Are Axe and Hammer obsolete for PvE?

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by blue.rellik
1 second is a long time when you can't do anything yea but you only thinkg about it after you used the skill, if you were to only have backbreaker or 1 of the other elites "lets say dev hammer" and you set a timmer for lets say 2mins and started a 2nd timmer and used it when they are KD, even tho backbraker has +1sec on the KD, it may take 4secs+ to get the adrenaline to use the skill, and im sure the dev hammer will have a longer over all KD time

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

No offense but could you repeat that with sentences. I honestly can't understand what you're saying

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Quote:
Originally Posted by blue.rellik
No offense but could you repeat that with sentences. I honestly can't understand what you're saying He's saying he doesn't know the difference between hammer spikes and knockdown pressure.

I think.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by Marverick
Fixed for ya

I agree with the NM PvE, though. Except maybe something like Catacombs of Kathandrax, SY! is overkill. warrior can be one of the most versitile classes in the game as far as physical damage goes, let alone soloing and farming..

as far as the op's question..

no. i love my hammers, i love my axes, i love my builds.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by blue.rellik
No offense but could you repeat that with sentences. I honestly can't understand what you're saying
saying that the other elites things will stay KDed longer in the long run.

if you do the math, over 2mins with the 7-8 adrenaline cost skills with 3secs of KD, you will get about 17KDs, with 51 secs of them being on the ground

with the 10 adrenaline cost skill with a 4sec KD, you will get 12 KDs, and have 48secs of of them being on the ground

not saying backbreaker is bad "still think it may need a buff of 8 adrenaline" but Quote:
Originally Posted by blue.rellik
1 second is a long time when you can't do anything with the 7-8 adrenaline skill you getting more imo

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

As Kale said, you don't understand the purpose. To say Devastating > Backbreaker because it 'KDs more' is the same as saying DSlash > Eviscerate in PvP just 'because it does more damage'.

Being able to spam knockdowns is useless if you can't finish a target off and since a Devastator doesn't have +damage on their elite then it's much more likely that a target won't be killed (even if you throw in a wild four attack combo) which means once they get up, they kite you.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by blue.rellik
As Kale said, you don't understand the purpose. To say Devastating > Backbreaker because it 'KDs more' is the same as saying DSlash > Eviscerate in PvP just 'because it does more damage'.

Being able to spam knockdowns is useless if you can't finish a target off and since a Devastator doesn't have +damage on their elite then it's much more likely that a target won't be killed (even if you throw in a wild four attack combo) which means once they get up, they kite you. [skill]Devastating Hammer[/skill][skill]Crushing Blow[/skill][skill]mighty blow[/skill][skill]heavy blow[/skill] what more do you need D:

tested 2 builds

Build 1
[skill]Devastating Hammer[/skill][skill]Crushing Blow[/skill][skill]mighty blow[/skill][skill]heavy blow[/skill][skill]flail[/skill]

Build 2
[skill]backbreaker[/skill][skill]Crushing Blow[/skill][skill]mighty blow[/skill][skill]hammer bash[/skill][skill]flail[/skill] "sure ill get flamed out for hammer bash D:"

build 1 did more damage on spike and you can use it more

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Where did you test them?

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

If you play alone with H/H, then you shouldn't avoid Dragon Slash/SY at all.

In any other situation bring SY on a Paragon and use either Earthshaker or Tripple-Chop backed with Splinter Weapon/Ancestor's Rage on a Rit.

Or use Ursan like I did yesterday, when playing with Rob, and fail just below epic proportions.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

I don't use lolpve skills, so either axe, hammer or sword do perfectly fine for me. That dragon slash build is just so awfully boring, so it usually boils down to axe for me.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by blue.rellik
Where did you test them? master of damage, the backbreaker build does about 320-340 damage the dev hammer does 340-360. Over 1min the backbreaker does about 2800 damage and the dev hammer does about 3000 damage

Pupu

Pupu

Jungle Guide

Join Date: Dec 2005

Left gw..yawn

W/N

i always use hammer in pve, i only use sword/axe if i wanna show off or look good /meh.

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Quote:
Originally Posted by Pupu
i always use hammer in pve, i only use sword/axe if i wanna show off or look good /meh. Yeah, it's hard to look good with Hammers. Especially those pathetic animal head-onna-sticks.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by ogre_jd
Yeah, it's hard to look good with Hammers. Especially those pathetic animal head-onna-sticks. idk some hammers look better then axe/sword and a shield, if you have the right armor

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Didn't say you *couldn't* look good with a hammer - just that it's hard to pull it off.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by JDRyder
master of damage, the backbreaker build does about 320-340 damage the dev hammer does 340-360. Over 1min the backbreaker does about 2800 damage and the dev hammer does about 3000 damage Hmmm, no comment

Chthon

Grotto Attendant

Join Date: Apr 2007

SY + DSlash is just so absurdly overpowered that there's really no competition. The only reason to give axe and hammer a second look in PvE is if your team already has SY covered and you're there to fill a damage and/or disruption role.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Chthon
The only reason to give axe and hammer a second look in PvE is if you're there to fill a damage role. You are a warrior. If you aren't there for damage purposes, your team either (1) can't find a Paragon or (2) isn't that good.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Jetdoc
You are a warrior. If you aren't there for damage purposes, your team either (1) can't find a Paragon or (2) isn't that good. Let me rephrase that: The only reason to give axe and hammer a second look in PvE is if your team already has SY covered and you're there to fill a damage-and/or-disruption-only role.

rustysilver

Ascalonian Squire

Join Date: Apr 2006

White Mantle [wM]

W/

Quote:
Originally Posted by NuclearDope
Hey all


But since trying out the 'God Mode' build for the sword, built around "Save Yourselves!" and Dragon Slash, i've been a LOT less inclined to change my weapon, despite my love for hammers.
What is this 'God Mode' build? Can someone post the build, or a link, I'd like to see it. Thx.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by rustysilver
What is this 'God Mode' build? Can someone post the build, or a link, I'd like to see it. Thx.
Essentialy the 'god mode' build is a sword warrior with Dragon Slash and PvE skills to keep the party invincible, whilst dealing incredibly high single-target DPS and keeping a target constantly KD'd

Quote: Originally Posted by me, some other thread
[wiki]Dragon Slash[/wiki] / [wiki]Brawling Headbutt[/wiki] / [wiki]steelfang slash[/wiki] / [wiki]flail[/wiki] / [wiki]enraging charge[/wiki] / "Save Yourselves!" / [wiki]"For Great Justice!"[/wiki] / [wiki]enduring harmony[/wiki] is the build thrown around on these forums, my own DSlasher looks a wee bit different though.

rustysilver

Ascalonian Squire

Join Date: Apr 2006

White Mantle [wM]

W/

Do you need a high rank in the Kurzick title track to maintain SY?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by rustysilver
Do you need a high rank in the Kurzick title track to maintain SY? No, at r1 it's godmode.
We should really be on topic here though...

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by rustysilver
Do you need a high rank in the Kurzick title track to maintain SY? Nope. 3 seconds is fine, higher ranks just give you more breathing room.

idicious

Lion's Arch Merchant

Join Date: Dec 2006

Holland

LoD

P/W

You can even include the power of aoe + splinter weap dmg on a D-Slash/SY! bar with Whirlwind attack so removing the aoe advantage of axe (you can spam it once every second, adrenaline skill with 1 sec recharge)

Nightmares Hammer

Krytan Explorer

Join Date: Dec 2007

W/

Quote:
Originally Posted by NuclearDope
Are Axe and Hammer obsolete for PvE?
Quote:
Originally Posted by NuclearDope
i know the huge damage an axe can inflict and the insane damage and mob effectiveness destroying KD's a hammer can do.. Theres your answer.