Number of attributes a character uses

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Sir Tidus
Wilds Pathfinder
#1
I'm curious. How many attributes (number of attributes that u put ranks in or use skills from) do you guys use for one character?
End
End
Forge Runner
#2
2 or 3
since im normally an ele i go 12 e storage 12 fire
but other people will do stuff like 12, 9, 9.
S
Sir Tidus
Wilds Pathfinder
#3
Quote:
Originally Posted by the end is near
2 or 3
since im normally an ele i go 12 e storage 12 fire
but other people will do stuff like 12, 9, 9.
So u r basically an one-profession character?
Ekelon
Ekelon
Jungle Guide
#4
My average number is probably 3. 1 for primary attribute, 1 for whatever main thing i'm using, and 1 for my 2nd thing (usually comes from secondary profession).
Arkantos
Arkantos
The Greatest
#5
I usually go with 2-3. If you have 1 your bar will most likely be pretty bad. 4 is alright in some cases, but most of the time it's too spread out.
samcobra
samcobra
Krytan Explorer
#6
Anything more than 4 pretty much means that you're going to be ineffective.

I usually have 2-3, which usually depends on whether the primary/secondary attribute is useful (ie. not with spawning power, not with tactics)

I'll use 4 atts occasionally on some chars, like my monk with auspicious HP. However, I really find it difficult to imagine most situations where 4 or more attributes to spread points into is effective
Turtle222
Turtle222
Wilds Pathfinder
#7
2-3

212ch
Kyomi Tachibana
Kyomi Tachibana
Wilds Pathfinder
#8
Quote:
Originally Posted by samcobra
Anything more than 4 pretty much means that you're going to be ineffective.

I usually have 2-3, which usually depends on whether the primary/secondary attribute is useful (ie. not with spawning power, not with tactics)

I'll use 4 atts occasionally on some chars, like my monk with auspicious HP. However, I really find it difficult to imagine most situations where 4 or more attributes to spread points into is effective
The only time I've ever used 4 attributes is on my ele, for Prismatic Insigia's while Ursan'ing DoA. (I hate it, but I need money)

And sometimes on my mesmer, even if it's just the leftover points tossed in Healing Prayers for Res chant. FC, Dom(or Illusions) and Inspiration. Leftover in Healing, for res chant, or Prot for Rebirth, usually it's only 3 or 4 points, but it's still there.
Bluefeather
Bluefeather
Lion's Arch Merchant
#9
For my warrior

12+1+1 Strength
12+1 Sword or Axe
3 tactics (this just extra point for healing signet)

For my ranger.

12+1+1 Expertise
12+1 Marksmanship (or wilderness survival)

For my monk

12+1+1 Divine Healing
12+1 Healing Prayers

Basically, i only use skills for my main profession. Sometimes, i copy builds and if they are working I try to use those builds like what I have for my warrior now who is using Conjure Flame build (copied from this site).
S
Sir Tidus
Wilds Pathfinder
#10
Wow, so you guys all only use skills from one profession.
Arkantos
Arkantos
The Greatest
#11
Quote:
Originally Posted by Sir Tidus
Wow, so you guys all only use skills from one profession.
Secondary professions are mostly used for skills that either require no investment, or investment into one attribute line from that profession. Investing into more then 1 line from your secondary is usually bad.
MithranArkanere
MithranArkanere
Underworld Spelunker
#12
Usually:

Gr: 2
R: 3
Mo: 2
N: 2
Me: 3
Ele: 2
A: 3
Rt: 2
D: 2
P: 3
S
Sir Tidus
Wilds Pathfinder
#13
So what attributes should a sword W/Mo use?
Arkantos
Arkantos
The Greatest
#14
Quote:
Originally Posted by Sir Tidus
So what attributes should a sword W/Mo use?
Depends on your build. Generally I'd say 2 - strength and weapon mastery.
- Tain -
- Tain -
Desert Nomad
#15
In most cases, I'm running 12-10-8.
StormDragonZ
StormDragonZ
Desert Nomad
#16
Warrior: Strength + Axe/Sword Mastery*
Ranger: Expertise + Marksmanship
Elementalist: Energy Storage + Fire/Air Magic*
Mesmer: Illusion Magic + Inspiration Magic + Fast Casting
Necromancer: Soul Reaping + Blood Magic + Curses

If it has the * on it, that means one or the other depending on what weapon or type I'm using. Elementalist can be Energy + Fire OR Energy + Air.
ShadowsRequiem
ShadowsRequiem
Furnace Stoker
#17
usually 9str/14weap/11tact on war
If i'm not using tact 14weap/13str for sents
Z
Zahr Dalsk
Grotto Attendant
#18
Usually 3, sometimes 2.
Accursed
Accursed
Wilds Pathfinder
#19
Marksmanship ~ 12+2
Expertise ~ 9+1
Wilderness Survival ~ 9+1
Channeling ~ 3
Luminarus
Luminarus
Furnace Stoker
#20
Monk 3 or 4
Divine Favor
Healing Prayers
Prot Prayers
and sometime +
Shadow Arts (return, dark escape)
OR
Inspiration (channeling)
OR
Tactics (Balanced Stance, Tactics blocking stances)

Warrior

2-4
Strength
Weapon Mastery
Maybe tactics, though probably alot less since the buff to Lions Comfort
Air Magic (Conjure, Shock), Shadow Arts (Shadow Refuge, Deaths Charge), Prot Prayers (mending touch), Curses (Plague Touch, Spinal Shivers), Domination (Hex Breaker), Command (Anthem of Envy [joke build]), Motivation (Mending refrain), Restoration (Self Heal, DPS/FomF)

Ranger:
2-4

Marksmanship
Expertise
Wilderness Survival (sometimes)
Prot Prayers (mending touch)
Communing (Brutal Weapon)
Channeling (Nightmare Weapon, Splinter Weapon)
Elemental Conjure
Command (GFTE, Envy)


Paragon:
3-4

Spear
Leadership
Command/Motivation
Tactics/Element/etc


Generally I run with 2 main skill lines, a third for extra damage/debuff removals and the 4th is extremely optional