Are Axe and Hammer obsolete for PvE?
JDRyder
Quote:
Originally Posted by blue.rellik
1 second is a long time when you can't do anything
yea but you only thinkg about it after you used the skill, if you were to only have backbreaker or 1 of the other elites "lets say dev hammer" and you set a timmer for lets say 2mins and started a 2nd timmer and used it when they are KD, even tho backbraker has +1sec on the KD, it may take 4secs+ to get the adrenaline to use the skill, and im sure the dev hammer will have a longer over all KD time
blue.rellik
No offense but could you repeat that with sentences. I honestly can't understand what you're saying
Kale Ironfist
Quote:
Originally Posted by blue.rellik
No offense but could you repeat that with sentences. I honestly can't understand what you're saying
He's saying he doesn't know the difference between hammer spikes and knockdown pressure.
I think.
I think.
Magikarp
Quote:
Originally Posted by Marverick
Fixed for ya
I agree with the NM PvE, though. Except maybe something like Catacombs of Kathandrax, SY! is overkill. warrior can be one of the most versitile classes in the game as far as physical damage goes, let alone soloing and farming..
as far as the op's question..
no. i love my hammers, i love my axes, i love my builds.
I agree with the NM PvE, though. Except maybe something like Catacombs of Kathandrax, SY! is overkill. warrior can be one of the most versitile classes in the game as far as physical damage goes, let alone soloing and farming..
as far as the op's question..
no. i love my hammers, i love my axes, i love my builds.
JDRyder
Quote:
Originally Posted by blue.rellik
if you do the math, over 2mins with the 7-8 adrenaline cost skills with 3secs of KD, you will get about 17KDs, with 51 secs of them being on the ground
with the 10 adrenaline cost skill with a 4sec KD, you will get 12 KDs, and have 48secs of of them being on the ground
not saying backbreaker is bad "still think it may need a buff of 8 adrenaline" but Quote:
Originally Posted by blue.rellik
1 second is a long time when you can't do anything
with the 7-8 adrenaline skill you getting more imo
blue.rellik
As Kale said, you don't understand the purpose. To say Devastating > Backbreaker because it 'KDs more' is the same as saying DSlash > Eviscerate in PvP just 'because it does more damage'.
Being able to spam knockdowns is useless if you can't finish a target off and since a Devastator doesn't have +damage on their elite then it's much more likely that a target won't be killed (even if you throw in a wild four attack combo) which means once they get up, they kite you. JDRyder
Quote:
Originally Posted by blue.rellik
As Kale said, you don't understand the purpose. To say Devastating > Backbreaker because it 'KDs more' is the same as saying DSlash > Eviscerate in PvP just 'because it does more damage'.
Being able to spam knockdowns is useless if you can't finish a target off and since a Devastator doesn't have +damage on their elite then it's much more likely that a target won't be killed (even if you throw in a wild four attack combo) which means once they get up, they kite you. [skill]Devastating Hammer[/skill][skill]Crushing Blow[/skill][skill]mighty blow[/skill][skill]heavy blow[/skill] what more do you need D: tested 2 builds Build 1 [skill]Devastating Hammer[/skill][skill]Crushing Blow[/skill][skill]mighty blow[/skill][skill]heavy blow[/skill][skill]flail[/skill] Build 2 [skill]backbreaker[/skill][skill]Crushing Blow[/skill][skill]mighty blow[/skill][skill]hammer bash[/skill][skill]flail[/skill] "sure ill get flamed out for hammer bash D:" build 1 did more damage on spike and you can use it more blue.rellik
Where did you test them?
Surena
If you play alone with H/H, then you shouldn't avoid Dragon Slash/SY at all.
In any other situation bring SY on a Paragon and use either Earthshaker or Tripple-Chop backed with Splinter Weapon/Ancestor's Rage on a Rit. Or use Ursan like I did yesterday, when playing with Rob, and fail just below epic proportions. bungusmaximus
I don't use lolpve skills, so either axe, hammer or sword do perfectly fine for me. That dragon slash build is just so awfully boring, so it usually boils down to axe for me.
JDRyder
Quote:
Originally Posted by blue.rellik
Where did you test them?
master of damage, the backbreaker build does about 320-340 damage the dev hammer does 340-360. Over 1min the backbreaker does about 2800 damage and the dev hammer does about 3000 damage
Pupu
i always use hammer in pve, i only use sword/axe if i wanna show off or look good /meh.
ogre_jd
Quote:
Originally Posted by Pupu
i always use hammer in pve, i only use sword/axe if i wanna show off or look good /meh.
Yeah, it's hard to look good with Hammers. Especially those pathetic animal head-onna-sticks.
JDRyder
Quote:
Originally Posted by ogre_jd
Yeah, it's hard to look good with Hammers. Especially those pathetic animal head-onna-sticks.
idk some hammers look better then axe/sword and a shield, if you have the right armor
ogre_jd
Didn't say you *couldn't* look good with a hammer - just that it's hard to pull it off.
blue.rellik
Quote:
Originally Posted by JDRyder
master of damage, the backbreaker build does about 320-340 damage the dev hammer does 340-360. Over 1min the backbreaker does about 2800 damage and the dev hammer does about 3000 damage
Hmmm, no comment
Chthon
SY + DSlash is just so absurdly overpowered that there's really no competition. The only reason to give axe and hammer a second look in PvE is if your team already has SY covered and you're there to fill a damage and/or disruption role.
Jetdoc
Quote:
Originally Posted by Chthon
The only reason to give axe and hammer a second look in PvE is if you're there to fill a damage role.
You are a warrior. If you aren't there for damage purposes, your team either (1) can't find a Paragon or (2) isn't that good.
Chthon
Quote:
Originally Posted by Jetdoc
You are a warrior. If you aren't there for damage purposes, your team either (1) can't find a Paragon or (2) isn't that good.
Let me rephrase that: The only reason to give axe and hammer a second look in PvE is if your team already has SY covered and you're there to fill a damage-and/or-disruption-only role.
rustysilver
Quote:
Originally Posted by NuclearDope
Hey all
But since trying out the 'God Mode' build for the sword, built around "Save Yourselves!" and Dragon Slash, i've been a LOT less inclined to change my weapon, despite my love for hammers. What is this 'God Mode' build? Can someone post the build, or a link, I'd like to see it. Thx. Stormlord Alex
Quote:
Originally Posted by rustysilver
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Quote:
[wiki]Dragon Slash[/wiki] / [wiki]Brawling Headbutt[/wiki] / [wiki]steelfang slash[/wiki] / [wiki]flail[/wiki] / [wiki]enraging charge[/wiki] / "Save Yourselves!" / [wiki]"For Great Justice!"[/wiki] / [wiki]enduring harmony[/wiki]
is the build thrown around on these forums, my own DSlasher looks a wee bit different though.
rustysilver
Do you need a high rank in the Kurzick title track to maintain SY?
Tyla
Quote:
Originally Posted by rustysilver
Do you need a high rank in the Kurzick title track to maintain SY?
No, at r1 it's godmode.
We should really be on topic here though...
We should really be on topic here though...
Stormlord Alex
Quote:
Originally Posted by rustysilver
Do you need a high rank in the Kurzick title track to maintain SY?
Nope. 3 seconds is fine, higher ranks just give you more breathing room.
idicious
You can even include the power of aoe + splinter weap dmg on a D-Slash/SY! bar with Whirlwind attack so removing the aoe advantage of axe (you can spam it once every second, adrenaline skill with 1 sec recharge)
Nightmares Hammer
Quote:
Originally Posted by NuclearDope
Originally Posted by NuclearDope
i know the huge damage an axe can inflict and the insane damage and mob effectiveness destroying KD's a hammer can do..
Theres your answer.
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