Allow 8 PvE only skills in bar to counter PvP balance

Angelina Collins

Academy Page

Join Date: Feb 2008

Heaven Royal Knights (HRK)

A/N

I can not tell you the one biggest issue I have with this game, and it is SKILL BALANCE. I do not PvP that much, but do understand why PvP needs it. I don't think it should effect PvE. I hope GW2 will address this issue, until then I propose allowing 4 PvE only skills per bar to counter PvP balance issues with skills.

I don't want to hear, "Why PvE is easy" or "use ursans blessing" crap. Some can say that PvP is easy also, so why balance?

It's not about whether it's easy or not. It's about having fun doing what you enjoy most in the game, and yes some have it easy, some don't. But nothing pisses me off more is when I have a balanced build, but am forced to change it based on GvG or HA play have caused some of the skills I used that were balanced for PvE, yet were unbalanced for PvP.

Anet devs, think about everyone for a change, and not just one group.

We started with 4 in the beginning it should be back to 4

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

How does this counter PvP balance again?

What if I have fun without any PvE-only skills? Can I promote for the complete extinction of those skills?

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Angelina Collins
I don't want to hear, "Why PvE is easy" or "use ursans blessing" crap. Some can say that PvP is easy also, so why balance?
Pre-determined situations are easy. PvP is always random.

Also, what kind of bar would look good with more than 3 PvE skills?

Siirius Black

Siirius Black

Krytan Explorer

Join Date: Aug 2007

The Dragon's Lair

La Legion Del Dragon

E/

I guess the main reason for balance is that there are so many skills that it's impossible to see all the combinations that can be done.

Once ppls find a good combo that overpowers the other clases, the skills become unbalanced. Since everyone will start doing the same thing. (That's why usually after a tournament, some of the skills are nerfed).

Well, at least that's my OPINION....

I understand where are u coming from, but what I cant get is why do u want 8 PvE Only skills in a bar???

flclisgreat

Krytan Explorer

Join Date: Oct 2007

been using this avatar IRL for ever

No I Wont join your guild[stfu]

D/

Quote:
Originally Posted by Racthoh
Also, what kind of bar would look good with more than 3 PvE skills?
d/w
ernemites/victorious/wildblow/drunken master/AoHM//"i am the strongest!"eternal aura/AoL

edit: to make myself clear, i am not agreeing with the Op 8 pve only skills would be retarded(hehe less they where all cap sigs )

edit 2: yeah forgot a skill.....

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Why dont we get rid of professions in PvE while we're at it. Who needs to be a Ranger when they can just take PvE skills?

With Ebon Sin Support,Summon Ruby Djinn,Pain Inverter,You Move Like A Dwarf!,Finish Him!,Sunspear Rebirth Signet,Ursan Blessing and I Am The Strongest! on your skillbar you dont even need to pay attention to the game!

Kyomi Tachibana

Kyomi Tachibana

Wilds Pathfinder

Join Date: Jul 2007

Oregon, USA

Where iz teh Bonuz [WitB]

P/W

I don't see how 8 PvE only skills could have any application, maybe 4 or 5 would be nice however, or at least have it so Signet of Capture and Sunspear Rebirth Signet are not included in the count, that's the only thing that bugs me.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Quote:
Originally Posted by Kyomi Tachibana
...have it so Signet of Capture and Sunspear Rebirth Signet are not included in the count, that's the only thing that bugs me.
I /agree with this.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by flclisgreat
ernemites/victorious/wildblow/drunken master/AoHM/eternal aura/AoL
I count three PvE skills? Nothing is stopping you from running that bar now.

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

8 PvE skills would have no synergy at all and therefore completely suck..... The maximum amount of PvE skills you could bring without sucking is probably 3 or 4 including an ss res sig.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Free Runner
Why dont we get rid of professions in PvE while we're at it. Who needs to be a Ranger when they can just take PvE skills?
I think this is the main reason why they didn't allow 8 PvE only skills in the first place. I love when idiots complain about how Anet only caters to one side of the game and not the other. They have their own vision of the game, and though the community has some input, it's not going to affect their overall decisions.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

/notsigned. This would be just another way to remove whatever challenges are left in PvE. PvE only skills should be used to compliment normal skills, not replace them completely. And with the wide variety of PvE only skills, there are plenty of ways to build a highly effective skill bar with using just one PvE only skill.

(there, no "PvE is easy" or "Use Ursan Blessing.")

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by holymasamune
I think this is the main reason why they didn't allow 8 PvE only skills in the first place. I love when idiots complain about how Anet only caters to one side of the game and not the other. They have their own vision of the game, and though part of the community has some input, it's not going to affect their overall decisions.
Fixed that for you.

Miska Bow

Miska Bow

Krytan Explorer

Join Date: Jan 2008

somewhere, Grinding some l33t titles

Order of the Divine WoodChuck

R/

Buy a regular RPG. there are lots of cheat and trainer for them on the net.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

I guess people really DO have huge problems dealing with change.

Even when the changes are overwhelmingly positive for PvE players such as myself.

I guess modifying builds is really, really, hard.

Even when the changes needed are very, very, small.

Sometimes I think I have a much too negative view of humanity. Other times I think it's much too positive.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by holymasamune
I think this is the main reason why they didn't allow 8 PvE only skills in the first place. I love when idiots complain about how Anet only caters to one side of the game and not the other. They have their own vision of the game, and though the community has some input, it's not going to affect their overall decisions.

Not so
The pvp gamers have huge influence on the game the pve players far less and there is a good and sensible reason for this.

In pve an inbalance of skills is pretty hard for the controlers to pick up on, except by players bragging about it.
No one really cares if a combo of skills allows someone to solo entire missions against ai opposition, they might do it for months even years.

However pvp is entirely different its far more closely monitored and the people being devastated by the skills complain a lot.
There would be a danger of tournaments being scrubbed when everyone turned up with the same skill sets.

There are a couple of ways it might be handled one would be to nerf the pvp environment to rebalance the skills so they behave differently in pvp while remaining as is in pve.
The other way is what they do now, which though occasionally annoying is simpler.

btw I only play pve

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

I made a post here that discusses many of the things bad players should look at before posting as if they knew everything: http://www.guildwarsguru.com/forum/s...php?t=10263743

U Wanna Die

U Wanna Die

Lion's Arch Merchant

Join Date: Jun 2007

W/Mo

the point of PvE-Only skills is not to unbalance PvP. Most of the PvE skills are more powerful and it would be much more tankage if you could have more

/notsigned

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

this is not a suggestion, this is a rant.

Whats more if it was a suggestion its a terrible one.

Ultra Mega

Frost Gate Guardian

Join Date: Aug 2005

OCAU

Mo/Me

Quote:
Originally Posted by Crimzon_DST
Instead of finding a better build or counter, to many people simply whine and complain until certain things are nerfed to make those people happy. This is clearly a unbalance in the level of skill of certain players not the skills themselves.
Of course people use counters, but just because counters exist does not mean that a skill/build is balanced. When certain builds are used by the majority of GvG teams it shows that some skills are unbalanced and need to be changed. If you can't accept that then you are playing the wrong game, it has been happening since the start of GW and is part of this game.

Angelina Collins

Academy Page

Join Date: Feb 2008

Heaven Royal Knights (HRK)

A/N

I added an edit in the beginning, yes some are right, it's more a rant, but a suggestion as well. We started with 4, then it was nerfed to 3, I would like it back at 4 again.

The reason I said 8 in the first place is a form of protest to skill balance which is only really geared to PvP, but effects PvE. To say 8 was to say if our skills are always changing because of one part of the game, I would rather just use the super skills all the time.

I guess the only thing I should be thankful from anet is that this game has no online fees, but most of all is hacker proof, I guess that is what I payed for and everything else was just a bonus.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]



If you're using the same skillbar all the time, I'm very surprised you're not bored by now. If you change your skillbar from time to time, then you should support change, as it gives you an opportunity to try out something new/different. Who cares why the changes happen, as long as they happen.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

lol what???
you have to be able to put 8 PvE only skills in your bar to balance PvP???? O_O
r u drunk? ^.~

Tosha

Tosha

Frost Gate Guardian

Join Date: Jan 2008

The Order of the Kitten [PURR]

Personally, I get really tired by the lack of flexibility of some players. With EVERY update, on the PvP AND PvE forums, there are always people whining. Is getting really on my nerves. So your favorite build got nerfed? Be creative and make another. And this applies to both PvE and PvP.
Dont want nerfs, dont play an MMORPG.

Macks Mistress

Macks Mistress

Academy Page

Join Date: Feb 2008

UK

Avatar Of Heroes [Hero]

I play pve alot more than pvp, yet I understand why there is balance. I may not always like it because my safe little build that I've been using awhile is made less effective or rendered completely useless due to a pvp heavy nerf.

The thing is I change my build, and feel relieved I'm not running the same repetitive shite still. The nerfs have actually made me think alot more about build development because I've been forced to change things around.

/not signed.

Uber Mass

Uber Mass

Krytan Explorer

Join Date: Oct 2006

The Netherlands

retired from gw [agro] still ftw

W/

nerfs are part of the game live with it

/notsigned

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

XDDD
PvE skills are overpowered on purpose to match the even more overpowred monster skills.

Monsters usually have just 1 monster skill, and maybe more in elite areas, and a complete monster skill skillbar when it comes to special monsters.

Knowing that 3 PvE skills are enough skills.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Keep it civil and within the forum guidelines kids. If we have to delete too many more PvP v. PvE or 12 character limit evasion posts, the thread will have to be closed in the best interest of the forums.

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

First off, Crimson you're an idiot.

Second, the skill balance/nerf/buffing IS centered around PvP, more specifically GvG, because this game is called GUILD WARS, not "Let's Fight Monsters Wars, gogogo"

I TA/HA more than GvG, TA i love and is ignored and GvG nerfs/buff have a dramatic effect on the TA arena, yet I don't complain because i can comprehend the nature of this game.

THe PvE skills are MASSIVELY overpowered in an effort to aide PvEers against dramatic build nerfs. When is the last time you saw a change made to a PvE only skill?

Also Crimson, people do make counters, infact they make very succesful counters. The nerfs do not come about becasue "no one can make a build" as you say, the come about to encourge the creation of new builds and to aliviate stagnation of the arenas.

As far as this thread goes, who needs 8 PvE skills in a bar when all you people run is one PvE only all the time anyway that sets up your whole bar for you. I mean talk about not being able to create builds, lol.

Razz Thom

Razz Thom

Frost Gate Guardian

Join Date: Apr 2007

Three Feet Below Sea [LevL]

D/Mo

the unfortunate side is that you are defending the change without looking at the other side. If there had been a big warning label ON THE BOX that said "WARNING, this game subject to becoming a large multiplayer pong match at ANET's discretion." Alot of people would have saved their money. but it didn't and i think people have a right to be pissed.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Very bad.
How does it counter PvP balance?
Isn't PvE easy enough, anyway?

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by Orange Milk
because this game is called GUILD WARS, not "Let's Fight Monsters Wars, gogogo"

.
The name Guild Wars refers to the war pre-dating the searing that ends 2 years before the game starts (according to the official Guild Wars Manuscript) name has got nothing to do with PvP.

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

OHHHHH, yup ya got me there Stockholm, what was I thinking, this game must not be centered around GvG then. However........

I guess thats why GvG has monthly tourney with real world prizes and big trophies on Balts island. Ever see a trophy appear there for for some people beating the Deep? Ever get an ipod in the mail for getting masters AND the bonus on a mission? I always go to the Xulani Tourny house sos I can pick who will Vanquish an area faster, but they never have that option for some reason.

Plus I feel that a GUILD vs GUILD battle would basically be a war between the two, like say a Guild War would be, but thats just me.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Razz Thom
If there had been a big warning label ON THE BOX that said "WARNING, this game subject to becoming a large multiplayer pong match at ANET's discretion." Alot of people would have saved their money. but it didn't and i think people have a right to be pissed.
Every online game's box has a warning to the effect that the game may change.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by Orange Milk
OHHHHH, yup ya got me there Stockholm, what was I thinking, this game must not be centered around GvG then. However........

I guess thats why GvG has monthly tourney with real world prizes and big trophies on Balts island. Ever see a trophy appear there for for some people beating the Deep? Ever get an ipod in the mail for getting masters AND the bonus on a mission? I always go to the Xulani Tourny house sos I can pick who will Vanquish an area faster, but they never have that option for some reason.

Plus I feel that a GUILD vs GUILD battle would basically be a war between the two, like say a Guild War would be, but thats just me.
Please let's not even go there, there is enough threads bashing PvP vs. PvE and vice vers. Let's just say that GW centers around selling as many games as possible.

Angelina Collins

Academy Page

Join Date: Feb 2008

Heaven Royal Knights (HRK)

A/N

Quote:
Originally Posted by Savio
Every online game's box has a warning to the effect that the game may change.
How wrong you are in this case, I just finsihed looking at my original GW box and manual, and no mention is made that skills may periditically be change to modify game play.

Anet does mention that the software is in "as is" condition and that they are not liable for condition cause by software, but they never mention or warned anyone that they shall upon their sole disgression modify the software in a way that they feel best determines what they want. The reason is no one would buy the game if they felt they could be ripped off down the road.

I bet a good lawyer could argue that game modification where one party suffers over another is some kind of consumer fraud, and thus Anet and all parties involved could be subject to liabilities do to such changes.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Nobody is being ripped off.
If you're worried about changes that have a small effect on PvE, I'm worried about you.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

I prefer allowing heroes to use 3 pve-only skills
That'd be <3

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

3 Pve skills is more than enough to win Pve.

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Quote:
Originally Posted by Angelina Collins
How wrong you are in this case, I just finsihed looking at my original GW box and manual, and no mention is made that skills may periditically be change to modify game play.
My original Prophecies box did indeed warn that gamplay may change over time. The recent boxes and the SE edition do not have this warning on.

If you cant adapt to the skill balances then leave. There have been worse ones over time that people have managed to get over. Allowing 8 PvE skills on a bar is overkill and an idea Anet would never think of thankfully.