Quote:
Originally Posted by nvmu
I for one would like more than 200 attribute points, when trying to run a general ss build of mine, which is 12(16) curses 12 blood and 3 soul reaping, it would be nice to run a 12/12/12
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ya in pve only that would be nice and it would not disturb pve anyway, cause you get only 8 skills, your choice of skills is limited so or so, so it can't be massively overpowered to have 8 skills mixed of all 4 attributes of your class XD
Stronger than ursan can't it be

to have the ability to have all 4 attributes at 12...
when we fight monsters in HM in pve, there have all monsters so or so the unfair advantage, that they have all attributes at 20 >.>
We should be able in PvE to get at least 4 attributes at 12 without using runes/headgear.
This would enable surely also hundreds of new nice builds for PvE...and due to limited 8 skils it should stay surely not way to overpowered.
But I think, gettign this should be only able for a character, once a character has beaten at least 1 campaign in Hard Mode... then there should exists new quests, which give step by step more Attribute Points, until the character has reached 400 Points, this would enable to max 4 Attributes to 12 and make 2 other attributes 3
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PvP would stay then at 200 attribute points naturally and when a pve character goes into PvP, his Attribute points will be temporarely resetted from 400 to 200 - leave pvp place and your points are back to 400.
would be awesome, and it would encourage also more to play professions as pure professions.
imagine Elementalists with 12+ in all their elemental attributes, having a Quadra Element-Build..., also the Spectral Insignia would surely become then alot more popular ^^
Warriors, which would be able to switch between a battle their Weapon types, without losing their damage power and also having hybrid weapon builds
Necros would become able to show their full powers as cursing blood sucking minion masters
Rangers would be able to become strong archers which shoot like railguns, without losing their speciality of their pets at their side, which would fight effective at their side and would not be just a weak temporal additional damage source, that lasts only so long, until it dies
Monks wold be able to combine their magics far better and would become also more dangerous in combat, without losign their supportive skills to be effective
Mesmers would also become far better with 4 maxed attributes in pve...
Assassins could create hundreds over hundreds of more deadly interesting attack combos
Ritualists cold become more interestign spirit spamers with more power and impressive spikers
Dervishs, hmm i think there are many impressive combinations possible with earth prayers and wind prayers, without losing the power of their weapon and the ability to transform into an avatar
and im sure for paragons will be somethign nice too there to create for a build with all para attributes being 12+