Why No Official Support For The High Quality Texture Aspect Of Kunt0r's KSMod?

deadman_uk

deadman_uk

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Join Date: Feb 2007

United Kingdom

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If you aren't sure what I am talking about, basically when you view other people's armor in Outposts and Guild Halls, they are shown in low quality textures, creating an awful low resolution blur, hiding most of the armor's detail. Here is an example:



I hated this, and requested Anet to add an options in the graphics menu allowing us to force high detail armor everywhere. I received no replies so I posted in the mod section of this forum and Kunt0r made this all happen in the way of the KSMod 2.0.

http://www.k-u-n-t-z.com/ksmod/

Although I am a great fan of Unreal Tournament, I really dislike the UT99 sound effects aspect of the KSmod (btw I know how to disable the sounds... edit the ini file), so I am asking the specific question "Why is there no official support from Anet for the texture aspect of this mod?" I mean it's not like they would have to do any work... the dll works fine.

MisterB

MisterB

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Join Date: Oct 2005

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High detail textures require extra downloads to the .dat file. This can be done with -image, but ANet has never posted any support articles that I know of about command switches. They could also force everyone to download all the additional textures in an update. They would likely have more support tickets if they just added a checkbox to enable high detail. Still, it would be a nice feature to add.
You can turn off the sound in KSMod.

[Morkai]

[Morkai]

Jungle Guide

Join Date: Oct 2007

Heroes of Elonia [HE]

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There's another one...where you put 3 files into same folder as gw.exe and it forces high-res everywhere. Without sounds, and it's not a TexMod Mod. I have it ^_^

Doofledust

Doofledust

Frost Gate Guardian

Join Date: Jun 2006

I believe it is because low-end graphics cards would have a hard time rendering the high detail textures.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

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It might have more to do with the number of people in towns vs when your in an explorable area. With up to 100 different people in town and all with high res armor that could prove problematic for some graphic cards as well as those with slower conection speeds.

Numa Pompilius

Numa Pompilius

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Join Date: May 2005

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200 people in town with full textures = geforce4 class or worse graphics cards are likely to grind to a halt due to insufficient gfx memory.

But yeah, it should be an option you could turn on; modern cards would likely handle it.

/signed.

T. Drake

T. Drake

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Join Date: Dec 2006

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All the benefits and issues have been discussed in this thread: http://www.guildwarsguru.com/forum/s...php?t=10221559

I was about to resurrect it and then this thread started.

So yeah, it would be nice to have a statement from Gaile, because she posted in the thread. No news since then*.


*They're busy working on GW2

deadman_uk

deadman_uk

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Quote:
Originally Posted by Berek
There's another one...where you put 3 files into same folder as gw.exe and it forces high-res everywhere. Without sounds, and it's not a TexMod Mod. I have it ^_^
What are you implying? KSMod doesn't need TexMod either to run, it consists of:

- 1 Dll file
- 1 Ini file

Sounds can be turned off by editing the ini (very easy)

This isn't a thread about whether or not this is a good idea or not, it has already been suggested by me, it has already been made by Kunt0r (and others so I hear), Gailie has also posted about this and I am just wondering why we haven't heard anything. This won't take Anet long to implement.. all the work has been done, all that's needed is the file to downloaded in the next update and a tick box to be added in the graphics options.

For peoples information, I have tried going in an AB area with 50+ people using a Radeon 9200SE, both with the mod and without... and the performance was the same in both.

Iuris

Iuris

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Join Date: Nov 2006

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Why the choice?
Many different characters, with many differently coloured armors mean many separate textures for the computer to process. This can quickly go completely out of hand, and while some systems can handle it, not all can.

Why no support from Anet?
Because Anet doesn't support mods. Anyone can make a mod, can introduce a bug with it, or can hide something malicious in it, and as Anet doesn't have any control over the mod maker, it also refrains from supporting it. Supporting something takes time, effort, manpower = money.

Numa Pompilius

Numa Pompilius

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Join Date: May 2005

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It would be very easy for ANet to implement this.

However, we should remember that this is the same ANet who apparently did not have resources to fix the "ping of death" bug which simply involved sending an illegal character to another player, thereby crashing his game; or the "teleport to the beginning of any instance anywhere in the game bug", for FOUR MONTHS.

I think there isn't a single programmer working full time on GW1. I think support right now consists of a 4-5 hired call staffers in India. And, unfortunately, I think ANet wont bother with improving the game this way, especially as there already exist 3rd party solutions.

Enko

Forge Runner

Join Date: Jun 2006

VA

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Quote:
Originally Posted by Berek
There's another one...where you put 3 files into same folder as gw.exe and it forces high-res everywhere. Without sounds, and it's not a TexMod Mod. I have it ^_^
So what do you use?

Instead of saying "I have something better and easier", couldn't you just post up what you're talking about instead of making people ask?

Fried Tech

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Join Date: Sep 2007

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Quote:
Originally Posted by Numa Pompilius
It would be very easy for ANet to implement this.

However, we should remember that this is the same ANet who apparently did not have resources to fix the "ping of death" bug which simply involved sending an illegal character to another player, thereby crashing his game; or the "teleport to the beginning of any instance anywhere in the game bug", for FOUR MONTHS.

I think there isn't a single programmer working full time on GW1. I think support right now consists of a 4-5 hired call staffers in India. And, unfortunately, I think ANet wont bother with improving the game this way, especially as there already exist 3rd party solutions.
Exactly. Why would ANet fix the problems with their products when they have the players to fix it for them. ANet = procrastinators of the worst kind. Not only do they put things off, but when they finaly do take care of something they take the easy out.

Numa Pompilius

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Quote:
Originally Posted by Fried Tech
ANet = procrastinators of the worst kind.
No, that's not it; they actually have very good programmers and team leaders. The problem for ANet is limited resources, NCSoft, and having a tight schedule for the release of Guild Wars 2.
Guild Wars 1 isn't exactly orphaned, but it's only getting the absolute minimum of resources - everything else is either being poured into the development of GW2 or is sucked into NCSoft.

Antheus

Forge Runner

Join Date: Jan 2006

I don't know why there is no official support, but you should be asking author of the mod. Anet had nothing to with it.

Fried Tech

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Join Date: Sep 2007

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Quote:
Originally Posted by Numa Pompilius
No, that's not it; they actually have very good programmers and team leaders. The problem for ANet is limited resources, NCSoft, and having a tight schedule for the release of Guild Wars 2.
Guild Wars 1 isn't exactly orphaned, but it's only getting the absolute minimum of resources - everything else is either being poured into the development of GW2 or is sucked into NCSoft.
And before GW2 it was Nightfall. and before that Factions. I say they are procrastinators for that reason. They always have an excuse.

I don't doubt the ability of their programers or artists, as they have some of the best IMHO. I doubt managements ability to prioritise.

This is in no way a "damnit ANet!" post. Just constructive critism. Finish what you started before moving on to the next thing.

deadman_uk

deadman_uk

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Quote:
Originally Posted by Iuris
Why the choice?
Many different characters, with many differently coloured armors mean many separate textures for the computer to process. This can quickly go completely out of hand, and while some systems can handle it, not all can.
The computer will have to process these different textures when you go into an explorable area with other players anyway. No, this can not quickly go out of hand... I have tried this mod on the following computer:

Intel Celeron 1.8GHz
256MB RAM
Radeon 9200SE
Windows XP

The above computer is a pile of crap and the game runs the same speed with the mod on as it does without it. You would have to have an extremely bad PC for this to cause any problem for your PC and if you do have this PC, you probably are borderline minimum specs for Guild Wars.

This is why I say have the OPTION... O P T I O N!... An Option of having this turned on for people who don't have abysmal PC's, for people WHO HAVE:

- OK PC's
- Good PC's
- Very good PC's
- Superb PC's

I will repeat again OPTION! meaning you have a choice of whether you want this enabled or disabled in the Guild Wars settings.

Quote:
Originally Posted by Iuris
Why no support from Anet?
Because Anet doesn't support mods. Anyone can make a mod, can introduce a bug with it, or can hide something malicious in it, and as Anet doesn't have any control over the mod maker, it also refrains from supporting it. Supporting something takes time, effort, manpower = money.
Exactly! Anet doesn't support mods, but it's a mod that does the exact same thing that Guild Wars has done from the start... enable high detailed textures... this mod simply expands this to all areas. This does not require any effort or manpower, it's an extremely simple thing to do, they could probably do this with 1 line of code, then it's just adding a tick box in the settings.

Quote:
Originally Posted by Antheus
I don't know why there is no official support, but you should be asking author of the mod. Anet had nothing to with it.
How would the author know? He can't speak for Anet, he is like me and you.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

I'm really indifferent about this, but if we will ever see this, it'll probably be in GW2. I have a feeling that, at this point, actual additions or changes to GW1 will only be for maintenance purposes.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
How would the author know? He can't speak for Anet, he is like me and you.
Anet has nothing to do with third-party mods. The only one who can provide official support is the author alone.

deadman_uk

deadman_uk

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Quote:
Originally Posted by Antheus
Anet has nothing to do with third-party mods. The only one who can provide official support is the author alone.
Ok then, I will re-word this. Why doesn't Anet take this idea and implement it themselves in another way other than using KSmod?

Bront

Bront

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Is this an allowable to use mod for GW like TEXmod?

deadman_uk

deadman_uk

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Quote:
Originally Posted by Bront
Is this an allowable to use mod for GW like TEXmod?
Yes, Gaile posted in the original thread and didn't say there was anything wrong.

Eldin

Eldin

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From what I have read, unless you have a really bad gfx card, the textures do not result in lag - and I myself have not witnessed any lower FPS from them either.

What DOES happen is that it takes longer for each player model to load (ever notice when you map into a town, the people fade into view one by one?), as Guild Wars has to process the textures harder.

Also, I don't believe it downloads any new files to the DAT. I was told that the low and high definition textures are all the same "file" and are simply toggled by the game, so technically if you've seen the low definition texture before GW already has the high definition one.

Numa Pompilius

Numa Pompilius

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Quote:
Originally Posted by Eldin
I was told that the low and high definition textures are all the same "file" and are simply toggled by the game, so technically if you've seen the low definition texture before GW already has the high definition one.
I'd say it's a safe bet the low definition texture is simply a downsampled version of the high definition texture, and that the only texture in the DAT is the high-def one.

EDIT: Did we ever find out what that non-texmod way of making GW show other players in high res was? I don't want to run texmod as it's so horribly buggy, but if there is some other way I'd be interested in hearing about it.

deadman_uk

deadman_uk

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Quote:
Originally Posted by Numa Pompilius
EDIT: Did we ever find out what that non-texmod way of making GW show other players in high res was? I don't want to run texmod as it's so horribly buggy, but if there is some other way I'd be interested in hearing about it.
The KSmod doesn't use Texmod... It's simply an ini and dll file, nothing else.

Eldin

Eldin

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Yeah, which is why I use it - I don't like launching GW via texmod, it's just too annoying (though I guess one could make a command prompt shortcut that does it or something).

deadman_uk

deadman_uk

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Perhaps the new Community Relations Manager can offer some opinion on this?

Age

Age

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Join Date: Jul 2005

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Kuntz hasn't been seen in sometime and hasn't played GW in months.He might be busy with rl or why.

Savio

Savio

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Join Date: Jul 2005

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Why does it need official support, and why Arenanet go out of their way to give it support?

deadman_uk

deadman_uk

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Quote:
Originally Posted by Savio
Why does it need official support, and why Arenanet go out of their way to give it support?
Because this is an awesome mod that shows Guild Wars how it's suppose to be and the majority of players are not aware that this even exists. Players deserve this option in their graphics settings.

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

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I use Kunt0r's KSMod (with UT99 sounds off) and haven't noticed a decreased FPS rate in large towns (Kamadan am1 for example) with an ancient nVIDIA 6800GS. Honestly though, anet doesn't need to add an option, the mod is super easy to install. They could however spread the word about the mod, make it available on their web page but I doubt that will happen.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Molock
I use Kunt0r's KSMod (with UT99 sounds off) and haven't noticed a decreased FPS rate in large towns (Kamadan am1 for example) with an ancient nVIDIA 6800GS. Honestly though, anet doesn't need to add an option, the mod is super easy to install. They could however spread the word about the mod, make it available on their web page but I doubt that will happen.
They won't because they don't support nor condone modding.

Iuris

Iuris

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Join Date: Nov 2006

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What part of Anet won't support mods are people not getting?

Supporting a mod like that would mean paying royalties to the mod maker + a lot of time spent checking the mod OR having a programmer spend lots of time to implement the thing in the engine itself (and while adding a feature sounds simple, adding a feature without mixing up the whole engine system is not quite as simple).

And, even if the mod is nice, it's certainly not something Anet HAS to do. It's up to them to decide whether to do it - and they see a much broader picture than the players...

Numa Pompilius

Numa Pompilius

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Quote:
Originally Posted by Iuris
What part of Anet won't support mods are people not getting?
What part of "adding a switch to settings would take a programmer less than a day" is it you don't get?
The functionality is already in the program, all that's missing is a way for the gamer to turn it on. And there's no royalties to pay because it's ANets intellectual property.

deadman_uk

deadman_uk

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Quote:
Originally Posted by Numa Pompilius
What part of "adding a switch to settings would take a programmer less than a day" is it you don't get?
The functionality is already in the program, all that's missing is a way for the gamer to turn it on. And there's no royalties to pay because it's ANets intellectual property.
Yep. I'm not a programmer but I guess there is one line of code that does this. It would look something like:

HighResArmorTowns = 0

to

HighResArmorTowns = 1

Could be as simple as that...

Iuris

Iuris

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Join Date: Nov 2006

Crazy ducks from the Forest

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I seriously doubt it.

Also note that there would be fallout from the people who would suddenly start having problems for overburdening their systems. "My GW crashes whenever there's a festival! Fix nao!" style.

deadman_uk

deadman_uk

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Quote:
Originally Posted by Iuris
I seriously doubt it.

Also note that there would be fallout from the people who would suddenly start having problems for overburdening their systems. "My GW crashes whenever there's a festival! Fix nao!" style.
That's why ANET would set high detailed armor in outposts by default to OFF and let people choose to turn it ON. This has been mentioned so many times and this topic is not to debate whether or not this is a good idea, or if it will work. It's been made, it's been tested, it has a very minimal performance hit and it's fantastic!

Nanood

Nanood

Wilds Pathfinder

Join Date: Aug 2005

Supermans Crystal Palace

Legion Of The Dark Sun

I just installed this mod and GOD DAMN I can't believe what I have been missing out on.. Everyone running around town in all their high res armor glory.

If my account gets stolen I'll post back and let you all know lol but if all goes well I have to recommend this little mod for those of you that love the pretty graphics in an instance and have longed to see it in towns and outposts.!

Evil Genius

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Join Date: Dec 2006

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I believe Anet should implement the option for High quality textures everywhere.

This isn't about supporting mods, this is about making the graphics of a game better in the same fashion as an unofficial mod.

This is about giving people freedom of choice as computer hardware advances.

Why should I, who have a 8800 Ultra OC, be limited by what others deem too hardware intensive for their 5 year old PCs? Those people can continue to play the game as they are currently, but others can play it with better eye candy.

Bront

Bront

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Quote:
Originally Posted by Evil Genius
Why should I, who have a 8800 Ultra OC, be limited by what others deem too hardware intensive for their 5 year old PCs? Those people can continue to play the game as they are currently, but others can play it with better eye candy.
Because it requires a -image download, so more download for people, meaning more server load, etc...

There's no need. When the game was origionaly written, this was probably a bigger worry than it was today. Don't worry about it, it's a simple mod, and A-Net doesn't care about it.

Time spent working on this is time not spent on some other project, and they have better things to do.

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

IIRC the reason I was told they wouldn't make it official was because of the increase in load times/download times. HR textures are 4x the size of the low res ones, so it'll take you 4x longer to load into zones and load new players (which is true). The reason your framerate doesnt get effected, even on old cards, is because rendering textures of any size really isn't the bottleneck of the rendering pipeline. Most people probably don't notice that everything takes 4x longer to load, because stuff stays invisible untill it loads, so you really don't even know it's loading. GW "streams" info from disk in low amounts, so you can load stuff while playing at good framerates, rather then have the game freeze for a second every time a new player loads into the outpost. The drawback to this is that it can take awhile to load something like a texture. Player models are invisible untill the texture is loaded, so thats why you wont really notice an increase in load times, because you don't "see" something loading.