GW Reaches 5 Million Milestone
Keithark
Love it when people use wiki pages as a source ... makes me lol. But as far as the 5 million, grats now do another skill balance and get rid of sinsplit
Esan
5 million does not put it among the top sellers even in the MMORPG genre. Lineage still makes the most money for NCSoft, and it's almost as old as some GW gamers. Better luck next with GW2, Anet.
Antheus
Quote:
Originally Posted by Esan
5 million does not put it among the top sellers even in the MMORPG genre. Lineage still makes the most money for NCSoft, and it's almost as old as some GW gamers. Better luck next with GW2, Anet.
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Many people don't realize what 5 million means.
Approximately half the titles game publishers launch will never break even, or cover development cost.
Most titles will sell downwards of 100k copies. Indie titles sell thousands or less.
Then, each publisher has 1 flagship product which covers for all those losses (see Auto Assault). For x-box, that remains Halo series.
But, given the start-up nature of Anet, the success is notable.
Then again, why are people playing GW if Lineage so much better? Better yet, why settle for low-ballers. WoW is where it's at, right? 10 million and all that.
Sales are earnings, they don't directly reflect success. I hear that author of Tetris got a few hundred dollars, although the game was played by millions, or even tens of millions world-wide.
Red Sonya
Diablo 2 sold 6 million copies in less than 2 years. WOW's expansion sold 2-1/2 million copies the FIRST DAY! lol This isn't much of a milestone taking this long to sell this many copies is merely meager compared to others. Even Neverwinter Nights and Oblivion/Morrowind have sold more.
HawkofStorms
Quote:
Originally Posted by Red Sonya
Diablo 2 sold 6 million copies in less than 2 years. WOW's expansion sold 2-1/2 million copies the FIRST DAY! lol This isn't much of a milestone taking this long to sell this many copies is merely meager compared to others. Even Neverwinter Nights and Oblivion/Morrowind have sold more.
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Double check your facts people. GW is a success, especially for a computer game (which always sells a smaller share then consoles) and especially for a brand new company.
bosstweed
Thats 4 million and a half mending wammos!
Hooray!
Hooray!
MrGuildBoi
Nice 5 million. Yet most towns are blank.
Zinger314
I would like to remind you all that 5 mil compies does not equal 5 million players. Not even close to 5 million players. I'd expect it's still at 300,000ish. (I did the math earlier and concluded that about 320,000 accounts purchase GWEN.)
The $10 Prophecies also helped.
The $10 Prophecies also helped.
arsie
The earlier zones of each campaign are feeling more crowded, thats always an indication of more new players. (The fact that they as newbie questions are also a clue...)
This increase could be a combined effect of server barriers lowering and the campaigns selling at a lower price. Good job GW.
Not a bad time to start playing GW. Its now real cheap to get all campaigns and they still have a year and more to fill their HoM. No problem.
This increase could be a combined effect of server barriers lowering and the campaigns selling at a lower price. Good job GW.
Not a bad time to start playing GW. Its now real cheap to get all campaigns and they still have a year and more to fill their HoM. No problem.
SerenitySilverstar
Zinger, I'd imagine the best census would be the daily Anet logs. I know units sold is the easiest indication on the health of a company, but purely from a player's perspective I'd wonder if they'd release an average of current players.
Zinger314
Quote:
Originally Posted by SerenitySilverstar
Zinger, I'd imagine the best census would be the daily Anet logs. I know units sold is the easiest indication on the health of a company, but purely from a player's perspective I'd wonder if they'd release an average of current players.
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Snow Bunny
Quote:
Originally Posted by Zinger314
I would like to remind you all that 5 mil compies does not equal 5 million players. Not even close to 5 million players. I'd expect it's still at 300,000ish. (I did the math earlier and concluded that about 320,000 accounts purchase GWEN.)
The $10 Prophecies also helped. |
It's 5 million units SOLD
They can always get back players who quit/took a break with GW2.
How many people play Starcraft still? 6302 I believe was the number battlenet posted when I logged on several days ago. I can't believe much more play it offline.
And Zinger, no offense mate, your math is bad. I can show you why it is, if you wish.
Commander Ryker
WTG Anet! Grats!
So, how many ecto would that be?
Let's don't. Just stay on topic please.
Quote:
Originally Posted by Solange
5 million x $40 = 200 million or 2 billion dollars
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Quote:
Originally Posted by Snow Bunny
And Zinger, no offense mate, your math is bad. I can show you why it is, if you wish.
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HawkofStorms
Quote:
Originally Posted by Snow Bunny
Who cares?
It's 5 million units SOLD They can always get back players who quit/took a break with GW2. How many people play Starcraft still? 6302 I believe was the number battlenet posted when I logged on several days ago. I can't believe much more play it offline. |
Number of people playing doesn't matter in a game where you are limited to 8 man parties and a guild of 100 people. 300k plays just like 5 million.
Who cares how many people are actually playing of those who bought the game? The casual player who only played for 40 miniutes when he first got it and never touched the game again pays for the server upkeep to feed my adiction
Lady Yuna
Quote:
Originally Posted by Commander Ryker
So, how many ecto is that?
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2,000,000,000/5000 = 400,000 ectos. Not as much as I imagined
Darcy
Congratulations to ANet.
Considering the lack of marketing over the first two years, you are doing great.
Considering the lack of marketing over the first two years, you are doing great.
Snow Bunny
Quote:
Originally Posted by Commander Ryker
Let's don't. Just stay on topic please.
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Antheus
Quote:
Originally Posted by Zinger314
I would like to remind you all that 5 mil compies does not equal 5 million players. Not even close to 5 million players. I'd expect it's still at 300,000ish. (I did the math earlier and concluded that about 320,000 accounts purchase GWEN.)
The $10 Prophecies also helped. |
That's a big number.
Winterclaw
I'd be more happy for them if they fixed some of the problems in GW or decided to do another expansion.
Gattocheese
Yeah, grats on reaching the 5 million milestone. Thats great for any company to sell that much.
But Diablo 2 selling 4 million is a success IMO over Guild Wars 5 million. Because the fact still remains that the average GW player owns 3-4 purchases of GW. People like me own 2 accounts. I know some people whom own 15+ accounts. And there are bots and bot storage holders that own legit copies.
Guild Wars will triumph eventually over D2. When Guild Wars is around as long as Diablo 2 is, GW will surpass them.
And as far as success in a business model for money, I am sure GW had outdone Diablo a long time ago.
But Diablo 2 selling 4 million is a success IMO over Guild Wars 5 million. Because the fact still remains that the average GW player owns 3-4 purchases of GW. People like me own 2 accounts. I know some people whom own 15+ accounts. And there are bots and bot storage holders that own legit copies.
Guild Wars will triumph eventually over D2. When Guild Wars is around as long as Diablo 2 is, GW will surpass them.
And as far as success in a business model for money, I am sure GW had outdone Diablo a long time ago.
Red Sonya
And this is the stat sheet that says it all
Notice GW is not in that list, but, DIABLO 2 IS! I rest my case your honor.
Quote:
[edit] Top PC sellers by genre Adventure – Myst (6 million)[154] Computer role-playing game – Diablo II (4 million)[157] First-person shooter – Half-Life (8 million)[153] Third-person shooter - Mafia: The City of Lost Heaven (2 million)[175] Massively multiplayer online role-playing game – Lineage 2 (14 million customers)[147] Real-time strategy – StarCraft (9.5 million, includes StarCraft: Brood War)[152] Simulation – The Sims (16 million shipped,[145] 29 million including expansions)[146] |
Cacheelma
Quote:
Originally Posted by King Symeon
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Notice how other games' expansions have separated sell counts?
HawkofStorms
Quote:
Originally Posted by Red Sonya
And this is the stat sheet that says it all
Notice GW is not in that list, but, DIABLO 2 IS! I rest my case your honor. |
And actually, they aren't Cacheelma. The Sims and stuff includes expansions, it just also breaks it down further (ie, 14 million, 1 million of which are so and so).
hallomik
Quote:
The Sims (16 million shipped,[145] 29 million including expansions)[146] Lineage 2 (14 million customers)[147] The Sims 2 (13 million)[148] The Sims 2: Pets [expansion pack] (5.6 million)[149] The Sims 2: Seasons [expansion pack] (1 million)[149] World of Warcraft (10 million subscribers)[150] World of Warcraft: The Burning Crusade [expansion pack] (3.5 million)[150][151] StarCraft (9.5 million, includes StarCraft: Brood War)[152] Half-Life (8 million)[153] Myst (6 million)[154] Guild Wars (5 million, includes Factions, Nightfall, and Eye of the North)[155] Cossacks: European Wars (4 million)[156] Diablo II (4 million)[157] Diablo II: Lord of Destruction [expansion pack] (1 million)[157] Frogger (4 million)[158] Half-Life 2 (4 million)[159] Populous (4 million)[160][161] RollerCoaster Tycoon (4 million in North America)[162] Doom 3 (3.5 million)[163] EverQuest (3.5 million)[164] Theme Park (3.5 million)[161] Age of Empires (3 million)[165] Age of Empires: The Rise of Rome [expansion pack] (1 million)[165] Command & Conquer: Red Alert (3 million)[166] Warcraft III: Reign of Chaos (3 million)[167] Warcraft III: The Frozen Throne [expansion pack] (1 million)[168] Anno 1602 (2.5 million)[169] Cossacks 2: Napoleonic Wars (2.5 million)[170] Diablo (2.5 million)[157] Battlefield 1942 (2.44 million)[171] Battlefield 2 (2.09 million)[171] Baldur's Gate (2 million)[172] Baldur's Gate II: Shadows of Amn (2 million)[172] Black & White (2 million)[173][161] Civilization III (2 million)[33] Doom II: Hell on Earth (2 million)[174] Mafia: The City of Lost Heaven (2 million)[175] Neverwinter Nights (2 million)[176] Ragnarok Online (2 million North American subscribers)[177] Riven (2 million)[154] Warcraft II: Tides of Darkness (2 million)[178] Age of Empires II: The Age of Kings (2 million shipped)[179] BioShock (2 million shipped, includes Xbox 360 version)[19] Sacred (1.8 million)[180] Civilization IV (1.7 million)[105] Quake (1.7 million)[181] S.T.A.L.K.E.R.: Shadow of Chernobyl (1.65 million)[182] Age of Empires III (1.5 million)[183] Command & Conquer: Tiberian Sun (1.5 million)[184] Duke Nukem 3D (1.5 million)[185] Star Wars Galaxies (1.5 million)[186] The Orange Box (at least 1.5 million)[27] Battlefield Vietnam (1.34 million)[171] Harry Potter and the Philosopher's Stone (1.3 million in US)[187] SimCity 3000 Unlimited (1.1 million in US)[187] Zoo Tycoon (1.1 million in US)[187] Crysis (1 million)[188] Age of Mythology (1 million)[189] American McGee's Alice (1 million)[190] Blade Runner (1 million)[191] Dungeon Lords (1 million)[192] Command & Conquer: Tiberium Wars (1 million)[193] Empire Earth (1 million)[194] Glory of the Roman Empire (1 million)[195] Imperivm III: Great Battles of Rome (1 million, distributed only in Italy and Spain)[196] Operation Flashpoint: Cold War Crisis (1 million)[197] Patrician III: L'Impero Dei Mari (1 million, distributed only in Italy and Spain)[198] Phantasmagoria (1 million)[199] Quake II (1 million)[200] Return to Castle Wolfenstein (1 million shipped)[200] Return to Zork (1 million)[201] Runaway: A Road Adventure (1 million)[202] The Legend of Sword and Fairy 3 (1 million)[203] Unreal (1 million)[204] Unreal Tournament (1 million)[204] |
LOI (laughing on the inside)
Gratz to Anet.
WNL
Quote:
Originally Posted by Red Sonya
And this is the stat sheet that says it all
Notice GW is not in that list, but, DIABLO 2 IS! I rest my case your honor. |
If you say Massively multiplayer online role-playing game, even WoW is not listed there due to Lineage 2, LoL try again, noob.
sagilltwins
Grats on 5 million Anet!
Cacheelma
Quote:
Originally Posted by HawkofStorms
And actually, they aren't Cacheelma. The Sims and stuff includes expansions, it just also breaks it down further (ie, 14 million, 1 million of which are so and so).
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Celestial_Kitsune
Congrats to Anet.
This post might give some estimate of GW active population if the assumptions about the Xfire statistics are true.
This post might give some estimate of GW active population if the assumptions about the Xfire statistics are true.
Jamison0071
Congrats Anet! You deserve it!
Bryant Again
As a normal computer RPG, it's been an awesome success. As an MMO, not so much (even though it's marketted as one :\ )
DarkWasp
Funny thing is, the numbers are so variable.
For example, Half-Life 2. Probably the greatest SinglePlayer FPS of its time and years to come, right? Doom 3 is Right behind it in sales. When Doom 3 came out everyone in the world bought it, most of them were dissapointed.
You don't hear about doom 3 much anymore. It stole a good bit of sales from HL2 though.
Comparing WoW to GW is an epic dissaster saleswise.
GW could better be compared to Warcraft 3.
Why does WoW sell so much better? A few reasons actauly.
A. It had more hype than DOOM 3 and everyone who was willing to pay monthly for a game started planning on it years before release. (They also started convincing themselves it had good graphics.)
B. Everyone loved WC3
C. Everyone was looking for just a MMORPG with quality.
D. Popularity has a major impact.
E. WoW is a cult that sucks people in. (Most of them can stay there for all I care.)
F. Willam Shatner advertised for them. Thats right, Cpt. Kirk! The versy same guy who knocked out an alien with his back! With moves like that, for sure he can beat Chuck Norris!
Oh and G. it has a NUDE MOD! (If Anet lets this happen to us though, i'll drive over there and throw eggs at their windows.)
For example, Half-Life 2. Probably the greatest SinglePlayer FPS of its time and years to come, right? Doom 3 is Right behind it in sales. When Doom 3 came out everyone in the world bought it, most of them were dissapointed.
You don't hear about doom 3 much anymore. It stole a good bit of sales from HL2 though.
Comparing WoW to GW is an epic dissaster saleswise.
GW could better be compared to Warcraft 3.
Why does WoW sell so much better? A few reasons actauly.
A. It had more hype than DOOM 3 and everyone who was willing to pay monthly for a game started planning on it years before release. (They also started convincing themselves it had good graphics.)
B. Everyone loved WC3
C. Everyone was looking for just a MMORPG with quality.
D. Popularity has a major impact.
E. WoW is a cult that sucks people in. (Most of them can stay there for all I care.)
F. Willam Shatner advertised for them. Thats right, Cpt. Kirk! The versy same guy who knocked out an alien with his back! With moves like that, for sure he can beat Chuck Norris!
Oh and G. it has a NUDE MOD! (If Anet lets this happen to us though, i'll drive over there and throw eggs at their windows.)
Exoudeous
Quote:
Originally Posted by Zinger314
I would like to remind you all that 5 mil compies does not equal 5 million players. Not even close to 5 million players. I'd expect it's still at 300,000ish. (I did the math earlier and concluded that about 320,000 accounts purchase GWEN.)
The $10 Prophecies also helped. |
why do you spend so much time on these forums when you dont like the game?
Bryant Again
Quote:
Originally Posted by DarkWasp
F. Willam Shatner advertised for them. Thats right, Cpt. Kirk! The versy same guy who knocked out an alien with his back! With moves like that, for sure he can beat Chuck Norris!
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Quote:
Originally Posted by DarkWasp
Oh and G. it has a NUDE MOD! (If Anet lets this happen to us though, i'll drive over there and throw eggs at their windows.)
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That said, two games that are tailored for entirely different audiences. That was one of the biggest problems with GW1, was that it had very little to offer as an MMO. As an RPG it had a lot and could keep you locked to your computer for a very long time. As long as they advertise the game for the right audience, GW2 will kick much more ass than GW1 ever could.
Also note that we're basing off copies sold (GW) to active accounts (WoW.) This isn't directed to you, but just a throw out in the air: If WoW is as bad as a game as everyone here says it is, imagine how many people had to have bought the game to hold onto 10million players D:!
And Doom 3 kicked ass, by the way. I was so tense, scared and nervous when I reached Delta Labs that I had to turn off my computer. Awesome times >: )
Lonesamurai
Quote:
Guild Wars Tops Five Million Units Sold Guild Wars franchise breaks major milestone in less than three years. Tuesday 26th February/... Brighton, UK — NCsoft® Europe and ArenaNet® have announced that the Guild Wars® franchise of online roleplaying games has surpassed five million units sold in Europe, North America, and Asia. Published by NCsoft and developed by ArenaNet, the Guild Wars franchise consists of the original Guild Wars, Guild Wars Factions™, Guild Wars Nightfall™, and the recently released expansion, Guild Wars: Eye of the North™. The Guild Wars games have been commercial and critical successes since the release of the original campaign in April of 2005. Its award-winning content and innovative subscription-free business model have created a large and loyal following that is highly anticipating Guild Wars® 2. “Guild Wars is a proven success and has set a new standard for online RPG games with its unique business model and superior playability,” said NCsoft CEO Taek Jin Kim. “ArenaNet is dedicated to creating games that expand the market and provide great new content to our loyal player base. This success has built a great foundation from which the next generation of Guild Wars games will grow.” With the development of Guild Wars 2 underway, ArenaNet will continue to provide dedicated support to current Guild Wars games and its millions of customers. “Reaching the five million mark is extremely gratifying for us at ArenaNet because it shows the hard work and dedication we put into our games has resonated with the fans,” said Mike O’Brien, co-founder of ArenaNet. “We are committed to supporting all of our Guild Wars players, and at the same time, we’re extremely excited to work on the game’s evolution. Certainly the future of Guild Wars is as bright as its past and present.” For more information on the Guild Wars franchise, visit the Guild Wars website at http://www.discoverguildwars.com. The award-winning Guild Wars series, including the recently released Guild Wars: Eye of the North, can be purchased from retailers or downloaded from the PlayNC store at http://eu.plaync.com/eu/store/. |
Bryant Again
Allow me to be the first.
Lonesamurai
Damn, just got my press releases through this morning... damn my new job...
Delete please
Delete please
Abedeus
Quote:
we’re extremely excited to work on the game’s evolution. |
Gz on 5 mln, how many of them are active players, not bots/gold sellers?
Sergeant of Marines
Grats ANET!
Have loved every min of the game play!
Have loved every min of the game play!
Stormlord Alex
Quote:
Originally Posted by WNL
LoL, i just have to register to say this, if you read properly, it says by genre, GW probably is not in the Computer role-playing game genre.
If you say Massively multiplayer online role-playing game, even WoW is not listed there due to Lineage 2, LoL try again, noob. |
Wasted first post though, imo, WNL - Sonya has proved many times before he/she/it is incredibly stupid
Red Sonya
Lol I told you Stormlord I don't take up your bad habits or IGMOisms The truth is in the Wiki and Diablo 2 is on the list and GW isn't. That's all that matters. Plus it took GW 4 titles to reach 5 million sales it only took Diablo 2 two. It's expansion sold 1 million copies if you'd care to look. lol poor loser IGMO hahahaha.