Resto Rit
High Moral
I have a couple of questions, which is the overall! most common build on a ritualist? Maybe this is a impossible questions that is fine.
I have had a Resto Rit build for a long time but never actually played it. So yesterday I did HoS with my rit and we needed a healer. I use to play monk so I say, excellent I can go resto. I put on my resto gear and use this build (it was given to me by a rit friend)
1. Weapon of Warding
2. Spirit Light
3. Mend bofy and Soul
4. Inspired Hex
5. Life
6. Preserveation (Elite)
7. Channeling
8. Death Pact Signet.
Max Resto
Max Spawning
Rest in Inspiration.
It worked out pretty well, but WHAT can be changed.. What good resto builds are there?
Also, if someone could give me a good support / healing rit..
I wanted to put in splinter + ancestors rage in there, but couldnt make point and emanagment work well.
Thank you..
I have had a Resto Rit build for a long time but never actually played it. So yesterday I did HoS with my rit and we needed a healer. I use to play monk so I say, excellent I can go resto. I put on my resto gear and use this build (it was given to me by a rit friend)
1. Weapon of Warding
2. Spirit Light
3. Mend bofy and Soul
4. Inspired Hex
5. Life
6. Preserveation (Elite)
7. Channeling
8. Death Pact Signet.
Max Resto
Max Spawning
Rest in Inspiration.
It worked out pretty well, but WHAT can be changed.. What good resto builds are there?
Also, if someone could give me a good support / healing rit..
I wanted to put in splinter + ancestors rage in there, but couldnt make point and emanagment work well.
Thank you..
Unholy Tank V
Is this build for PvP or PvE?
For PvP I run a build using Weapon of Remedy, Vengeful Weapon, and Reversal of Fortune.
Along with the Spirit Life, Spirit Light and Mend Body and Soul
This works great because with Weapon of Remedy and Vengeful weapon I can spam them and get the melelers(?) off my back with some damage reversal.
I don't play rit in PvE too much so I can't help you there
For PvP I run a build using Weapon of Remedy, Vengeful Weapon, and Reversal of Fortune.
Along with the Spirit Life, Spirit Light and Mend Body and Soul
This works great because with Weapon of Remedy and Vengeful weapon I can spam them and get the melelers(?) off my back with some damage reversal.
I don't play rit in PvE too much so I can't help you there
High Moral
This is for PvE, sorry forgot to mention that.
br0thergr1m
I think you might need some energy management. IMO that is the one up rits have on monks, are the energy management skills available. Since I see you are using [skill]life[/skill] i would suggest [skill]offering of spirit[/skill]. That way you can spam all your healing, removal goodness and not worry so much about energy.
This is what I run when Im running FULL heal or trying to fill in for monk...normally I run half heal half channeling/rage/splinter.
[skill]spirit light[/skill][skill]mend body and soul[/skill][skill]offering of spirit[/skill][skill]weapon of warding[/skill][skill]recuperation[/skill][skill]life[/skill][skill]protective was kaolai[/skill] rez
You could virtually take any two skills out and add AR or splinter and be just fine if you wanted...
This is what I run when Im running FULL heal or trying to fill in for monk...normally I run half heal half channeling/rage/splinter.
[skill]spirit light[/skill][skill]mend body and soul[/skill][skill]offering of spirit[/skill][skill]weapon of warding[/skill][skill]recuperation[/skill][skill]life[/skill][skill]protective was kaolai[/skill] rez
You could virtually take any two skills out and add AR or splinter and be just fine if you wanted...
horseradish
The most common builds are usually crap.
Now, the most effective builds are a mix between Channeling and Restoration, but that's PvP. PvE = everything is effective
Ritualists are excellent at supporting offense and defense with of the ability to completely spec in the other attribute lines because Spawning Power sucks most of the time, but there's no wrong in playing a full resto or channeling rit.
This should suffice:
[skill]Weapon of Remedy[/skill][skill]weapon of warding[/skill][skill]wielder's boon[/skill][skill]mend body and soul[/skill][skill]protective was kaolai[/skill][skill]life[/skill][skill]Weapon of shadow[/skill][skill]Death pact signet[/skill]
if you'd like some more builds, I posted some in another thread. Here's the link.
http://www.guildwarsguru.com/forum/s...php?t=10248941
Now, the most effective builds are a mix between Channeling and Restoration, but that's PvP. PvE = everything is effective
Ritualists are excellent at supporting offense and defense with of the ability to completely spec in the other attribute lines because Spawning Power sucks most of the time, but there's no wrong in playing a full resto or channeling rit.
This should suffice:
[skill]Weapon of Remedy[/skill][skill]weapon of warding[/skill][skill]wielder's boon[/skill][skill]mend body and soul[/skill][skill]protective was kaolai[/skill][skill]life[/skill][skill]Weapon of shadow[/skill][skill]Death pact signet[/skill]
if you'd like some more builds, I posted some in another thread. Here's the link.
http://www.guildwarsguru.com/forum/s...php?t=10248941
High Moral
Thank you for a very nice respons, what head gear do you think I should use? With minor runes? I know probably one of each, which I have..
But now when I buy the 10k armor, I just want to buy 1 head a time..
Channeling? Resto? superior?
But now when I buy the 10k armor, I just want to buy 1 head a time..
Channeling? Resto? superior?
horseradish
Buy a Channeling and Restoration headpiece.
I'd recommend against major and Superior Runes unless it's Vigor.
For your headpiece, put a Minor of the corresponding attribute on it (Minor rune of Channeling on Channeling Headpiece), so your headpiece would be +2. Switch as necessary.
Because of a rit's flexibility, perhaps a Spawning headpiece for when you want to use Spirit's Strength and screw around with melee classes.
I'd recommend against major and Superior Runes unless it's Vigor.
For your headpiece, put a Minor of the corresponding attribute on it (Minor rune of Channeling on Channeling Headpiece), so your headpiece would be +2. Switch as necessary.
Because of a rit's flexibility, perhaps a Spawning headpiece for when you want to use Spirit's Strength and screw around with melee classes.
High Moral
Yeah, I did set me up with Rt/A and did some PvP, but the surviviablity was just awful, maybe I was unlucky to have 1 monk out of 10 games, and he sucked..
but still, didnt like it..
Just now, been checking around for som AB stuff, the splinter, ancestors, expel hexes or weapon of remedy thing looks ok..Would people feel it is helpful? or would they just start screaming, Aaaah another RIT,, dam dam . =)
but still, didnt like it..
Just now, been checking around for som AB stuff, the splinter, ancestors, expel hexes or weapon of remedy thing looks ok..Would people feel it is helpful? or would they just start screaming, Aaaah another RIT,, dam dam . =)
horseradish
I think people are more likely to scream "Aaaah another Fire Magic Sin/Healing Hands wammo/tanking monks/Blood necros/Touchers GODAMIT"
As long as you're not a noob and you have a good skill bar (doesn't have to be the best, as long as it's not stupid) you should be fine.
Hell, I like trapping with my ranger when I play NM PvE (no farming) and people are always saying "nice to see a trapper"
I cannot stress enough, how flexible rits are. Sure some are gimmicks, but we make gimmicks look good.
In conclusion, Rits are always a good thing & if they were pills I'd need my stomach pumped everyday.
Edit: What? Bad survivability? As a Rit? How's that?
As long as you're not a noob and you have a good skill bar (doesn't have to be the best, as long as it's not stupid) you should be fine.
Hell, I like trapping with my ranger when I play NM PvE (no farming) and people are always saying "nice to see a trapper"
I cannot stress enough, how flexible rits are. Sure some are gimmicks, but we make gimmicks look good.
In conclusion, Rits are always a good thing & if they were pills I'd need my stomach pumped everyday.
Edit: What? Bad survivability? As a Rit? How's that?
MasterSasori
Quote:
Originally Posted by High Moral
6. Preserveation (Elite)
I highly suggest against using Preservation. Much better Restor rit elites out there. WoR, Songkai, SLW....
I would also suggest going both channel and restor and be more support than a primary damage dealer or a healer. Rits are best as a jack of all trades.
I would also suggest going both channel and restor and be more support than a primary damage dealer or a healer. Rits are best as a jack of all trades.
Dr Strangelove
I very rarely run straight restoration builds, even when that's exactly what my party needs.
The only advantage a resto rit has over a monk is energy management. This means essence strike or offering of spirit.
If I'm taking offering of spirit or essence strike, I need to shove all the points I can spare in channeling. This means a 12 channeling/12 restoration/2 spawning split, disregarding runes.
If I'm running channeling, I'd be an idiot not to take splinter weapon and ancestor's rage. They're the two best spells for a PvE rit.
If I'm running splinter, there's an important breakpoint at 14 channeling, so I end up speccing 14 channeling/13resto.
Other than that unstoppable stream of logic, I like something close to brothergrim's build, with AR and splinter tucked in.
The only advantage a resto rit has over a monk is energy management. This means essence strike or offering of spirit.
If I'm taking offering of spirit or essence strike, I need to shove all the points I can spare in channeling. This means a 12 channeling/12 restoration/2 spawning split, disregarding runes.
If I'm running channeling, I'd be an idiot not to take splinter weapon and ancestor's rage. They're the two best spells for a PvE rit.
If I'm running splinter, there's an important breakpoint at 14 channeling, so I end up speccing 14 channeling/13resto.
Other than that unstoppable stream of logic, I like something close to brothergrim's build, with AR and splinter tucked in.
High Moral
I am actually ending up running something like that now.
atm:
Offering of Spirit
Weapon of Warding
Splinter Weapon
Ancestors Rage
Mend Body and Soul
Life
Recuperation
Death Pact Signet..
Its very good..
if I go H/H and run SABWAY, I bring in a good Fire Ele instead of Livia.
Thanks a bunch guys.
atm:
Offering of Spirit
Weapon of Warding
Splinter Weapon
Ancestors Rage
Mend Body and Soul
Life
Recuperation
Death Pact Signet..
Its very good..
if I go H/H and run SABWAY, I bring in a good Fire Ele instead of Livia.
Thanks a bunch guys.
spirit of defeat
I am a big fan of [skill=text]recuperation[/skill].
But is it useful here?
You only have one direct healing spell, I would use a direct healing in stead, and that is probably the most standard res/chan build out here.
But is it useful here?
You only have one direct healing spell, I would use a direct healing in stead, and that is probably the most standard res/chan build out here.
Longasc
I would agree, a mix or restoration and channeling makes you a very flexible and strong addition to the party.
Splinter Weapon
Ancestor's Rage
Offering of Spirit (E)
Mend Body and Soul
Protective Was Kaolei
Spirit Light
+ 1 Spirit, Bloodsong, Vampirism, Life, what you want and maybe one more weapon of your choice. Oops, scratch one skill for a rez.
I prefer 16 Splinter/13 Restoration. Yes, I use superior headgear on Rits.
Splinter Weapon
Ancestor's Rage
Offering of Spirit (E)
Mend Body and Soul
Protective Was Kaolei
Spirit Light
+ 1 Spirit, Bloodsong, Vampirism, Life, what you want and maybe one more weapon of your choice. Oops, scratch one skill for a rez.
I prefer 16 Splinter/13 Restoration. Yes, I use superior headgear on Rits.
Zahr Dalsk
Attuned was Songkai as elite
gogo infinite heal spam
gogo infinite heal spam
spirit of defeat
Quote:
Originally Posted by Zahr Dalsk
Attuned was Songkai as elite
gogo infinite heal spam If you go resto, the [skill=text]Attuned was Songkai[/skill] is good
[skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Weapon of Warding[/skill][skill]Resilient Weapon[/skill][skill]life[/skill][skill]Serpent's Quickness[/skill][skill]Attuned was Songkai[/skill][skill]Death Pact Signet[/skill]/[skill]Flesh of My Flesh[/skill]
OR
[skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Weapon of Warding[/skill][skill]Remove Hex[/skill][skill]life[/skill][skill]Ghostly Haste[/skill][skill]Attuned was Songkai[/skill][skill]Death Pact Signet[/skill]/[skill]Flesh of My Flesh[/skill]
Resto: 16 (12+1+3)
Spawning: at least 10, with the [skill=text]Ghostly Haste[/skill] build I advise 14
Wilderness: rest
The [skill=text]Serpent's Quickness[/skill]is more flexible, because [skill=text]Ghostly Haste[/skill] need [skill=text]Life[/skill]to be alive AND in earshot.
gogo infinite heal spam If you go resto, the [skill=text]Attuned was Songkai[/skill] is good
[skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Weapon of Warding[/skill][skill]Resilient Weapon[/skill][skill]life[/skill][skill]Serpent's Quickness[/skill][skill]Attuned was Songkai[/skill][skill]Death Pact Signet[/skill]/[skill]Flesh of My Flesh[/skill]
OR
[skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Weapon of Warding[/skill][skill]Remove Hex[/skill][skill]life[/skill][skill]Ghostly Haste[/skill][skill]Attuned was Songkai[/skill][skill]Death Pact Signet[/skill]/[skill]Flesh of My Flesh[/skill]
Resto: 16 (12+1+3)
Spawning: at least 10, with the [skill=text]Ghostly Haste[/skill] build I advise 14
Wilderness: rest
The [skill=text]Serpent's Quickness[/skill]is more flexible, because [skill=text]Ghostly Haste[/skill] need [skill=text]Life[/skill]to be alive AND in earshot.
Cosmic Error
Continuously spamming [card]Weapon of Remedy[/card] on a target that's being hated on by a melee class gives the target a big chance to live. If you don't have WoR, [card]Vengeful Weapon[/card] is a good choice. Restoration weapons are generally pretty good, use them with [card]Wielder's Boon[/card], a very effective heal for someone with lots of weapon spells.
I'm not sure how the rest of the Ritualist community feels about this, but i've found the above tactics to be effective.
I'm not sure how the rest of the Ritualist community feels about this, but i've found the above tactics to be effective.
Dr Strangelove
Quote:
Originally Posted by Cosmic Error
Continuously spamming [card]Weapon of Remedy[/card] on a target that's being hated on by a melee class gives the target a big chance to live. If you don't have WoR, [card]Vengeful Weapon[/card] is a good choice. Restoration weapons are generally pretty good, use them with [card]Wielder's Boon[/card], a very effective heal for someone with lots of weapon spells.
I'm not sure how the rest of the Ritualist community feels about this, but i've found the above tactics to be effective. WoR is more of an "oh shit" button, like reversal of fortune. If someone is getting beaten on by melees, it's far more efficient to just throw weapon of warding or shadow on them. As a direct heal and condition removal, WoR is extremely inefficient, you'll get much further by spamming mend body and soul. As awesome a spell as it can be in TA, it's never really felt like a "money" spell in PvE, just something I cast when I'm just killing time.
I'm not sure how the rest of the Ritualist community feels about this, but i've found the above tactics to be effective. WoR is more of an "oh shit" button, like reversal of fortune. If someone is getting beaten on by melees, it's far more efficient to just throw weapon of warding or shadow on them. As a direct heal and condition removal, WoR is extremely inefficient, you'll get much further by spamming mend body and soul. As awesome a spell as it can be in TA, it's never really felt like a "money" spell in PvE, just something I cast when I'm just killing time.
horseradish
OoS is more effective in PvE than WoR, not like it matters.
Nightow
Quote:
Originally Posted by horseradish
OoS is more effective in PvE than WoR, not like it matters.
Only if heroes used it correctly.
...Sigh
...Sigh
spirit of defeat
I used [skill=text]weapon of remedy[/skill] and [skill=text]vengeful weapon[/skill] in PVP to kill quite some noob War and Dev.
Cosmic Error
Quote:
Originally Posted by spirit of defeat
I used [skill=text]weapon of remedy[/skill] and [skill=text]vengeful weapon[/skill] in PVP to kill quite some noob War and Dev.
I might be using them wrong, but I'm pretty sure that those skills won't be killing anything anytime soon.
horseradish
Casting them on a constant loop can do enough damage to noobs and NPCs that it will eventually kill them.
spirit of defeat
Yes ncp's won't run away,
And noob players who don't understand steal will also die of it.
And noob players who don't understand steal will also die of it.
MasterSasori
Quote:
Originally Posted by Cosmic Error
I might be using them wrong, but I'm pretty sure that those skills won't be killing anything anytime soon.
U'd be suprised how stupid some pvpers are...
High Moral
I tried that yesterday... It was hilarious!
I spam WoR, Vengul + ancestor , had mend body and soul as a bar go up emergency. So many sins died because of it.
Many flawless victories in RA because people didnt realize!
Also very effective in AB
I spam WoR, Vengul + ancestor , had mend body and soul as a bar go up emergency. So many sins died because of it.
Many flawless victories in RA because people didnt realize!
Also very effective in AB
Ensign
For PvE? Offering of Spirit, Splinter Weapon, Ancestor's Rage, Protective Was Kaolai, Weapon of Warding / Weapon of Shadow, Death Pact Signet. Fill in the rest with PvE skills or whatever you feel like.
MasterSasori
You should try these elites out. Rits are very adaptive
Spirit Light Weapon
Attuned was Songkai
Weapon of Remedy
Offering of Spirit
You can make so much good crap out of these 4...
Spirit Light Weapon
Attuned was Songkai
Weapon of Remedy
Offering of Spirit
You can make so much good crap out of these 4...
Cosmic Error
Quote:
Originally Posted by MasterSasori
You should try these elites out. Rits are very adaptive
Spirit Light Weapon
Attuned was Songkai
Weapon of Remedy
Offering of Spirit
You can make so much good crap out of these 4... You won't get any good crap whatsoever out of Spirit Light Weapon.
Spirit Light Weapon
Attuned was Songkai
Weapon of Remedy
Offering of Spirit
You can make so much good crap out of these 4... You won't get any good crap whatsoever out of Spirit Light Weapon.
MasterSasori
Quote:
Originally Posted by Cosmic Error
You won't get any good crap whatsoever out of Spirit Light Weapon.
Depends on your build. It's good with Life and energy management. It may not be as great as OoS or Songkai, but its a decent elite.
Dr Strangelove
Quote:
Originally Posted by MasterSasori
Depends on your build. It's good with Life and energy management. It may not be as great as OoS or Songkai, but its a decent elite.
Spirit Light owns it pretty hard. The healing, duration, and recharge are all a bit sucky for an elite skill. Besides, if someone is getting curbstomped, you want weapon of warding or shadow on them anyway.
MasterSasori
Quote:
Originally Posted by Dr Strangelove
Quote: Originally Posted by Dr Strangelove The healing, duration, and recharge are all a bit sucky for an elite skill. 300+ for the whole duration at higher spawning, 10+ seconds duration (spawning), 5 recharge isn't that bad. Though technically not a regen skill, the healing is a bit slow and it is an elite - so yes in that way its not good.
Quote:
Depends on the situation. It certainly won't help with spike, but it will help when you need continuous big heal.
Originally Posted by Dr Strangelove
Besides, if someone is getting curbstomped, you want weapon of warding or shadow on them anyway.
Shadow has terrible recharge and neither of them deals with spellcasters.
spirit of defeat
Quote:
Originally Posted by Dr Strangelove
Spirit Light owns it pretty hard. The healing, duration, and recharge are all a bit sucky for an elite skill. Besides, if someone is getting curbstomped, you want weapon of warding or shadow on them anyway.
Spirit light AND spirit light WEAPON are 2 deffrent spell's so please next time say it.
AndI agree it's not to good, I prefer Wardng, shadow is bad because of the recharge. blue.rellik
The problem with SLW is that it won't save anyone if they're in danger of being killed, it's only use is really to cover some random damage/DPS and top off.
Really do you think it's worth an elite slot just so you can cover some dps? A monk does a far better job at stopping dps (aegis, prot spirit etc etc). Heck Warding is way better at stopping DPS, energy cost withstanding (but that's what Offering of Spirit is for) spirit of defeat
[skill]Spirit Light Weapon[/skill] < [skill]recuperation[/skill]
Non Elite party+allies(minions) regeneration. MasterSasori
Quote:
Originally Posted by blue.rellik
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Quote:
Quote:
I was unaware that 32 life is a big heal
Originally Posted by spirit of defeat
[skill]Spirit Light Weapon[/skill] < [skill]recuperation[/skill]
Non Elite party+allies(minions) regeneration. 25 energy cost=Epicfail unless you're using songkai or maybe OoS (just maybe). blue.rellik
Quote:
Originally Posted by MasterSasori
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Quote:
Quote:
Where does this number come from? Restor 16 for one second?
25 energy cost=Epicfail unless you're using songkai or maybe OoS (just maybe).
It also affects the whole party, unlike SLW as well as providing a spirit for the rit spells
spirit of defeat
Quote:
Originally Posted by MasterSasori
25 energy cost=Epicfail unless you're using songkai or maybe OoS (just maybe).
Of course you need an e-management as always, even energetic is good enough imo
MasterSasori
Quote:
Originally Posted by blue.rellik
|
Quote:
Quote:
Originally Posted by blue.rellik
It also affects the whole party, unlike SLW as well as providing a spirit for the rit spells
So? You still haven't addressed the problem that its 25 energy.
horseradish
25 energy isn't a problem with OoS or whatnot. energy management is a given.
Originally Posted by guildwiki
I think what he was trying to get at is, if the party is not constantly moving (i.e. Vizunah Square), the health regen is a steal for 25 energy because it is, essentially, anti-pressure. If i could quote wiki: Quote: At 12 restoration magic, Recuperation causes +3 health regen for 39 seconds, which is a maximum of 234 points of healing per affected ally. With few allies, it is on par with some Monk healing spells if calculating healing per energy spent. However, if affecting a full party, a few NPCs, minions, pets or even an allied party, the energy efficiency can reach values that beat any monk healing spell. This makes Recuperation an effective way of healing, especially for missions like Vizunah Square, Gyala Hatchery, or The Eternal Grove.
the only downside is the long recharge and the that it's a spirit.
More often than not, I take [skill]Protective was Kaolai[/skill] for the anti-pressure. It's simply more convenient when the group is constantly on the move. SLW is alright, but not worth the elite slot imo. I'd rather take OoS. |