Why the +15 health +10 health on chest/legs instead of +10 armor etc?
Solange
Warriors can go +20 armor against elemental damage on chest/legs if 13 strength
And I read somewhere that the chest/leg area are HIT the most
So opinions or whats the deal man?
And I read somewhere that the chest/leg area are HIT the most
So opinions or whats the deal man?
Biostem
The Sentinel's insignia you described is only vs elemental damage; if you wanted something less conditional, then you might go w/ a survivor's insignia for more health, or possibly a sentry's if you use stances most of the time...
itsvictor
Because I heard more health is better.
Seriously, the damage that can be dealt from so many different sources will rip you apart if you don't have high enough health. That armor boost won't save you that often. It's not as conditional as Biostem said.
Seriously, the damage that can be dealt from so many different sources will rip you apart if you don't have high enough health. That armor boost won't save you that often. It's not as conditional as Biostem said.
Gift3d
Yeah, that's only vs. a specific type of damage, plus assuming it's on one piece of armor, only having a chance to even use that additional armor. +health is against every type of damage, unconditionally.
zling
I always go with full Sentry's on my Warrior.
as a Warrior you should always be in stance, no problem there...
and +10 armor stacks nicely with the +16 from shield and 80 basic to a wooping 106 armor, which can be boosted even further with armor mods on weapon/shield.
since most of the dmg in PvP comes from physical/elemental sources such high armor reduces the dmg u take by a lot. much better than some more health lmho...
the main problem though is attack skills, as extra damage from them doesnt get reduced by armor.
as a Warrior you should always be in stance, no problem there...
and +10 armor stacks nicely with the +16 from shield and 80 basic to a wooping 106 armor, which can be boosted even further with armor mods on weapon/shield.
since most of the dmg in PvP comes from physical/elemental sources such high armor reduces the dmg u take by a lot. much better than some more health lmho...
the main problem though is attack skills, as extra damage from them doesnt get reduced by armor.
Randvek
People go with +health now that you can't armor swap anymore. Before you could definitely have a set with +20, and another set with something else. Since you can't swap for conditions, though, people just go with the health.
Mr Emu
one thing you can do is run +armor on the chest piece, as all non-projectile spells hit there
jonnieboi05
Quote:
Originally Posted by zling
...as a Warrior you should always be in stance, no problem there...
i do NOT agree with this statement what-so-ever. in pvp, yea, sure, but in PvE, which a lot more people play in, this is not true.
mrmango
But you should be in a stance. Not being one is obviously done a lot, by idiots.
jonnieboi05
Quote:
Originally Posted by mrmango
But you should be in a stance. Not being one is obviously done a lot, by idiots.
if you're reffering to me, then you'd be gravely mistaken by thinking my level of skill play is low and "idiotic". *ahem* ...i 'spose having "god walking amongst mere mortals (6)" on my primary, my warrior, is me being a noob and not knowing how to play one.
mrmango
A PVE title like that takes only time, skill is optional. That really won't vouch for much skill I'm afraid. I remember you from some other thread.. you liked using axes and .5 sec activation attacks right? Meh, there's better stuff you can do.
jonnieboi05
Quote:
Originally Posted by mrmango
Songbringer
Um, Warriors don't always have to be in stance. Just because you like to run a glad's def war in ra and think you are god doesn't make bieng in stance 100% of the time good or appropriate.
jonnieboi05
Quote:
Originally Posted by Songbringer
Um, Warriors don't always have to be in stance. Just because you like to run a glad's def war in ra and think you are god doesn't make bieng in stance 100% of the time good or appropriate.
thank you. my point exactly.
and btw, seeing glads defense in RA makes me giggle inside
edit: forgot to mention-- also, when i can hit another warrior in HM with a single attack and that attack hits for 100+ dmg.. i think i'm doing quite well for myself.
and btw, seeing glads defense in RA makes me giggle inside
edit: forgot to mention-- also, when i can hit another warrior in HM with a single attack and that attack hits for 100+ dmg.. i think i'm doing quite well for myself.
Kale Ironfist
Quote:
Originally Posted by Mr Emu
one thing you can do is run +armor on the chest piece, as all non-projectile spells hit there
Source? They have the same chances to hit the various pieces of armor as every other attack/spell in the game.
alen
Armor doesn't do shit against degen
Shuuda
Quote:
Originally Posted by alen
Armor doesn't do shit against degen
Or armor ignoring damage.
DutchSmurf
Big part of all damage is armor ignoring (most mesmer/necro spells, +damage on attacks), so health is better then armor.
zling
Quote:
Originally Posted by alen
Quote:
Because the extra armour helps, it gives you extra defense against a certain type of damage and can be freely switched around.
Originally Posted by dutchsmuf
Big part of all damage is armor ignoring (most mesmer/necro spells, +damage on attacks), so health is better then armor.
if all of you are correct than why do monks and most other casters carry shields with +10 armor vs various types, mainly slashing and bludgeoning?
it's true that armor doesnt help against degen, but degen isnt such a big deal, and your monks can easily handle it... of course armor doesnt protect against armor ignoring damage but I wont say that most damage sources are armor ignoring... the most damaging profession is the warrior, thus the damage is mostly physical, remember attack skills arent always used there is a down time... same goes for dervishes and thumpers. with sins its different as the pathetic 7-17 dmg from daggers wont make or break the sin's combo. but then besides the Sinepitude builds sins are rarely used in GvG... now, its not that extra health is not good, its just that the mix of extra health, +30 from weapon, +30/45 from shield, superior vigor and perhaps a few runes of vitae is already plenty of extra health for me. the extra armor combined with extra health is the key to survival, balance is always superior to extremes... LifesRestorer
Quote:
Originally Posted by zling
if all of you are correct than why do monks and most other casters carry shields with +10 armor vs various types, mainly slashing and bludgeoning?
cause they can swap their shields freely at no cost. you cant swap your armour
Tyla
Quote:
Originally Posted by zling
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Your actual armourset though, cannot. If you're in PvE, however it can.
Quote:
Originally Posted by Songbringer
Um, Warriors don't always have to be in stance. Just because you like to run a glad's def war in ra and think you are god doesn't make bieng in stance 100% of the time good or appropriate.
PvE - Flail.
PvP - Frenzy & Rush. These stances can be kept up almost indefinately, and IAS = more pressure, damage and adrenaline income. There is absolutely NO reason NOT to bring them. Stormlord Alex
Quote:
Originally Posted by tyla salanari
PvE - Flail.
PvP - Frenzy & Rush. These stances can be kept up almost indefinately, and IAS = more pressure, damage and adrenaline income. There is absolutely NO reason NOT to bring them. ... unless you're one of them unique snowflake types And jonnie, unless one of your titles happens to be Champion, they mean jack shit. Anyho... For PvE, Survivor's is decent enough - it provides a buffer against everything, and is never really a bad choice; however - Sentry's (because Flail = ftw, snowflakes can sod off) or Brawler are also strong choices - that +10 armour constant will knock off a lot of damage overall. For PvP, Survivor's all the way... with a stonefist. Unless you're a shockaxe or something similarly energy-hungry - the warrior is naturally a tough class, and can handle losing some HP if Radiant will allow you to push that frenzy/bull's more under exhaustion (more shock = w1n) Chthon
1. PvE or PvP? In PvP, you should expect opponents to be skewed heavily towards armor-ignoring damage, so +health is the best choice kinda by default.
2. In PvE, people use +health because they're idiots who hear all this buzz about "more health is better" and "use only minor runes" and "survivor ftw lolz" and crap like that and go slap a survivor insignia on without putting any critical thought into it. 3. (In PvE,) If you sit down and do the math, you will see that:IF you are in a stance all of the time, then a Sentry's insignia adds the most all-around survivability. Otherwise a Knight's insignia adds the most all-around survivability. However, if you can afford the gold and storage space for multiple armor sets, then you would do well to get a Sentry's set, and a Knight's set, and a Survivor set, and maybe a Dreadnought set. 4. (In PvE,) As for "warriors should always be in a stance anyway," until EotN, it was a very dubious proposition. Warrior stances all have really terrible uptime ratios. Flail is the only really promising pre-EotN candidate for a way to keep a stance up constantly, but, IMO, it depends too much an an absence of block/blind/shutdown hexes to be reliably active 100% of the time. Additionally, you pretty much need to cancel to enraging charge if you want to keep a stance up while switching targets, so you end up spending two skillslots. Drunken Master is the first really surefire way to keep a stance up constantly. If you're considering using Sentry's for your all-purpose armor, keep in mind that you're probably going to be wedding yourself to this skill. Decide if you really like it that much first. [edit: Forgot Radiant. Alex is right w/ regards to radiant. If you need the energy, you need the energy. The tradeoff won't kill you. Just make sure that your build really is doing something worthwhile with the energy.] Racthoh
I think it's 5/8ths chance of the chest or legs so a little more than half the time you will be hit where you've put your +AL pieces. Roughly. There is a reason why -5 (20% mods on shields are bad; random is bad. And because it's -5 against physical damage.
Originally Posted by JonnieBoi05
Quote: |
Quote:
Originally Posted by Stormlord Alex
For PvP, Survivor's all the way... with a stonefist. Unless you're a shockaxe or something similarly energy-hungry - the warrior is naturally a tough class, and can handle losing some HP if Radiant will allow you to push that frenzy/bull's more under exhaustion (more shock = w1n)
No way, be like Custo and spec enough into air for a focus. BIGGER Shocks and MORE Frenzy.
Scary Raebbit
Quote:
Originally Posted by JonnieBoi05
if you're reffering to me, then you'd be gravely mistaken by thinking my level of skill play is low and "idiotic". *ahem* ...i 'spose having "god walking amongst mere mortals (6)" on my primary, my warrior, is me being a noob and not knowing how to play one.
Good job knowing how to grind. I wish I lacked the brain capacities to find that a worthwhile endeavor.
Random armor is bad. Stonefist always, minors, and Survivor unless running a Shock axe. Radiant for that. Or spec 9 air for big domage. Savio
Quote:
Originally Posted by Chthon
Dr Strangelove
Quote:
Originally Posted by Chthon
Crom The Pale
I would argue that in PvE more armor is better than health.
The amount of armor ignoreing dmg dealt by foes in PvE is much smaller than you may think. Most armor ignoring dmg comes from attacks with a +X mod attached. This means your facing armor effected dmg + armor ignoring so if you drop your armor for more HP you wind up increasing the base dmg of these attacks. Add to that the fact that degen is easily offset by healing signet or removed by a monk or by having /X proffesion with skills to cure yourself. Lastly DeathPenalty effects your HP not your armor. at 60%dp a 116armor war still has 116armor. Faer
Quote:
Originally Posted by Songbringer
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If you aren't in any one of those at any given time, you are doing it wrong. Learn to Warrior. Quote: Originally Posted by JonnieBoi05
ah.... i'm sure with me as a warrior dishing out 330dmg+ by myself alone (with all of those NOT being critical hits, and also depending on the type of proffesion i'm attacking, i.e., more dmg) within 4 seconds is bad... ok then.. i'll keep that in mind for future references.
But Shock Axe does more?
Akuma
Quote:
Originally Posted by JonnieBoi05
edit: forgot to mention-- also, when i can hit another warrior in HM with a single attack and that attack hits for 100+ dmg.. i think i'm doing quite well for myself.
SUP PVE HOW ARE YOU DOING, I'M QUITE WELL MYSELF
a
a
Draginvry
Quote:
Originally Posted by Crom The Pale
The amount of armor ignoreing dmg dealt by foes in PvE is much smaller than you may think.
I agree, but there is still a propensity in most areas for physical damage over elemental damage. A Knight's Insignia or Sentry's Insignia is generally more usefull than an extra 20 vs. elemental.
The only thing Sentinel's helps against is big hits from elementalists or channeling Rits. Most other foes in PvE are either physicals or necros and mesmers or unclassed physicals.
The only thing Sentinel's helps against is big hits from elementalists or channeling Rits. Most other foes in PvE are either physicals or necros and mesmers or unclassed physicals.
Crom The Pale
Quote:
Originally Posted by Draginvry
I agree, but there is still a propensity in most areas for physical damage over elemental damage. A Knight's Insignia or Sentry's Insignia is generally more usefull than an extra 20 vs. elemental.
The only thing Sentinel's helps against is big hits from elementalists or channeling Rits. Most other foes in PvE are either physicals or necros and mesmers or unclassed physicals. Personally I run 3 armor sets and change as needed depending on what map/mission/dungeon/quest I am taking on.
For general use I run my Dreadnought as it frees me from needing 13+ Str. However I was thinking of switching it for a Brawler's set, that just might be the best for a warrior. +10 armor while attacking, how often is a war not attacking?, so its 106 vs elemental and 126 vs physical(assuming max shield).
The only thing Sentinel's helps against is big hits from elementalists or channeling Rits. Most other foes in PvE are either physicals or necros and mesmers or unclassed physicals. Personally I run 3 armor sets and change as needed depending on what map/mission/dungeon/quest I am taking on.
For general use I run my Dreadnought as it frees me from needing 13+ Str. However I was thinking of switching it for a Brawler's set, that just might be the best for a warrior. +10 armor while attacking, how often is a war not attacking?, so its 106 vs elemental and 126 vs physical(assuming max shield).
farmpig
Quote:
Originally Posted by JonnieBoi05
if you're reffering to me, then you'd be gravely mistaken by thinking my level of skill play is low and "idiotic". *ahem* ...i 'spose having "god walking amongst mere mortals (6)" on my primary, my warrior, is me being a noob and not knowing how to play one.
Firstly, let me congratulate you on such a feat. Not trying to be rude or sarcastic here bro but "god walking against mere mortals" can be bought. After looking at the amount of people offering services i seriously start to doubt the skill level of a player until i see him play.
Given enough gold one can buy map checking services, FFF, party animal, vanquishing runs, survivior runs, guardian runs, ale , sweets , lockpicks, 10000 unied items and the list goes on...
I know of 1 such player in game who power trades. Owns 1000k and 6000 ectos.
I do not think it will be a problem for him to be a "god walking amoungst mere mortal".
Given enough gold one can buy map checking services, FFF, party animal, vanquishing runs, survivior runs, guardian runs, ale , sweets , lockpicks, 10000 unied items and the list goes on...
I know of 1 such player in game who power trades. Owns 1000k and 6000 ectos.
I do not think it will be a problem for him to be a "god walking amoungst mere mortal".
The Meth
I haven't seen this mentioned yet, so here's another reason:
If you get DP, the DP only affects your base health. Lets say you have 50% DP.
At that point, any +armor is only worth half as much because it has less time to reduce damage before you die. +health is still working 100%.
For PvE though, its fine to run +armor, the majority of pve damage is from the armor-affected damage which is boosted into the stratosphere by the enemies being lvl 28+.
If you get DP, the DP only affects your base health. Lets say you have 50% DP.
At that point, any +armor is only worth half as much because it has less time to reduce damage before you die. +health is still working 100%.
For PvE though, its fine to run +armor, the majority of pve damage is from the armor-affected damage which is boosted into the stratosphere by the enemies being lvl 28+.
Chthon
Quote:
Originally Posted by Savio
Your math is irrelevant, not to mention undownloadable.
1. The post is from mid-Factions, so of course the files have expired. If you were maybe going to make some substantive commentary instead of flippant, content-less garbage like "your math is irrelevant," maybe I could be bothered to upload them again...
2. Do you have some real arguments for where you think my methodology went so wrong that my results are "irrelevant," or are you just blowing smoke up my ass because you don't care to sit down and actually read and think about a long, technical post, but you feel like dismissing it anyway?
2. Do you have some real arguments for where you think my methodology went so wrong that my results are "irrelevant," or are you just blowing smoke up my ass because you don't care to sit down and actually read and think about a long, technical post, but you feel like dismissing it anyway?
Savio
Quote:
Originally Posted by Chthon
1. The post is from mid-Factions, so of course the files have expired. If you were maybe going to make some substantive commentary instead of flippant, content-less garbage like "your math is irrelevant," maybe I could be bothered to upload them again...
If you're going to quote your own post and say "I've done the math," then there better damn well be some math in your quoted post.
The math is irrelevant because you don't take into account actual situations, such as the possibility that you might actually use skills. There isn't a non-farming situation where you would want to have Knight's insignias.
The math is irrelevant because you don't take into account actual situations, such as the possibility that you might actually use skills. There isn't a non-farming situation where you would want to have Knight's insignias.
Coloneh
Quote:
Originally Posted by alen
Armor doesn't do shit against degen
degen dosnt do shit.
and a warrior should always be in a stance. not being in your IAS/run stance during a fight is just failure.
and a warrior should always be in a stance. not being in your IAS/run stance during a fight is just failure.
Ismoke
my war has 630hp.. minor's ftw..
Yukito Kunisaki
Hp is very beneficial when Death Penalty and degen sets in. Those are the two most dangerous situations to be in as a warrior and the only thing to protect against it is HP.
I carry two end game shields and 3 unique items that all give a total of +60 hp [+30 x2]
HP is good to have.
I tell people I run 16 weapons and they call me noob cause I'm sacrificing 75 hp to deal a piddly X damage. I do crit more than you... Also, in case you maggot pros didn't realize, I do change to a minor axe mastery helmet when my hp gets low, it doesn't take lightning reflexes or a PhD to change your helmet as a warrior. Not hard at all...
I don't have survivor armor due to its pricing but I'm saving up for it. I have Brawler armor bonuses for fighting which does help somewhat if you're not gold heavy. Good luck saving up for them 800g runes ^_^
You should also join the stance boat. It's a fast boat to faster exp and quicker mission times. If you can keep Rush up in PvP or Flail up consistently, and simply switch when needed, you'll do better then not stancing at all.
Best case, no matter what skills you bring, I can just bring the same skills, execute them under flail, and out damage/spike you, plain and simple.
Every build I advocate at least flail on a warrior simply because it serves as a damage boost. Any form of damage boost, i don't care what class you are, that helps should be considered. Wars have stances in tons so why not use at least one?
I carry two end game shields and 3 unique items that all give a total of +60 hp [+30 x2]
HP is good to have.
I tell people I run 16 weapons and they call me noob cause I'm sacrificing 75 hp to deal a piddly X damage. I do crit more than you... Also, in case you maggot pros didn't realize, I do change to a minor axe mastery helmet when my hp gets low, it doesn't take lightning reflexes or a PhD to change your helmet as a warrior. Not hard at all...
I don't have survivor armor due to its pricing but I'm saving up for it. I have Brawler armor bonuses for fighting which does help somewhat if you're not gold heavy. Good luck saving up for them 800g runes ^_^
You should also join the stance boat. It's a fast boat to faster exp and quicker mission times. If you can keep Rush up in PvP or Flail up consistently, and simply switch when needed, you'll do better then not stancing at all.
Best case, no matter what skills you bring, I can just bring the same skills, execute them under flail, and out damage/spike you, plain and simple.
Every build I advocate at least flail on a warrior simply because it serves as a damage boost. Any form of damage boost, i don't care what class you are, that helps should be considered. Wars have stances in tons so why not use at least one?
Tyla
Quote:
Originally Posted by Yukito Kunisaki
I tell people I run 16 weapons and they call me noob cause I'm sacrificing 75 hp to deal a piddly X damage. I do crit more than you... Also, in case you maggot pros didn't realize, I do change to a minor axe mastery helmet when my hp gets low, it doesn't take lightning reflexes or a PhD to change your helmet as a warrior. Not hard at all...
You can't change armour in PvP, though. How you can manage that is beyond me...since the fix ofcourse.