Equal armor for Kilroy Stonekiln's punchout...

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K
Kook~NBK~
Grotto Attendant
#1
I was running through this dungeon with my Mesmer when it occurred to me that there isn't any mechanism for giving all professions the same AL during this quest (No mention of it anywhere that I could find). This creates an unfair advantage for Warriors over all other professions during this quest. This quest also puts casters in a position that they were not designed to be in; hand-to-hand combat.

I propose that along with pre-determined skill set given at the start of the quest, everyone is given the same AL during this quest*. This will level the playing field for all.

P.S. Before the "learn to play" flames start flying, I have done the quest successfully with my Mesmer several times in both Normal and hard mode, TYVM!

*Edited from "base AL of 80" to reflect the true intent of this suggstion, which is NOT to make the dungeon easier, but to make it equitable across all professions.
newbie_of_doom
newbie_of_doom
Wilds Pathfinder
#2
Why does nobody mention paragons here >> They're better in ursan and just as good here....
Anyway, it makes sense to make all AL the same in the quest. Just add <charactar name> form.
It will be more fair this way, it's not a lot of work for Anet either, so they should do it.

/signed
CyberMesh0
CyberMesh0
Jungle Guide
#3
I could go both ways with this. While you're stuck with different armor levels for this dungeon, you're also stuck with different armor levels for the Norn tournament- and it's that way in the tournament on purpose to see if you can handle the difference. I'm not sure whether balancing out the dungeon would make sense due to that.

There's also the usual "give a man 10 gold and he'll always want more" problem with GW players- they'll find *something* else to equate this with- then beg for that until anet gives in like they have before. *cough*BMP*cough*
K
Kanyatta
Forge Runner
#4
It only makes sense.

/sign


Quote:
Originally Posted by newbie_of_doom
Why does nobody mention paragons here
Because, 98% of PvEers don't use them because they say "OMG! Paragons be nerfedzor!" Even though they're still the best class in the game.
U Wanna Die
U Wanna Die
Lion's Arch Merchant
#5
this make sense...but you still beat it in NM and in HM, so why?

/notsigned
K
Kanyatta
Forge Runner
#6
Quote:
Originally Posted by U Wanna Die
this make sense...but you still beat it in NM and in HM, so why?
Because its kind of stupid for giving Warriors/Dervs/Sins/Rangers/Paras a bonus and not give it to everyone else.
Stormlord Alex
Stormlord Alex
Grotto Attendant
#7
/agreed

Simple solution - change the Brawling effect to set armour to 80 or something.
MithranArkanere
MithranArkanere
Underworld Spelunker
#8
I think something similar happens (or at least happened for ome time) to the BMP missions.

But not only that:
- ALL effects that change the full skill bar of a character should COMPLETELY ignore profession, reducing primary attribute to 0 and ignoring armor, and setting armor to a fixed amount.
That includes:
- Junundu.
- Siege Devourer.
- Norn blessings.
- Rollerbeetle races.
- Brawling skills.
- Polymock.
- Dragon Arena.
- Etc.

Why? Because your profession is defined by two things:
- Armor equiped.
- Primary attribute.
And while all your skills are replaced by others, you no longer play as primary or secondary anything, you play as another thing. You are not an elementalist while you are inside a Siege Devourer, your are an elementalist riding a Siege devourer.

This can be done. Since the Dragon arena effect already does so.
Pleikki
Pleikki
WTB q8 15^50 Weapons!
#9
/notsigned its easy with any character
K
Kook~NBK~
Grotto Attendant
#10
Quote:
Originally Posted by U Wanna Die
this make sense...but you still beat it in NM and in HM, so why?
Because I'm not the only one trying to do this with a "squishie." And, it makes sense.

And it wouldn't be hard to implement, they did it with the snowball fights.
MithranArkanere
MithranArkanere
Underworld Spelunker
#11
Yup, snowball fights, dragon arena and some more places.

If an effect replaces the full skill bar with skills that ignore profession the effect should ignore profession too.

It would be as unfair as leaving the BMP considering the armor. Everyone would make them with warriors.
They are supposed to allow any character regardless of profession, without favoring any.
Operative 14
Operative 14
Forge Runner
#12
This dungeon is very easy to do, normal mode or hard mode, with casters level armor.

But still, /signed. It only makes sense considering they force you into a melee fight.
N1ghtstalker
N1ghtstalker
Forge Runner
#13
even with 60 AL it's easy
but oh well
couldn't rly hurt to make it all equel
makes it better i guess
/signed
Eldin
Eldin
Forge Runner
#14
/notsigned

It's still easy, and I think partially the reason of this is so players can adapt to any situation (like in the brawling tournament, where you need to adapt to that healing paragon heket by utilizing your knockdown skills).

Still can be done with 60AL just fine too. You still have fixed health and energy.
MithranArkanere
MithranArkanere
Underworld Spelunker
#15
Quote:
Originally Posted by Eldin
/notsigned

It's still easy, and I think partially the reason of this is so players can adapt to any situation (like in the brawling tournament, where you need to adapt to that healing paragon heket by utilizing your knockdown skills).

Still can be done with 60AL just fine too. You still have fixed health and energy.
So you say that Warrios, paragons, rangers, dervishes and assassins should get 60AL instead?

Ok, whatever it is, all profession should get the same.
newbie_of_doom
newbie_of_doom
Wilds Pathfinder
#16
Quote:
Originally Posted by MithranArkanere
I think something similar happens (or at least happened for ome time) to the BMP missions.

But not only that:
- ALL effects that change the full skill bar of a character should COMPLETELY ignore profession, reducing primary attribute to 0 and ignoring armor, and setting armor to a fixed amount.
That includes:
- Junundu.
- Siege Devourer.
- Norn blessings.
- Rollerbeetle races.
- Brawling skills.
- Polymock.
- Dragon Arena.
- Etc.

Why? Because your profession is defined by two things:
- Armor equiped.
- Primary attribute.
And while all your skills are replaced by others, you no longer play as primary or secondary anything, you play as another thing. You are not an elementalist while you are inside a Siege Devourer, your are an elementalist riding a Siege devourer.

This can be done. Since the Dragon arena effect already does so.
The dragon arena doesn't change your armor, it's armor ignoring dmg. Try using a shield sometime.
K
Kook~NBK~
Grotto Attendant
#17
Quote:
Originally Posted by Eldin
/notsigned

It's still easy, and I think partially the reason of this is so players can adapt to any situation (like in the brawling tournament, where you need to adapt to that healing paragon heket by utilizing your knockdown skills).

Still can be done with 60AL just fine too. You still have fixed health and energy.
In the Mungri's fighting tournament (if that's what you're refering to when you say "brawling tournament"), you adapt by setting up your skill bar, attributes, weapons, etc. - playing your profession against a variety of professions so you have to be able to adapt to the different opponents.


In this dungeon, there is very, very little in the way of adapting. The only things you can really do to help yourself is to pump up dagger mastery & put the appropriate mods on your brass knuckles. And, you're only dealing with 1 situation - melee combat using a pre-set skill bar.

As for the health, yes, everyone gets the same amount. BUT, the less armor you have, the more damage you take from hits. Which makes it IMBA across the classes.
MithranArkanere
MithranArkanere
Underworld Spelunker
#18
Quote:
Originally Posted by newbie_of_doom
The dragon arena doesn't change your armor, it's armor ignoring dmg. Try using a shield sometime.
Hm... no:
http://wiki.guildwars.com/wiki/Spirit_of_the_Festival

It sets armor to 60. I say.

Regardless of the type of the damage made, that 'sets armor to 60' means that all profession will take the same damage.
Different effects take place after different calculations, some skills count your armor after being hit, some after considering other effects on you...

That's not the point.

The point is that while all your 8 skills slots are replaced by skills not linked to any profession, you are not playing as any profession, like when you ride a Siege Devourer.
Akaraxle
Akaraxle
Wilds Pathfinder
#19
Quote:
Originally Posted by CyberMesh0
There's also the usual "give a man 10 gold and he'll always want more" problem with GW players- they'll find *something* else to equate this with- then beg for that until anet gives in like they have before. *cough*BMP*cough*
I hope you seriously weren't expecting ANet to keep the BMP an exclusive for those that bought GW:EN online, expecially when they can squeeze some more jink out of it. Stop deluding yourself, they were planning it from the very beginning: the only thing that surprised me is how soon they put it on the store while I was expecting it to come out around March-April.
Lykan
Lykan
Forge Runner
#20
Until there is proof that all armours arent given the same AL /close imo.