The fifth post of the Archives is what you want for that section. Or just go into the Regions section of the Prophecies manual/manuscripts.
As for me quoting, it was because of this: "as i said, i encountered the mists in pve/RA mainly, and only stayed there for short periods of time, either being ressed by a player or by a shrine. Asfar as the place i went, face down on the ground , but i doubt this is the place the Manuscripts speak about" though that is in your most recent post.
How do you know you've "encountered" in places like RA? Because you are rezed? But that is not the Mists - on a technical term. The Mists are out of this world, some view it as an essence, others as an equivalent to outer space. It is not the force which resurrects players. That would be more of preservation magic - similar to that of a monk's resurrection (in fact, in pre-searing, you can see evidence that the resurrection shrines there are maintained by monks, and one even says
she resurrects "adventurers" *aka the players*).
Also, I understand that line you picked out (along with the next) as saying that it is the origin of all things. The origin of things have come and gone (past), the origin of things that exist now (present), and the origin of the things that is not yet made (future).
Besides your long - and honestly, confusing - theory on the previous page is just highly far fetched to me. To go back to it which I didn't before because I thought that quotation would be sufficient enough to say that the Mists is more of a place than some time-loop - but clearly that clearly wasn't - I will take out individual aspects...
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We know the dead go to the mists as they are no longer (in the) present, only magic (inspired by the gods) can bring a creature from the mists back into the present.
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This is actually incorrect. Aside from Shiro who used a powerful ritual and basically exchanged his life for another, there was no soul brought back from the Rift - which is where souls go, not the Mists. That is, a soul brought back to a
living being - no, not even the undead are made from souls from the Rift, nor are Shiro'ken. The only cases of spirits coming back from the Rift would be the Envoys, which only come back living in Shiro's case (which is special as he is not going from the Rift to living, but from Tyria to living), and in the case of Ritualists - all of which the spirits only return for a single time.
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If a creature can not be resurrected, this must be caused by a Rift/Fissure which prevents them from returning. If this is the Rift or the FoW, i do not know, it could well be a Rift we (/I) do not know of. Since 'the Rift' is said to be related to the HoH and deaths and resurrections are so commen there (it might actually be those deaths and ressurections that caused 'the rift'), it is more likely to be the FoW or an unknow rift we/I do not know of.
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This sounds like utter BS. No offense. How could a creature not being able to be resurrected cause a rift or fissure? And the Rift and the Fissure of Woe are both places - the kind of rift of fissure there would be more like a tear in the fabric of time. At least, I would think. But still... rather absurd.
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The underworld is where the dead go once they are not resurrected, this realm seems to excist 'outside of time' somehow (for human concepts), and is basically the place spirits rest (or if they have unfinished business, 'Unrest'). As all creatures goto the UW when their time comes (good/bad/nutral) we see those creatures in the UW:
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Spirits with unfinished business do not move onto the Underworld, for starters. Also, the Underworld is the "starting place" and "neutral zone" for spirits - it would seem. The spirits would, after being judged by Grenth, go to their destined locations. Except on special occasions like Ural where an avatar of a god takes the soul to that god's realm or like Shiro where the Envoys have the soul skip Grenth and go straight to their destiny (for him, the Realm of Torment).
Another thing to go off of your theory, is that in the Underworld (which resides in the Rift), we see spirits
of the present thus proving that being unresurrectable does not cause them to go into the future.
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- the guarding spirits are there to safeguard creatures from the RoT entering Tyria, through the UW, and safe-guard the resting spirits;
- the Unresting Spirits hope for some-one to deal with their unfinished business.
- The obvious bad creatures either came from Tyria and are 'on their way' to RoT, or come from RoT and try to enter Tyria through the UW. (Perhaps these creatures pass on information/orders from one side to the other? and are/is a way for Shiro or some even worse creature(?) to have influence on Tyria)
- Those that enter the UW see Nutral creatures as 'bad' creatures because they did not aid in the fight and if one is not your ally, then mostlikely it is your enemy. And/or in my believes can be viewed as the dead (nutral) creatures you fight in Tyria.
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No offense, but you
really need to delve into the facts of lore first. Most of this stuff can be countered by dialogue in the Underworld. Do you even know about Dhuum and his attack on Grenth in the Underworld? That is where most of those monsters are coming from...
I do think, that before responding to my post, that you should use wiki to view Underworld and Fissure of Woe dialogue. And read the manual - especially the portions relating to the Mists and Rift, and Lord Odran. Your theory really feels like you're missing so much known lore.
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There is (to my knowledge) only one 'living' creature in the UW, namely the black widow spider, whom must have either traveled there being stuck on someones armor or was attracted by the light of a shrine in hopes of capturing a meal and got sucked into the UW and learned to survive there; then again it could also be this spider is actually an Undead creature which can survive in tyria once you capture it ...
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The Underworld, being in the Rift, would be able to sustain living life even created there. Other locations within the Rift - the Realm of Torment and Fissure of Woe for example. Even the Underworld itself have living creatures. Aatxes, Dryders, Coldfires. They are all living technically, and are not spirits. It is possible for flesh and blood creatures to be in the Rift since birth - it would appear. This is the case for the Forgotten in the Realm of Torment as well - though if they were born in the Rift, is unknown.
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The other place that subscribes to a 'time' aspect of the mist, is the Pre-searing area, this is where new hero's are 'born' and seems to be a place in the past, once you leave it, and since you cant go back there; This means a rift or fissure (caused by the searing) is in place there also.
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uhh.....
...
...
...
...
...
...
...what?
Two years take place, people cannot time travel, you know... So far, at least.
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As access to the UW and FoW are placed in the Temple of Ages, this to me is a further hint that makes me believe im on the right track with the timeline aspect of the mists, though i sincerly doubt the mists are as 'simple' as the concept of time. Especially if you concidder all the other realms that excist.
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You also access the Underworld and Fissure of Woe in the Zin Ku Corridor and the Chantry of Secrets. You go to the Realm of Torment via the Chantry of Secrets and the portal in the Mouth of Torment. You go to the Hall of Heroes from Tombs of the Primeval Kings and Heroes' Ascent (both via Odran's Portals). You can also access the Underworld from Lonar's Pass.
The name for Temple of the Ages is more for the fact that it has
stood through the ages, implied via the outpost description.
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Originally Posted by Temple of the Ages description
From time immemorial the Temple of the Ages has stood in this protected location just inland of the Divinity Coast. The elements have taken their toll on the temple, and even the statues of the gods are now little more than piles of rubble. Still, this sacred place holds a magic that attracts the bold and the adventurous. Some say that the stones themselves will rise up one day and rebuild the temple, and on that day, the gods will once again turn their gaze upon Kryta.
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Yup, I think I covered everything.