Originally Posted by You can't see me
You're all forgetting that there's another "Ectonomic" rule in play here; the law of drops.
In any multiplayer game, any drop that is available and stays available is doomed to steadily decline. Lack of demand or bulk of supply can speed up this graph, but any item, ectoplasm not being excused from this, will decline in value if it keeps dropping, as in games, there will always be an easier way to get old items as the game develops. Ursan is a prime example of this in guild wars. Sure, there can be small spikes of high demand, but prices won't stay that way, they'll just stick to the steady decline. |
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Also, to clear up this ridiculous supply-demand debate:
Supply is defined as the quantity of a good available. Demand is defined as the consumer desire for a good. If price decreases, more people are willing to buy a good. If price decreases, less people are willing to buy that good. Consequently, lowering price increases demand and raising price decreases demand. Furthermore, if supply increases, suppliers lower prices to increase the demand in order to find buyers for all of their product. If supply decreases, suppliers will increase their prices to the point where the number of people willing to pay the new price is sufficient to sell all of their product. The point at which supply = demand is called the equilibrium point.
Clearly, increasing supply decreases prices and increasing demand increases prices, and vice versa. This can be demonstrated a simple economics graph called the supply/demand curve, as illustrated in the earlier-linked Wikipedia page. The y-axis represents price and the x-axis represents quantity sold. The point at which the supply (blue) curve and demand (red) curve intersect is the equilibrium point. The point directly below it on the x-axis represents the total quantity sold, and the point directly to the left on the y-axis represents the price per unit. As supply increases, the entire supply curve moves to the right. As you can see, this causes the point at which it intersects the red curve to move down and to the right, showing an increase in sales and a decrease in price (as sellers lower price to sell more units). An increase in demand will cause the red curve to shift to the right, causing an increase in price and units sold (as suppliers produce additional units to meet the demand and raise prices to capitalize on it.) Should supply or demand decrease, the respective curve shifts left, resulting in an opposite occurrence.
In other words, supply and demand are not independent of one another, it's important to understand what a graph means before trying to interpret it, and, of course, economics actually works. In the case of the ecto market, demand is fairly stable, as demand for ectos as a trade medium and for new players' armor balances well with the decrease in demand from players who have recently acquired their armor. However, with the advent of Ursan and PvE-based Favor of the Gods, the ecto supply is very large and as players are joining in the Ursan UW frenzy faster than players are leaving it, the supply is continuously growing larger. Eventually the ecto market will hit a point where players decide ectos are not profitable enough to farm quite so heavily and the supply will decrease to an equilibrium point with the demand, but I do not believe we have yet reached that point. (The hallmark of approaching an equilibrium price is constant fluctuation in the number of farmers as small changes in price trigger players to join or leave the market.)