Quote:
|
Originally Posted by Cacheelma
Yeah, let's ruin whatever we have in the game so that we can drive goldsellers out of business, hooray!
And please don't try to say "People only buy vanities in GW so selling in-game gold is fine", guess what, the only things people in WoW would need gold for are VANITIES (mounts, epic mounts, flying mount, epic flying mounts). You CAN'T buy the best equipment in WoW no matter how much gold you have. (Unless you count paying some 24 people to raid for you and let you loot the items as "buying equipments")
|
Actually, I've said numerous times that this wouldn't work with GW, as they are too far down the road. The resentment it would engender in those who got their armor/items the hard way would be immense. I'm just using Anet and GW as an example of how it could be implemented since this is one of the few MMO's I currently play.
Saying it can't work, at all, ever, is also blatantly false, since Grando Espada and Everquest 2 implement this in some form. The point about rampant inflation is probably somewhat valid, though an inevitable cap will happen, since people are spending real money, not duped ambraces.
I would, however, say that allowing almost all IG items (all armors, all weps, no rare/crafting mats etc) to be traded for RL cash and make them customized and unsalvagable (basically like /bonus items) probably makes better sense. Minipets could be available but are dedicated immediately.
Again, this isn't going to happen in GW1, nor should it, I'm just using it's terms and items as an example of how this could be done in a new game.
EDIT: I should add that this can only work in a game like GW, where armor art or "elite" weapons etc gain you no substantial advantage in game play. I forget this isn't the case in most MMO's, since my background is substantially SP-RPG.
EDIT 2 : I also think we should be drawing a distinction between blackmarket RMT and RMT in general. RMT as implemented by Sony and EVE doesn't harm people. Goldsellers are little better than slavers.