The Mists

Fluffy Butt

Fluffy Butt

Frost Gate Guardian

Join Date: Jun 2006

W/Mo

I've been wondering about "The Mists." How a NPC "Razah" is related. Is the Mists even important? Matter in fact, what is the Mists? In FFXII the Mists was the power of creation or something. That you could draw that power for... In FFXII... ridiculously powerful attacks. It says in Wiki "The Mists may be where World PvP will take place in the upcoming GW2." So would you use the Mists for fighting? I believe the Mists is the dead. But where does Envoy in Factions take place? Shiro was a Envoy that controlled the dead. I know that a Envoy is a massager or agent. What does that has to do with the dead? As Evennia says in Ice Caves of Sorrow

"I can't believe Saidra is gone. If the old gods still exist, then hear me now. Saidra should not have died. It wasn't her time. But she gave her life so that the rest of us could live on. Now I put you on warning, you gods who abandoned Tyria so long ago. When my time comes, and I arrive in the Mists, I'd best not find that she's been mistreated. Or as Balthazar as my witness...

Is the Mists connection to the Gods or Hall of Heroes? Is the Mists places. As in Wiki Said,

"Before there were humans or dwarves, before there were even worlds or the stars that light the night sky, there was but one thing in the universe-- the Mists. The mists touch all things. They are what binds the universe together, past present and future. They are the source of all good and evil, and all matter and knowledge. It is said that all forms of life, no matter how simple or complex, can trace their origins back to this one place.
The Mists contain and connect the mortal worlds and The Rift, the worlds of the immortal gods and spirits.
Some immortal beings are apparently able to travel directly through the mist to step over from one world to the other, while mortal beings have to use special portals, such as the one located in The Tomb of Primeval Kings."


Another thing that got my eye is this
The Rift, located in the middle of the Mists, is a place of perfect balance of all things, including time. It is the present abode and dwelling place of the Gods of Tyria. The Rift is also the final resting place of all souls after death according to the theology of most intelligent races in Tyria...

What about the Hall of Heroes that Undead Rurik says. Whats the point of HoH's?

The Hall of Heroes is believed to be located deep within the Mists and to be the place where the universe of Guild Wars was first created. As Turai Ossa describes it: It is the center of all things. There are only three known portals to the Hall Of Heroes, two of which are currently inaccessible.


If the Mist is a place that has the Gods in it, WILL IT BE PLAYABLE?!

Ok, Lets review,
  • The Mists is the creation of everything. It is not evaporating air.
  • The "Gods" control the Mists
  • some Gods like "Dhuum, Abaddon and Menzies." mis-used the Mists and... Died? Huh? Maybe they were bannished or something because apparently when you die, you go to the Mists.
  • How to become controller of the Mist, who knows? Sense everyone that dies go there.
  • The Hall of Heroes is the center of the Mists, where the creation of everything is. Plus one portal to HoH's is closed, why?
  • How did the Five Gods got to where they were.
  • If Balthizar had a half brother, Menzies, who were the parents?
  • The Rift is the resting place of all souls, then why did Rurik say we will meet in the Hall of Heroes? Does that mean your soul isn't rested?
  • Does the Sceptor of Orr and Sceptor of Mists control the Mists? If so, the "sister staff" could be involved in GW2 = more trouble

AHHH I'm getting more questions than answers!!! But the question you want to ask is, why do I care? It's because I'm bored with nothing to do

Learn about the mystery around the story in GUILD WARS 3, dun, dun daaaa

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

The mists are like another dimension. Where the god's live now, I presume it's more of an excuse to get rid of real world restrictions than an actual lore based area. However, we're fighting in the mists for the same reason we fight in the HoH. We want the god's attention to gain their favour. how this will work in GW2 we've yet to find out.

Quote:
The Rift is the resting place of all souls, then why did Rurik say we will meet in the Hall of Heroes? Does that mean your soul isn't rested?
This is an easy one, the HoH and the rift are like heaven (ok, so the arena where the fighting takes place is the only area where mortals can go), just like you might say "see you in hell" this is the same.

Quote:
The Hall of Heroes is the center of the Mists, where the creation of everything is. Plus one portal to HoH's is closed, why?
I don't think it's closed, as in you can't get through the portal. Rather I think it's been caved in, or blocked by a Charr castle or something similar. It would take a huge amount of magic to seal a rift portal.

Buddhaofwar

Buddhaofwar

Frost Gate Guardian

Join Date: Feb 2008

Flying Gophers

W/

The sister staff of the scepter of Orr (staff of the mists) was destroyed in the quest 'The Hallowed Point'. So, I guess it's possible it could still play a role in GW2, but it seems fairly unlikely. It would also seem like a re-run -.-

Oh, and, not everyone that dies goes into the mists.

the Mists are a bit like the christian heaven
The Hall of Heroes is a bit like the Norse valhalla
Then there's the gates and domains in which Abaddon once resided, where all sorts of demons and tortured souls reside. this would be close to hell.

that's just my two cents on the subject. Hope I answered at least one of your questions.

General Marzaq

General Marzaq

Ascalonian Squire

Join Date: Apr 2007

A/

Quote:
the Mists are a bit like the christian heaven
Actually is more like the Primal Chaos from greek mythology. The Mist is the universe itself and contains everything.


Quote:
Then there's the gates and domains in which Abaddon once resided, where all sorts of demons and tortured souls reside. this would be close to hell.
There is no reward in the afterlife, heaven and hell doesn't exist in Guild Wars universe, all humans souls finish in the Underworld. The Realm of Torment is not the place for evil soul. Realm of Torment is the final destiny of those who have been killed, touched, or contaminated by Abaddon and his followers.

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Quote:
If the Mist is a place that has the Gods in it, WILL IT BE PLAYABLE?!
World Vs World will apparantly take place in The Mists

Quote:
The "Gods" control the Mists
From everything thats been said nobody controls the Mists. Infact its almost as if the Mists themselves are alive.

Quote:
some Gods like "Dhuum, Abaddon and Menzies." mis-used the Mists and...
Died? Huh? Maybe they were bannished or something because apparently when you die, you go to the Mists.
Dhuum was overthrown,Abaddon was locked away and Menzies has been out of the picutre trying ot conquer his brothers domain. None of them (Well we cant say this for Menzies because we dont know his full story) were banished for mis-using the Mists.

Quote:
How to become controller of the Mist, who knows? Sense everyone that dies go there.
Everyone that dies goes to the Rift.

Quote:
The Hall of Heroes is the center of the Mists, where the creation of everything is. Plus one portal to HoH's is closed, why?
Not sure what you mean by one of the portals being closed. But the Hall of Heroes is not in the center of the Mists. Its in the center of the Rift.

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If Balthizar had a half brother, Menzies, who were the parents?
Thats one of the many mysteries about the gods. We can only wait for GW2 to give us more info on them.

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The Rift is the resting place of all souls, then why did Rurik say we will meet in the Hall of Heroes? Does that mean your soul isn't rested?
Hall of Heroes and the Underworld are in the Rift which is within the Mists. Therefore it is the final resting place of souls.

Quote:
Does the Sceptor of Orr and Sceptor of Mists control the Mists? If so, the "sister staff" could be involved in GW2 = more trouble
Nothing controls the Mists. The Staff of the Mists can alter the concrete world and the Scepter of Orr controls forces that are "not of this world"

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

The Mist is the thing that connects everything, all the worlds in the universe. Think of it as the vacuum that is between planets in our universe, but not quite the same.

The Mist, as it connects everything, contains places like Tyria, the Rift, and other worlds (like the world inhabited by the Ancient Seers).

The Rift can be seen as a collection of smaller places, places like the Underworld (Grenth's corner of the Rift), Fissure of Woe (Balthazar's corner of the Rift), Hall of Heroes, (and presumably) Realm of Torment (former Abaddon's corner of the Rift and now his prison), and probably more similar places.

The Scepter of Orr has the power to form bridges between the places seperated by the Mists, thus it had the power to summon Titans from the Foundry of Failed Creations, but only at a place of great power (Mouth of Komalie).
Being like the gods and alike, have the power to travel through the Mists, without a Scepter. Possibly the Seers race and the Mursaat also have this power, since they are of alien origin in Tyria.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

The Mists is basically like space in our world - it is the origin and central home of everything.

The Rift is basically the Gods' slice of The Mists, where the HoH, Realm of Torment, and other things exist.

Oh and Cain, the Door of Komalie is already linked to the Foundry of Failed Creations, and the door was opened simply by destroying the seals set up by the Mursaat. The Scepter of Orr did nothing but let the Lich control the titans - but not specifically have any control over the gateway.

By the way, how did Lord Odran travel through the rift again? Didn't he create the first portal to it?

NaimaOmadara

Ascalonian Squire

Join Date: Nov 2006

E/A

Quote:
Wiki: Before there were humans or dwarves, before there were even worlds or the stars that light the night sky, there was but one thing in the universe—the Mists. The Mists touch all things. They are what binds the universe together, past present, and future. They are the source of all good and evil, of all matter and knowledge. It is said that all forms of life, no matter how simple or complex, can trace their origins back to this one place.
Sub-regions
  • The Fissure of Woe
  • The Rift
  • The Underworld

Also located there by lore
  • Tyria (world)
  • Realm of Torment

In Other Words... It's The Universe... Or For Some... God (s)

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Fluffy Butt
In FFXII the Mists was the power of creation or something.
This is not FFXII, you should not relate Guild Wars with other games with specific names.

Quote:
Originally Posted by Fluffy Butt
The Mists is the creation of everything. It is not evaporating air.
The Mists is overall "the universe" as some will say, so this point is correct. I say it is the Afterlife, in common sense today, would include "heaven" and "hell" and whatever afterlife there is in one's religion.

Quote:
Originally Posted by Fluffy Butt
The "Gods" control the Mists
Nothing controls the Mists.

Quote:
Originally Posted by Fluffy Butt
some Gods like "Dhuum, Abaddon and Menzies." mis-used the Mists and... Died? Huh? Maybe they were bannished or something because apparently when you die, you go to the Mists.
Dhuum:Overthrown by Grenth by being unjust in his judgement of the dead.
Abaddon:Imprisoned for revolting against the other gods.
Menzies:Waging war with Balthazar for control of Balthazar's power, no punishment done to him up to GW1.
Overall:Unknown if any "mis-used the Mists," or even if they can.

Quote:
Originally Posted by Fluffy Butt
How to become controller of the Mist, who knows? Sense everyone that dies go there.
As said, there is no controller of the Mists, but what I think you mean, by your previous statement of "The 'Gods' control the Mists" is how to become a God, Nightfall shows this, you kill a "God" and take it's power*dang you kormir, stole what I deserve*.

Quote:
Originally Posted by Fluffy Butt
The Hall of Heroes is the center of the Mists, where the creation of everything is. Plus one portal to HoH's is closed, why?
HoH is center of the Rift, the Mists is center of the universe.

Quote:
Originally Posted by Fluffy Butt
How did the Five Gods got to where they were.
Unknown, I believe there are a few threads speculating on that.

Quote:
Originally Posted by Fluffy Butt
If Balthizar had a half brother, Menzies, who were the parents?
Again, unknown.

Quote:
Originally Posted by Fluffy Butt
The Rift is the resting place of all souls, then why did Rurik say we will meet in the Hall of Heroes? Does that mean your soul isn't rested?
The HoH is part of the Rift, it is the Arena of the Afterlife. Mortals only get to go there because of Lord Odran, who created several portals into the Rift, we currently know 3, 1 we cnnot get to, and 1 is corrupted, the third is in Heroes' Ascent.

Quote:
Originally Posted by Fluffy Butt
Does the Sceptor of Orr and Staff of Mists control the Mists? If so, the "sister staff" could be involved in GW2 = more trouble
Again, nothing controls the Mists, and these staves were given to human leaders by the gods. And the Staff of the Mists is destroyed as well by the player in a quest, which also introduces the staff. Also, fixed the name of the Staff of Mists for you .

Quote:
Originally Posted by Fluffy Butt
Learn about the mystery around the story in GUILD WARS 2, dun, dun daaaa
Fixed this for you

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Fluffy you should read the Prophecies manual, many of your questions are answered there.

Once again, The Mists is like space - or the abyss between worlds. Nobody controls it, even the Gods cannot. Also HoH IS considered the "eternal resting place". Only mortals fight in the Hall of Heroes. It's even said in the lore of Lord Odran - the spirits enjoyed pitting the humans against each other in the HoH and watching them fight. Basically we're their little gladiators.

The HoH IS the equivalent of heaven, in essence. Naturally the Realm of Torment is the equivalent of hell. The Underworld is a sort of "waiting room" where spirits wait for Grenth to pass judgement on them (and in turn where they go from there), but with all the chaos down there, it's not that simple.

Shinx the Reaper

Shinx the Reaper

Ascalonian Squire

Join Date: Jun 2007

Boston Guild

D/

Peeps, Do you really think the Staff of Mists is really "destroyed"?

Cause last time I check in GWEN the Staff of Orr was suppose to be "destroyed" but ended up in the hand of a beautiful necro name Livia(if people remeber the scene when Oden was talking about " New sacrifices will be made" showing livia was about to pick up the staff of orr)

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Shinx the Reaper
Peeps, Do you really think the Staff of Mists is really "destroyed"?

Cause last time I check in GWEN the Staff of Orr was suppose to be "destroyed" but ended up in the hand of a beautiful necro name Livia(if people remeber the scene when Oden was talking about " New sacrifices will be made" showing livia was about to pick up the staff of orr)
The Sceptor of Orr was never destroyed. Glint took it away. At the end of Hell's Pricipice, the characters don't destroy it, Glint's avatar appears over the Sceptor of Orr and it disappears. Whoever the Staff of Mists was destroyed by us and a ghost.

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Yeah the Sceptor of Orr has never been destroyed. It was left on the stone in the Fire Island Chain while Abaddons Mouth began erupting. And once we had gone the Sceptor just vanished. If the Staff of the Mists is anything to go by the Sceptor would probably have a certain way to destroy it for good.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

What staff does Livia pick up in the final cutscene in GWEN? Isn't that the Scepter of Orr?

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

^Yeah i'm pretty sure it's the scepter of orr.

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Yes its the Scepter of Orr. At the start of G.O.L.E.M Livia asks your character if they have ever heard of a thing called the Scepter of Orr. And so somehow she found it (or it found her)

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Ok, I thought that was it, but couldn't remember exactly. Wow, I should read, post #17 to be exact. Lol.

You destroy some scepter in Nightfall as well.

EDIT: It's the Staff of the Mists, a twin of the Scepter of Orr that you destroy in a quest in NF.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

I thought Glint took the Scepter and ate it to give herself MOAR POWAZ!

Apparently not, that or Livia finds it where Glint's plumbing system lets out.

Maybe she'll go mad with power? Also, unless the Scepter can do more than a lousy +1 Energy Regeneration, I'm assuming that when she means to use it to "save Kryta" she means call upon the Titans again? Be so cool if she enlists them as allies but then goes mad with power and turns into some hot scantily-clad villain.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

The Lich still led the Orrian undead before he got the scepter, though that may have been irrelevant.

How about in one of GW2's story arcs, we repeat Prophecies (giving Scepter of Orr to hot Krytan chick)? All the old players would be like "this seems oddly familiar..."

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

The giveaway happens earlier in the game than planned, too, because in THK you see Lichie holding the scepter, if I recall.

Mechz

Frost Gate Guardian

Join Date: Dec 2006

Dayton, OH

The Epic Fail Guild [EFG]

A/

"Half-brother" seems to be taken a bit too literally. Perhaps the exact primordial process that created Balthazar was set in motion a second time; but was corrupted, resulting in a creature who only shares so much of Balthazar's composition.

Fangclaw

Fangclaw

Frost Gate Guardian

Join Date: Jan 2008

Maguuma Jungle / Tarnished Coast

R/

Quote:
Originally Posted by Azazel The Assassin
The sceptor controls the dead,.
If your refering to Sanctum Cay, he only used the circumstance of us giving him the scepter as an excuse to summon his pawns without blowing his cover...

Although, guessing he was the one behind it all wasnt very hard... Had more fun with the EotN plot, even Factions was better.

Gmr Leon

Gmr Leon

Wilds Pathfinder

Join Date: Apr 2006

I promise to read this thread after I get this out, as it's bugging me. Free Runner does know his stuff, he just doesn't have it in the right places.



Lord Odran opened gates that led to various locations in the Mists, that is true. Also, to my above diagram, as it isn't very clear, it's within the Mists and you can access the Rift from it as Odran did, but one can also enter Tyria through the Rift.

Also, it's speculation to claim the Mursaat are not of Tyrian origin, it's fact that the Seers aren't, though.

As to Livia taking the Scepter of Orr, that's definitely up to speculation. From Ogden's Benediction it actually looks like she hesitates and doesn't take it. Remember the line that plays when it gets to that point:

"New sacrifices will be made."

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Fangclaw
If your refering to Sanctum Cay, he only used the circumstance of us giving him the scepter as an excuse to summon his pawns without blowing his cover...

Although, guessing he was the one behind it all wasnt very hard... Had more fun with the EotN plot, even Factions was better.
Actually, that wasn't what I was referring too. I was referring to Livia and others saying that with that staff, you can control the dead. Forgot where it was said, I'll have to look it up again.

As for your diagram GmrLeon, I would say that seems very accurate, but I would remove the line that connects tyria to the mist, because, unless I remember wrong, those from Tyria has to travel through the rift in order to get to the mists. I may be wrong though.

And may I ask for your source when you say the Seers are not from tyria? Also, where did the "Mursaat did not come from tyria" come from? They lived in the Tarnished Coast.

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

I was not really giving a direct layout. Just small corrections on where things were located eg Hall of Heroes being within the center of The Rift. But indeed that would be the general layout of The Rift. If the Great Forge does exist i would place that possibly under the Hall of Heroes.

Gmr Leon

Gmr Leon

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Azazel The Assassin
Actually, that wasn't what I was referring too. I was referring to Livia and others saying that with that staff, you can control the dead. Forgot where it was said, I'll have to look it up again.

As for your diagram GmrLeon, I would say that seems very accurate, but I would remove the line that connects tyria to the mist, because, unless I remember wrong, those from Tyria has to travel through the rift in order to get to the mists. I may be wrong though.

And may I ask for your source when you say the Seers are not from tyria?
Also, where did the "Mursaat did not come from tyria" come from? They lived in the Tarnished Coast.
I admit, it's rather vague as to whether the Seers are Tyrian or not. I think it was associated with a theory, I'll have to look around. This quote may be what brought it up though.

"I have traveled far and waited many long years to help you fulfill the Flameseeker Prophecies. What matters is that I am here to help you."-The Seer

Oh and about my diagram, that was more of a representation that Tyria itself lies within the Mists as everything does.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by GmrLeon
I admit, it's rather vague as to whether the Seers are Tyrian or not. I think it was associated with a theory, I'll have to look around. This quote may be what brought it up though.

"I have traveled far and waited many long years to help you fulfill the Flameseeker Prophecies. What matters is that I am here to help you."-The Seer

Oh and about my diagram, that was more of a representation that Tyria itself lies within the Mists as everything does.
That can simply mean the Seer came from somewhere not in the southern shiverpeaks, not really non-Tyria, especially if you mean Tyria as a planet *like it should be in your diagram which is also what I was meaning*. Things like Tyria can get confusing some times, just wanna make sure there is no miscommunication on which Tyria you mean.

Tzu

Tzu

Site Contributor

Join Date: Mar 2008

UK/norway

Order Of The Etherbloom Crown [ZEN]

this is a very good thread, the Mists should be given more attention.

Actually, I hope GW2 doesn't make too much out of the Mists. Not every character should be allowed to travel through it, or at all access it. It kills the mystery of it.

As I see it, the Mists is like another dimension on top/within/about/through ours, which should not be acessed by fleshy beings. Perhaps, with strong magic, a character could pass through it to the Rift, but never explore the actual Mists itself. It should be a place only accessible by souls bereft of their bodies, drifting off to a plane where they don't need to take a physical form to Be.
It doesn't matter what you did in your past life, every soul goes to the Mists. Probably because of the strange, unworldly and surely powerful magics that the Mists contain/is, many have tried to exploit this pool of power by means of strong magics from their own world.
Whether or not they succeeded is, to an extent, up for discussion.
I don't think we should link the Mists to any mythology or ideas used in other games, 'cus the Mists of Guild Wars is an idea of it's own and should not be bound by the limits of others'.

Arghore

Arghore

Krytan Explorer

Join Date: Jun 2009

Tyria, Catacomb dweller..

N/

Possible Spoiler, if you want to keep the mists a mystery to you, dont read this post (but then you can always disagree or have a different opinion )

I do NOT know everything and have not seen everything there is to see in Tyria, i have hardly played in HA, but have years of experience fighting in RA, where i have encountered the Mists numurous times ..

To my believes the Mists is what was yesterday and what will be tomorrow, as what we remember gets clouded and any visions for 'tomorrow' are usually shrowded in mists..
Tyria (or Present) is where 'we' are.. the Mist have somewhat of a resemblance with the human concept of time, though the mist seems to be more then that..

We know the dead go to the mists as they are no longer (in the) present, only magic (inspired by the gods) can bring a creature from the mists back into the present.
If a creature can not be resurrected, this must be caused by a Rift/Fissure which prevents them from returning. If this is the Rift or the FoW, i do not know, it could well be a Rift we (/I) do not know of. Since 'the Rift' is said to be related to the HoH and deaths and resurrections are so commen there (it might actually be those deaths and ressurections that caused 'the rift'), it is more likely to be the FoW or an unknow rift we/I do not know of.

As i can currently only make a grafic as a timeline:

??Mists?? --- \rift or fissure/ --- Mists (of past/has been) --- Tyria (current/present)--- \Rift or Fissure/ ---- Mists (of Future/what wil be ---- ??Mists??

I have left out some (mostlikely numurous) places that are hard to place in this time line format. But because they explain (/confirm?) this aspect of the mist i have to mention a couple of them. First would be the UW:

The underworld is where the dead go once they are not resurrected, this realm seems to excist 'outside of time' somehow (for human concepts), and is basically the place spirits rest (or if they have unfinished business, 'Unrest'). As all creatures goto the UW when their time comes (good/bad/nutral) we see those creatures in the UW:

- the guarding spirits are there to safeguard creatures from the RoT entering Tyria, through the UW, and safe-guard the resting spirits;
- the Unresting Spirits hope for some-one to deal with their unfinished business.
- The obvious bad creatures either came from Tyria and are 'on their way' to RoT, or come from RoT and try to enter Tyria through the UW. (Perhaps these creatures pass on information/orders from one side to the other? and are/is a way for Shiro or some even worse creature(?) to have influence on Tyria)
- Those that enter the UW see Nutral creatures as 'bad' creatures because they did not aid in the fight and if one is not your ally, then mostlikely it is your enemy. And/or in my believes can be viewed as the dead (nutral) creatures you fight in Tyria.

There is (to my knowledge) only one 'living' creature in the UW, namely the black widow spider, whom must have either traveled there being stuck on someones armor or was attracted by the light of a shrine in hopes of capturing a meal and got sucked into the UW and learned to survive there; then again it could also be this spider is actually an Undead creature which can survive in tyria once you capture it ...

The other place that subscribes to a 'time' aspect of the mist, is the Pre-searing area, this is where new hero's are 'born' and seems to be a place in the past, once you leave it, and since you cant go back there; This means a rift or fissure (caused by the searing) is in place there also.

ante-mention: I think i went to FoW only one time, and since it is a Fissure ill be spending time there to explore it more, seeing if i can find things that confirm my theory or explain more what sort of Fissure it is...

As access to the UW and FoW are placed in the Temple of Ages, this to me is a further hint that makes me believe im on the right track with the timeline aspect of the mists, though i sincerly doubt the mists are as 'simple' as the concept of time. Especially if you concidder all the other realms that excist.

Hmmm, *flash of inspiration*, perhaps what is throwing us off is that different creatures (races) have different names for the same places, which makes it more confusing for us to understand?

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Uhm. Before you continue with these theories. I think you should read the Prophecies Manuscripts which defines the mists as a place. So to speak, it is similar to that of outer-space to us. That is, the space between realms and worlds. And also the origin of life.

To quote:
Quote:
Originally Posted by The Underworld
The Rift

Before there were humans or dwarves, before there were even worlds or the stars that light the night sky, there was but one thing in the universe – the Mists. The Mists touch all things. They are what binds the universe together, past present, and future. They are the source of all good and evil, of all matter and knowledge. It is said that all forms of life, no matter how simple or complex, can trace their origins back to this one place.

In the middle of The Mists is a spot where time moves neither forward nor back. It is a tear in the fabric of the cosmos, the point of perfect balance between all forces of the universe. This place is known as the Rift, and there is nothing to which it does not connect, nothing that cannot be reached from inside it. Those who have the know-how to travel across the universe through the Mists must pass through the Rift on their way to all other places. It is the center of all things.

Hall of Heroes

In the center of the Rift, deep inside the Mists, stands the imposing walled fortress known across the multiverse as the Hall of Heroes. This structure is the pinnacle of the afterlife. When a hero dies, his spirit goes to one of two places: either it is buried with the deceased body, forever trapped inside the rotting flesh and rancid bones of the corpse, or it is released into the Rift. This latter honor goes to only those few whose deeds in life were legendary enough to be known across multiple worlds, and fewer still earn a place among the souls ensconced inside the Hall itself.

For a long while, the Rift and the Hall of Heroes were accessible only by those who had passed from the mortal world into the immaterial. It was the Land of the Dead, an exclusive club whose membership cost the blood of one’s own life. But within the last century all that has changed.

Arghore

Arghore

Krytan Explorer

Join Date: Jun 2009

Tyria, Catacomb dweller..

N/

Quote:
Originally Posted by Konig Des Todes View Post
Uhm. Before you continue with these theories. I think you should read the Prophecies Manuscripts which defines the mists as a place. So to speak, it is similar to that of outer-space to us. That is, the space between realms and worlds. And also the origin of life.

To quote: They are what binds the universe together, past present, and future.
Doesnt this subscribe to my proposed time line aspect?

And as far as you say it is being defined as a place, didnt anything that happen yesterday on tyria, although now part of the past and thus in the mists (in my views) , take part in/on a place, namely on tyria... thought it could well be the mists are also an actual place, as i said, i encountered the mists in pve/RA mainly, and only stayed there for short periods of time, either being ressed by a player or by a shrine. Asfar as the place i went, face down on the ground , but i doubt this is the place the Manuscripts speak about

Tobad search is out else you could have pointed me to the manuscripts, but i take it you mean the archives as a whole, which im slowly wrestling through ,

There is though one thing i dislike about manuscripts and old writings, they are usually based on knowledge/understanding from the past and written in such a way that they (in most cases) leave out room for new interpretations or viewing points.. (this has been valid for Manuscripts here on earth, so mostlikely also to some extend for tyria) ...not to mention that the writers might have had their own 'agenda' when writing these documents, not necessarily writing the truth, be it to either protect the truth or to mislead people from the stray path...

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

The fifth post of the Archives is what you want for that section. Or just go into the Regions section of the Prophecies manual/manuscripts.

As for me quoting, it was because of this: "as i said, i encountered the mists in pve/RA mainly, and only stayed there for short periods of time, either being ressed by a player or by a shrine. Asfar as the place i went, face down on the ground , but i doubt this is the place the Manuscripts speak about" though that is in your most recent post.

How do you know you've "encountered" in places like RA? Because you are rezed? But that is not the Mists - on a technical term. The Mists are out of this world, some view it as an essence, others as an equivalent to outer space. It is not the force which resurrects players. That would be more of preservation magic - similar to that of a monk's resurrection (in fact, in pre-searing, you can see evidence that the resurrection shrines there are maintained by monks, and one even says she resurrects "adventurers" *aka the players*).

Also, I understand that line you picked out (along with the next) as saying that it is the origin of all things. The origin of things have come and gone (past), the origin of things that exist now (present), and the origin of the things that is not yet made (future).

Besides your long - and honestly, confusing - theory on the previous page is just highly far fetched to me. To go back to it which I didn't before because I thought that quotation would be sufficient enough to say that the Mists is more of a place than some time-loop - but clearly that clearly wasn't - I will take out individual aspects...

Quote:
We know the dead go to the mists as they are no longer (in the) present, only magic (inspired by the gods) can bring a creature from the mists back into the present.
This is actually incorrect. Aside from Shiro who used a powerful ritual and basically exchanged his life for another, there was no soul brought back from the Rift - which is where souls go, not the Mists. That is, a soul brought back to a living being - no, not even the undead are made from souls from the Rift, nor are Shiro'ken. The only cases of spirits coming back from the Rift would be the Envoys, which only come back living in Shiro's case (which is special as he is not going from the Rift to living, but from Tyria to living), and in the case of Ritualists - all of which the spirits only return for a single time.
Quote:
If a creature can not be resurrected, this must be caused by a Rift/Fissure which prevents them from returning. If this is the Rift or the FoW, i do not know, it could well be a Rift we (/I) do not know of. Since 'the Rift' is said to be related to the HoH and deaths and resurrections are so commen there (it might actually be those deaths and ressurections that caused 'the rift'), it is more likely to be the FoW or an unknow rift we/I do not know of.
This sounds like utter BS. No offense. How could a creature not being able to be resurrected cause a rift or fissure? And the Rift and the Fissure of Woe are both places - the kind of rift of fissure there would be more like a tear in the fabric of time. At least, I would think. But still... rather absurd.
Quote:
The underworld is where the dead go once they are not resurrected, this realm seems to excist 'outside of time' somehow (for human concepts), and is basically the place spirits rest (or if they have unfinished business, 'Unrest'). As all creatures goto the UW when their time comes (good/bad/nutral) we see those creatures in the UW:
Spirits with unfinished business do not move onto the Underworld, for starters. Also, the Underworld is the "starting place" and "neutral zone" for spirits - it would seem. The spirits would, after being judged by Grenth, go to their destined locations. Except on special occasions like Ural where an avatar of a god takes the soul to that god's realm or like Shiro where the Envoys have the soul skip Grenth and go straight to their destiny (for him, the Realm of Torment).

Another thing to go off of your theory, is that in the Underworld (which resides in the Rift), we see spirits of the present thus proving that being unresurrectable does not cause them to go into the future.

Quote:
- the guarding spirits are there to safeguard creatures from the RoT entering Tyria, through the UW, and safe-guard the resting spirits;
- the Unresting Spirits hope for some-one to deal with their unfinished business.
- The obvious bad creatures either came from Tyria and are 'on their way' to RoT, or come from RoT and try to enter Tyria through the UW. (Perhaps these creatures pass on information/orders from one side to the other? and are/is a way for Shiro or some even worse creature(?) to have influence on Tyria)
- Those that enter the UW see Nutral creatures as 'bad' creatures because they did not aid in the fight and if one is not your ally, then mostlikely it is your enemy. And/or in my believes can be viewed as the dead (nutral) creatures you fight in Tyria.
No offense, but you really need to delve into the facts of lore first. Most of this stuff can be countered by dialogue in the Underworld. Do you even know about Dhuum and his attack on Grenth in the Underworld? That is where most of those monsters are coming from...

I do think, that before responding to my post, that you should use wiki to view Underworld and Fissure of Woe dialogue. And read the manual - especially the portions relating to the Mists and Rift, and Lord Odran. Your theory really feels like you're missing so much known lore.
Quote:
There is (to my knowledge) only one 'living' creature in the UW, namely the black widow spider, whom must have either traveled there being stuck on someones armor or was attracted by the light of a shrine in hopes of capturing a meal and got sucked into the UW and learned to survive there; then again it could also be this spider is actually an Undead creature which can survive in tyria once you capture it ...
The Underworld, being in the Rift, would be able to sustain living life even created there. Other locations within the Rift - the Realm of Torment and Fissure of Woe for example. Even the Underworld itself have living creatures. Aatxes, Dryders, Coldfires. They are all living technically, and are not spirits. It is possible for flesh and blood creatures to be in the Rift since birth - it would appear. This is the case for the Forgotten in the Realm of Torment as well - though if they were born in the Rift, is unknown.

Quote:
The other place that subscribes to a 'time' aspect of the mist, is the Pre-searing area, this is where new hero's are 'born' and seems to be a place in the past, once you leave it, and since you cant go back there; This means a rift or fissure (caused by the searing) is in place there also.
uhh.....
...
...
...
...
...
...
...what?

Two years take place, people cannot time travel, you know... So far, at least.

Quote:
As access to the UW and FoW are placed in the Temple of Ages, this to me is a further hint that makes me believe im on the right track with the timeline aspect of the mists, though i sincerly doubt the mists are as 'simple' as the concept of time. Especially if you concidder all the other realms that excist.
You also access the Underworld and Fissure of Woe in the Zin Ku Corridor and the Chantry of Secrets. You go to the Realm of Torment via the Chantry of Secrets and the portal in the Mouth of Torment. You go to the Hall of Heroes from Tombs of the Primeval Kings and Heroes' Ascent (both via Odran's Portals). You can also access the Underworld from Lonar's Pass.

The name for Temple of the Ages is more for the fact that it has stood through the ages, implied via the outpost description.

Quote:
Originally Posted by Temple of the Ages description
From time immemorial the Temple of the Ages has stood in this protected location just inland of the Divinity Coast. The elements have taken their toll on the temple, and even the statues of the gods are now little more than piles of rubble. Still, this sacred place holds a magic that attracts the bold and the adventurous. Some say that the stones themselves will rise up one day and rebuild the temple, and on that day, the gods will once again turn their gaze upon Kryta.
Yup, I think I covered everything.

Gmr Leon

Gmr Leon

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Konig Des Todes View Post
How do you know you've "encountered" in places like RA? Because you are rezed? (...) It is not the force which resurrects players.
I think he thinks he has encountered the Mists simply by dying.

Quote:
Originally Posted by Konig Des Todes
And the Rift and the Fissure of Woe are both places - the kind of rift of fissure there would be more like a tear in the fabric of time. At least, I would think. But still... rather absurd.
Actually, I think that may be what he was trying to say.

Quote:
Originally Posted by Konig Des Todes
Spirits with unfinished business do not move onto the Underworld, for starters.
Technically, you could say that some do, sort of. Those who died unexpectedly are still taken there. Prime examples being those who died in the Searing that we see at the beginning of the Underworld.

Quote:
Originally Posted by Konig Des Todes
Two years take place, people cannot time travel, you know... So far, at least.
I think his logic may be that we cannot return there through the Rift due to the mass amount of death that, by his logic, would have created a rift in time, preventing travel there.

Oh, and also:

Quote:
Originally Posted by Konig Des Todes
(both via Odran's Portals)
Still pending confirmation. (We should get some sort of code for things like this, or a tag, like spoilers, except, "Still pending confirmation." It would amuse me greatly, personally.)

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by GmrLeon View Post
Actually, I think that may be what he was trying to say.
The later, yes. However, he was saying that the Rift and the Fissure of Woe were the later. Which is what I was calling " absurd."

Quote:
Originally Posted by GmrLeon View Post
Technically, you could say that some do, sort of. Those who died unexpectedly are still taken there. Prime examples being those who died in the Searing that we see at the beginning of the Underworld.
There are many more who died even more suddenly (suspected in quickness) and did not move on - the Orrian undead. Only a handful moved on, so I'd say it is more of the Envoys being able to get to just a handful of souls in the speed of the deaths instead of those souls also having unfinished business. Remember unexpected deaths does not always mean the soul has unfinished business.

Quote:
Originally Posted by GmrLeon View Post
I think his logic may be that we cannot return there through the Rift due to the mass amount of death that, by his logic, would have created a rift in time, preventing travel there.
... how would we be able to get to Pre-searing via the Rift? Like I said, there is no lore evidence of time-travel. The only "support" would be redoing missions, but that is more of game mechanics than lore.

Quote:
Originally Posted by GmrLeon View Post
Still pending confirmation. (We should get some sort of code for things like this, or a tag, like spoilers, except, "Still pending confirmation." It would amuse me greatly, personally.)
tags would be nice...

And Leon, I expected more on this topic out of you. You have an unique interest in magic and the Mists. I'm ashamed!

Gmr Leon

Gmr Leon

Wilds Pathfinder

Join Date: Apr 2006

I have an entire thread on the matter that would appear to be ignored..Unless, it's one of my many threads that I haven't also posted here..I'll have to look into it. Aside from that, you expect more out of me in a response to a fairly incoherent hypothesis? It would be like breaking a rabbit's neck, you understand why and how you're doing it, but you don't understand what you're achieving by it.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Konig Des Todes View Post
...or like Shiro where the Envoys have the soul skip Grenth and go straight to their destiny (for him, the Realm of Torment).
Possibly because he was already essentially 'pre-judged'. Envoyhood is presented as a kind of suspended sentence, from which state Shiro went and misbehaved again - it's possible he got landed in the RoT purely from his original sentence becoming no longer suspended, and the same suspended sentence was hanging over all the other Envoys.

Quote:
Originally Posted by GmrLeon
Still pending confirmation. (We should get some sort of code for things like this, or a tag, like spoilers, except, "Still pending confirmation." It would amuse me greatly, personally.)
Might involve less usage of tags to have a tag for things that are confirmed.

Arghore

Arghore

Krytan Explorer

Join Date: Jun 2009

Tyria, Catacomb dweller..

N/

GMRLeon seems to understand my writing better then Konig ; and Konig is right that i should read up on some more lore as i seem to assume things that are allready discribed by others, tnx for pointing me in the right directions

To comment on the comments:
- I do view my encounters with the mist to occur by the act of dieing, the res gets me back outof the mists... IRL one would die, go trough the mists, get judged, and go to the underworld (be it heaven or hell or w/e..), if RL would have ressurections one would have to be ressurected b4 one is 'judged' and makes the passage to the underworld. The fact that we (as players) can enter the underworld is a privelidge granted by Grenth..

- I view the continuous deaths and ressurections in the HoH to cause a sort of tear in the fabric of time (mainly the ressurections, as they counter a timewise 'final aspect' of life, being.. dieing), thus causing a Rift, hence the (mis)understanding that the HoH is in the center of the Rift.. where it is actually the Rift that is in the center of the HoH; also, the rift also gives acces to the underworld, which if you understand how/what i mean, then makes perfect sence...

- I said the pre-searing is a 'place in time' to which we cannot return, because something is blocking our way back. An unknown rift or fissure so to speak...

@GMRLeon, if you did write a whole thread on this, please include a link in this thread, so people can read it in relation to this thread..

@Konig, your explinations helped me alot allready, though you seemed to have misunderstood my writing at some points; i hope that by me stirring things up and having you explain basics to me, this will help you to get a better understanding of the subject at hand (this is what helps me out IRL alot, by explaining things to others i seem to get a simplified understanding of the subject, which then helps me to further/deepen my understanding of the subject)

And yes, killing this bunny is rather useless at this point, i will read up some more and do some more research ingame, and report back here; given i find more to either prove or disprove my theories;

Gmr Leon

Gmr Leon

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Arghore View Post
- I view the continuous deaths and ressurections in the HoH to cause a sort of tear in the fabric of time (mainly the ressurections, as they counter a timewise 'final aspect' of life, being.. dieing), thus causing a Rift, hence the (mis)understanding that the HoH is in the center of the Rift.. where it is actually the Rift that is in the center of the HoH; also, the rift also gives acces to the underworld, which if you understand how/what i mean, then makes perfect sence...
Technically, I see what you mean, but the continual usage of the term Rift is bound to throw others off. Well, that, or the continued capitalization of the term, which seems to indicate to others that you are meaning the location, rather than the other meaning of it.

Also, here is the thread that I mentioned.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Arghore View Post
To comment on the comments:
- I do view my encounters with the mist to occur by the act of dieing, the res gets me back outof the mists... IRL one would die, go trough the mists, get judged, and go to the underworld (be it heaven or hell or w/e..), if RL would have ressurections one would have to be ressurected b4 one is 'judged' and makes the passage to the underworld. The fact that we (as players) can enter the underworld is a privelidge granted by Grenth..
Alternatively, part of the reason some people can be raised and others can't could be because Grenth judges them as worthy of resurrection...

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Arghore View Post
- I do view my encounters with the mist to occur by the act of dieing, the res gets me back outof the mists... IRL one would die, go trough the mists, get judged, and go to the underworld (be it heaven or hell or w/e..), if RL would have ressurections one would have to be ressurected b4 one is 'judged' and makes the passage to the underworld. The fact that we (as players) can enter the underworld is a privelidge granted by Grenth..
You forget the role of the Envoys *hmm, that page needs some expansion* (and sometimes the Avatar of the Gods) who take souls/spirits/ghosts (whatever term you prefer) to the afterlife.

I would have to say that, to allow resurrection, unless a Ritualist (as they can bring spirits from the afterlife to do their bidding), one has to be resurrected before being taken to be judged. Not that in the beginning of the Underworld you see various spirits there, one of them has a quest, and explains that they cannot move on to be judged by Grenth due to the monsters. They still cannot be resurrected.

The act of resurrection is a very sketchy one (specifically the "why's" and "why not's" for if someone can or cannot be resurrected).

For my whole view on Spirits, feel free to look at this thread of mine.

Quote:
Originally Posted by Arghore View Post
- I view the continuous deaths and ressurections in the HoH to cause a sort of tear in the fabric of time (mainly the ressurections, as they counter a timewise 'final aspect' of life, being.. dieing), thus causing a Rift, hence the (mis)understanding that the HoH is in the center of the Rift.. where it is actually the Rift that is in the center of the HoH; also, the rift also gives acces to the underworld, which if you understand how/what i mean, then makes perfect sence...
I suggest that, if you are so focused on using capitalized words, use Tear instead of Rift. :P Like before, you are forgotten the Envoys. At the very least. And it seems to me that, while you are making up your theory, you forget that nothing but the Hall of Heores resides in the Hall of Heroes (location-wise) and that the Hall of Heroes is in the afterlife, thus the dead would have "moved on to the afterlife" on the instance of death. Which thus causes another problem of the biggest confusion in Guild Wars Lore.

Quote:
Originally Posted by Arghore View Post
- I said the pre-searing is a 'place in time' to which we cannot return, because something is blocking our way back. An unknown rift or fissure so to speak...
But, except for the idea of game mechanics around missions and quests, there is no time traveling anyways. Thus, we naturally would be unable to travel back in time 2 years, lore wise. And game mechanic wise, we cannot return to pre-searing due to the fact that pre-searing was a tutorial.

In this theory, it would be best if you drop the argument of pre-searing all together, because it just doesn't fit.

Of what I've noticed, you have two grave problems. You fail to see the difference between game mechanics and lore (many have this issue), and you don't know the basics of the afterlife - you came in here solely struggling on the string that is observances in PvP and knowledge of just the words - not their meanings. It should be noted that PvP is possibly, except for the land itself (that is, what occurs in PvP) the most hostile area to lore. The only things that can accurately be discussed with using PvP as a focus point are - in my opinion - the locations and the Zaishen (both of which are also in PvE) and lastly, NPC dialogue.

Though, again, this is just in my opinion.