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Originally Posted by enter_the_zone
Possibly, or maybe most companies haven't clocked just how lucrative a system it can be
I think a game like GW is a prime example of where an item-mall type system would work, since it's really only about the flash, not the function of the item. I should clarify that I feel the most practical way of implementing RMT is via an "non-tradeable items for RL cash" system. A "gold for RL cash" system could be made to work, but it would require massive upkeep and oversight. The main reason I feel RMT should be integrated is that it will pretty much immediately kill the goldsellers. As an example : Buy FoW set for char from IG store: £50 Buy ectos + crafting mats etc for FoW set from goldseller : £35 Who's going to take the risk of loosing their account for £15? Certainly not anyone sensible, especially as the RMT income would allow Anet to step up their policing of trades etc. EDIT: I wouldn't have anything in the store that couldn't be acquired by normal playing either, except minipets. |
Do you really believe a game similar to GW where you can get by with the entire game WITHOUT BUYING ANY VANITIES would work with such system?
Most item mall-based games share one thing in common: the gameplay mechanic always, always ensure that players will eventually FEEL THE NEED to buy something from the item mall. For example (and this is from my hand-on experience with many games of this kind).-
- VERY limited storage (item mall has storage & inventory expansions for sale)
- Either Repetitive equipment crafting system (think GW-crafting, with crafting levels that can be raised only by repeatedly crafting something even though you don't want to use IN ORDER TO craft the better gears which require higher levels) WITH extremely LOW MARTERIAL DROP RATE (you're lucky enough to find the mats for 1 piece of gear. But fear not! You can buy crafting materials from the item mall!) OR
- Effectiveness of equipments is based on how many times you enhance it, with lower and lower success rate the more times you do it (the item mall has 100% success stone for sale, or if the dev want to be cruel, the enhance stone is also sale in the item mall).
- Item mall potions (in-game potions are either RARE or doesn't exist)
- A book of certification (in order to GRIND for more than X levels; Hello Granado Esprada)
- item drops x2 stone in item mall (self-explanatory)
Need I go on? This is what you'd get for a game with item mall. Tell me you want GW (or GW2 or just the game you're going to play) to be like that.
