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Number of attributes a character uses
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Forge Runner
LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
N/A
Joined Jan 2008
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Anything more than 4 pretty much means that you're going to be ineffective.
I usually have 2-3, which usually depends on whether the primary/secondary attribute is useful (ie. not with spawning power, not with tactics)
I'll use 4 atts occasionally on some chars, like my monk with auspicious HP. However, I really find it difficult to imagine most situations where 4 or more attributes to spread points into is effective
I usually have 2-3, which usually depends on whether the primary/secondary attribute is useful (ie. not with spawning power, not with tactics)
I'll use 4 atts occasionally on some chars, like my monk with auspicious HP. However, I really find it difficult to imagine most situations where 4 or more attributes to spread points into is effective
Quote:
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Originally Posted by samcobra
Anything more than 4 pretty much means that you're going to be ineffective.
I usually have 2-3, which usually depends on whether the primary/secondary attribute is useful (ie. not with spawning power, not with tactics) I'll use 4 atts occasionally on some chars, like my monk with auspicious HP. However, I really find it difficult to imagine most situations where 4 or more attributes to spread points into is effective |
And sometimes on my mesmer, even if it's just the leftover points tossed in Healing Prayers for Res chant. FC, Dom(or Illusions) and Inspiration. Leftover in Healing, for res chant, or Prot for Rebirth, usually it's only 3 or 4 points, but it's still there.
For my warrior
12+1+1 Strength
12+1 Sword or Axe
3 tactics (this just extra point for healing signet)
For my ranger.
12+1+1 Expertise
12+1 Marksmanship (or wilderness survival)
For my monk
12+1+1 Divine Healing
12+1 Healing Prayers
Basically, i only use skills for my main profession. Sometimes, i copy builds and if they are working I try to use those builds like what I have for my warrior now who is using Conjure Flame build (copied from this site).
12+1+1 Strength
12+1 Sword or Axe
3 tactics (this just extra point for healing signet)
For my ranger.
12+1+1 Expertise
12+1 Marksmanship (or wilderness survival)
For my monk
12+1+1 Divine Healing
12+1 Healing Prayers
Basically, i only use skills for my main profession. Sometimes, i copy builds and if they are working I try to use those builds like what I have for my warrior now who is using Conjure Flame build (copied from this site).
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Quote:
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Originally Posted by Sir Tidus
Wow, so you guys all only use skills from one profession.
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Warrior: Strength + Axe/Sword Mastery*
Ranger: Expertise + Marksmanship
Elementalist: Energy Storage + Fire/Air Magic*
Mesmer: Illusion Magic + Inspiration Magic + Fast Casting
Necromancer: Soul Reaping + Blood Magic + Curses
If it has the * on it, that means one or the other depending on what weapon or type I'm using. Elementalist can be Energy + Fire OR Energy + Air.
Ranger: Expertise + Marksmanship
Elementalist: Energy Storage + Fire/Air Magic*
Mesmer: Illusion Magic + Inspiration Magic + Fast Casting
Necromancer: Soul Reaping + Blood Magic + Curses
If it has the * on it, that means one or the other depending on what weapon or type I'm using. Elementalist can be Energy + Fire OR Energy + Air.
Z
Monk 3 or 4
Divine Favor
Healing Prayers
Prot Prayers
and sometime +
Shadow Arts (return, dark escape)
OR
Inspiration (channeling)
OR
Tactics (Balanced Stance, Tactics blocking stances)
Warrior
2-4
Strength
Weapon Mastery
Maybe tactics, though probably alot less since the buff to Lions Comfort
Air Magic (Conjure, Shock), Shadow Arts (Shadow Refuge, Deaths Charge), Prot Prayers (mending touch), Curses (Plague Touch, Spinal Shivers), Domination (Hex Breaker), Command (Anthem of Envy [joke build]), Motivation (Mending refrain), Restoration (Self Heal, DPS/FomF)
Ranger:
2-4
Marksmanship
Expertise
Wilderness Survival (sometimes)
Prot Prayers (mending touch)
Communing (Brutal Weapon)
Channeling (Nightmare Weapon, Splinter Weapon)
Elemental Conjure
Command (GFTE, Envy)
Paragon:
3-4
Spear
Leadership
Command/Motivation
Tactics/Element/etc
Generally I run with 2 main skill lines, a third for extra damage/debuff removals and the 4th is extremely optional
Divine Favor
Healing Prayers
Prot Prayers
and sometime +
Shadow Arts (return, dark escape)
OR
Inspiration (channeling)
OR
Tactics (Balanced Stance, Tactics blocking stances)
Warrior
2-4
Strength
Weapon Mastery
Maybe tactics, though probably alot less since the buff to Lions Comfort
Air Magic (Conjure, Shock), Shadow Arts (Shadow Refuge, Deaths Charge), Prot Prayers (mending touch), Curses (Plague Touch, Spinal Shivers), Domination (Hex Breaker), Command (Anthem of Envy [joke build]), Motivation (Mending refrain), Restoration (Self Heal, DPS/FomF)
Ranger:
2-4
Marksmanship
Expertise
Wilderness Survival (sometimes)
Prot Prayers (mending touch)
Communing (Brutal Weapon)
Channeling (Nightmare Weapon, Splinter Weapon)
Elemental Conjure
Command (GFTE, Envy)
Paragon:
3-4
Spear
Leadership
Command/Motivation
Tactics/Element/etc
Generally I run with 2 main skill lines, a third for extra damage/debuff removals and the 4th is extremely optional

