Great Destroyer Suggestion
Gift3d
The Great Destroyer. When i first saw him, i was like "Oh crap, this guy's gotta be hard". I especially thought his difficulty would make up for his petty turkey-like appearance. Needless to say, i was very disappointed with how easily i slaughtered him my first time in Normal mode, then on my second try in Hard Mode. Come ON, that was The "Great" Destroyer?
Now this mission's so easy, 55 monks can degen him to death with one skill in Hard Mode under 4 minutes, and "run" other people while making minimal profit while they're at it. This is a joke to me, honestly, and i know it is also to most people i've talked to about it. Can you solo Shiro? Well, maybe, but certainly not with a 55 monk in about 3 minutes! Can you solo Abaddon? Absolutely not. Those missions where somewhat challenging.
My suggestion is to give TGD some new skills, cause the ones he has now are just silly. Suggestions here:
Life stealing skill. Steal 150 health from target foe. You steal 75 health from up to 3 foes near that foe.
Make Searing Breath remove one enchantment from each foe whom it hits.
Etc. etc. etc. I mean come on, A Time For Heroes is seriously a joke of a quest. If not in the way i suggested, then i suggest it be made somewhat of a challenge somehow. Your opinions on this?
Now this mission's so easy, 55 monks can degen him to death with one skill in Hard Mode under 4 minutes, and "run" other people while making minimal profit while they're at it. This is a joke to me, honestly, and i know it is also to most people i've talked to about it. Can you solo Shiro? Well, maybe, but certainly not with a 55 monk in about 3 minutes! Can you solo Abaddon? Absolutely not. Those missions where somewhat challenging.
My suggestion is to give TGD some new skills, cause the ones he has now are just silly. Suggestions here:
Life stealing skill. Steal 150 health from target foe. You steal 75 health from up to 3 foes near that foe.
Make Searing Breath remove one enchantment from each foe whom it hits.
Etc. etc. etc. I mean come on, A Time For Heroes is seriously a joke of a quest. If not in the way i suggested, then i suggest it be made somewhat of a challenge somehow. Your opinions on this?
nvmu
The only way i ahve done that mission is from a runner, because groups usually don't form, so not for sure, however from what i ahve done it seem like it would be fine if there where no 55/130 because fire dmg hurts alot and is almost constently reaplied, and they could add a few more monsters
Gift3d
Quote:
Originally Posted by nvmu
The only way i ahve done that mission is from a runner, because groups usually don't form, so not for sure, however from what i ahve done it seem like it would be fine if there where no 55/130 because fire dmg hurts alot and is almost constently reaplied, and they could add a few more monsters
|
But i know about the groups, i did it with heroes and henchmen.
Buddhaofwar
I'm all for it. It has kind of been bugging me that an endgame boss could be taken down so easily. Hell, my Warrior can tank him using 4 skills for as long as I need to (got bored one day and tanked him for 40 minutes).
I like your idea of life stealing. should shut those 55s up pretty quickly.
/signed
I like your idea of life stealing. should shut those 55s up pretty quickly.
/signed
Miska Bow
They should make a mission out of it. While we re at it make one for Abbadon too. You finally get to the end boss of the game and go: WOOT last mission. Next thing you know, all you feel is disapointment.
The great destroyer as got to be the most lame mission in all of the chapters/expension. Charr in pre searing are a challenge, Abadon and the great destroyer are a 10 min of hack n slash. Making "A time for Heroes" dungeon like with allies of all races, waves of destroyer like in Glint's challenge, and something more "EPIC" to take the place of the "flaming turkey".
Even Shiro, took me only 5 try to get master on it.
All killed them with H/H.
The great destroyer as got to be the most lame mission in all of the chapters/expension. Charr in pre searing are a challenge, Abadon and the great destroyer are a 10 min of hack n slash. Making "A time for Heroes" dungeon like with allies of all races, waves of destroyer like in Glint's challenge, and something more "EPIC" to take the place of the "flaming turkey".
Even Shiro, took me only 5 try to get master on it.
All killed them with H/H.
Gift3d
Quote:
Originally Posted by Miska Bow
They should make a mission out of it. While we re at it make one for Abbadon too. You finally get to the end boss of the game and go: WOOT last mission. Next thing you know, all you feel is disapointment.
The great destroyer as got to be the most lame mission in all of the chapters/expension. Charr in pre searing are a challenge, Abadon and the great destroyer are a 10 min of hack n slash. Making "A time for Heroes" dungeon like with allies of all races, waves of destroyer like in Glint's challenge, and something more "EPIC" to take the place of the "flaming turkey". Even Shiro, took me only 5 try to get master on it. All killed them with H/H. |
I'm glad to see others on here feel the same way though.
Arkantos
Yes, he's easy. So what? Buffing him isn't really going to do anything. You'll just piss off the bad players who already can't defeat him. ANet should have made him harder, but it's too late to buff him now.
Stormlord Alex
I agree with the OP.
The Great Destroyer was laughable.
Give him at least 3 times as much health and some way of blowing up Enchantments then we'll see.
Oh, and Cyndyr the Mountain Heart deserves to be tougher too - for something so huge, 3 barrels and 10 seconds of warriors wailing on him shouldn't cause death.
tbh, GW:EN seems to be the future of GW PvE (... GW2) - piss-easy enemies and skills that let even the most retarded players beat the hardest areas *glares at Ursan* is a sad future indeed.
edit:
Buff him in hard mode-only then?
The Great Destroyer was laughable.
Give him at least 3 times as much health and some way of blowing up Enchantments then we'll see.
Oh, and Cyndyr the Mountain Heart deserves to be tougher too - for something so huge, 3 barrels and 10 seconds of warriors wailing on him shouldn't cause death.
tbh, GW:EN seems to be the future of GW PvE (... GW2) - piss-easy enemies and skills that let even the most retarded players beat the hardest areas *glares at Ursan* is a sad future indeed.
edit:
Quote:
Originally Posted by Arkantos
Yes, he's easy. So what? Buffing him isn't really going to do anything. You'll just piss off the bad players who already can't defeat him. ANet should have made him harder, but it's too late to buff him now.
|
Arkantos
Quote:
Originally Posted by Stormlord Alex
I agree with the OP.
The Great Destroyer was laughable. Give him at least 3 times as much health and some way of blowing up Enchantments then we'll see. Oh, and Cyndyr the Mountain Heart deserves to be tougher too - for something so huge, 3 barrels and 10 seconds of warriors wailing on him shouldn't cause death. tbh, GW:EN seems to be the future of GW PvE (... GW2) - piss-easy enemies and skills that let even the most retarded players beat the hardest areas *glares at Ursan* is a sad future indeed. edit: Buff him in hard mode-only then? |
You could buff him in HM, but that's rather pointless. As the final boss in the expansion, he should be harder, if not the hardest enemy to kill. If you can easily kill him in NM so you can beat the game, buffing him in HM is just going to make him harder for those who do HM. If you can already effectively do HM, you won't see much of a difference.
Don't get me wrong, I think he's already ridiculously easy, and would have loved him to be harder. I just think after about half a year of release, it's too late to make him harder.
aleaf92
well i run it some times on my 55, the thing that would be hella annoying would be if deeds spawned always
Kiasyd117
Can't say I disagree at all, any end boss should be a true challenge. Right now I'm more scared of Mursaat than the EoTN "Great" Dissapointer.
All things considered the Destroyers ended up being somewhat lackluster as opponents, especially given the abusive end of fair play PvE Ursan Blessing.
But as for 55s I find them to be like any disease, if something is fun an semi-profitable the useless 55 monk will soon arrive to foul up everything for everyone else.
All things considered the Destroyers ended up being somewhat lackluster as opponents, especially given the abusive end of fair play PvE Ursan Blessing.
But as for 55s I find them to be like any disease, if something is fun an semi-profitable the useless 55 monk will soon arrive to foul up everything for everyone else.
Numa Pompilius
The op would no doubt have found the great destroyer harder if he hadn't researched him and the suggested builds & tactics BEFORE doing the mission.
Arkantos
Quote:
Originally Posted by Numa Pompilius
The op would no doubt have found the great destroyer harder if he hadn't researched him and the suggested builds & tactics BEFORE doing the mission.
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My point is, research has nothing to do with it. He's too easy.
Zahr Dalsk
Quote:
Originally Posted by Miska Bow
EPIC
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enxa
It didnt bug me too much. I didnt find the gw:en storyline interesting enough to put more thought into it. The storyline is like 'gather 3 allies, kill destroyer'. Thus i didnt have the feeling that the destroyer is something that should be dreaded, like abbadon or shiro. The 3 allies part is more about the norn, asura and ebon vanguard than about the destroyers.
I did 'think' it was going to be hard. But i wasnt disappointed either because i didnt have high expectations.
but i do agree that he should be buffed. Maybe then ill go and kill him one more time.
I did 'think' it was going to be hard. But i wasnt disappointed either because i didnt have high expectations.
but i do agree that he should be buffed. Maybe then ill go and kill him one more time.
Holly Herro
I'm seriously more scared of running people on my warrior.
MY WARRIOR!
MY WARRIOR!
Numa Pompilius
Quote:
Originally Posted by Arkantos
I beat the great destroyer about 7 hours after release. There was nothing to research, nobody to ask for help. First time going in, no clue what I was doing. I killed him
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Maybe the OP will chime in and say whether he researched the mission and builds before trying, as I think he did?
Phoenix Tears
I think the whole concept of the Battle against the GD needs a new Concept:
First of all the GD should have HP like this:
NM > 15000
HM > 25000
Energy:
NM > 500
HM > 1000
Energy Reg:
NM : >>>>
HM : >>>>>>
---------------
The Problem of the GD is atm, that is is too simple killable due to the fact, that is can be so easily outcountered with Skills like Pain Inverter, Insigneous Parasite, Backfire and Empathy ect. and all those Trigger Happy Damage Counter Skills, those 1 Use and Kill-Skills , with that the GD kills itself in seconds, if it ses the wrong skills in the wrong moment and hits with them the whole party...
That must be changed!!! The whole battle needs to become harder in both modes. Those Noobs that can't beat the GD still in NM, there you must really ask yourself, how bad players those persons must be and how they made it anyhow to the GD >,< such people must really suck at playing the Game and sure get only perma rushed by others, - such people, which get also rushed with their Lvl 1-3 charas from Ascalon to Droknars >.> *spits on, such people have really not the right to complain about the GD and their personal inability to play games like GW, such people should better play Tetris ...*
However, back to the GD:
First of to the changes about the GD itself:
- The GD should receive Monster Skills, that makes the GD immune against Hex Spells and Conditions, which the GD will instantly use, when its HP go below 80%.
Example:
Hex Reflector-Scales [GD Monster Skill]
The GD will become for 5 Minutes immune versus all hex Spells of any sources and Hex's casted on the GD will be reflected back to all nearby Foes with 100% longer Duration, than normal.
Condition Cure-Scales [GD Monster Skill]
The GD will become for 5 Minutes immune versus all Conditions of any sources and for all Conditions on the GD, when using this Skill will the GD be healed by 5% HP per Condition, everytime a condition gets applied at the GD and receives +5 Defense more per Condition, while the Condition is active.
These Monster Skills will force players to rely on pure strength for spike damage. The team must then find a way to deal simple good enough DPS, because Conditions and hexes won't help then
Then some normal Skills the GD should receive:
[skill]Elemental Attunement[/skill]
[skill]Fire Attunement[/skill]
[skill]Rodgort's Invocation[/skill]
[skill]Arcane Echo[/skill]
And another 2 Monster Skills, 1 for Attacking and 1 for Self Heal
Armageddon Sphere [GD Monster Skill]
For the next 10 seconds will the GD go into a defensive stance, within those 10 seconds, the GD will spawn for every 3000 HP lost 1 Lvl 30 Armageddon Sphere, which will come with 3000 HP.
When such a Armageddon Sphere dies, then will spawn out of the Corpse of the Sphere a Set of 3 Lvl 30 Destroyers consisting out of 2 Warriors & 1 Ranger Type. The Armageddon Sphere's self are Protection Monks.
When the GD gets attacked, while being in his defensive stance, he will counter attack after the 10 seconds with an Armageddon Breath , which will deal to a targeted foe and all its adjacent foes a damage equal to the amount of damage the GD received while being in its defense stance.
While in the defense stance,will the GD receive only 75% of the damage, the GD would normally receive.
An Armageddon Sphere comes with following Skills:
[skill]Shield of Regeneration[/skill]
[skill]Spirit Bond[/skill]
[skill]Ether Feast[/skill]
[skill]Shield Guardian[/skill]
[skill]Protective Spirit[/skill]
[skill]Guardian[/skill]
[skill]Channeling[/skill]
[skill]Resurrect[/skill]
and the GD's last Skill
Destroyer Fusion [GD Monster Skill]
The GD will instantly kill 1 randomous Destroyer on the Map to absorb its powers. The Fusion will heal the GD by 2x the Amount of Max HP from the absorbed Destroyer. For the next 20 seconds will the GD move 25% faster, attacks will be 10% stronger and his Scales will be fusioned with the hard shell of the absorbed Destroyer, giving the GD for the time period a Damage Reduction of 5
Now to the changes for the concept of the fight:
We bring in the concept of the Allies, which should help you fighting the GD.
There we have the Norns, the Dwarfs and the Asuras
Each Ally-Faction will help you fighting the GD every 5 Mins .
The Dwarfs: The Dwarfs will heal the whole Party and make you for certain time immune against Burning. They will also weaken the Damage of the Destroyers for 1 Minute by 25%
The Norns: Some Norns will help you fighting after 10 Minutes (say 3-5 Norns that iwll appear then to help you)
The Asuras: Will run around to collect hot Magma as Energy Ressource (Heat to Energy ^^) from the start on, to prepare a huge Cannon Weapon made by Asuran Technologies *g* to attack the GD after 15 Minutes the GD with their "Asura Strike-Blaster V. 0.1*, which will deal 1000 Damage per Shot (1 Shot every 2 minutes then) , once the Cannon is ready for usage.
Hmm, all just a concept for an epic battle, if it maybe wouldn't work or would be still too easy, hmm, maybe raise then more the max Hp of the GD ...
But I think, Skill wise with such Monster Skills, the battle WOULD become epic ^^
What do you think of this concept ?
Good ? Too insane ? or needs some tweaks more and then good ?
First of all the GD should have HP like this:
NM > 15000
HM > 25000
Energy:
NM > 500
HM > 1000
Energy Reg:
NM : >>>>
HM : >>>>>>
---------------
The Problem of the GD is atm, that is is too simple killable due to the fact, that is can be so easily outcountered with Skills like Pain Inverter, Insigneous Parasite, Backfire and Empathy ect. and all those Trigger Happy Damage Counter Skills, those 1 Use and Kill-Skills , with that the GD kills itself in seconds, if it ses the wrong skills in the wrong moment and hits with them the whole party...
That must be changed!!! The whole battle needs to become harder in both modes. Those Noobs that can't beat the GD still in NM, there you must really ask yourself, how bad players those persons must be and how they made it anyhow to the GD >,< such people must really suck at playing the Game and sure get only perma rushed by others, - such people, which get also rushed with their Lvl 1-3 charas from Ascalon to Droknars >.> *spits on, such people have really not the right to complain about the GD and their personal inability to play games like GW, such people should better play Tetris ...*
However, back to the GD:
First of to the changes about the GD itself:
- The GD should receive Monster Skills, that makes the GD immune against Hex Spells and Conditions, which the GD will instantly use, when its HP go below 80%.
Example:
Hex Reflector-Scales [GD Monster Skill]
The GD will become for 5 Minutes immune versus all hex Spells of any sources and Hex's casted on the GD will be reflected back to all nearby Foes with 100% longer Duration, than normal.
Condition Cure-Scales [GD Monster Skill]
The GD will become for 5 Minutes immune versus all Conditions of any sources and for all Conditions on the GD, when using this Skill will the GD be healed by 5% HP per Condition, everytime a condition gets applied at the GD and receives +5 Defense more per Condition, while the Condition is active.
These Monster Skills will force players to rely on pure strength for spike damage. The team must then find a way to deal simple good enough DPS, because Conditions and hexes won't help then
Then some normal Skills the GD should receive:
[skill]Elemental Attunement[/skill]
[skill]Fire Attunement[/skill]
[skill]Rodgort's Invocation[/skill]
[skill]Arcane Echo[/skill]
And another 2 Monster Skills, 1 for Attacking and 1 for Self Heal
Armageddon Sphere [GD Monster Skill]
For the next 10 seconds will the GD go into a defensive stance, within those 10 seconds, the GD will spawn for every 3000 HP lost 1 Lvl 30 Armageddon Sphere, which will come with 3000 HP.
When such a Armageddon Sphere dies, then will spawn out of the Corpse of the Sphere a Set of 3 Lvl 30 Destroyers consisting out of 2 Warriors & 1 Ranger Type. The Armageddon Sphere's self are Protection Monks.
When the GD gets attacked, while being in his defensive stance, he will counter attack after the 10 seconds with an Armageddon Breath , which will deal to a targeted foe and all its adjacent foes a damage equal to the amount of damage the GD received while being in its defense stance.
While in the defense stance,will the GD receive only 75% of the damage, the GD would normally receive.
An Armageddon Sphere comes with following Skills:
[skill]Shield of Regeneration[/skill]
[skill]Spirit Bond[/skill]
[skill]Ether Feast[/skill]
[skill]Shield Guardian[/skill]
[skill]Protective Spirit[/skill]
[skill]Guardian[/skill]
[skill]Channeling[/skill]
[skill]Resurrect[/skill]
and the GD's last Skill
Destroyer Fusion [GD Monster Skill]
The GD will instantly kill 1 randomous Destroyer on the Map to absorb its powers. The Fusion will heal the GD by 2x the Amount of Max HP from the absorbed Destroyer. For the next 20 seconds will the GD move 25% faster, attacks will be 10% stronger and his Scales will be fusioned with the hard shell of the absorbed Destroyer, giving the GD for the time period a Damage Reduction of 5
Now to the changes for the concept of the fight:
We bring in the concept of the Allies, which should help you fighting the GD.
There we have the Norns, the Dwarfs and the Asuras
Each Ally-Faction will help you fighting the GD every 5 Mins .
The Dwarfs: The Dwarfs will heal the whole Party and make you for certain time immune against Burning. They will also weaken the Damage of the Destroyers for 1 Minute by 25%
The Norns: Some Norns will help you fighting after 10 Minutes (say 3-5 Norns that iwll appear then to help you)
The Asuras: Will run around to collect hot Magma as Energy Ressource (Heat to Energy ^^) from the start on, to prepare a huge Cannon Weapon made by Asuran Technologies *g* to attack the GD after 15 Minutes the GD with their "Asura Strike-Blaster V. 0.1*, which will deal 1000 Damage per Shot (1 Shot every 2 minutes then) , once the Cannon is ready for usage.
Hmm, all just a concept for an epic battle, if it maybe wouldn't work or would be still too easy, hmm, maybe raise then more the max Hp of the GD ...
But I think, Skill wise with such Monster Skills, the battle WOULD become epic ^^
What do you think of this concept ?
Good ? Too insane ? or needs some tweaks more and then good ?
Kanyatta
If GD could Echo + Dual Attune + Rodgorts, especially if he's going to have somewhere in the range of 25 fire magic, at the very least, it is going to be too intense. Seriously, that's like, 350+ unconditional AoE damage instantly. That's not even counting the "Being set on fire for 7 seconds" part. With an 8 second recharge time, a team without an interrupter is going to be done in 30 seconds.
Personally, way too insane, even for PvE. I realize PvE atm isn't difficult at all, but it should be this huge of a jump from "Last mission? Pretty easy. GD? Damn near impossible.
Personally, way too insane, even for PvE. I realize PvE atm isn't difficult at all, but it should be this huge of a jump from "Last mission? Pretty easy. GD? Damn near impossible.
StormDragonZ
You want to make the Great Destroyer harder?
Here's an idea: Give him 50% more HP and higher armor. Make it so he can't take damage from fire or shadow damage. Also, make it so he can disable the entire group's elite skills for 30 seconds.
I highly doubt this'll ever happen...
Here's an idea: Give him 50% more HP and higher armor. Make it so he can't take damage from fire or shadow damage. Also, make it so he can disable the entire group's elite skills for 30 seconds.
I highly doubt this'll ever happen...
freaky naughty
Quote:
Originally Posted by Phoenix Tears
I think the whole concept of the Battle against the GD needs a new Concept:
First of all the GD should have HP like this: NM > 15000 HM > 25000 Energy: NM > 500 HM > 1000 Energy Reg: NM : >>>> HM : >>>>>> --------------- The Problem of the GD is atm, that is is too simple killable due to the fact, that is can be so easily outcountered with Skills like Pain Inverter, Insigneous Parasite, Backfire and Empathy ect. and all those Trigger Happy Damage Counter Skills, those 1 Use and Kill-Skills , with that the GD kills itself in seconds, if it ses the wrong skills in the wrong moment and hits with them the whole party... That must be changed!!! The whole battle needs to become harder in both modes. Those Noobs that can't beat the GD still in NM, there you must really ask yourself, how bad players those persons must be and how they made it anyhow to the GD >,< such people must really suck at playing the Game and sure get only perma rushed by others, - such people, which get also rushed with their Lvl 1-3 charas from Ascalon to Droknars >.> *spits on, such people have really not the right to complain about the GD and their personal inability to play games like GW, such people should better play Tetris ...* However, back to the GD: First of to the changes about the GD itself: - The GD should receive Monster Skills, that makes the GD immune against Hex Spells and Conditions, which the GD will instantly use, when its HP go below 80%. Example: Hex Reflector-Scales [GD Monster Skill] The GD will become for 5 Minutes immune versus all hex Spells of any sources and Hex's casted on the GD will be reflected back to all nearby Foes with 100% longer Duration, than normal. Condition Cure-Scales [GD Monster Skill] The GD will become for 5 Minutes immune versus all Conditions of any sources and for all Conditions on the GD, when using this Skill will the GD be healed by 5% HP per Condition, everytime a condition gets applied at the GD and receives +5 Defense more per Condition, while the Condition is active. These Monster Skills will force players to rely on pure strength for spike damage. The team must then find a way to deal simple good enough DPS, because Conditions and hexes won't help then Then some normal Skills the GD should receive: [skill]Elemental Attunement[/skill] [skill]Fire Attunement[/skill] [skill]Rodgort's Invocation[/skill] [skill]Arcane Echo[/skill] And another 2 Monster Skills, 1 for Attacking and 1 for Self Heal Armageddon Sphere [GD Monster Skill] For the next 10 seconds will the GD go into a defensive stance, within those 10 seconds, the GD will spawn for every 3000 HP lost 1 Lvl 30 Armageddon Sphere, which will come with 3000 HP. When such a Armageddon Sphere dies, then will spawn out of the Corpse of the Sphere a Set of 3 Lvl 30 Destroyers consisting out of 2 Warriors & 1 Ranger Type. The Armageddon Sphere's self are Protection Monks. When the GD gets attacked, while being in his defensive stance, he will counter attack after the 10 seconds with an Armageddon Breath , which will deal to a targeted foe and all its adjacent foes a damage equal to the amount of damage the GD received while being in its defense stance. While in the defense stance,will the GD receive only 75% of the damage, the GD would normally receive. An Armageddon Sphere comes with following Skills: [skill]Shield of Regeneration[/skill] [skill]Spirit Bond[/skill] [skill]Ether Feast[/skill] [skill]Shield Guardian[/skill] [skill]Protective Spirit[/skill] [skill]Guardian[/skill] [skill]Channeling[/skill] [skill]Resurrect[/skill] and the GD's last Skill Destroyer Fusion [GD Monster Skill] The GD will instantly kill 1 randomous Destroyer on the Map to absorb its powers. The Fusion will heal the GD by 2x the Amount of Max HP from the absorbed Destroyer. For the next 20 seconds will the GD move 25% faster, attacks will be 10% stronger and his Scales will be fusioned with the hard shell of the absorbed Destroyer, giving the GD for the time period a Damage Reduction of 5 Now to the changes for the concept of the fight: We bring in the concept of the Allies, which should help you fighting the GD. There we have the Norns, the Dwarfs and the Asuras Each Ally-Faction will help you fighting the GD every 5 Mins . The Dwarfs: The Dwarfs will heal the whole Party and make you for certain time immune against Burning. They will also weaken the Damage of the Destroyers for 1 Minute by 25% The Norns: Some Norns will help you fighting after 10 Minutes (say 3-5 Norns that iwll appear then to help you) The Asuras: Will run around to collect hot Magma as Energy Ressource (Heat to Energy ^^) from the start on, to prepare a huge Cannon Weapon made by Asuran Technologies *g* to attack the GD after 15 Minutes the GD with their "Asura Strike-Blaster V. 0.1*, which will deal 1000 Damage per Shot (1 Shot every 2 minutes then) , once the Cannon is ready for usage. Hmm, all just a concept for an epic battle, if it maybe wouldn't work or would be still too easy, hmm, maybe raise then more the max Hp of the GD ... But I think, Skill wise with such Monster Skills, the battle WOULD become epic ^^ What do you think of this concept ? Good ? Too insane ? or needs some tweaks more and then good ? |
Arkantos
Quote:
Originally Posted by Numa Pompilius
So you got lucky. Wrong build and you're toast. It's not inherently easy to kill a 3000 hp boss with knockdown, 300+ damage AoE spells, supported by about 5 destroyers, while you're constantly burning. It IS easy with the right build. But everything is, and will remain that way as long as missions are completely predictable.
Maybe the OP will chime in and say whether he researched the mission and builds before trying, as I think he did? |
Many people beat the great destroyer the first day with ease. People in grand central chamber were talking about what a disappointment he was. I highly doubt they knew what they were going up against.
Bottom line is, for the final boss of the final expansion of Guild Wars, he was a major pushover.
GODh
If you know what to do then everything is simple... but i agree it is weird that a endgame mission can be solo'ed. Maybe just add something that removes monk enchantments (within a certain range?)
Eldin
The Great Pushover was definitely a ripoff, gay to the story too.
The end of the Dwarven race occurs - and a party of eight still kills him, in a matter of minutes. The whole stone dwarf thing was pointless.
Also, he should have enchantment removal - DIE 55ERS! DIE!
The end of the Dwarven race occurs - and a party of eight still kills him, in a matter of minutes. The whole stone dwarf thing was pointless.
Also, he should have enchantment removal - DIE 55ERS! DIE!
Gift3d
Quote:
Originally Posted by GODh
If you know what to do then everything is simple... but i agree it is weird that a endgame mission can be solo'ed. Maybe just add something that removes monk enchantments (within a certain range?)
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Shadowlance.
Quote:
Originally Posted by Arkantos
ANet, like most businesses, are appealing to the masses. More players = more money.
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They add hard mode, the Prophecies epilogue quests, DoA, and dungeons like Slaver's Exile to give the folks wanting a challenge something more to do above and beyond the primary storyline. This lets casual gamers have a sense of satisfaction that they "beat the game" while folks that spend 40 hours a week in GW can do the "extra stuff".
To summarize, I'd say the Great Destroyer should not be made stronger, but "optional" bosses like Duncan the Black should be made stronger, especially in hard mode.
jiggles
Add more skills and pain inverter will do more damage,
Simply give him higher health and hex's only last a quarter of the time, or at least something like that
Simply give him higher health and hex's only last a quarter of the time, or at least something like that
Arkantos
Quote:
Originally Posted by Shadowlance.
I think ANet has it right. Make the primary storyline fun, varied, and challenging, but not too challenging so that most of your casual gamers get frustrated, yet not too easy so that most of the community (casual and hardcore alike) think it was no challenge at all. In other words, appeal to the masses.
They add hard mode, the Prophecies epilogue quests, DoA, and dungeons like Slaver's Exile to give the folks wanting a challenge something more to do above and beyond the primary storyline. This lets casual gamers have a sense of satisfaction that they "beat the game" while folks that spend 40 hours a week in GW can do the "extra stuff". To summarize, I'd say the Great Destroyer should not be made stronger, but "optional" bosses like Duncan the Black should be made stronger, especially in hard mode. |
Quru
Suggestions in random order:
-No insane HP, something like rotscale. But give him +10hp regen ALL THE TIME.
-Spells can target him only when he is knocked down.
-Hexes and conditions expire 5 times faster.
-Monster skill "Runners nightmare":
Target foe and all adjancent foes struck for 200 shadow damage. This damage is doubled if foe struck by this skill have enchantment. If target foe have enchantment on him, you steal 100hp from all foes in the area.
-Triple the amount of destroyers summoned.
-80% change to block, ALL THE TIME. If blocked, attacker is struck for 200 shadow damage and knocked down.
-When his health drops below 50%, all foes in the area suffer from all conditions. These conditions are reapplied every 10 seconds when TGD is below 50%.
-When his health drops below 20%, all foes in the area are struck for 250 shadow damage and knocked down every 15 seconds.
This would be insane. Don't know is this even possible to beat but it would be COOL!
-No insane HP, something like rotscale. But give him +10hp regen ALL THE TIME.
-Spells can target him only when he is knocked down.
-Hexes and conditions expire 5 times faster.
-Monster skill "Runners nightmare":
Target foe and all adjancent foes struck for 200 shadow damage. This damage is doubled if foe struck by this skill have enchantment. If target foe have enchantment on him, you steal 100hp from all foes in the area.
-Triple the amount of destroyers summoned.
-80% change to block, ALL THE TIME. If blocked, attacker is struck for 200 shadow damage and knocked down.
-When his health drops below 50%, all foes in the area suffer from all conditions. These conditions are reapplied every 10 seconds when TGD is below 50%.
-When his health drops below 20%, all foes in the area are struck for 250 shadow damage and knocked down every 15 seconds.
This would be insane. Don't know is this even possible to beat but it would be COOL!
Whisper Evenstar
The great destroyer is described as a general for Primordus if I recall. Is a general really that much stronger than his soldiers if you fight him 1 on 1? Should a general be as powerful as a GOD (Abaddon)?
Face it - we ganked him guys... let's leave it as is and move on...
Face it - we ganked him guys... let's leave it as is and move on...
Konig Des Todes
Want to make the Great Destroyer harder? just need to change two things.
1)add a skill to remove hexes and/or conditions
2)make his defensive stance activated even through degen alone, which is how 55s farm him.
Do those 2 things and he will be much harder.
I do think Abaddon needs to be harder as well, TGD is a general and should be as hard, if not harder, as shiro/the lich, which he isn't. Also, Abaddon needs to be much harder then the other 3 endgame bosses.
1)add a skill to remove hexes and/or conditions
2)make his defensive stance activated even through degen alone, which is how 55s farm him.
Do those 2 things and he will be much harder.
I do think Abaddon needs to be harder as well, TGD is a general and should be as hard, if not harder, as shiro/the lich, which he isn't. Also, Abaddon needs to be much harder then the other 3 endgame bosses.
Phoenix Tears
Quote:
Originally Posted by Quru
Suggestions in random order:
-No insane HP, something like rotscale. But give him +10hp regen ALL THE TIME. -Spells can target him only when he is knocked down. -Hexes and conditions expire 5 times faster. -Monster skill "Runners nightmare": Target foe and all adjancent foes struck for 200 shadow damage. This damage is doubled if foe struck by this skill have enchantment. If target foe have enchantment on him, you steal 100hp from all foes in the area. -Triple the amount of destroyers summoned. -80% change to block, ALL THE TIME. If blocked, attacker is struck for 200 shadow damage and knocked down. -When his health drops below 50%, all foes in the area suffer from all conditions. These conditions are reapplied every 10 seconds when TGD is below 50%. -When his health drops below 20%, all foes in the area are struck for 250 shadow damage and knocked down every 15 seconds. This would be insane. Don't know is this even possible to beat but it would be COOL! |
This Monster Skill you want to give him is simply retarded and massively overpowered, a skill, that should be able to kill nearly instantly anyone, that uses a single Enchantment -.- This shit skill would immediatly hit everyone that is enchanted with 500 Damage -.- You know, that peoples characters have only an average HP of 480-550 ? Not to forget, that other Destroyers are runnign around there and that players will suffer there every now and then on Burning ...
lol, the most retarded suggestion of all here. TGD wth this crap would become invincible >.>
You have absolutely no clue, what for an unbalanced crap you suggested just there lol
Oleg
Why is it a surprise that the final boss is easy? Shiro in Factions is a joke. He drops in a minute or two (usually your still chatting away while he dies). The NF ending is a bit of a robotic flop. It's usually the second last mission that is difficult.
Leave him as he is in NM to please the casual gamer. In HM he should be much harder than he currently is, though. Isn't that the whole point of NM and HM, casual gamer vs pretty much everyone on this forum? Most people who own GW don't play it everyday. These are also the people paying for the development of the game. You want to make it impossible for most to finish it? It doesn't sound like a great idea to me. Leave NM as it is so people who play the game for a laugh can finish it. Make HM much harder to give those seekeing a challenge one worth fighting.
Leave him as he is in NM to please the casual gamer. In HM he should be much harder than he currently is, though. Isn't that the whole point of NM and HM, casual gamer vs pretty much everyone on this forum? Most people who own GW don't play it everyday. These are also the people paying for the development of the game. You want to make it impossible for most to finish it? It doesn't sound like a great idea to me. Leave NM as it is so people who play the game for a laugh can finish it. Make HM much harder to give those seekeing a challenge one worth fighting.
legion_rat
/signed I would like to see him be a challenge
~the rat~
Arkantos
"I may be an idiot, but there is one thing I am not sir, and that sir, is an idiot."
This has got to be one of the funniest lines I have read in a while. TY.
~the rat~
Arkantos
"I may be an idiot, but there is one thing I am not sir, and that sir, is an idiot."
This has got to be one of the funniest lines I have read in a while. TY.
Miska Bow
Quote:
Originally Posted by Whisper Evenstar
Should a general be as powerful as a GOD (Abaddon)?
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I totally agree with Oleg. While they could have made the last EOTN mission a REAL mission, making it impossible to beat would be counter productive marketing wise. They took down the lvl requirement to get in EOTN didnt they?
Tyla
Quote:
Originally Posted by Phoenix Tears
[skill]Resurrect[/skill]
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To be honest I actually found it hard running 5 Monks, Eve (for BR), me running Pain Inverter + Glyph of Renewal and a random hench in HM.
I didn't understand why, though. O_O
I wouldn't really be bothered, though now I've done it in both.
cebalrai
The problem isn't that the great destroyer is too easy. It's that 55 monks (and the like) are too powerful in this game.
WAY WAY WAY too powerful. Why can I kill just about everything in the game with just a single healer?
WAY WAY WAY too powerful. Why can I kill just about everything in the game with just a single healer?
MithranArkanere
Why not give Chillblains to Necro destroyers? It works for Beetles in the Crystal Desert.
Cebe
Quote:
Originally Posted by nvmu
The only way i ahve done that mission is from a runner, because groups usually don't form,
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1. Get Margrid. Equip Apply Poison and Savage Shot
2. Equip Pain Inverter onto your bar.
3. Enter mission.
4. Kill stationary Elementalist Destroyers.
5. Aggro The Great Nublet
6. Cast Pain Inverter
7. Allow Margrid to interrupt
8. Lulz.
Groups don't *need* to form (and probably don't primarily because random PuG = fail)...and a Runner is SO cheating!
KIDGOOCH
There is no need to make this mission more difficult, granted its silly to have a mission that take less than 2 minutes to complete. The only reason for the mission is to gain access to Elite missions. So why bother changing a mission that doesn't give any benefit other than access to Slaver's Exile?