Your ideal Guild Wars. Keep and Remove

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Keep:
Heroes
Level cap

Remove:
Grind
Titles
Hero cap
PvE skills

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Remove:
Nightfall
EotN
Order of Apostasy
(Revert balances to other skills to post-factions state)
New objectives in HoH

Alternatively, Remove:
Nightfall
EotN
Factions
New objectives in HoH

Oso Minar

Oso Minar

Lion's Arch Merchant

Join Date: Jun 2006

Zealots of Shiverpeak [ZoS]

Rt/

Quote:
Originally Posted by Soulless Warhawk
remove
titles
Yeah, this one's about right.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Keep: All the campaigns

Remove: Title bonuses and PvE skills (I'd turn them into normal and balanced regular skills.)

I'd also like to remove the gated areas in the later campaigns.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Remove Titles, and the requirements attached to them.
They make baby wallows cry.

Miska Bow

Miska Bow

Krytan Explorer

Join Date: Jan 2008

somewhere, Grinding some l33t titles

Order of the Divine WoodChuck

R/

So far if we sum it all up we have:

Remove:

Everything.

Keep

Everything.

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

Quote:
Originally Posted by Julia-Louis Dreyfus
titles
pve
(and id like to remove 12 chars from guru )
thats a good one remove pve........ so you want 20% of the game to stay? (less then 20% prolly more around 5-10% of GW is pvp<-seems a little limited if you ask me)

PvP=Ra,Ta,AB,HB,GVG,HA hmmmm i only count 6 areas with limited maps.
PvP=Set number of armor skins, set number of weapon skins and armor upgrades.

PvE=3 huge campaigns,+GWEN I do not want to count how many ares+towns total. lets just say it stomps pvp's total into the dirt.
ALOT, AAA LOT of items,armor again this number destroyes pvp's number.

Its fine if they remove titles but how the hell do you justify Anet to remove pve? everyone would quit.

4 million players and prolly a few thousand play pvp.

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

Quote:
Originally Posted by IslandHermet
thats a good one remove pve........ so you want 20% of the game to stay? (less then 20% prolly more around 5-10% of GW is pvp<-seems a little limited if you ask me)

PvP=Ra,Ta,AB,HB,GVG,HA hmmmm i only count 6 areas with limited maps.
PvP=Set number of armor skins, set number of weapon skins and armor upgrades.

PvE=3 huge campaigns,+GWEN I do not want to count how many ares+towns total. lets just say it stomps pvp's total into the dirt.
ALOT, AAA LOT of items,armor again this number destroyes pvp's number.

Its fine if they remove titles but how the hell do you justify Anet to remove pve? everyone would quit.

4 million players and prolly a few thousand play pvp.
[/sarcasm] Did'nt you know the most important part of GW is pvp. Its just so important that only 5 to 10% of the people play it but no matter its still vastly more imporatant than what the other 90 to 95% of the player base plays [/sarcasm]

I say remove pvp and loot scaleing. Oh and all those totaly stupid nerfs to pve that where for no other reason than the holy grial of pvp which can never be attained IE balance.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by IslandHermet
PvP=Ra,Ta,AB,HB,GVG,HA hmmmm i only count 6 areas with limited maps.
PvP=Set number of armor skins, set number of weapon skins and armor upgrades.

PvE=3 huge campaigns,+GWEN I do not want to count how many ares+towns total. lets just say it stomps pvp's total into the dirt.
ALOT, AAA LOT of items,armor again this number destroyes pvp's number.
You know you can't cartograph in PvP, don't you? The amount of maps has nothing to do with PvP, it's all about fights going on between players. For all I care there's only one square map, where people can go head to head.

Well, OT: I like the game as it is, no need to remove anything.

Nemesis of God

Nemesis of God

Lion's Arch Merchant

Join Date: Jan 2008

Finland

Azura Empire [AE]

Mo/E

I would add:
Better skills for henchman.
Cooking ^^ ( What else we can do with monster collectibles ? )
Bigger guild size ( 100 is too small)

I would remove:
Shadow Form
Protective Spirit

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Keep: Everything.

Remove: Players that bitch about the game being bad.

Add: More campaigns.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

Quote:
Originally Posted by quickmonty
Keep: Everything.

Remove: Players that bitch about the game being bad.

Add: More campaigns.
Pretty much what I'd have said. I'm happy with the game as-is, but the community gets fairly annoying.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by Productivity
I would delete Paragons, Dervishes, Assassins, Ritualists and Necromancers.

The sum contribution of these classes to the game is severely negative.
This makes me worry....Delete necromancers . Go see a shrink please

But what I would want to keep

......The jungle of Prohpecies.. love to roam there
(Just add some new quests to it)
......Pets, verry nice indeed. (no mini pets)
......The Core professions ( O yes the NECROMANCER )
... consumables... (but they should be added as random drops.)

What I want to get rid off.

...Inscriptions .. let good weapons be rare. (But to late for that now)
....Just 3 hero's in team.. let us use 7 instead of henches.
....almost duplicated armors and skills.
....Grinding for titles.

should I do this.... sure

What I miss

.... More new quests (long ones thru out the world with nice rewards)
....Use of the entire unexplored world of Prophecies.
....Diverse drops .. we need more diverse things to drop.
....Drop rate... bring it back as it was in the old days.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Remove Hard Mode.

Everything else is fine.

Barbie

Academy Page

Join Date: Feb 2008

Qu??bec

W/

Add:
- Alliance roster
- A way to get balthazar faction in PvE

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
- A way to get balthazar faction in PvE
lolwut?

Again...may the gods have mercy on GW2....

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Remove: Ursan, Loot Scaling, EW skill "balance", the part about Bosses only maybe spawning in prophecies.

Keep: Everything else.

phoo slaya

Academy Page

Join Date: Mar 2007

United Clans of Perfect Chaos

R/N

my post got deleted, what is up with that? admins, don't protect the whiners for my righteous wrath. i was making good points.

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Remove:

-all unneeded PvE skill nerfs that were based on PvP whiners
-Titles
-Minipets
-PvE Skills
-Loot Scaling
-Consumables
-ZAISHEN CHEST

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by phoo slaya
my post got deleted, what is up with that? admins, don't protect the whiners for my righteous wrath. i was making good points.
It's because this thread is about posting what you want to stay in GW and what you would remove, not a long debate as to the reasons why. There are many individual threads about the pros and cons of each of these requests...no need to rehash them here.

WinterSnowblind

WinterSnowblind

Jungle Guide

Join Date: Feb 2007

Quote:
Originally Posted by fenix
The funny thing is, as this list grows, there will be a trend. People don't like Heroes, Titles, the Inscription system, the new classes and the PvE only stuff. Funny thing is, that'll be what Anet will be relying on for GW2.

I BET GW2 PvE will have all this crap except 100x worse...regardless of the community's dislike for it.
Contrary to popular belief this majority of the community likes things like Heroes and titles. Removing them to make a few players happy isn't going to happen. I actually quit playing the game and only rejoined when Nightfall introduced heroes, now I can play with my two friends without having to worry about anyone else.

If you don't like them, that's fair, but I can assure you that the majority of GW players wants this stuff. Do you really think the developers would be continuing with things like that, if everyone just hated them?

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

ROLL BACK TO 2005.

Get rid of the multi-campaign system (especially standalone, only brings in more noobs). Roll with an expansion system like GW:EN.

Get rid of crappy Factions and NF content, GW:EN may be worth keeping.

Get rid of all non-core professions, they broke the game especially PvP (I don't PvP but I understand it's a big issue).

Get rid of loot scaling (what ANet said is BS, it did NOT help the economy whatsoever).

Un-nerf all our favorite farming spots!

Heroes, maybe keep - it killed PuGging but they DO help.

Old favor system. I admit Europe hogged favor most of the time with the old system, but that made FoW/UW a LOT more special when it was available, and in turn would help ecto prices (unless you seek FoW armor, you probably are wishing you could sell them for more).

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Quote:
Originally Posted by Eldin
ROLL BACK TO 2005.

Get rid of the multi-campaign system (especially standalone, only brings in more noobs). Roll with an expansion system like GW:EN.

Get rid of crappy Factions and NF content, GW:EN may be worth keeping.

Get rid of all non-core professions, they broke the game especially PvP (I don't PvP but I understand it's a big issue).

Get rid of loot scaling (what ANet said is BS, it did NOT help the economy whatsoever).

Un-nerf all our favorite farming spots!

Heroes, maybe keep - it killed PuGging but they DO help.

Old favor system. I admit Europe hogged favor most of the time with the old system, but that made FoW/UW a LOT more special when it was available, and in turn would help ecto prices (unless you seek FoW armor, you probably are wishing you could sell them for more).
I oppose you in mind, body, and soul, and devote my life's mission to destroying your goals and dreams before they have a chance to sprout.

Or maybe I'll go make a sammich...

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Remove grouping. Or just make people pass an IQ test to play the game.

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by dan-the-noob
Remove grouping. Or just make people pass an IQ test to play the game.

There goes 90% of the playerbase. xD

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

keep:

1k and 15k armor (vabbi, ancient and primeval are ok too)
sorrows furnace----and make more content like it.
uw and fow---and make the other gods realms too!!







get rid of (or make another option)
FOW armor (its ughly and gives people a reason to buy gold )
minipets---they have absolutely nothing to do with game play,
gold sellers (poor fow armor people would have to actually GO there -and uw for the ecto--to get the armor )
timed missions
heroes, good idea, but just not working right.
holiday hats....or make them usable.
(already mentioned but) danika's voice
talhkoras grunting (I dont bring her just because I cant stand to listen to it).
titles---alll of them
ranking people ---its just rude.
the male warrior dance---and the male ele dance too....
GRIND.


uhm, yeah that doesnt leave much....but if you look at it most of the stuff I want to get rid of was stuff added after prophecies.....they had the idea right then, but then they thought they could improve it. Oh well.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

A random nitpick...

1.5k armor costs 1k apiece nowadays, it used to be 1.5k.

So in total all us old players spent an uneeded extra 2.5k on armor! :O

Oh well.

Splitisoda

Frost Gate Guardian

Join Date: Nov 2007

STALKER!

Not in One

N/A

Get Rid of :
Glyph Of Lesser Energy
Mystic Regeneration
Shadow Form
Remove All Deadly Arts Sin Skills.
Return
Smoke Powder

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Eldin
ROLL BACK TO 2005.

Get rid of all non-core professions, they broke the game especially PvP (I don't PvP but I understand it's a big issue).
Unless you mean a complete server wipe that deletes everything, you'd piss off a lot of people who's mains are non-core characters.

ALICE WInterLand

ALICE WInterLand

Academy Page

Join Date: Apr 2006

SINGAPORE

XMEN

Me/R

i like heroes.i get to euip them with skillls and stuff.well i guess U can never satisfy everyone all the time.umm.i love most of the things .except for.umm.....mini Pets...if they cant fight they waste too much space.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Remove the classes -- Ritualist, Dervish, Assassin and Paragon from the game.

Roll back to before Factions when the game was at it's peak.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Originally Posted by tyla salanari
Remove the classes -- Ritualist, Dervish, Assassin and Paragon from the game.

Roll back to before Factions when the game was at it's peak.
And you want to DoA with us!

lol
Seriously guys/gals:

Let's stop looking back, most of us have seen the past, and remember it fondly..or thought it was a waste.
Either way..it's time to look forward, and not be so negative.

Koudelka

Koudelka

Frost Gate Guardian

Join Date: Apr 2007

England

The Khaotic Empire (TKE)

Me/Mo

Keep -
  • Everything about Prophecies. I think everyone can agree it is definately what Guild Wars is about.
  • Mesmers. Get rid of these and I will go to Arenanet headquarters with a spoon... a very big spoon...

Get rid of -
  • Gregarious titles that only add to elitism.
  • Pve only skills... come on... ursan? /no.
  • A skill balancing system that forces you to use "this build" or be "noob".

Implement -
  • In-game E-mail system... the friend system atm is extremely limited. Ever wanted to contact a friend while they're offline. I would like a Guild Wars E-mail (or to be more realistic to GW, literal mail?) system whereby I can talk to my friends without being online.
  • A race system where race does not = profession.

Definately don't implement -
  • Persistence... yeah I already know this is going to happen, but this the entire reason I played GW from the word go... peace, quite, and privacy...
  • Race = Profession... no thanks. I want a Sylvari assassin thank you! Making race = profession creates a very limited game... and just more "ur a noob because you're a [insert profession] and a [insert race]".
  • Race only professions... as above.

*EDIT* Oh yeah, don't use GRIND! It is NOT fun!

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

ooo I'm going to have fun with this...

1)remove character creation from Factions and Nightfall (in other words, change them into expansions)

2)Add sin, rit, derv, and para trainers and professions to Prophecies

3)Make Tyria/Elona one map instead of 2

4)Remove hero requirements in Nightfall Missions

5)Remove Goren, Jin, Sousuke, Master of Whispers, Norgu, and Dunkoro as heroes. *so that it is only heroes of each profession*

6)Add a mesmer hero to Pre Ascalon*auto-gained in post if you did not get it*

7)Remove Henchies

8)switch Olias with Eve, Margrid with Aiden, Koss with Devona, Tahlkora with Mhenlo, and Zhed with Cynn. They are the "main characters" of GW anyways and are in all games, so why not make them heroes??

9)Change locations of where heroes are gained, so it is more proportional to all 4 games *one in pre, one(2) in post, 1 in northern shiverpeaks, 1 in kryta, 1 in maguuma, 1 in Crystal Desert, 1 in southern shiverpeaks, 1 in Shing Jea,1 in Kaineng, 1 in Kurzick area, 1 in Jade Sea, 1 in Istani, 1 in Kourna, 1 in Vabbi, 1 in the Desolation, 1 in the Realm of Torment, 1 in Far Shiverpeaks, 1 in Charr homelands, 1 in Tarnished Coast, 1 in the underground* works perfectly with 20 heroes.

10)Add in a Legendary Protector title, and a r7*change this to GWAMM and add a new title for r6* and r8 *The Legend of <Character Name>* to KoaBD, along with a new title for having all the Legendary titles of each game *acts the same as Legendary Master of the North, names:Master of Tyria, Master of Cantha, Master of Elona* and add vanquisher, protector, guardian, and cartographer to EotN, and lastly a new title for having all 4 "Master" titles.



I would like to add that Koudelka has a very good idea on what to keep, get rid of, and add/not add. At least for GW2.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Keep:

- Non Grind based Gameplay Titles, rest like Sweettooth ,Drunkard ect. can be erased
- Cantha and Elona, those continents should not get abandoned in GW2, the game should start with all 3 continents being explorable
- All Contest Items, the community makes way better looking Stuff, than any of the Designers of Anet imo ... game has hundreds of items, but only like a hand full of them has really the high detailed grade of style, like the contest items have it. Most stuff of anet#s designers compared to the contest items look just boring - so can look weak beginer weapons, but as mightier weapons get, so more powerful must they also look and simple have more style to see a difference between a master's weapon and some cheap standart stuff ...

- Map Travel Ability, but give players also RP alternatives, like rideable and flyable Mounts or buying/creating your own Ship with that you can travel than from point to point and anchor then at port towns (Suikoden 4), because quick travel per map alone is total boring... there you could give players also the ability to learn how to use Teleport Magic by using Rune Stones (Gothic 3), would be the same quick travel system, like map travel, but would have far more Style ...or let us use Asura Gates *cough Star Gates*cough* to teleport from continent to continent, would again have more style, then map travel, but would be the same system...

- Treasure Chests, but remove this Key Crap and make chests be openable by all characters, like Dungeon End Chests can be opened by all characters without usign keyes for them, just click and open and everyone gets something once...


Remove:

- Bond of balancing between PvE and PvP sharing the same Skill Effects, this is absolutely idiotic and the one who thought out this retarded concept is the dumbest Noob Developer on the World

- Grind Titles which require only massive amounts of Time and are "buyable"

- Hyper rare limitated sourced Minipets, stuff like Kanaxai existing only 28x n a game with 5 million players -.- Just retarded to so somethign like this

- Level Cap of 20 (100 is a good decision, as long the requirements to reach this level are not as retarded, as that it will take ages to reach it... max 1 month of normal playing by say 2-3hours/day) but absolutely not more...
When it goes to the point, that players get forced to play hardcore and to grind dailx for the half day just to have a chance to reach lvl 100 in humanous time, then won't make anet many friends in GW2 for sure, because then will GW2 nothign else, than a hated asia grinder.

- PvP only awards or any content, that forces pve players to play high end pvp and vice versa...just again retarded idiotic shit of a Noob Developer, who is in the believe.. pve and pvp can be merged. ya sure not with gameplay only awards/content you FOOL !!!!

- old Dervish, Paragon, Assassin and Ritualist Class Concepts and give them better ones to make those classes more unique and to get rid of those shity Wannabe-Professions, like mostly the Dervish and the Paragon are

- Instanced pve, I want to play in a game that is everywhere full of live, where I can meet every on people and not just only in outposts -.-
Also this would enable a PK Mode, which is only able to implement in a persistent gameworld

- the boring ugly looking battle system, that looks like, as if children play with plastic soldiers - give the game an action based stylish martial battle system a la EVAN-Online, where Placing Strategies are muhc more important and where a player is able to influence the environment into the battle system, for examply by kicking a foe down a cliff or throwing a foe against a rock wall.
And where battle skills will also look more epic, where players will be able to enable in the options a "Brutal Mode", so that blood will be shown and that you will hear sounds, when you break your foe some bones or so XD and that you will hear then hear your foes whimmer on pain, when you hurt them dangerous so that the game will be rated for 16+ and not more for 12 years ...

- Henchmen and stupid heroes, which are AI wise dumber then henchmen -.-, giving players only noobish command options

- Armors, that are only buyable/tradeable through npcs - want to be able to craft own armors and weapons through a crafting system, which will wear own personally names and armors should also drop like weapons from enemies, but they would be "used" and would have only 2/3 of their max defense power - players must repair them first, before they will have full power and before a player would be able to sell them like uncustomized weapons.
This system of GW1 was total senseless, the system of 1/15k max is good, but there is no reason, why armors should not also drop too from enemies...

- 2 Class System or at least improve it with an Evolution System to give the 2 Class System more depth and the whole process of character creation more long term motivation ...

- Factions ... such gameplay is only good, when more than only 2 factions are provided and far more then only 2 competive areas exist for the players so that the whole fighting around the factions won#t become so extreme quick too boring and 1 sided ...

- Gamer Title and other idiotic stuff, that anet enabled to work on only every x months -.-

- idiotic limitations to professions, like necromancer MM's beign able to summon only maximum 10 Minions -.- or that Rangers have to waste 1 skill slot, only to be able to have their pet at their side -.-



Add to/Make the Game:

- Higher Level Cap (100 and not more) with balanced grade of Experience Ladder , so that reaching Lvl 100 takes for an average good player not longer, than maximal 1-2 Months of normal playing without grind training..., simple by normal playing the game's story

- Only unique Non-Wannabe Professions and improve the existing gameplay systems around Character Creation, Character Development, Battling, Skills, Economy, Character Job Abilities ect. pp

- Mounts and general more alternatives for Character Traveling, than Map Travel (Flying/Shipping/Riding/Teleporting)

- Auction Houses and Player Shops for own Districts in Commerce Towns

- Ingame-Mail System for Players (letters beign transported by Birds or littles fairies, which will bring the stuff to their goal and iwll annoy the people so long, until they take the letter lolz) with the option to enable/disable mail from others

- permaplayable Minigames with more depth behind them, other then being playable only every x months and providing us then ever and ever again only the same stuff with the same ugly boring stuff that we know for years...

I want to see an highly improved version of Rollerbettle Racing with like 18 different Race Tracks *.* that would be awesome.. a a Card Minigame a la the one of FF8 about monsters... and each monster in GW2 would have then a chance to drop their Card and at Trader NPC's you could also trade in cards for prizes

- RP instances for Role players

- Housing with enterable locations in outposts. venders hsould have their own shops in houses ect. playerds should be able to enter into a Tavern to sit down their characters their on a chair and to order from th bar keeper npc then something, to see how an other Waitress NPC will bring you the stuff, that you ordered ^^ where you could then also private chat with others ...

something I really miss in GW - that regardless which chat you use (unlesse you and your chat partner are not in the same guild/ally) the whole world and every ass can see, about what you 2 talk -.-

- Potions to have in GW2 never again suhc a hype about Healing Professions, alos when GW2 will become more about Solo gameplay also, as stated, potions are a viable way to make this so and potions are also a good gold sink and lower the massive advantage of gold gainage over those, that don't play solo, without such stupid shit, like lootscaling ....

- a coordination system to the game world, so that players can way better locate, where other players or things are, and its absolutely handy together with the ability to teleport with a character, be it either via Rune Stones, or by usign technology like Asura Gates *cough Star Gates* cough* ^^

Rune Stones: use one, windo pops up, u give in the coordinates, for example
335A:61F and you will get teleported to the place of the world, that fits to this coordinate

Asura Gate: You go to a little tower in frotn of the gate, give in the coordinates for your goal, like

@<+§#-&µ%$! *g*

press "activate", look at the flashy plasmatic shot of the gate, before it will look like a mirror of Water and then rush through the gate, watch a little sequence of a wormhole/slipstream thing XD and get spit out of the other side's gate of the given in coordinate ^^ *cough* Star Gate*cough* *g*

- A race System, that is mixed with unique races like Charrs, Sylvari and Asuras AND traditional known playable races ,like Dwarfs, Fairies (Pixies) and Centaurs (not to mention Elves/Drows.. when Dwarfs exist in a games lore, then may not Elves be missed, that means that must live somewhere too in the wolrd of GW, but haven't shown themself yet, must live somewhere totally isolated of the rest of the world in holy forests, that are not reachable yet by any other races)

- more (to all kinds of Weapons) somehow to the game... there are so much Fighting Styles yet missing also... fighting with Dual Weapons for example is mostly wanted...
fighting with 2H Swords/Axes also or Battle Staffs and bare handed martial Arts, nunchucks,Whips, claws, lances/halberds/2H battle spears, boomerangs, katars/kunais/shurikens are only a small sum of very nice weapons to name, that are missing for GW yet, not to mention some very nice exotical weapons, like the Scythe is one, there can be exotical weapons, like music instruments for a Minstrel/Bard class or Bladed Fans ect pp. Chain Sickles and and and, the list is endless

- also the game would become awesome with a Combo System, when multiple characters would be able to perform Dual or Tripple Combo attacks together

- more epic boss monsters with epic battles, that really require some strategy to win against them, other then only skill spamming for damage or kiting to lure them into traps or so...

that are no strategies, strategies are, when players have to analyse, how a boss fights against them, to find out the enemies fightign style scheme and then to find out in mid of the battle a good way how to counter the enemies strategy with your own.

Button Smashing we can have with Beat'em up games, but RPG#s should reuire from the players more thinking on how to beat foes, other then only skill spamming through damage pressure

- more continents...the world of tyria seems yet simple so small, when compared to the earth, anet can#t offer us even yet still a complete globe of Tyria, where we are at the next point...

- once the world of tyria is finally complete... give us also a complete really WORLD MAP, which is a 3D Globe, other then for every own continent 1 map, thats dumb and wil lbrign the game again only to the point, where players have ever to switch through an icon to the signle maps, having ever loadign times between -.-

on a 3d globe world map, you just turn so long the globe around, until you hit the point you want to zoom in more, when you want look further, you just zoom out, turn the globe further and zoom again in at the next spot you want to look at

hmm, thats it so far, but there are douzends of other points, however, GW has so many points, that can be improved, its impossible to post them all in 1 posting XD

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Remove:
Eye of the North (except the heroes)
Hard mode (or make it not about bigger numbers)
18 minute VoD
Money titles

Keep
Everything else I guess?

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

You can't just keep some features and boot some others to make an ideal game. There are many many ones which need tweaking, which are good but not yet perfect. Not even getting into the tons of stuff which definately should be *added* to the game to make it much better.

So this thread is more like "Which GW1 features, current or past, do You like/love/enjoy/consider-good-for-the-game and which do you consider wrong and want them out of your game".

keep:
-all campagins, all professions
-hard mode and loot scaling (with a change in drops, explained below)
-heroes with a limit of 3
-loot scaling
-zaishen chest
-pve skills (the concept was good, the skills themselves not so)

remove:
- inscriptions system (single worst thing that happened to GW)
- infinite BMP reward item generation, there should be limits
- 1 skill "win pve" button that is Ursan -> just balance it (nerf)
- gold items from the exempt from loot scaling list, at least in hard mode... or, well, with removing the inscription system this may be not needed at all..

change!
- HoM into account-based
- certain titles (called by some 'grind' titles), like Treasure Hunter, Wisdom to be acc-based
- the way Survivor title works - old characters never had the chance and remain disadvantaged
- ... oh [ a long list of skills and builds to be changed here ]
- ... oh, the list of possible changes can be pages long, I think I'll stop here.

Vall Dan

Vall Dan

Ascalonian Squire

Join Date: Dec 2007

Georgia

R/Mo

Get rid of the select few people who comprise these forums claiming to be representative of the community of this game.

Maybe than we'll start hearing from the real community.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Fix up typos and little annoying bugs and stuff like that.

Remove all idiots.

Whiskeyjack

Frost Gate Guardian

Join Date: Jan 2006

KOFU

Remove:
Required heroes for particular missions
All PvE skills
Non core classes from PvP.

Keep
Everything else.