the value of a weapon
Fatal Fury
well im trying to sell low rated weapons in LA when a typical nub says a weapon is only considered perfect when its (of course what every likes) 20/20 +30..........um yeah when i tried explaining to him that modds have nothing to do with the value of a weapon, so i would like a well professional reply on determining this ( i tried looking in ventari's corner, but it was deleted)
his "perfect" sword
sundering wingblade of fortitude req 9 20/20 +30
mine a nice oldschool Furious Fellblade of Defense, req 8! 10/10, +5
he keep on saying my big blade is trash agaist his when i tied to explain mine is better for the longrun, well lets see what the public has to say about this
his "perfect" sword
sundering wingblade of fortitude req 9 20/20 +30
mine a nice oldschool Furious Fellblade of Defense, req 8! 10/10, +5
he keep on saying my big blade is trash agaist his when i tied to explain mine is better for the longrun, well lets see what the public has to say about this
masta_yoda
ur fellblade has no dmg modifier of course ur weapon sucks..................
A11Eur0
It depends on the use. Your fellblade trumps his as a status symbol..but I'd prefer a 15^50 furious/sundering or 15 when enchanted/elemental mod. Req 8 just adds icing to the cake. as for the pommel...+30 for a warrior, +5 for a lower armor user, or +20% enchants for a conjure build. No damage modifier hurts yours though.
The kid just doesn't understand what it means to have weapons that match his build.
The kid just doesn't understand what it means to have weapons that match his build.
Holly Herro
Everyone has their opinion.
It might not be actually perfect, but they may see it as a perfect weapon (Sentimental[sp?] value etc)
It might not be actually perfect, but they may see it as a perfect weapon (Sentimental[sp?] value etc)
Brianna
There is no ''Best Mods'' really, you change/use different mods for different situations, some mods have more advantages in situations than others do, and vice versa.
As for the skin, It's all preference, some skins worth more, some worth less.
As for mods, +30 and 20/20 etc has no value effect on it really no, but the inherent mod, for example 15^50 or 15% stance will make the price more or less.
As for the skin, It's all preference, some skins worth more, some worth less.
As for mods, +30 and 20/20 etc has no value effect on it really no, but the inherent mod, for example 15^50 or 15% stance will make the price more or less.
Fatal Fury
Quote:
Originally Posted by masta_yoda
ur fellblade has no dmg modifier of course ur weapon sucks..................
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Brianna
Well, I'd be inclined to say that since yours is Req.8 then It's worth more, since it's 15^50 as well.
However which skin is ''Better'' is all preference, to each their own on that.
However which skin is ''Better'' is all preference, to each their own on that.
Admael
If it's not perfect, advertise it as clean. People who mod up weapons/offhands to sell usually try to target a collector, of course, they'll pay more.
For melee weapons, if you're going for DPS, vampric will do you good, all else, they're for high end collectors, enuff said.
For melee weapons, if you're going for DPS, vampric will do you good, all else, they're for high end collectors, enuff said.
Fatal Fury
ok so Admael, what is perfect??......lol so what u saying is that all it takes is like 10k and my blade will be "perfect" then it'l be worth an extra 10e lmao, i am advertising it as clean, all im saying is that my blade is better because its lower req. This kid is saying his blade is this so called "perfect" and mine isnt when mods clearly doesnt have nothing to do with the weapon and really, a perfect weapon is a weapon with perfect mods, not mods that are off doesnt matter what the req
Now look at it this way un-regarding mods nor skin
Sword 1, his, max, req9 15^50
Sword 2, mine, max, req8 15^50
which is more "perfect?" winner is definitely obvious when mods can be edited at any time for your own convenience
.......and Sam Of Honor, go back to shing jea
Now look at it this way un-regarding mods nor skin
Sword 1, his, max, req9 15^50
Sword 2, mine, max, req8 15^50
which is more "perfect?" winner is definitely obvious when mods can be edited at any time for your own convenience
.......and Sam Of Honor, go back to shing jea
the kurzick eater
Quote:
Originally Posted by Fatal Fury
req 8! 10/10, +5
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and "perfect" is stupid... its not perfect, 20/20s aren't even that great in the first place.<-- (off-topic)
Unknown Warrior
First of all, your weapon sucks because there is no damage increase. You said 10/10 and +5 armor, the +5 armor is measly and makes no difference and the 10/10 is also not perfect.
Second of all, your weapon is not perfect because those are nowhere near perfect mods. His is perfect, however, his is not worth as much.
Third, your weapon is worth a lot, but it doesn't make it perfect, it simply means it is worth a lot.
So in conclusion, your weapon is worth more, but his is much better utility-wise. His is also perfect, while yours is not.
Hope that helped!
Second of all, your weapon is not perfect because those are nowhere near perfect mods. His is perfect, however, his is not worth as much.
Third, your weapon is worth a lot, but it doesn't make it perfect, it simply means it is worth a lot.
So in conclusion, your weapon is worth more, but his is much better utility-wise. His is also perfect, while yours is not.
Hope that helped!
arcanemacabre
Quote:
Originally Posted by Fatal Fury
oldschool Furious Fellblade of Defense, req 8! 10/10, +5
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Just kinda bugged me.
Arduin
The definition of perfect is 20/20, 15^50 and +30. It may not be the best mods for a weapon, but that's just what the community tagged as being perfect, and therefore lots of people also think this is 'best'.
And req has nothing to do with being better. Your req 8 isnt any better compared to a req 12, because you ought to have the attribute of that weapon at least at 12, to maximize damage.
Quote:
Originally Posted by Fatal Fury
...all im saying is that my blade is better because its lower req....
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Master Knightfall
If he said FURIOUS why would it change to SUNDERING? It's pretty clear what he meant as he stated what he meant OLD SCHOOL meaning no inscriptions. A 10/10 FURIOUS mod with +5 armor since he later came back and said they wre both 15^50.
Pile of crap though if you ask me who would ever use such a chitty sword? Furious is worse than sundering in my book and of course elemental and vampiric are the best overall. A FIRE/COLD sword with the elemental conjure skills to go along with them are 2nd to none in damage and dps and the fire sword even moreso when using Mark of Rodgort along with Conjure. Now I would pay BIG bucks for most any skin with FIRE/COLD +15^50 +30hps, but, sundering and furious and +5 armor? pffft worthless.
Actually 12 doesn't maximize damage, 16 maximizes damage and also increases the chances of "criticals" the higher the attribute is. 12 is just an AVERAGE damage scale compared to 8 which would just be below average, but, will still hit for more than a weapon that had no points into the attribute. What they should have done is made r8 and r7 types hit at the r12 attribute levels, this would have made these weapons very expensive and much sought after. As they are they aren't really useful to the normal user of these items, they become more of a casters item/weapon than useful to the melee class. The only real valueable items with low requirements are off hands and shields. Like the 15AL 6r tactics Shield I found. That works great on my monk who can put 6 points into tactics and gain 15AL while wielding that shield added to the +10AL from the monks clothing armor. I toss in a melee weapon with +5 armor or +7 specific armor and that monk becomes a very defensive coated monk in armor. I tossed in a +10vs slashing mod on that shield as well and any melee that attacks my monk also faces even more armor. This is why I can play in a lot of hard mode areas with just myself and 3 heroes. Getting phat gold loot and nice greens. <grin>
Pile of crap though if you ask me who would ever use such a chitty sword? Furious is worse than sundering in my book and of course elemental and vampiric are the best overall. A FIRE/COLD sword with the elemental conjure skills to go along with them are 2nd to none in damage and dps and the fire sword even moreso when using Mark of Rodgort along with Conjure. Now I would pay BIG bucks for most any skin with FIRE/COLD +15^50 +30hps, but, sundering and furious and +5 armor? pffft worthless.
Quote:
because you ought to have the attribute of that weapon at least at 12, to maximize damage. |
Unknown Warrior
Sorry to say this... but you were definitely wrong, Fatal Fury. You should sell that weapon and get a better/perfect one.
arcanemacabre
Quote:
Originally Posted by Master Knightfall
A 10/10 FURIOUS mod
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EDIT:
Quote:
Originally Posted by Fatal Fury
um the furious is perfect, my bad lol thats just the way i like to say it, its double adrenaline/ 10%
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Fatal Fury
Quote:
Originally Posted by the kurzick eater
i hope you meant +5AI, seeing as you later said it was 15^50
and "perfect" is stupid... its not perfect, 20/20s aren't even that great in the first place.<-- (off-topic) |
Quote:
Originally Posted by Unknown Warrior
First of all, your weapon sucks because there is no damage increase. You said 10/10 and +5 armor, the +5 armor is measly and makes no difference and the 10/10 is also not perfect.
Second of all, your weapon is not perfect because those are nowhere near perfect mods. His is perfect, however, his is not worth as much. Third, your weapon is worth a lot, but it doesn't make it perfect, it simply means it is worth a lot. So in conclusion, your weapon is worth more, but his is much better utility-wise. His is also perfect, while yours is not. Hope that helped! |
+30 HP-----done in 1 hit.....
+5 AL-----reducing dmg by 1/20 so every 100dmg u take 5 less, and how long will u be tanking in a mission???......
Quote:
Originally Posted by arcanemacabre
I hate to be nitpicky, but this kinda confuses me. You say "oldschool," which I'm assuming you mean non-inscribable. OK, fine. Then you say "Furious," which is fine, 10% chance of double adrenaline, right? This is where I'm confused, you then say "10/10." So, is the "oldschool" referring to the mod itself, and this is the old 10/10 sundering? Cause like, if so... it can't also be furious.
Just kinda bugged me. |
Quote:
Originally Posted by Arduinna
The definition of perfect is 20/20, 15^50 and +30. It may not be the best mods for a weapon, but that's just what the community tagged as being perfect, and therefore lots of people also think this is 'best'.
And req has nothing to do with being better. Your req 8 isnt any better compared to a req 12, because you ought to have the attribute of that weapon at least at 12, to maximize damage. |
Lord Sojar
E-Peeeeen, go go go!
Admael
Quote:
Originally Posted by Fatal Fury
ok so Admael, what is perfect??......lol so what u saying is that all it takes is like 10k and my blade will be "perfect" then it'l be worth an extra 10e lmao, i am advertising it as clean, all im saying is that my blade is better because its lower req. This kid is saying his blade is this so called "perfect" and mine isnt when mods clearly doesnt have nothing to do with the weapon and really, a perfect weapon is a weapon with perfect mods, not mods that are off doesnt matter what the req
Now look at it this way un-regarding mods nor skin Sword 1, his, max, req9 15^50 Sword 2, mine, max, req8 15^50 which is more "perfect?" winner is definitely obvious when mods can be edited at any time for your own convenience .......and Sam Of Honor, go back to shing jea |
Fatal Fury
Quote:
Originally Posted by Master Knightfall
If he said FURIOUS why would it change to SUNDERING? It's pretty clear what he meant as he stated what he meant OLD SCHOOL meaning no inscriptions. A 10/10 FURIOUS mod with +5 armor since he later came back and said they wre both 15^50.
Pile of crap though if you ask me who would ever use such a chitty sword? Furious is worse than sundering in my book and of course elemental and vampiric are the best overall. A FIRE/COLD sword with the elemental conjure skills to go along with them are 2nd to none in damage and dps and the fire sword even moreso when using Mark of Rodgort along with Conjure. Now I would pay BIG bucks for most any skin with FIRE/COLD +15^50 +30hps, but, sundering and furious and +5 armor? pffft worthless. |
sundering 20% more dmg/ 20% of the time----------1/5 chance u you doing an extra 3-5 dmg in just 1 hit since an average hit is like 15-20 dmg........
furious: double adrenaline/ 10%---------1/10 chance of getting the double strike, could mean the difference of a silverwing slash or a final thrust when the target is below 50% hp of course
i agree on ya on the vampiric and elemental ftw, but this is my pve weapon lol i can care less how much dmg i do, i have those mods on there to make it more easier for me and my builds and the longevity of my tank and besides, i have another weapon set thats vampiric and elemental i'll leave it to pvp
Quote:
Originally Posted by Arduinna
And req has nothing to do with being better. Your req 8 isnt any better compared to a req 12, because you ought to have the attribute of that weapon at least at 12, to maximize damage.
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Quote:
Originally Posted by Admael
That is PRECISELY what I'm saying. In a collector's eyes, that 10k you spend making your weapon perfect, is time that I can't afford spamming town looking for those mods! Also, tl;dr, not to be ignorant, but I only read like the first 20 words.
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Unknown Warrior
+5 armor doesn't do what you said it does. Read this:
http://wiki.guildwars.com/wiki/Armor_rating
to better understand the armor rating system. +5 armor really doesn't do anything. This leads me to agree with Master Knightfall... your sword really is useless.
Also, sundering is much better than furious statistically and in practice. But hey, it's your preference.
And about your conversation with Admael, you can't compare the two weapons like that. The two extra mods on the kid's sword make it exponentially better than yours.
http://wiki.guildwars.com/wiki/Armor_rating
to better understand the armor rating system. +5 armor really doesn't do anything. This leads me to agree with Master Knightfall... your sword really is useless.
Also, sundering is much better than furious statistically and in practice. But hey, it's your preference.
And about your conversation with Admael, you can't compare the two weapons like that. The two extra mods on the kid's sword make it exponentially better than yours.
Fatal Fury
Quote:
Originally Posted by Unknown Warrior
+5 armor doesn't do what you said it does. Read this:
http://wiki.guildwars.com/wiki/Armor_rating to better understand the armor rating system. +5 armor really doesn't do anything. This leads me to agree with Master Knightfall... your sword really is useless. Also, sundering is much better than furious statistically and in practice. But hey, it's your preference. And about your conversation with Admael, you can't compare the two weapons like that. The two extra mods on the kid's sword make it exponentially better than yours. |
War's AL = 100 thus dmg multiplyer being 0.5 (halve) of a caster's
if AL is at 105, dmg multiplyer is 0.459
if 1 attack does 1000 dmg, it will do 500 to a tank, to a tank with 105 AL it does instead 456 dmg.......ratio and reduce
AL 100= 50/100, AL 105= 46/100------a 4 point difference every 100 dmg
thus exactly what i've said for every 100 dmg (well i was off by 1 since i rushed) 4 points get reducted.............again what is a tank so pose to do??.......calculate the amount of dmg a tank takes in just 1 mission. net dmg reducted is better than just 30 hp
so go do your homework, cuz i kno i did mine
how is a sundering better than furious "statistically"???????????????????? theres stats for that???? and where????
masta_yoda
Quote:
Originally Posted by Fatal Fury
ummm, it is exactly what i said lol
War's AL = 100 thus dmg multiplyer being 0.5 (halve) of a caster's if AL is at 105, dmg multiplyer is 0.459 if 1 attack does 1000 dmg, it will do 500 to a tank, to a tank with 105 AL it does instead 456 dmg.......ratio and reduce AL 100= 50/100, AL 105= 46/100------a 4 point difference every 100 dmg thus exactly what i've said for every 100 dmg (well i was off by 1 since i rushed) 4 points get reducted.............again what is a tank so pose to do??.......calculate the amount of dmg a tank takes in just 1 mission. |
Fatal Fury
Quote:
Originally Posted by masta_yoda
ur better off with a fortitude warriors have high armor already and tanking is quite useless in 'normal' pve areas
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Jhadur
Quote:
Originally Posted by Unknown Warrior
Also, sundering is much better than furious statistically and in practice. But hey, it's your preference.
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There is no "best all round" prefix mod for a weapon. It all depends on what your killing and what build you're using.
Quote:
Originally Posted by Unknown Warrior
And about your conversation with Admael, you can't compare the two weapons like that. The two extra mods on the kid's sword make it exponentially better than yours.
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Proff
Perfect is whatever the buyer makes it that's why weapons are sold clean.
Fatal Fury
ummm P.S. on defense > fortitude
idk if u guys looked at this gimmick build be4 (i think it was nerfed) but it consisted on a necro using aura of the lich and and using skill that sacrificed % health to do dmg (since health is reduced the % health isnt that much and dmg from all sources was halved, it being pretty even, some people saying theres no difference) BUT there actually is; when a monk goes to heal
EX: Necro has 500hp, but it took 100 dmg, monk heals necro for 50 resulting in necro having 450/500 health bar having the monk now having to cast a 2nd heal to achieve full health
compared to that same necro now has aura of the lich enchanted, now Necro has 250hp, and it took 50 dmg instead (AotL's 2nd effect), monk goes to heal again for 50 resulting instead in 250/250hp (full health)
a little bit of that can be applied to this, a fortitude mod gives +30 hp increasing the war's maximum hp, thus straining monk's heals (a little bit). Defense mod instead add AL to reduce input dmg and puts less strain on monks in the long run
idk if u guys looked at this gimmick build be4 (i think it was nerfed) but it consisted on a necro using aura of the lich and and using skill that sacrificed % health to do dmg (since health is reduced the % health isnt that much and dmg from all sources was halved, it being pretty even, some people saying theres no difference) BUT there actually is; when a monk goes to heal
EX: Necro has 500hp, but it took 100 dmg, monk heals necro for 50 resulting in necro having 450/500 health bar having the monk now having to cast a 2nd heal to achieve full health
compared to that same necro now has aura of the lich enchanted, now Necro has 250hp, and it took 50 dmg instead (AotL's 2nd effect), monk goes to heal again for 50 resulting instead in 250/250hp (full health)
a little bit of that can be applied to this, a fortitude mod gives +30 hp increasing the war's maximum hp, thus straining monk's heals (a little bit). Defense mod instead add AL to reduce input dmg and puts less strain on monks in the long run
Arduin
Quote:
Originally Posted by Fatal Fury
i like it req8 cuz i can use it in builds that doesnt even require the weapon e.g. steady tank build in where i'l leave it at 8 and use the extra attribute on something else........and the more req doesnt mean more dmg just that u need to place that attibute on that level just to do its max dmg lol altho it does increase its critical %
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Fatal Fury
Quote:
Originally Posted by Arduinna
True, but why would you bring your weapon attribute to 8, only to deal sub-par damage, in a build that isn't designed to do damage? You are better of investing those points in another attribute, as not to waste them. (in Healing Prayers for better Mending for all I care )
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2: maybe u have only 1 skill that uses the weapon attribute making it not as important as a primary or secondary attribute
3: maybe u just dont know where to the points and your alrdy have the skills necessary for the build
4: there are skills on other attributes on every profession that deal dmg other than your weapon attribute (lol my build does do dmg, its called a steady tank cuz tanks use the skill better than any other profession)
Conn
Hey Fatal Fury, was the guy named Unknown Warrior by any chance?
Also if given a choice between a free req 8 fellblade or a req 9 wingblade, both 15^50, the fellblade wins hands down. Only a complete moron believes sundering plus fortitude trumps everything else. It's all in the build you're running.
Also if given a choice between a free req 8 fellblade or a req 9 wingblade, both 15^50, the fellblade wins hands down. Only a complete moron believes sundering plus fortitude trumps everything else. It's all in the build you're running.
Master Knightfall
Thing is though there are a lot more complete morons out there than those that know sundering suks compared to other things.
Fatal Fury
Quote:
Originally Posted by Conn
Hey Fatal Fury, was the guy named Unknown Warrior by any chance?
Also if given a choice between a free req 8 fellblade or a req 9 wingblade, both 15^50, the fellblade wins hands down. Only a complete moron believes sundering plus fortitude trumps everything else. It's all in the build you're running. |
Quote:
Originally Posted by Master Knightfall
Thing is though there are a lot more complete morons out there than those that know sundering suks compared to other things.
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kobey
Quote:
Originally Posted by Fatal Fury
when i tried explaining to him that . . .
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Don't do it in future.
Fatal Fury
lmao, true, im with you on that i have u on my FL, why??
oh yeah u sold that perfect blue darkwing im on a mission to hunt that down
oh yeah u sold that perfect blue darkwing im on a mission to hunt that down
Buddhaofwar
Quote:
Originally Posted by Rahja the Thief
E-Peeeeen, go go go!
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it seems these days when someone cannot win an argument ingame, they bring it in front of an audience, like guru. just lose the ego, and move on people.
Holly Herro
Quote:
Originally Posted by Rahja the Thief
E-Peeeeen, go go go!
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cgruber
Vampiric pwns sundering on a sword.
kobey
"Perfect mods" in guildwars just meant 20/20, +30 or -5(20%) +30 etc ... and does not imply they are better mods than vamp or +5 defence.
Its just a term people often use in trading. I know, that 10% furious is perfect too etc. Just that "perfect" + "Guildwars" = Sundering / Fortitude / Luck of the draw.
Its just a term people often use in trading. I know, that 10% furious is perfect too etc. Just that "perfect" + "Guildwars" = Sundering / Fortitude / Luck of the draw.
Crom The Pale
What it all boils down to is weather or not the person buying is a collector or a player.
By this I mean that to most players R8 has 0 meaning, so now your basically down to the mods and the skin. Skin is very subjective so that leaves you with the mods.
Furious is one of those mods that sounds good at first then is revealed through game play to be totaly useless. If you make a build that is balanced then gaining +1 adren every 10 attacks really will make no impact.
+5AL vs 30HP has been debated for over 3years. Armor looks better on first glance at the math, however since most every foe you face in GW is capable of dishing out some armor ignoring dmg it really doesn't grant you much protection. +30HP can be the difference between surviving a spike and not.
Now if the person purchasing the sword is a collector then the R8 is the deciding factor and the mods have very little impact on the sale. Though most collectors seam to look for 20/20 and +30hp(15^50 is assumed unless caster +5energy)
As for inscribed vs "old school" non-inscribed since both still drop the jury may be out on that for quite some time. There are a few exceptions to that where some weapons now only drop inscribed thus driving up the price of the uninscribed that are kicking around.
By this I mean that to most players R8 has 0 meaning, so now your basically down to the mods and the skin. Skin is very subjective so that leaves you with the mods.
Furious is one of those mods that sounds good at first then is revealed through game play to be totaly useless. If you make a build that is balanced then gaining +1 adren every 10 attacks really will make no impact.
+5AL vs 30HP has been debated for over 3years. Armor looks better on first glance at the math, however since most every foe you face in GW is capable of dishing out some armor ignoring dmg it really doesn't grant you much protection. +30HP can be the difference between surviving a spike and not.
Now if the person purchasing the sword is a collector then the R8 is the deciding factor and the mods have very little impact on the sale. Though most collectors seam to look for 20/20 and +30hp(15^50 is assumed unless caster +5energy)
As for inscribed vs "old school" non-inscribed since both still drop the jury may be out on that for quite some time. There are a few exceptions to that where some weapons now only drop inscribed thus driving up the price of the uninscribed that are kicking around.
HawkofStorms
To all the idiots in this thread...
His sword is a non inscribable req 8 fellblade with 15^50 inhereint mod (drop from prophecies) and +5 armor and a furious mod.
The people who say his weapon are useless are the same people as the guy selling the wingblade. You don't realize that weapon mods have NO impact on the value of the weapon. His fellblade is worth way more then the other sword.
Honestly, most people trying to spam trade in Kamadon have no idea what the heck they are talking about and try to sell the same item way overpriced for 4 hours (WTS req 11 long sword 100k+80 ectos).
His sword is a non inscribable req 8 fellblade with 15^50 inhereint mod (drop from prophecies) and +5 armor and a furious mod.
The people who say his weapon are useless are the same people as the guy selling the wingblade. You don't realize that weapon mods have NO impact on the value of the weapon. His fellblade is worth way more then the other sword.
Honestly, most people trying to spam trade in Kamadon have no idea what the heck they are talking about and try to sell the same item way overpriced for 4 hours (WTS req 11 long sword 100k+80 ectos).