink that I'm never gonna spend or work on at all.
Just another gold-sink that I'm never gonna spend or work on at all.
FrAnt1c??
Quote:
Originally Posted by Pleikki
mm if you could buy some Npc:s rich ppl would pwn Gwg with no talent.. /notsigned
|
silvershock
SUggested this a long time ago for gw 1, wasn't do able at the time. Hope it gets implemented in gw 2, good thinking!
jimmyboveto
I personally don't like the idea. It just isn't what guild wars is supposed to be about. In pvp, everyone is supposed to be on equal footing. If you allow people to buy more npc's for GvG you are screwing over those with little cash.
Shayne Hawke
How about we just give guilds a lot more features, like different decorations and NPCs, the chance to move different NPCs around and change some of their text/names, and the chance to invite larger numbers of people to your hall for low/no cost?
If you can make the guilds in GW2 so important of a location that they'd look like a suitable place for someone to live, this issue would be finished.
/signed for more guild customization in GW2
If you can make the guilds in GW2 so important of a location that they'd look like a suitable place for someone to live, this issue would be finished.
/signed for more guild customization in GW2
VladDrakken
Actually player-owned houses appeared (in a mainstream MMORPG game) back in 1997. Game is called Ultima Online and the game is still up and running (on its 11th year).
GW1's economy is in the crapper because there are not enough money sinks in the game, we all know that. Customizable houses, customizable towns and guildhalls can remove the money out of the game.
Also, my proposal about customizable GH NPCs for PvP purposes have set limits (like someone said earlier). Each guild gets a set amount and they can mix and match (5 archers 0 footmen or 3 archers 2 footmen, for example). This provides a certain unpredictablity to each GvG battles.
Its just an idea and it worked well for a LOT of games. (UO, SWG, Asheron's Call, WoW, etc.) It'll also boost RPing in this game.
GW1's economy is in the crapper because there are not enough money sinks in the game, we all know that. Customizable houses, customizable towns and guildhalls can remove the money out of the game.
Also, my proposal about customizable GH NPCs for PvP purposes have set limits (like someone said earlier). Each guild gets a set amount and they can mix and match (5 archers 0 footmen or 3 archers 2 footmen, for example). This provides a certain unpredictablity to each GvG battles.
Its just an idea and it worked well for a LOT of games. (UO, SWG, Asheron's Call, WoW, etc.) It'll also boost RPing in this game.
Assyrian
gg 100000 bodyguards ftw?
/unsigned
/unsigned
credit
I don't think I need to explain myself.
/notsigned
/notsigned
Eldin
You guys bring up valid points. We already know that...
...THIS. IS. SPAR-err, NOT WARCRAFT!!!
But simultaneously, GW needs more random side things for the social aspects of the game, and as money sinks (though to be honest I have very little money to sink into anything).
/signed
...THIS. IS. SPAR-err, NOT WARCRAFT!!!
But simultaneously, GW needs more random side things for the social aspects of the game, and as money sinks (though to be honest I have very little money to sink into anything).
/signed