An analysis of why many dislike skill balances
yesitsrob
As far as the last update goes for PVE, I cannot help but focus on the buffs, for me the Enfeebling Blood buff was pretty huge (as I'm quite sure it is to a lot of other people) - and for PVE, the Ele nerfs were pretty minor at best, hardly build killers (ok maybe they kill farming builds, but i couldn't give a toss about them)..
As for nerfs that effect me, there's Death Pact Signet, but I'd be a complete RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing idiot to think that it wasn't overpowered for a non-pve skill, and it's been long due and was very much expected to happen at some date, that said it's really barely worth crying about.
Anyway actual good players are somewhat capable of both PVE and PVP - or at least that's how I've experienced it. If you can PVP at a high level, then you can PVE. It's totally different how to do it but it's significantly easier (they even give you ridiculous skills to make it even more easy)
As for nerfs that effect me, there's Death Pact Signet, but I'd be a complete RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing idiot to think that it wasn't overpowered for a non-pve skill, and it's been long due and was very much expected to happen at some date, that said it's really barely worth crying about.
Anyway actual good players are somewhat capable of both PVE and PVP - or at least that's how I've experienced it. If you can PVP at a high level, then you can PVE. It's totally different how to do it but it's significantly easier (they even give you ridiculous skills to make it even more easy)
Makkert
PvE skills:
your ticket to smash'n bash festival
your ticket to smash'n bash festival
upier
Quote:
Originally Posted by nem coke
People that do know how to play them - take paragons instead.
/rolleyes
Quote:
Originally Posted by Shuuda
Idiot, if it's just a game, why are we arguing over balance, or even posting on forums. PvP takes skill (and by PvP I mean Balanced GvG) thus it is an achivement. Whether it's a game or real life, anything that takes effort is an achivement, PvE does not require this.
You just keep on reminding me why I am ignoring your ass.
Now IF only the posts that would quote your posts would be hidden too ... You are forgetting a few basic things. PvE means that there is nobody to measure to. Which means a person does not need to better then a bunch of other people to achieve something. So you saying that reaching a certain goal not being an achievement is complete and utter bull. Simply because the person does not need to measure up to other people (you for example) or their views to achieve something. If a person feels that they have achieved something in PvE - they have. Whereas that kind of logic is much more difficult in PvP - because of the nature of the game - each achievement requires being better then other people. It might not be an achievement to YOU - but hey ... watch us not care! Shuuda
Quote:
Originally Posted by upier
You just keep on reminding me why I am ignoring your ass. |
Quote: PvE means that there is nobody to measure to. Which means a person does not need to better then a bunch of other people to achieve something. Yeah, you measure up to AI.
Quote:
So you saying that reaching a certain goal not being an achievement is complete and utter bull. Simply because the person does not need to measure up to other people (you for example) or their views to achieve something. If a person feels that they have achieved something in PvE - they have.
C-Space C-Space C-Space. That's pretty much sums up the challenge of PvE. Quote:
I would quite honestly enjoy an update that nerfed every skill in every build I use, and made no buffs. In PvE, 95% of the fun is making and tweaking new builds, the other 5% is breaking open monster pinatas for loot. The people who run only one build and cry when it gets changed baffle me.
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Some skill balances completely fail though (in my mind), such as "Incoming!"... Quote:
Originally Posted by Racthoh
| I would like to see Incoming! get the Watch Yourself! treatment, maybe give command another playable elite. (Crippling and Guidance are too scarce)
...Crippling and Guidance are scarce, and I never feel I should use them over another elite. "Incoming!", if it was that bad, surely, didn't need a nerf - it needed a complete rework. At least through changing the functionality of the skill it means that the skill would still be useable, and it would seem less like Paragons had an elite skill removed from the game.
yesitsrob
Incoming did need a complete rework really. If it was usable it would have been because it's overpowered just by the sheer nature of the skill. Giving it the WY treatment (like Racthoh said) is a very solid idea if it was to be brought back into play again I think. Personally I don't care if it is I think the game is okwithout it.
DarklingKiller
Most of the PvErs complain about the nerfs because they are nerfing balanced builds that the Ursan-haters use. They should focus their attention on nerfing Ursan instead of nerfing the PvP and PvE skills.
Racthoh
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Originally Posted by DarklingKiller
Most of the PvErs complain about the nerfs because they are nerfing balanced builds that the Ursan-haters use.
I'd say the majority of the complaints are more about farming builds.
arcanemacabre
Quote:
Originally Posted by upier
I tried that Ursan-wanna-be skill that one gets before actually obtaining Ursan - and it was FAB! Sure it pretty much only matched my damage output (without the other bonuses of my ritu build) - but it was funfunfun!
Oh it's hella fun the first time you use it; but it's only downhill from there. After you get the skill, and try it out a little bit, realizing it makes areas you normally have trouble in a piece of cake... well... you can only eat so much cake till you want meat again. For me, it was about my third zone. Meat is so much better.
Avarre
People complain because once they find a way to boil down the entire complexity of the game to pressing a few buttons over and over, they believe they are entitled to it forever.
Part of this is because they don't understand the concept of balance means you aren't supposed to be able to take on the entire world at once, and part of it is because it takes away their precious game gold potential (serious business indeed). Longasc
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Originally Posted by holymasamune
So after looking through most of Riverside, Sardelac, and Campfire, I noticed that a good 80% of the community is either crying about how Anet favors PvP more than PvE, how Anet loves to nerf everything, and how Anet doesn't care about the casual gamer.
People usually react more strongly on nerfs than on buffs. Just like it hurts you more when I take something away from you than you are happy about getting something else in return. And it is typical for forums that things get dramatized, not always, but usually.
See "Watch Yourself" nerf, bugs me to no end. Why? Is there a reason in some forms of PvP where it was a problem? Were Paragons again doing something gay with a shout? Now many people do not watch GvG finals on observer mode or play GvG, if they do not find a PvE reason why it has been nerfed, it must be PvP (anger +1, PvP becomes the evil enemy). Again, even if you have an idea why this or that nerfed, does not mean you agree that this fixes or solves a problem. See Ancestor's Rage, many people still think it should cost 10 energy or have a longer cast or whatever. And they are not PvE players, who usually do not want anything nerfed and some would really love bows shooting nuclear warheads. This is a complaint by PvP players, who in general try to curb down stronger skills. Even if you come to the conclusion that something must be done about it, you can still dislike the way the problem is solved. Too often skills are destroyed in the process to the point where nobody uses them. Problem solved, in a way I cannot agree to. And many other probably neither. I also do not like the "Shields Up" change, but I might assume Izzy did not want non-removable blocking and so on. Does not mean because I can understand it that I will be happy about it. You make it sound as if it requires people to play some more PvP and then they automatically agree and understand why Izzy nerfed this or that skill. This is not true! People, regardless if they play a lot of pvp or not, do not agree to everything he did and will do in future. Let's say some 70-80 or even more % of GW players play PvP only on a very casual level, rarely, or even never at all. They get skills changed and do not even know why. They cannot accept that and do not like that. Suddenly things changed, and they do not like it. This is like Europeans getting less meat and potatoes and both being limited to very tiny amounts per day because Americans are getting too fat. You can switch around Euros and Americans, I do not want to insult americans, just trying to illustrate my point. Then PvE and PvP are very different. PvE is a fight of a party of 8 versus huge, mindless masses of NPCs that have some extras to make up for their natural deficiencies. PvP is 8 vs 8 player parties fighting each other, in general. HA/AB/RA are of course different, but it is still players versus other players. Some classes are advantage in the one or the other form of play, think of Assassins, Mesmers and Necros. The latter seem to be improved for PvP recently, while Mesmers and Assassins needed some PvE skills and some more additions to become more viable and more accepted in PvE, which did not really happen despite all tries (IMO). I intentionally do not name Paragons which can contribute and are still unpopular in PvE, especially since SY+TNTF. I do not know it and do not want to speculate about why. PvP balance is the priority, and if you do not care strongly about one, you give a damn about reasons from "the other side". Which is usually PvP, ANet does not care as much about PvE design/balancing, PvE "balance" (i.e. not too difficult, not too easy) is definitely not as important. Still, I wish they did take some more pains to make it more interesting. PvE got ever easier, and I blame it to the fact that it was not challenging enough to give people any incentive to get better, causing a downward spiral. ANet has to change a lot of things, they wanted PvE to lead to PvP, not people sticking with PvE only for 3 years. PvP and PvE are so separate, but still PvP has more influence on PvE over skills. But PvE gets all the new content, and while PvP does not really need that much content, it suffers from this division ANet probably never wanted, too. Cebe
Quote:
Originally Posted by yesitsrob
Incoming did need a complete rework really. If it was usable it would have been because it's overpowered just by the sheer nature of the skill. Giving it the WY treatment (like Racthoh said) is a very solid idea if it was to be brought back into play again I think. Personally I don't care if it is I think the game is okwithout it.
The game probably is ok without it, but my main issue with "Incoming!" wasn't that is got hit, it's that it seems unfair to Paragons. I know, I know, Paragons are imbalanced anyways (), but I always felt that they should have the right to choose from 15 elites, rather than 14, moreso since Paragons do not have the same number of elites as pre-existing classes.
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