Number of attributes a character uses

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

I'm curious. How many attributes (number of attributes that u put ranks in or use skills from) do you guys use for one character?

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

2 or 3
since im normally an ele i go 12 e storage 12 fire
but other people will do stuff like 12, 9, 9.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Quote:
Originally Posted by the end is near
2 or 3
since im normally an ele i go 12 e storage 12 fire
but other people will do stuff like 12, 9, 9.
So u r basically an one-profession character?

Ekelon

Ekelon

Jungle Guide

Join Date: Dec 2005

Rebel Rising [rawr]

A/W

My average number is probably 3. 1 for primary attribute, 1 for whatever main thing i'm using, and 1 for my 2nd thing (usually comes from secondary profession).

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

I usually go with 2-3. If you have 1 your bar will most likely be pretty bad. 4 is alright in some cases, but most of the time it's too spread out.

samcobra

samcobra

Krytan Explorer

Join Date: Jan 2006

USA

Mo/Me

Anything more than 4 pretty much means that you're going to be ineffective.

I usually have 2-3, which usually depends on whether the primary/secondary attribute is useful (ie. not with spawning power, not with tactics)

I'll use 4 atts occasionally on some chars, like my monk with auspicious HP. However, I really find it difficult to imagine most situations where 4 or more attributes to spread points into is effective

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

2-3

212ch

Kyomi Tachibana

Kyomi Tachibana

Wilds Pathfinder

Join Date: Jul 2007

Oregon, USA

Where iz teh Bonuz [WitB]

P/W

Quote:
Originally Posted by samcobra
Anything more than 4 pretty much means that you're going to be ineffective.

I usually have 2-3, which usually depends on whether the primary/secondary attribute is useful (ie. not with spawning power, not with tactics)

I'll use 4 atts occasionally on some chars, like my monk with auspicious HP. However, I really find it difficult to imagine most situations where 4 or more attributes to spread points into is effective
The only time I've ever used 4 attributes is on my ele, for Prismatic Insigia's while Ursan'ing DoA. (I hate it, but I need money)

And sometimes on my mesmer, even if it's just the leftover points tossed in Healing Prayers for Res chant. FC, Dom(or Illusions) and Inspiration. Leftover in Healing, for res chant, or Prot for Rebirth, usually it's only 3 or 4 points, but it's still there.

Bluefeather

Bluefeather

Lion's Arch Merchant

Join Date: Dec 2005

Philippines

[PNOY]

W/R

For my warrior

12+1+1 Strength
12+1 Sword or Axe
3 tactics (this just extra point for healing signet)

For my ranger.

12+1+1 Expertise
12+1 Marksmanship (or wilderness survival)

For my monk

12+1+1 Divine Healing
12+1 Healing Prayers

Basically, i only use skills for my main profession. Sometimes, i copy builds and if they are working I try to use those builds like what I have for my warrior now who is using Conjure Flame build (copied from this site).

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Wow, so you guys all only use skills from one profession.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Sir Tidus
Wow, so you guys all only use skills from one profession.
Secondary professions are mostly used for skills that either require no investment, or investment into one attribute line from that profession. Investing into more then 1 line from your secondary is usually bad.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Usually:

Gr: 2
R: 3
Mo: 2
N: 2
Me: 3
Ele: 2
A: 3
Rt: 2
D: 2
P: 3

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

So what attributes should a sword W/Mo use?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Sir Tidus
So what attributes should a sword W/Mo use?
Depends on your build. Generally I'd say 2 - strength and weapon mastery.

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

[SMS]

R/

In most cases, I'm running 12-10-8.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Warrior: Strength + Axe/Sword Mastery*
Ranger: Expertise + Marksmanship
Elementalist: Energy Storage + Fire/Air Magic*
Mesmer: Illusion Magic + Inspiration Magic + Fast Casting
Necromancer: Soul Reaping + Blood Magic + Curses

If it has the * on it, that means one or the other depending on what weapon or type I'm using. Elementalist can be Energy + Fire OR Energy + Air.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

usually 9str/14weap/11tact on war
If i'm not using tact 14weap/13str for sents

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Usually 3, sometimes 2.

Accursed

Accursed

Wilds Pathfinder

Join Date: Sep 2007

Marksmanship ~ 12+2
Expertise ~ 9+1
Wilderness Survival ~ 9+1
Channeling ~ 3

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Monk 3 or 4
Divine Favor
Healing Prayers
Prot Prayers
and sometime +
Shadow Arts (return, dark escape)
OR
Inspiration (channeling)
OR
Tactics (Balanced Stance, Tactics blocking stances)

Warrior

2-4
Strength
Weapon Mastery
Maybe tactics, though probably alot less since the buff to Lions Comfort
Air Magic (Conjure, Shock), Shadow Arts (Shadow Refuge, Deaths Charge), Prot Prayers (mending touch), Curses (Plague Touch, Spinal Shivers), Domination (Hex Breaker), Command (Anthem of Envy [joke build]), Motivation (Mending refrain), Restoration (Self Heal, DPS/FomF)

Ranger:
2-4

Marksmanship
Expertise
Wilderness Survival (sometimes)
Prot Prayers (mending touch)
Communing (Brutal Weapon)
Channeling (Nightmare Weapon, Splinter Weapon)
Elemental Conjure
Command (GFTE, Envy)


Paragon:
3-4

Spear
Leadership
Command/Motivation
Tactics/Element/etc


Generally I run with 2 main skill lines, a third for extra damage/debuff removals and the 4th is extremely optional

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Usually just three. Max out Sword, Axe or Hammer, then Strength, then Tacts.

Holly Herro

Holly Herro

Jungle Guide

Join Date: Dec 2005

Kangaroo-land.

Blades of the Dingo [AUST]

W/R:

9 str
9 axe/sword
Rest on wilderness

Since I got the runes etc. I need all I can get on wilderness for troll unguent and apply poison ^_^

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

depends on my character and their build....usually 3 but sometimes 4 (a few points into prot for my 2ndary monks helps with rebirth).

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

At most, 3, although I have played a couple bars with a janky 4. You really don't want any more than 3 most of the time anyway. Hell, I run 2 atts on my Warrior (14 sword, 13 str) in PvE...

Sakura Az

Sakura Az

Lion's Arch Merchant

Join Date: Jan 2007

The frozen north

Ambassadors Of Enlightenment [Sage]

A/

depends on the build as everyone says, mostly 2-3 att lines, usualy split 12,9,9

on my sin i have 4 att lines usualy, 11 dagger 10 crit, 6 shadow, 8 earth prayers, or with grenths grasp 12 dagger, 10 crit, 4 deadly, 7? wind

aapo

Wilds Pathfinder

Join Date: Apr 2006

It's funny when good players usually understand that energy totals don't matter over the course of battle, since energy management plays bigger role, but when it comes to choosing Elementalist attributes Energy Storage jumps to 11-13 points without question. What's up with that? I'd rather take 11 point ward on fire Elementalist bar.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

I run 2 a lot. Sometimes I'll put on 3 like with primary att characters. But usually only 2 on warrior.

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

On my w/p I only use swords-12+1+1 and str-12+1. God-mode dragon slashers have no need for other attribute lines

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

2 or 3, sometimes a 4th but thats usually leftover points for things like mending touch etc.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

2-4 is typical, with 2-3 being most popular. I would 3 is most popular, the 12 9 9 split. Works with almost any build.

There are some weird builds that use 5, and a few terrible ones that use 1. I don't recommend using any of the latter, however.

Stormcaller

Stormcaller

Ascalonian Squire

Join Date: Oct 2006

Adelaide, Australia

Mostly 2 though I run 3 sometimes.

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

Quote:
Originally Posted by aapo
It's funny when good players usually understand that energy totals don't matter over the course of battle, since energy management plays bigger role, but when it comes to choosing Elementalist attributes Energy Storage jumps to 11-13 points without question. What's up with that? I'd rather take 11 point ward on fire Elementalist bar.
If you play as mind blast... you want some energy so you can get it more with it.

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

Elementalist: 2 (one for the element and one for Energy Storage)
Monk: 2 (one for type of healing and one for Divine Favor)
Mesmer: 2 - 4 (sometimes it can't be helped to be spread across all attributes)

Blonde Warrior

Blonde Warrior

Academy Page

Join Date: Oct 2006

Psycho Titans[PT]

W/

3 on average

Harmless

Harmless

Frost Gate Guardian

Join Date: Dec 2005

Uber Elite Rit Force of Justice Headquarters

What's a Guild? [LoL]

Rt/

Quote:
Originally Posted by Sir Tidus
I'm curious. How many attributes (number of attributes that u put ranks in or use skills from) do you guys use for one character?
It depends on the profession I'm playing and the build. Sometimes two in the profession, sometimes 3. If there are 4, its just leftover points in something.

For example, splinter barrage ranger has points in expertise, marks, and channeling, leftovers are in wilderness.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by aapo
It's funny when good players usually understand that energy totals don't matter over the course of battle, since energy management plays bigger role, but when it comes to choosing Elementalist attributes Energy Storage jumps to 11-13 points without question. What's up with that? I'd rather take 11 point ward on fire Elementalist bar.
Midblast; GoLE.

Besides that, maxing energy total is really bad when you sacrifice things you should not trade for energy (HP/Armor)

Eles are fine with 12/9/9 thou. Its not like aegis/hp/wards/whatever are going to be cool when you cant reliably midblast energy to keep them up.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Seriously spec into?

Depends on profession. Usually 3
Dervish is nearly always 2 - Scythe and Mysticism. Everything else is worthless trash.

Warrior... 2 or 3 - Either full Weapon/Strength or speccing Wind Prayers/Elemental Magic.

Ele... Generally 3. There's no real reason to ever run 13 Energy Storage. Drop points from Energy into Air/Earth/monk lines/Channeling for Wards, Blinding Flash, Aegis, Splinter Weapon etc.

Monk is 3. Hybrid Prot/Heal >>>>> pure Heal or Prot.

Ranger is 3, too. Expertise/Marks/Wilderness or Expertise/Beast/Weapon, or Expertise/Marks/Channeling for Splinter Volley.

and that's all I can be bothered to remember now.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

The reason many players balance their skills the way we do is because the game tends to reward that method.
It sounds a reasonable idea to split the points 50/50 between primary and secondary but you would probably be ineffective in both.

Some builds work using more points others do not, I have used a lot of secondary points in some of my ranger builds.

R/E for example where I use fire to boost damage so my points are pretty much all in Marksmanship and Fire.

or
R/Rit where I am using splinter shot and want to boost the effect of that skill.

E/M is another example you could use max points in energy storage and the rest in smiting or healing.
A Healer or smiter with 100+ energy can be pretty effective

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

12-12(-3)
12-11-6
12-10-8 (or 12-9-9)
11-10-10

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

This is all my characters:

Ranger: Marksmanship, Expertise, Wilderness survival - puts remaining into prot just for rebirth so the points aren't wasted.

Warrior: Axe mastery, tactics (moreso than strength), strength - puts remaining into prot just for rebirth so the points aren't wasted, I sometimes move from axe to sword depending on my build though I mainly use axe.

Mesmer: Domination magic and inspiration magic. Again, remaining into protection prayers.

Necromancer: Varies on build, though always have some in soul reaping.

Assassin: Dagger mastery, critical strikes, remaining into shadow arts.

Ritualist: Channelling magic, about level 9 restoration, remaining into spawning power (for when I go support and bring a spirit or two).

Dervish: Scythe mastery, then mysticism, then earth prayers.

As you can see I generally am a one-profession kind of guy, with the second profession having little use beyond a res or something.