Quote:
Originally Posted by Kashrlyyk
The same goes for life sacrifice, you can spam them too, but it can be healed away! Exhaustion is the only thing in the entire game, that forces you to wait, that limits spell usage by making you wait. Everything else can be removed fast!
There are 17 exhaustion spells and shock and gale are the only ones used often. So a mechanic that makes people not use skills at all, is balanced?
It would be enough actually to make exhaustion go away faster, when you are not fighting, just like the extra health regeneration.
Dark Pact: 102 armor ignoring damage within 6 seconds. Life sacrifice. 1 second casting time and 2 seconds recharge. If you extrapolate the damage to 7 seconds, you get 119.
Obsidian Flame: 118 armor ignoring damage within 7 seconds. Causes exhaustion. 2 seconds casting time. 5 seconds recharge.
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Difference is that obsidian flame comes as spike damage and one of few skills in elementalist arsenal that ignore armor.
Whereas Dark Pact is more of weak pressure and but one amonst many necromancer armor ignoring skills.
Sacrifice skills are ballanced on fact that they need another party member expend energy too. They share energy costs of offensive characters with teams monks.
I think that you dont understand one thing: Exhausting skills are very flexible thanks to exchaustion.
If necesary, you CAN spam them, but you can also play smart and use them infrequently, but to huge effect.
For example, if Obsidian flame didnt have exhaustion, it would have to have recharge of 20-30 seconds. Which makes it useless. With exhaustion, it is completelly up to player to decide its recharge time. They can use it just like it was non-exhaustion skill with huge recahrge, but they can tactically change how they use it based on current situation. You just cant use long recharging skill as freely as exhausting skill. Its win/win and cool design.
If exchaustion went away fast in noncombat situations, gameplay would soon degenerate to tactics where GvG people mindlessly spam exhausting skills and wipe oposition and then enjoy fast exhaustion removal rate untill opostion reses.
Which would lead to serious nerfs of skills that would suddenly become problem as exhaustion would be basically unexistant or much less severe...