Exhaustion.
Drink Ice Tea
Really, there needs to be a way of getting rid of this stuff without waiting a whole minute. What I'm thinking is every point of energy gain, not from regeneration, could knock off 1 point or maybe some low fraction of a point of exhaustion off.
When i say energy gain i mean like energy gain from skills like Channeling, Ether Signet, basically the whole Inspiration Magic line. 1 problem with this healing exhaustion effect I see would be complete imbalance with Elemental Attunements. Not just Elemental Attunement, the other attunements too. Also, skills like Auspicious Incantation which give giant boosts of energy gain. Things like that could make Gale spammable or the Mind (Shock, Freeze, Burn) spells. I think a fraction of energy gain would be best for healing Exhaustion if that can even be done with Guild Wars.
I just really think there needs to be a way of managing Exhaustion other than making a whole skill, possibly elite, on your bar really situational.
When i say energy gain i mean like energy gain from skills like Channeling, Ether Signet, basically the whole Inspiration Magic line. 1 problem with this healing exhaustion effect I see would be complete imbalance with Elemental Attunements. Not just Elemental Attunement, the other attunements too. Also, skills like Auspicious Incantation which give giant boosts of energy gain. Things like that could make Gale spammable or the Mind (Shock, Freeze, Burn) spells. I think a fraction of energy gain would be best for healing Exhaustion if that can even be done with Guild Wars.
I just really think there needs to be a way of managing Exhaustion other than making a whole skill, possibly elite, on your bar really situational.
Stormlord Alex
Exhaustion is fine, and - imo - one of the best mechanics in Guild Wars. It doesn't need changing.
GD Defender
Exhaustion forces you to make decisions about your energy management. Skilled players will use exhausting skills at the right times and get big effects out of them, unskilled players will not until they learn to use the skill. It's a good mechanic that prevents mindless spamming.
Also, it's 30 seconds, not a full minute.
Also, it's 30 seconds, not a full minute.
Solas
just use it when it needs to be and don't spam it.
its grand
its grand
BlackSephir
Quote:
Really, there needs to be a way of getting rid of this stuff |
Why do people feel a sudden need to change things like exhaustuion, blind, daze etc now, after 2 years of fine work?
Orange Milk
I don't think you know why there is exhaustion in the first place.
It's for balance to make things like Gale, shock, and the others NOT spammable. Gale is a VERY powerful spell, with out exhaustion in its current form it would be overpowered.
It's for balance to make things like Gale, shock, and the others NOT spammable. Gale is a VERY powerful spell, with out exhaustion in its current form it would be overpowered.
Stormlord Alex
Quote:
Originally Posted by Orange Milk
It's for balance to make things like Gale, shock, and the others NOT spammable. Gale is a VERY powerful spell, with out exhaustion in its current form it would be overpowered.
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Mike_version2
Exhaustion is fine as it is
/notsigned
/notsigned
Steboy93
Exhaustion doesn't need a change
/notsigned
/notsigned
Gift3d
Quote:
Originally Posted by Drink Ice Tea
Really, there needs to be a way of getting rid of this stuff without waiting a whole minute. What I'm thinking is every point of energy gain, not from regeneration, could knock off 1 point or maybe some low fraction of a point of exhaustion off.
When i say energy gain i mean like energy gain from skills like Channeling, Ether Signet, basically the whole Inspiration Magic line. 1 problem with this healing exhaustion effect I see would be complete imbalance with Elemental Attunements. Not just Elemental Attunement, the other attunements too. Also, skills like Auspicious Incantation which give giant boosts of energy gain. Things like that could make Gale spammable or the Mind (Shock, Freeze, Burn) spells. I think a fraction of energy gain would be best for healing Exhaustion if that can even be done with Guild Wars. I just really think there needs to be a way of managing Exhaustion other than making a whole skill, possibly elite, on your bar really situational. |
You remind me of one of those Ride The Lightning ele's in RA who will spam the HELL out of RTL/Shock just trying so hard... ever so hard... just to kill little old me.
Ride The Lightning x4
Shock x5
And finally, when they're exhausted to 3 energy, my demise shall make them proud...
Anyway, exhaustion's fine and i've never had a problem with it. You just need to know how to manage.
quickmonty
Exhaustion is fine the way it is. Manage your skill use and there is no problem.
/not signed
/not signed
GD Defender
To elaborate, the specific reason exhaustion is a good mechanic is because, while it's not 100% spammable, it lets Anet drop the recharge on the skill a lot to allow skillful use such as gale-locking or making a heavy push on the enemy team. As Alex said, the alternative would be an unplayable recharge or energy cost. Most of the skills that cause exhaustion have relatively simple effects that wouldn't be worthwhile on a higher recharge without changing the skill completely.
cgruber
Actually to me the most interesting aspect of exhaustion is that it remains after death.
N1ghtstalker
don't use skills that cause exhaustion
/notsigned
/notsigned
Drink Ice Tea
No need to take snipes at me now like calling me a RtL spammer or a QQer.
Unfriendly moar gawsh.
Unfriendly moar gawsh.
MStarfire
Hey, and while we're changing exhaustion, I think I shouldn't lose adrenaline after i use an adrenal skill!
/endsarcasm
/notsigned
/endsarcasm
/notsigned
I D E L E T E D I
/notsigned
for the reasons already stated, its fine the way it is
for the reasons already stated, its fine the way it is
Drink Ice Tea
Fine, let the thread die then.
bhavv
New people need to stop buying this game. Actually Anet need to stop selling it.
I cant believe anyone would have a problem with exhaustion untill now.
Lets just remove it altogether and spam Obi flame > gale all day long lol.
/PHAIL, EPIC P-H-A-I-L
I cant believe anyone would have a problem with exhaustion untill now.
Lets just remove it altogether and spam Obi flame > gale all day long lol.
/PHAIL, EPIC P-H-A-I-L
Antheus
Quote:
Originally Posted by bhavv
I cant believe anyone would have a problem with exhaustion untill now.
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thetechx
/notsigned
i know how you feel. when i first got to crystal desert on my ele and found obs flame, i spammed that thing like crazy. then i grew a brain so i wouldnt have to wait 2 mins. before moving on. id rather have 10 exhaustion then have my spike kill cost 25e. the balance on exhaution is fine the way it.
i know how you feel. when i first got to crystal desert on my ele and found obs flame, i spammed that thing like crazy. then i grew a brain so i wouldnt have to wait 2 mins. before moving on. id rather have 10 exhaustion then have my spike kill cost 25e. the balance on exhaution is fine the way it.
Holly Herro
Quote:
Originally Posted by Stormlord Alex
Or it'd cost 25 energy or have a 30 second recharge to compensate.
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Fear Me!
/notsigned. There is nothing wrong with exhaustion.
Phoenix Tears
I think it would be awesome, when monks & ritualists woudl have maybe some skills, that can heal exhaustion from other effects and have maybe also then some triger heal effects as normal heal skills, that trigger, when the spell healed someones exhaustion:
Skilsl like this:
"Revitalize" (Healing Prayers)
Enchant
For the next 1-3 Spells the enchanted ally will heal its Exhaustion by 25-50% of the Energy Cost of the used Spells from you.
Say I have a Exhaustion of 50 Points, because I double used a Meteor Shower through Arcane Echo, get then buffed with "Revitalize". Then the Monk uses 3 Spells that cost 10 Energy and for each use of that Spell the exhaustion of me gets healed by 5 Points max. So in the end, I got healed by 15 Exhaustion.
When the monk would use 3x soem 25e spells, this would be an exhaustion heal of max 27,5 Points, so a monk would have to use 3x some 25e skills, just to heal for 1 ally that is enchanted a 25e exhaution.
Uhm I think this can be looked as balanced, or ?
Enchant self owuld cost 5E, 1s Cast time and recharge of say 5 or 10 seconds
Ritualist would have then a spirit:
"Revitalization" (under the heal line of the rit)
You create a lvl x-y Spirit, that will stay 30-60 seconds and will heal per second for nearby allies 1-2 Exhaution per second
5E cost, 3s cast time, 30s reload
or an aggressive form of that:
"Exhaustion" (channeling)[Elite] 15E, 3s cast, 45s reload
you create a lvl x-y spirit for the next 30-90seconds. This Spirit will deal only 5 damage to non hexed foes, but 10-20 damage vs. hexed foes and if it hits a hexed foes, it will deal 25% of its damage as Exhaustion (so 5E Exhaution per hit vs. hexed foes) If allies with Exhaustion are in near of this spirit, it will deal instead 7E ehasution per hit and allies will get healed by 2 Exhaustion, whenever the spirit hits a foe and the Spirit will lose 15 HP whenever an ally got healed Exhaustion through this way.
Would be really nice to have such skills as support for healing heavy exhaution of party members
Skilsl like this:
"Revitalize" (Healing Prayers)
Enchant
For the next 1-3 Spells the enchanted ally will heal its Exhaustion by 25-50% of the Energy Cost of the used Spells from you.
Say I have a Exhaustion of 50 Points, because I double used a Meteor Shower through Arcane Echo, get then buffed with "Revitalize". Then the Monk uses 3 Spells that cost 10 Energy and for each use of that Spell the exhaustion of me gets healed by 5 Points max. So in the end, I got healed by 15 Exhaustion.
When the monk would use 3x soem 25e spells, this would be an exhaustion heal of max 27,5 Points, so a monk would have to use 3x some 25e skills, just to heal for 1 ally that is enchanted a 25e exhaution.
Uhm I think this can be looked as balanced, or ?
Enchant self owuld cost 5E, 1s Cast time and recharge of say 5 or 10 seconds
Ritualist would have then a spirit:
"Revitalization" (under the heal line of the rit)
You create a lvl x-y Spirit, that will stay 30-60 seconds and will heal per second for nearby allies 1-2 Exhaution per second
5E cost, 3s cast time, 30s reload
or an aggressive form of that:
"Exhaustion" (channeling)[Elite] 15E, 3s cast, 45s reload
you create a lvl x-y spirit for the next 30-90seconds. This Spirit will deal only 5 damage to non hexed foes, but 10-20 damage vs. hexed foes and if it hits a hexed foes, it will deal 25% of its damage as Exhaustion (so 5E Exhaution per hit vs. hexed foes) If allies with Exhaustion are in near of this spirit, it will deal instead 7E ehasution per hit and allies will get healed by 2 Exhaustion, whenever the spirit hits a foe and the Spirit will lose 15 HP whenever an ally got healed Exhaustion through this way.
Would be really nice to have such skills as support for healing heavy exhaution of party members
I pwnd U
Quote:
Originally Posted by Phoenix Tears
*snip*
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/notsigned, exhaustion is fine. I rarely have a problem with it and people that bring more then 2 skills that cause exhaustion need to rework their builds if they are having problems. I have run ele's that carry 3 skills that cause exhaustion (bad idea, don't do) just to see if I could handle it. You can just so long as you are smart about when you use those skills.
Tyla
Exhaustion is fine as it is. It's also a really good mechanic.
It prevents people spamming them skills mindlessly.
It prevents people spamming them skills mindlessly.
Kanyatta
Quote:
Originally Posted by Fear Me!
/notsigned. There is nothing wrong with exhaustion.
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By the way. /notsign
Kashrlyyk
Quote:
Originally Posted by Stormlord Alex
Or it'd cost 25 energy or have a 30 second recharge to compensate.
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MasterSasori
Could you imagine Gale Spamming? That would be the funniest shit ever.
N1ghtstalker
its fine
leave it
/notsigned
leave it
/notsigned
kev read
Quote:
Originally Posted by Phoenix Tears
"Exhaustion" (channeling)[Elite] 15E, 3s cast, 45s reload
you create a lvl x-y spirit for the next 30-90seconds. This Spirit will deal only 5 damage to non hexed foes, but 10-20 damage vs. hexed foes and if it hits a hexed foes, it will deal 25% of its damage as Exhaustion (so 5E Exhaution per hit vs. hexed foes) If allies with Exhaustion are in near of this spirit, it will deal instead 7E ehasution per hit and allies will get healed by 2 Exhaustion, whenever the spirit hits a foe and the Spirit will lose 15 HP whenever an ally got healed Exhaustion through this way. |
Heres my idea:
0e 1/16cast 2recharge
This is a SKILL btw...
Elite Signet. For 5-10 seconds (att Soul Reaping) if target foe has any exhaustion, that foe has -10 health regen, cannot block, cast, attack, and dies if they attempt to move.
Thats balanced, right?
/sarcasmoff
btw /notsigned
Sir Tificate
Here's two random exhaustion related ideas:
1. Skills that have more or less than 10 exhaustion. Some skills could have 5 or 15, allows for slightly more precise balancing. Then again, there might be some coding reason that there are only increments of exactly 10. If so, this can be ignored.
2. A small number noting how much exhaustion you have. Just a simple number just off of the end of you Energy bar, that says exactly how much you have at the moment.
1. Skills that have more or less than 10 exhaustion. Some skills could have 5 or 15, allows for slightly more precise balancing. Then again, there might be some coding reason that there are only increments of exactly 10. If so, this can be ignored.
2. A small number noting how much exhaustion you have. Just a simple number just off of the end of you Energy bar, that says exactly how much you have at the moment.
HawkofStorms
Quote:
Originally Posted by Kashrlyyk
Both of that can be reduced.
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This idea was dumb before. Its dumb now. Exhaustion allows skills to be used repeatedly in clutch situations but prevents you from spamming them the entire fight. That is the point. It is balanced. If you exaust your entire bar you are either a h/h or just not thinking carefully enough about your skill usage.
Zesbeer
i think it would be nice if they added a exhaustion condition notification that says something like you are suffering from exhaustion this condition cannot be removed.
and not signed.
and not signed.
Kashrlyyk
Quote:
Originally Posted by HawkofStorms
Excellent random bump.
This idea was dumb before. Its dumb now. Exhaustion allows skills to be used repeatedly in clutch situations but prevents you from spamming them the entire fight. That is the point. It is balanced. If you exaust your entire bar you are either a h/h or just not thinking carefully enough about your skill usage. |
There are 17 exhaustion spells and shock and gale are the only ones used often. So a mechanic that makes people not use skills at all, is balanced?
It would be enough actually to make exhaustion go away faster, when you are not fighting, just like the extra health regeneration.
Dark Pact: 102 armor ignoring damage within 6 seconds. Life sacrifice. 1 second casting time and 2 seconds recharge. If you extrapolate the damage to 7 seconds, you get 119.
Obsidian Flame: 118 armor ignoring damage within 7 seconds. Causes exhaustion. 2 seconds casting time. 5 seconds recharge.
Quote:
Originally Posted by Stormlord Alex
The Exhaustion kills Mind Burn bad.
It's barely better than Immolate or Rodgort's. ... oh, yeah... Mind Blast also kills Mind Burn. Untill Burn also lets me spam RI, Heal Party,Wards, Blinding Flash or whatever the hell else I want, Burn's trash. |
Kale Ironfist
Quote:
Balanced. |
Notable examples of exhaustion being a good mechanic include:
Mind Shock
Mind Freeze
Shock
Gale
Kaida the Heartless
PvE Skill:
(Old) Intensity: 5, 1, 45
Enchantment Spell. For 10 seconds, your spells deal 15...23% more damage.
(New) Intensity: 5, 1, 60
Enchantment Spell. For 15 seconds, your are immune to exhaustion. When this enchantment ends, you suffer from 20 Exhaustion.
Nothing else is balanced in PvE. Why not give the Ele's somewhere to go crazy?
(Old) Intensity: 5, 1, 45
Enchantment Spell. For 10 seconds, your spells deal 15...23% more damage.
(New) Intensity: 5, 1, 60
Enchantment Spell. For 15 seconds, your are immune to exhaustion. When this enchantment ends, you suffer from 20 Exhaustion.
Nothing else is balanced in PvE. Why not give the Ele's somewhere to go crazy?
zwei2stein
Quote:
Originally Posted by Kashrlyyk
The same goes for life sacrifice, you can spam them too, but it can be healed away! Exhaustion is the only thing in the entire game, that forces you to wait, that limits spell usage by making you wait. Everything else can be removed fast!
There are 17 exhaustion spells and shock and gale are the only ones used often. So a mechanic that makes people not use skills at all, is balanced? It would be enough actually to make exhaustion go away faster, when you are not fighting, just like the extra health regeneration. Dark Pact: 102 armor ignoring damage within 6 seconds. Life sacrifice. 1 second casting time and 2 seconds recharge. If you extrapolate the damage to 7 seconds, you get 119. Obsidian Flame: 118 armor ignoring damage within 7 seconds. Causes exhaustion. 2 seconds casting time. 5 seconds recharge. |
Whereas Dark Pact is more of weak pressure and but one amonst many necromancer armor ignoring skills.
Sacrifice skills are ballanced on fact that they need another party member expend energy too. They share energy costs of offensive characters with teams monks.
I think that you dont understand one thing: Exhausting skills are very flexible thanks to exchaustion.
If necesary, you CAN spam them, but you can also play smart and use them infrequently, but to huge effect.
For example, if Obsidian flame didnt have exhaustion, it would have to have recharge of 20-30 seconds. Which makes it useless. With exhaustion, it is completelly up to player to decide its recharge time. They can use it just like it was non-exhaustion skill with huge recahrge, but they can tactically change how they use it based on current situation. You just cant use long recharging skill as freely as exhausting skill. Its win/win and cool design.
If exchaustion went away fast in noncombat situations, gameplay would soon degenerate to tactics where GvG people mindlessly spam exhausting skills and wipe oposition and then enjoy fast exhaustion removal rate untill opostion reses.
Which would lead to serious nerfs of skills that would suddenly become problem as exhaustion would be basically unexistant or much less severe...
crazybanshee
exhaustion is a good mechanic, so you can have powerful skills but not be able to spam them ad infinitum. I play a ele touch spiker (ride the lightning etc) for fun in ra, it's all about managing exhaustion. Keeps the game interesting. Without it they'd have to nerf all the spells that use it cause they'd be too powerful.
kazjun
/unsigned
Though the potential to use shock as a general interrupt makes me drool.
Though the potential to use shock as a general interrupt makes me drool.