Solo 4-Part UW Build

Scarn

Lion's Arch Merchant

Join Date: Apr 2007

Ok this is my first build and guide, so please don't be too harsh. This build is able to solo the Ice Wastes, Chaos Plains, Bone Pits, and Spawning Pools. I'm sure someone else has thought of and probably done this, but I couldn't find it anywhere. I'm writing this assuming everyone has a basic knowledge of UW layout and monsters.

Video http://files.filefront.com/4+Part+UW.../fileinfo.html
Made by jbwarrior. All credits for the video goes to him. Hope this helps some of you, especially in the run.

Ele/Mo
Attributes:
Earth Magic 12+1+3
Fire Magic 12+3
Energy Storage 3+1

Skills:
Glyph of Swiftness(GoS)
Obisidian Flesh(OF)
Stoneflesh Aura(SA)
Meteor Shower(MS)
Bed of Coal's(BoC)
Flame Djinn's Haste(FDH)
Glyph of Concentration(GoC)
Balthazar's Spirit(BS)

Equipment:
Max armor with Blessed Insignias
A +20% Enchant Earth or Fire Staff
+5 Energy +20% Enchant Melee Weapon(Not a spear)
Use attunement runes on other pieces

Usage:
This build is very similar to the Ele/Mo Savannah Heat Smite build. If you are comfortable with it, this build will work easily for you.

The Labryinth:
Precast BS on yourself and take quest. Cast FDH, SA, and GoC then aggro group of Graspings Darknesses. Run towards the middle to lose Aatxes. Start casting MS before Darknesses get to you. As soon as MS is cast use BoC, wait 2-3 seconds then use FDH. Repeat with other 2 groups.

Now, you have a decision to make. You must decide whether to go to the Ice Wastes or the Chaos Plains. To get to Ice Wastes use the common route to the right. For the Plains take the left path. For both runs take off BS and equip your melee weapon. This hint is courtesy of Cerb.

Ice Wastes:
Once again this build is very similar to the Savannah Heat build, expect you use OF instead of Armor of Earth. For smites, you can pull any amount you want, but be careful of nightmare popups. Once smites are balled up around you, hit MS, BoC, wait 2-3 seconds then FDH. This should kill all smites, but if any are left alive use FDH to kill them. This build can easily handle Coldfires, but its slow and tedious, and they don't drop ectos.

Once you're done here you can go on the Chaos Plains. Follow the route you took earlier to return to your spawning point. Take the left path. As soon as you lose aggro from Aatxes, there should be a stairway on your right. There will be an aaxte near this, but if you go in far enough you should be fine. While on this stairway, a group of Graspings will go past you. Wait for them to move then run to the right. There will be a pair of aatxes on your left, but you can easily lose them. There will be another group of graspings patrolling aroung the hole in the center of this area. Once a way is clear for you to go run past the aatxes you alrdy lost, and you will find a little nook on your left. This is your safe place for the moment. A pair of Charged Blacknesses will come down towards the first group of Obsidian Behemoths. They will retreat back up the mountain, but still remain inside the safe nook. Shortly after a pair of aatxes will run by you towards the left, once they cross you are clear to head on past the behemoths. Put on FDH and SA and run past the first group of Behemoths. If you have a bad spawn and you can't make it past the behemoths without setting off traps, your run is over(sorry). Follow the path up to a split in the road. Take the right side and after you pass a group of behemoths you should be on an incline looking at another split in the trail. Take the right path and hurry on to the Chaos Plains.

Chaos Plains:
Re-equip your staff. Cast BS on yourself and wait for energy to recharge. There will be a Banished Dream Rider(BDR) in front of you. Use GoS, then OF and SA. These 2 skills must be kept up at all times. Always use GoS before OF. If you don't your run will be cut short. Get into melee range with the BDR. You can either kill him using only wand attacks and FDH or you can use the whole damage chain. I usually save the damage chain for the mindblades that pop up. After killing the BDR, groups of mindblades will spawn. Once again maintain GoS, OF, and SA. Pull the mindblades so that their left side is on an obstacle of some kind. Use the damage chain to kill them, but don't wait to use FDH this time. 3 spawns will come from each BDR. Use the same method to defeat all of them. For groups that contain a Wailing Lord, bring the Lord beside one of the BDRs that is with him and use the damage chain. This should kill them.

http://i235.photobucket.com/albums/e...tzar/gw292.jpg

I'm going to use Cerb's wonderful map to illustrate enemy locations. http://i235.photobucket.com/albums/e...anesmapyt4.jpg


After clearing out the Chaos Plains you can move on to the Spawning Pools or the Bone Pits. I recommend the Bone Pits because the Spawning Pools are the hardest area.

Bone Pits:
Use pretty much the same tactis as the Chaos Plains. Keep OF and SA on at all times. Group up the Dead Collectors around the Dead Threshers. Use damage chain to kill. Pretty simple really.

http://i235.photobucket.com/albums/e...tzar/gw309.jpg

Spawning Pools:
Definitely the hardest part of the farm. Use same tactics(keep up OF and SA) and use damage chain to kill. The Terrorweb Dryders go down easy if you ball them up. The Charged Blacknesses can give you some trouble if you don't pay careful attention. Their Shock skill can mess you up pretty badly. Fortunately OF keeps off their other skills so Shock is the only thing you have to worry about. Time it so that you can get off MS in between KDs. Once again, use the damage chain to kill.

http://i235.photobucket.com/albums/e...tzar/gw296.jpg


Well, that's all of it for the moment folks. It's uncommon for me to get fewer than 8-10 ectos on a single run, the most being 16. Once you get good at it and know routes and locations the total time can be under 2 hours. I hope to increase the speed and effectiveness of the build. If you have any questions or comments please let me know. Thanks for reading this whole thing and hope you get alot of ectos.

Woulfe

Pre-Searing Cadet

Join Date: Feb 2008

Nicely done Donut Tzar. Very well put together, I will have to get my Ele "Goddess Idunna" to start collecting ectos in large quantities.

royal mercenary

royal mercenary

Krytan Explorer

Join Date: Dec 2006

Glob Of Ectospasm [GoE]

Me/Rt

nice guide

ltsnead

Ascalonian Squire

Join Date: Jun 2006

Texas

The Adventure Club For Men [Inc]

W/

Great guide man keep up the hard work.

ProtocoL

Ascalonian Squire

Join Date: Aug 2007

Rising Rebellion [RR]

I seem to always have trouble getting to the Chaos Plains, i can't get past the stairs part (around there) b/c i get owned by Aatxes.

Would you mind making a video, or helping me out please?

Help would be greatly appreciated.

- ProtocoL

Mr.Kotte

Mr.Kotte

Wilds Pathfinder

Join Date: Jul 2005

Me/

omg
/bow
Appreciated - alot
Quote:
Originally Posted by Donut Tzar
If you have a bad spawn and you can't make it past the behemoths without setting off traps, your run is over(sorry). This has been my problem for ages - I didnt know it was that simple to get pass - sigh

PS: When finishing off the Grasping Darknesses - use FDH on the 2nd KD ->Win

Tested: The run past the Behemoths was really rough, I made it on my 6th try. Also, I had about 12 darknesses popping up on my way to the Chaos Plains, is this common? 11 ectos

Scarn

Lion's Arch Merchant

Join Date: Apr 2007

New idea, I know it doesn't seem like much, but if you use GoS with MS, at least for smites, you can shave a minute or two of your time. Again not much of an idea.

If you mean Nightmares, no it's not uncommon to have 2-3 pop on the run to the Planes.

Good idea Mr.Kotte.

Resident

Resident

Academy Page

Join Date: Oct 2007

Hungary

Pirates Love Triviality [HARR]

Rt/Mo

Donut Tzar, It's a really great idea, i found out the gos ms by myself, it was pretty obvious But...
Even if you have bad spawn and all the traps set off you can survive it if you had Stoneflesh Aura on you. (I meant the first Obsidians in the gate) You'll still have like 120hp when the bleeding wears off. No problem at all.

But please someone make a damned map for me cause i have no freakin idea where to go... I get throu the first group of Obsidians then find that tiny way and from that on, i can only guess...

Scarn

Lion's Arch Merchant

Join Date: Apr 2007

Not sure if this helps, but this is what my minimap looks like after I make it to the Chaos Planes.

http://i235.photobucket.com/albums/e...tzar/gw346.jpg

monk of the godss

monk of the godss

Lion's Arch Merchant

Join Date: Nov 2007

Melbourne, Australia

All Hail The P I N K [BeVr]

A/E

ive been searching for a staff but cant find one ffs can anyone sell me one?

Scarn

Lion's Arch Merchant

Join Date: Apr 2007

I use Droknar's Earth Staff from end-game EotN. You might try finding one of those.

Resident

Resident

Academy Page

Join Date: Oct 2007

Hungary

Pirates Love Triviality [HARR]

Rt/Mo

First of all thanks to Donut Tzar for the awesome build and guide. He was kind enough to show me how to get to the Chaos Planes. YAY for that! Although its not my lucky day, so far i couldn't get there. I had some bloody stupid spawns... But he got like 4-5 ectos at the Chaos Planes... Its really worth it! I'm gonna try it again tomorrow!

Joshie0808

Academy Page

Join Date: Apr 2007

Mo/

Cool... really want to try this out Props to you, Donut.
Btw, do you do this run in HM or NM?

ltsnead

Ascalonian Squire

Join Date: Jun 2006

Texas

The Adventure Club For Men [Inc]

W/

Quote:
Originally Posted by Joshie0808
Cool... really want to try this out Props to you, Donut.
Btw, do you do this run in HM or NM? He's in Normal Mode.

Resident

Resident

Academy Page

Join Date: Oct 2007

Hungary

Pirates Love Triviality [HARR]

Rt/Mo

Normal mode of course. In HM the Aatxes have 50% speed boost. Run faster please xD

The Rift

The Rift

Lion's Arch Merchant

Join Date: Sep 2005

Netherlands

N/

I do not quite get youre route you describe towards the Chaos Plaines i always get stucked against another group of blacked charged that will kill me

Resident

Resident

Academy Page

Join Date: Oct 2007

Hungary

Pirates Love Triviality [HARR]

Rt/Mo

Normally you should avoid those ones. You have to be fast in the mountains.

Scarn

Lion's Arch Merchant

Join Date: Apr 2007

Yes, speed is the most important aspect of the mountain run. If you hurry through, using Flame Djinn's Haste, you should beat the Charged Blackness Patrol. If you dally, at the entrance to the Planes, you will be met by a group of Blacknesses which, under the effects of Nature's Renewal, are just about impossible to run past or kill.

BTW the map I posted shows me going from the Ice Wastes to the Chaos Planes, just to clear up any confusion.

munchie3

Ascalonian Squire

Join Date: Dec 2005

Mo/Me

How can you guys get past the Aatxes so easily? I've spent over 15k trying and trying. I aggro the graspings on the left, no problem. But the group to the right always brings the Aatxes and they continue to follow me past the center and kill me within 3 hits.

I'm getting really frustrated! Any would be appreciated, thanks guys.

Scarn

Lion's Arch Merchant

Join Date: Apr 2007

Well when I aggro the group on the right, I only run back so I'm in between the closest spirit and the cliff. That is always far enough back to loose aggro.

Resident

Resident

Academy Page

Join Date: Oct 2007

Hungary

Pirates Love Triviality [HARR]

Rt/Mo

Quote:
Originally Posted by Donut Tzar
Yes, speed is the most important aspect of the mountain run. If you hurry through, using Flame Djinn's Haste, you should beat the Charged Blackness Patrol. If you dally, at the entrance to the Planes, you will be met by a group of Blacknesses which, under the effects of Nature's Renewal, are just about impossible to run past or kill.

BTW the map I posted shows me going from the Ice Wastes to the Chaos Planes, just to clear up any confusion. Ok, I tell you what to do, I always wait for them to go there. Who the heck wants to rush anyways? They go there block the way, stand right in front of the entrance of the Chaos Planes. Well, I felt like my run is screwed... Then i just realized, that knockdown always works
Stay just outside of their aggro bubble and cast: Flamedjinn, Stoneflesh Aura, and Meteorshower. As soon as you finished casting meteorshower, run past them. They're gonna try to cast a hex on you first, thats why they wont attack you immediately. Well, maybe one lightning blast or something. Then they wont follow you cause MS keeps them busy You can get to the Chaos Planes easily.

Scarn

Lion's Arch Merchant

Join Date: Apr 2007

Great idea Resident. This will help those who have trouble making it to the Planes before the Blacknesses.

Resident

Resident

Academy Page

Join Date: Oct 2007

Hungary

Pirates Love Triviality [HARR]

Rt/Mo

Well, the only drawback is a bad spawn. Cause today i got to the chaos planes two times and failed a million times. (Well, i was so damn unlucky, i couldnt even get out of the chamber. Like aggroing the grasps without glyph of conc...) If you cant get past the Obsidian Behemoths in the gate of the Chaos Planes without setting off the traps, it just doesnt work. Cause they gonna kill you... Bleeding, crippled, Behemoths shooting at you, Charged Blacknesses casting stuffs on you... Yeah, you're gonna die pretty fast...
Anyways, this method works fairly well, all you need is a good spawn.

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

Once again, wear a MELEE weapon when running past behemoths. That will make them not attack you.

blackknight1337

Jungle Guide

Join Date: Jan 2007

USA

Mo/

well dunno if this is unusual, but my ele got promptly attacked by behemoths, was using a totem axe

Resident

Resident

Academy Page

Join Date: Oct 2007

Hungary

Pirates Love Triviality [HARR]

Rt/Mo

Well, they attack my ele too but not immediately after aggroing them. Thats the difference. (to me) Try to stay in the safe spots till the charged blacknesses sit down at the Chaos planes entrance or just run like a madman. Basically have flamedjinn on you all the time and try to use strafe in order to dodge the Obidian behemoth attacks.

Resident

Resident

Academy Page

Join Date: Oct 2007

Hungary

Pirates Love Triviality [HARR]

Rt/Mo

Ok, flamedjinn nerf, Any idea? Lowering fire by 1 and using stormdjinn? Cause now it sucks...

Mr.Kotte

Mr.Kotte

Wilds Pathfinder

Join Date: Jul 2005

Me/

Quote:
Originally Posted by Resident
Ok, flamedjinn nerf, Any idea? Lowering fire by 1 and using stormdjinn? Cause now it sucks...
Quote: Originally Posted by Leet Wiki Flame Djinn's Haste: decreased duration to 8..14 seconds; increased recharge to 20 seconds; the skill now recharges 50% faster if you damage a foe with it. No biggie, it lasts for 17 seconds (14+(0,2*14)=16,8~17), which is more the enough to use it with.
Also, if you're having trouble with it, I suggest you using the "Glyph of Swiftness" before the first hit of it (will reduce recharge to ~16 seconds), and it lasts for 17 seconds with an enchantment mod (20%). Meaning you can have a 34 second speedboost, and only 2x 3/4 cast times.

Quote:
Originally Posted by blackknight1337
well dunno if this is unusual, but my ele got promptly attacked by behemoths, was using a totem axe Been experiencing this myself, it is much likely that A-net discovered this and updated the AI, but I dunno...
Heard anything new about this cerb/tzar?


Cheerios

Resident

Resident

Academy Page

Join Date: Oct 2007

Hungary

Pirates Love Triviality [HARR]

Rt/Mo

Oh, glyph of swiftness. Stupid me.

Blitz Royale

Pre-Searing Cadet

Join Date: Mar 2008

Hi, this looks like a nice guide and a good build.
I'm wondering though, how can you pass the starting place when there are so many Dying Nightmares there?
Everytime I try this build, a DM ruins everything..
=( .
Thanks in advance!=]

Edit: I am looking for someone who can help me with this build.(ingame)
I can pay for the entrance fee, and die at the start.
Any drops that are for me, i will leave to you after the whole run(I can't pick them up anyway because I'm dead :P). Please, I would really appreciate it. Thanks in advance =)

Mr.Kotte

Mr.Kotte

Wilds Pathfinder

Join Date: Jul 2005

Me/

I just thought of something.
First off - Does Armor adding insignias stack?
IF they do:
http://guildwars.wikia.com/wiki/Pris...a#Elementalist (check prismatic insignia)
Wear 4 or 5x Prismatic Insignias (assuming you have 15 fire/16 earth) one should get +40/50 armor. Meaning that Obsidian Flesh isnt needed when clearing Smites.
Just a note that could speed things up.

Resident

Resident

Academy Page

Join Date: Oct 2007

Hungary

Pirates Love Triviality [HARR]

Rt/Mo

Why would you use obsidian flesh when farming the smites?

Mr.Kotte

Mr.Kotte

Wilds Pathfinder

Join Date: Jul 2005

Me/

Quote:
Originally Posted by Resident
Why would you use obsidian flesh when farming the smites?
Quote:
Originally Posted by Donut Tzar
[...] expect you use OF instead of Armor of Earth. I believe you take damage otherwise.

robot of chaos

Frost Gate Guardian

Join Date: May 2007

belgium

Quote:
Originally Posted by Mr.Kotte
I believe you take damage otherwise. Most of the time you wont, mayby one time in 20-25 hits you will take 1 damage.

Resident

Resident

Academy Page

Join Date: Oct 2007

Hungary

Pirates Love Triviality [HARR]

Rt/Mo

Quote:
Originally Posted by Mr.Kotte
I believe you take damage otherwise. Nope, like 1dmg in every 10secs. So you can survive it. Anyways, this prismatic isnt a bad idea, at least you can have max armor all the time.

TalanRoarer

TalanRoarer

Krytan Explorer

Join Date: Apr 2007

Manchester, England

Gil Worz Is Srs [Bsns]

N/A

nice guide :]
but after 3 runs i just keep getting pwned by dying nightmare..
so im guessing OF?

Resident

Resident

Academy Page

Join Date: Oct 2007

Hungary

Pirates Love Triviality [HARR]

Rt/Mo

nightmares? Where? No, you dont use of unless you're at the chaos planes.

TalanRoarer

TalanRoarer

Krytan Explorer

Join Date: Apr 2007

Manchester, England

Gil Worz Is Srs [Bsns]

N/A

dying nightmares in starting chamber..

Resident

Resident

Academy Page

Join Date: Oct 2007

Hungary

Pirates Love Triviality [HARR]

Rt/Mo

run away or wand them to death if there are no aatxes.