Update Febuary 29, 2008
Taurucis
Bug Fixes
* Fixed a bug that caused the Ritualist skill Destructive Was Glaive to grant less armor penetration than intended against high-armor targets.
* Fixed a bug that caused the Paragon Leadership attribute to give incorrect Energy when the Eye of the North skill Ursan Roar was used.
* Fixed a bug that caused the Mesmer skill Extend Conditions to not affect Disease.
* Fixed a bug that caused Paragon Heroes to not use the skill Aggressive Refrain when ordered to.
* Fixed a rare bug that could cause a crash when removing a message from the Charr Battle Plans Decoder.
* Fixed a bug that caused the Nightfall quest Madness of Prophecy to not progress for some players.
* Fixed quest text that incorrectly listed the Nightfall NPC Lonai as being located in the Command Post.
* Fixed a bug that could cause the Underworld quest Terrorweb Queen to not complete if the Terrorweb Queen is killed too quickly.
* Fixed a bug that caused clipping issues on some male Nightfall characters when wearing the Warrior Obsidian Helm.
* Fixed a bug with the male Dreadnought Elite Platemail Gauntlets.
* Fixed a bug with the /report function to give an error message when attempting to report a character that is no longer in the district.
* Fixed a bug with the quest To the Rescue that prevented enemies from spawning.
* Fixed a bug that sometimes caused players to fail in the Fissure of Woe when an unrelated NPC died off screen.
* Fixed a bug in the Gate of Desolation mission that caused the description of Junundu Tunnel (an Aijundu skill) to display that it had a knockdown duration of 0 seconds.
* Fixed a bug that occasionally prevented characters from accessing two Eye of the North quests, Destructions Depths and A Time for Heroes, as well as the Heart of the Shiverpeaks dungeon.
Miscellaneous
* Updated Automated Tournament map rotations.
* Made the following improvements to Fort Aspendwood:
o The green gate will no longer close behind the juggernaut, trapping him within Gunther’s area.
o The Luxon siege turtles will no longer target spirits, minions, or pets when choosing enemy targets.
* Updated the Journey to the North buff description to inform players that attributes cannot be modified while under the benefits of the buff.
* In the Gate of Desolation mission, removed a redundant portion of the skill description for Queen Bite (an Aijundu skill), which stated that the skill healed for 0 life.
* Removed health regeneration from Ilsundur, Lord of Fire to be consistent with other dungeon boss encounters and to reduce the difficulty of the encounter.
~
Looks awesome, now I might actually try Aspenwood again...
* Fixed a bug that caused the Ritualist skill Destructive Was Glaive to grant less armor penetration than intended against high-armor targets.
* Fixed a bug that caused the Paragon Leadership attribute to give incorrect Energy when the Eye of the North skill Ursan Roar was used.
* Fixed a bug that caused the Mesmer skill Extend Conditions to not affect Disease.
* Fixed a bug that caused Paragon Heroes to not use the skill Aggressive Refrain when ordered to.
* Fixed a rare bug that could cause a crash when removing a message from the Charr Battle Plans Decoder.
* Fixed a bug that caused the Nightfall quest Madness of Prophecy to not progress for some players.
* Fixed quest text that incorrectly listed the Nightfall NPC Lonai as being located in the Command Post.
* Fixed a bug that could cause the Underworld quest Terrorweb Queen to not complete if the Terrorweb Queen is killed too quickly.
* Fixed a bug that caused clipping issues on some male Nightfall characters when wearing the Warrior Obsidian Helm.
* Fixed a bug with the male Dreadnought Elite Platemail Gauntlets.
* Fixed a bug with the /report function to give an error message when attempting to report a character that is no longer in the district.
* Fixed a bug with the quest To the Rescue that prevented enemies from spawning.
* Fixed a bug that sometimes caused players to fail in the Fissure of Woe when an unrelated NPC died off screen.
* Fixed a bug in the Gate of Desolation mission that caused the description of Junundu Tunnel (an Aijundu skill) to display that it had a knockdown duration of 0 seconds.
* Fixed a bug that occasionally prevented characters from accessing two Eye of the North quests, Destructions Depths and A Time for Heroes, as well as the Heart of the Shiverpeaks dungeon.
Miscellaneous
* Updated Automated Tournament map rotations.
* Made the following improvements to Fort Aspendwood:
o The green gate will no longer close behind the juggernaut, trapping him within Gunther’s area.
o The Luxon siege turtles will no longer target spirits, minions, or pets when choosing enemy targets.
* Updated the Journey to the North buff description to inform players that attributes cannot be modified while under the benefits of the buff.
* In the Gate of Desolation mission, removed a redundant portion of the skill description for Queen Bite (an Aijundu skill), which stated that the skill healed for 0 life.
* Removed health regeneration from Ilsundur, Lord of Fire to be consistent with other dungeon boss encounters and to reduce the difficulty of the encounter.
~
Looks awesome, now I might actually try Aspenwood again...
upier
It's a good thing I checked the main page again - almost posted the same thing.
RbX
nice bug fixes..especially the Underworld ones.
Jebus
* Fixed a bug that sometimes caused players to fail in the Fissure of Woe when an unrelated NPC died off screen.
That will make some people happy.
That will make some people happy.
Covah
Quote:
Originally Posted by Taurucis
* Fixed a bug with the /report function to give an error message when attempting to report a character that is no longer in the district. * Fixed a bug that sometimes caused players to fail in the Fissure of Woe when an unrelated NPC died off screen. |
Monk Gsb
Quote:
Originally Posted by Covah
omg, finally.
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Blu
I like ^ ^.
Nice Fixes
Nice Fixes
Shuuda
Yay, A-net give some kind of attention to Fort Aspenwood.
Sub Frost
Nice update overall.
Cathode_Reborn
Quote:
Originally Posted by Taurucis
* Made the following improvements to Fort Aspendwood:
o The green gate will no longer close behind the juggernaut, trapping him within Gunther’s area. |
Scarlett Romanov
Quote:
Originally Posted by Taurucis
Bug Fixes
* Made the following improvements to Fort Aspendwood: o The green gate will no longer close behind the juggernaut, trapping him within Gunther’s area. o The Luxon siege turtles will no longer target spirits, minions, or pets when choosing enemy targets. |
I have to ask though, why not make it so the other npcs outside the green gate can't be pulled inside either? Hmmm..
Eldin
ANet paid attention to Factions?!
Well... *sigh*
"It's the end of the world, as we know it..."
Well... *sigh*
"It's the end of the world, as we know it..."
Brianna
Thank god they fixed the FoW bug, now people can do it safely. (At all, now.)
But I wonder if they have/will ever fix the dervish arm bugs, I'll check it out later.
But I wonder if they have/will ever fix the dervish arm bugs, I'll check it out later.
Horus
Quote:
Originally Posted by Taurucis
* Removed health regeneration from Ilsundur, Lord of Fire to be consistent with other dungeon boss encounters and to reduce the difficulty of the encounter.
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One Tall Amazon Btch
Fixed a bug that occasionally prevented characters from accessing two Eye of the North quests, Destructions Depths and A Time for Heroes
I still cant get in with my warrior that i finished the game with
I still cant get in with my warrior that i finished the game with
MarlinBackna
Quote:
* Fixed a bug that caused the Paragon Leadership attribute to give incorrect Energy when the Eye of the North skill Ursan Roar was used. |
Quote:
Originally Posted by The Official Wiki
This skill does not affect your Primary attribute making it easier to maintain for Necromancers with high Soul Reaping, Elementalists with high Energy Storage and Assassins with high Critical Strikes. Also, Paragons with high Leadership may use the shout skill, Ursan Roar, to replenish energy.
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Lots of bug fixes though. Overall okay, ANet.
English Warrior
Anet still notice they got aspenwood, jesus am i losing my head.
sonicwhip
yay fort aspendwood!
TheRaven
Quote:
Originally Posted by Taurucis
Bug Fixes
* Fixed a bug with the /report function to give an error message when attempting to report a character that is no longer in the district. * Fixed a bug that sometimes caused players to fail in the Fissure of Woe when an unrelated NPC died off screen. Miscellaneous * Removed health regeneration from Ilsundur, Lord of Fire to be consistent with other dungeon boss encounters and to reduce the difficulty of the encounter. |
WooHooo!!!! No more protecting those dumb griffins AFTER they've made it to the tower!!!
...and best of all I might actually be able to finish Catacombs of Kathandrax now!
Steboy93
I'm glad about the FoW fix
Ork Pride
Eh..........
garethporlest18
Quote:
Originally Posted by Ork Pride
Eh..........
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I like the FoW, don't really care about the rest.
Nightmares Hammer
Quote:
Originally Posted by Taurucis
* Fixed a bug that sometimes caused players to fail in the Fissure of Woe when an unrelated NPC died off screen.
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12 chars.
Cirian
Woo! Fort Aspenwood fixes - now, any chance of another server for it? It's pretty popular y'know!
I wish they'd change Jade Quarry into another assault-the-base map too actually, people would play it then. How about Kurzicks get to storm a Luxon base eh? I'm sure they have some level designers sitting on their hands
I wish they'd change Jade Quarry into another assault-the-base map too actually, people would play it then. How about Kurzicks get to storm a Luxon base eh? I'm sure they have some level designers sitting on their hands
RiKio
Omg, well, a nice update, especially at Fort Aspenwood. Really nice...
Hailey Anne
The FA nerf is all fine and dandy but why are they fixing all these things for Luxons yet 8 wars still spawn if you try and take the command post?
Little favoritism?
Little favoritism?
fowlero
'Spose better random bug fixes than normal, FoW might actually affect me for once.
Guessing the January DAW weapons are rapidly becoming March (or beyond) weapons... Ah well, least they're coming.
Guessing the January DAW weapons are rapidly becoming March (or beyond) weapons... Ah well, least they're coming.
Zahr Dalsk
Quote:
* Fixed a bug that caused the Ritualist skill Destructive Was Glaive to grant less armor penetration than intended against high-armor targets. |
IslandHermet
holy crap the fixed more then 1 bug this time.
Go anet only 2 million more bugs to go
/claps hands
Go anet only 2 million more bugs to go
/claps hands
naughteblonde
I can finally report those **** whisper spamming gold sellers when they hop districts to try and prevent it!
Taurucis
Here's another update... I wonder what it is? (in a norn point farm, so I can't download it)
Edit: They nerfed assault on the stronghold now. You can't do the rez over gate trick.
Edit: They nerfed assault on the stronghold now. You can't do the rez over gate trick.
DFrost
Nice update. Also, this wasn't the first one recently where they fixed some armor clipping issues. If they're going to keep doing that, please fix the mesmer FoW as well, having black rectangles stick out of your ass is not fun.
Steboy93
I just got another new build, was this stronghold nerf or somethigng else?
edit: Nvm, just read Taurucis's post.
edit: Nvm, just read Taurucis's post.
Beeb beeb
Quote:
Originally Posted by MarlinBackna
What was incorrect about this? Was it not enough or something? I hope they didn't take it away....
:/ Lots of bug fixes though. Overall okay, ANet. |
Also, did they buff the snowmen in the lair or something?
CandyPrince
Quote:
Originally Posted by Hailey Anne
The FA nerf is all fine and dandy but why are they fixing all these things for Luxons yet 8 wars still spawn if you try and take the command post?
Little favortism? |
SerenitySilverstar
Nice update, lots of little clean ups. Good job
Carinae
Quote:
* Fixed a bug that sometimes caused players to fail in the Fissure of Woe when an unrelated NPC died off screen. |
crystalklear64
Quote:
Originally Posted by MarlinBackna
What was incorrect about this? Was it not enough or something? I hope they didn't take it away....
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Painbringer
* Fixed a bug that caused the Mesmer skill Extend Conditions to not affect Disease.
A-net does look at crappy unused skills wow
A-net does look at crappy unused skills wow
stretchs
Hooray for silly bug fixes