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Originally Posted by Bryant Again
By "complete lack of detail" I hope you're referring to the engine's capabilities
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Which in turn is forced by a design decision to use small textures and very low polygon counts to reduce CPU and memory requirements.
The engine's capabilities is probably higher than what's actually used. WoW, like GW, has improved in graphics quality since release, with new content more detailed and richer in polygons than the release content.

I dont like the color set as applied in WoW. The colors aim more towards oversaturation to my eye than they do lean towards console-based colors, which are simply pure and bright, early on lacking very subtle differentiation. The color choice in WoW would better fit another genre, imho, with its purples and greens and odd color choices. Its subjective, like I say. Some (many obviously) love it. I really dislike it. Its not a knock on WoW by any means either - just sharing why I couldnt even get anywhere near it.




