Walk Key (Should be easy to add)

Adeno

Ascalonian Squire

Join Date: Jan 2008

Hello everyone! I think there should be a walk key. We already have the walking animations in the game so I believe that the programmers could implement such an option easily.

I think the way it can work is just to let the player assign a single key to toggle between walking and running.

What advantages do we get from having a walk key? Nothing really that would help us gain advantage over others, but for people who love making videos or role-playing, the act of walking gives a relaxed aura to a character, or even a sneaky or confident one.

Imagine your level 20 character helping out in the lower level areas surrounded by a bunch of enemies. The low level friends get worried about the sheer number of the opposition, but you calmly walk forward and the enemies attack you. Still calm, you use your weapon (or magic) to slay every nasty monster around, and then calmly walk on to lead your friends.

Walking would also let people actually slow down a bit and just enjoy the lush jungles and beaches, or even make some nice "vacation" videos with guild friends.

There's a lot more that can be done with having a Walk Key to add some fun or drama to the game. All that's needed is a single key that will allow us to toggle between walking and running.

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

If you want to walk, get someone to snare you or use slowing skills.

/notsigned

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Use Dolyak Signet

/notsigned because anet has more important things to fix

Artorius.Maximus

Lion's Arch Merchant

Join Date: Jan 2008

Rising Rebellion

E/

Quote:
Originally Posted by Aera
If you want to walk, get someone to snare you or use slowing skills.

/notsigned
Have you ever looked at the character animations when you are snared? It appears that you are still trying to run, but not effectively. Also, it is kind of hard to get someone to snare me when I am in PvE. Sure, their are lots of monsters who will, but doesn't really help with the making of the relaxed video or whatever.

No real reason not to support this.

/signed

Edit: There are some quests in PvE where this could actually be useful. It seems that almost any quest where you need to escort someone somewhere (Family Ties for example) the NPC that you escort walks the entire way while you run. If you had the option of just walking with them it would be nice to do. (Would prefer a toggle run off/on as opposed to a key that I must hold to walk.)

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

Would be a nice little addition, but unlikely. I think that's why Grotto was such a popular hangout place before nightfall.

Shadow Kurd

Shadow Kurd

Wilds Pathfinder

Join Date: May 2006

Netherlands

Scouts of Tyria

P/

Quote:
Originally Posted by Molock
Use Dolyak Signet

/notsigned because anet has more important things to fix
What if i'm not a warrior?

/signed

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Quote:
What advantages do we get from having a walk key?
None, as you said.

/notsigned

crystalklear64

Academy Page

Join Date: Jan 2006

Dynasty Warrior

W/Me

Meh, sure why not? Don't think I'd use it, but if someone else wants it and it doesn't hurt me, sure!

/doublesigned

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Adeno
What advantages do we get from having a walk key? Nothing really
Stopped reading here. You gave the reason yourself to my /notsign

FXCW

FXCW

Frost Gate Guardian

Join Date: Feb 2008

London,UK

Passionate Kiss of Nosferatu

R/

Quote:
Originally Posted by Adeno
Walking would also let people actually slow down a bit and just enjoy the lush jungles and beaches
I find that I always bring a speed buff to try and go faster, I also just do not see the point in this, a pure waste of time for the programmers.

/notsigned

crystalklear64

Academy Page

Join Date: Jan 2006

Dynasty Warrior

W/Me

What advantages do we get from having elite armor? Nothing really
-
The advantage is personal enjoyment.

Ajank3r

Frost Gate Guardian

Join Date: Jan 2008

Madison, WI

Guardians of the Ale [ALLY]

Mo/

Quote:
Originally Posted by FXCW
I find that I always bring a speed buff to try and go faster, I also just do not see the point in this, a pure waste of time for the programmers.

/notsigned
Adding a key like this would actually not take that much time imo...
Of course, I have never worked on a complicated C++ programming team so I may be throwing out an opinion that is blatantly obvious in it's incorrectness.
After I read through all the opinions that people posted in this thread I find no real reason that we could not propose a walk button. Guru isn't the only place that players post suggestions for the game and if the design and programming teams decide that it isn't worth the time to implement it then so be it, at least we tried to send them a message on how some players would like the game to be changed and the change would even be something that would be optional! An optional animation choice doesn't seem like that much of a threat to me...

/Quadruple signed (I also love making movies, it just didn't fit with the whole vibe of that rant) xD

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Adeno
Walking would also let people actually slow down a bit and just enjoy the lush jungles and beaches
Also, if I wanted to enjoy lush jungles and beaches, I'd play a game with decent graphics, like Far Cry or Crysis, whose "lush jungles and beaches" on medium are 50x better than Guild Wars on Max.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

What advantages does the beautiful scenery have? What advantages do rare weapons have? The argument that this won't contribute anything is a poor argument. This isn't anything incredibly monumental to implement and is useful for filming, or just getting around w/o looking like you're in a rush.

/signed

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Cherng Butter
What advantages does the beautiful scenery have? What advantages do rare weapons have? The argument that this won't contribute anything is a poor argument. This isn't anything incredibly monumental and is useful for filming, or just getting around w/o looking like you're in a rush.

/signed
I really think you just contradicted yourself there. You basically said "This has no point, it doesn't contribute anything, but I agree with it."

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Aera
If you want to walk, get someone to snare you or use slowing skills.

/notsigned
In outposts? How?

Skyros

Skyros

Lion's Arch Merchant

Join Date: Mar 2007

E/

if you want to look like a pro... its obvious you have to do the mission as fast as possible no breaks no stop in the action of pwning lvl 5 charr for noobies to make your ePeen look bigger then actual size.

And if you want to look at the enviroment... you could just...

Stop.

"IDIOT what if theres enemies around?!??!?"

then vanquish the zone then look around

"IDIOT im terrible at this game and cant vanquish"

Then vanquish in nm

/notsigned

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

/signed

Just remember, though, that ArenaNet hates RP with a burning fury.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

I don't see why not. Having a walk key isn't going to hurt anybody, and people who want to walk for whatever reason can.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

You wanna walk? try Marhan's Grotto ^^

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

/unsigned. It takes the characters ages to get places anyway. If you really want to walk just go backward the entire time. They refuse to run backward.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Quote:
Originally Posted by Kanyatta
I really think you just contradicted yourself there. You basically said "This has no point, it doesn't contribute anything, but I agree with it."
Yes, it doesn't have much point. There's no reason why it shouldn't be implemented.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

I want to walk.

/signed

U Wanna Die

U Wanna Die

Lion's Arch Merchant

Join Date: Jun 2007

W/Mo

dumbest idea ever

if it doesnt need to be fixed AND doesn't add anything it doesnt deserve praise

/notsigned

greenreaper3

greenreaper3

Lion's Arch Merchant

Join Date: Nov 2006

ign: Cytherea of Athens

We Made Mallyx Tap [Out]

R/

u wanna go slow in a video?

set the slow motion effect and let anet worry about something else

like an instant map travel system (/signed for map lol)

/unsigned for u

crystalklear64

Academy Page

Join Date: Jan 2006

Dynasty Warrior

W/Me

Quote:
Originally Posted by Kanyatta
I really think you just contradicted yourself there. You basically said "This has no point, it doesn't contribute anything, but I agree with it."
The point was offered that it would be helpful for people making films, which I think is a pretty good point. I wouldn't mind being able to do some filming in outposts without natural slow, while still getting a walk effect.

"Through the hustle and bustle of Lion's Arch we see a few people enjoying a stroll around the town. Who knows what the majority of the populous are worrying about today, but on this occasion, 'player X and co' are taking this opportunity to relax and enjoy the coastal scenery the town has to offer."

I think it'd be a nice addition for something like that.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Lets make additions to the game that help gameplay, not video making mmkay?

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

All we need is a half-speed consumable/party item.

/signed

Pan Head

Pan Head

Lion's Arch Merchant

Join Date: Dec 2006

W/R

/Signed.......

Rugal

Rugal

Academy Page

Join Date: Mar 2007

Wallachia

Defenders of Existence

N/W

Sparadically sprinting everywhere like a jackass gets boring after some time.

/signed

And for those that say "Anet has other things to worry about". How long would this take for them to implement? 30 seconds tops? Seriously now. Think before you say things like that.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Quote:
Originally Posted by Rugal
Sparadically sprinting everywhere like a jackass gets boring after some time.

/signed

And for those that say "Anet has other things to worry about". How long would this take for them to implement? 30 seconds tops? Seriously now. Think before you say things like that.
I'm sorry but you can't just assume that implementing ANYTHING in this game would take 30 seconds. I'm sure there are other factors that need to be taken into account, not just 'I want to walk.' Nothing in this industry takes '30 seconds' to implement. Whether you think it would or not, time would need to be set aside for implementing something as seemingly simple as this.

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

hmm... [skill]Churning Earth[/skill]

aznkda

aznkda

Lion's Arch Merchant

Join Date: Oct 2005

Ontario, Canada

Mo/

/signed

12chars

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

/signed

I know it won't be implemented and I realise why people don't want this, but I still want to stroll around the Kodash.

Alicendre

Lion's Arch Merchant

Join Date: Apr 2006

Quote:
Originally Posted by pamelf
I'm sorry but you can't just assume that implementing ANYTHING in this game would take 30 seconds. I'm sure there are other factors that need to be taken into account, not just 'I want to walk.' Nothing in this industry takes '30 seconds' to implement. Whether you think it would or not, time would need to be set aside for implementing something as seemingly simple as this.
Because fixing Cynn's dress was so much important, and didn't take time at that...

/signed, there's no reason not to sign, it doesn't hurt if you don't want to walk.

Koudelka

Koudelka

Frost Gate Guardian

Join Date: Apr 2007

England

The Khaotic Empire (TKE)

Me/Mo

/signed

Definately. I hate half-jogging everywhere, especially in towns. I've always wanted to walk. Also:

Obsidian Flesh. :P

Oh and what exactly was wrong with Cynn's dress that was so urgent?

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

/notsigned where you need walking? :S

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Pleikki
/notsigned where you need walking? :S
In towns without slowing effects where you want to roleplay with your ROLEPLAYING characters.

That is... hm... all outposts and towns but 2.

Alicendre

Lion's Arch Merchant

Join Date: Apr 2006

Quote:
Originally Posted by Koudelka
Oh and what exactly was wrong with Cynn's dress that was so urgent?
I don't know, never noticed any big glitches...

Anyway, it doesn't affect anyone if you see someone walking, does it? And if they want to do that in a mish/PvP, you always have Dolyak Signet

Plus, walking animations are awesome I sometimes put a hammer/scythe on my chars when they walk on ice just to see them this way...

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Add a walk cause we all know those slow snare animations are oh so sexy.