Your ideal Guild Wars. Keep and Remove

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Zahr Dalsk
Unless you mean a complete server wipe that deletes everything, you'd piss off a lot of people who's mains are non-core characters.
No need for a rollback, just start a prophecies-only server. That way nothing gets deleted and people who want proph-only PvE or PvP can start over.

I'd reroll on that. Hell, I'd probably even pay for it (because I understand it wouldn't be in anet's business interests to start a new server that won't sell more games).

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Remove:
PVE Skills
In game title effects
L1-19
Lack of henchment in elite zones

Keep:
Easily Achieved Max Level
Easily achieved max gear

Saint Zeth

Saint Zeth

Ascalonian Squire

Join Date: Jan 2008

Lutgardis Conservatory

[TCD]

Mo/

Keep:
Hard Mode
Treasure Chests
Dungeons

Remove:
Heroes
Loot Scaling
PvE Skills
Assassins

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

Quote:
Originally Posted by fenix
The funny thing is, as this list grows, there will be a trend. People don't like Heroes, Titles, the Inscription system, the new classes and the PvE only stuff. Funny thing is, that'll be what Anet will be relying on for GW2.

I BET GW2 PvE will have all this crap except 100x worse...regardless of the community's dislike for it.
This isn't really the community. It's a tiny pocket of OCD-type personalities crying a river.

Quote:
Originally Posted by Alleji
No need for a rollback, just start a prophecies-only server. That way nothing gets deleted and people who want proph-only PvE or PvP can start over.
Or you could make and play prophecies-only characters. Every now and then you might still see a man in a skirt or a person using a build that is less than 3 years old, but nothing's perfect.

SonicTHI

SonicTHI

Ascalonian Squire

Join Date: May 2005

Ion Cannon Operators

W/R

Quote:
Originally Posted by quickmonty
Keep: Everything.

Remove: Players that bitch about the game being bad.

Add: More campaigns.
/sign (with 12 chars)

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

this thread already exists in the assassin forum...*cough*

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

Keep everything as is

If anyhting old favor system would be nice.

And if my opinion is worth anything I would like to see how these people complaining about NF/Factions/EotN would be saying at this day if nothing new was ever released. People say they are bored with the game now, imagine only proph.

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

remove buyable titles (i.e. drunkard/sweet tooth/party animal)
remove farm/grind titles (i.e. Sunspear, all of the EotN titles)

Productivity

Productivity

Lion's Arch Merchant

Join Date: Apr 2007

Mo/

Quote:
Originally Posted by Scary
This makes me worry....Delete necromancers . Go see a shrink please
The history of necromancers (as well as the expansion professions) has revolved entirely around gimmicks that have a power level way beyond the skill required to use them. These classes have been created around flawed mechanics. While some of these classes are now finding strong templates that are not inherently abusive and have a positive contribution, this does not counteract the huge negative impact they have had over their previous years. Meanwhile, they still have gimmicky crap out there that is allways threatening to break something.

Either delete the classes or entirely rework them. Either way, I don't want to see any of those five classes in GW2 with the same design problems that they currently have.

Saint Zeth

Saint Zeth

Ascalonian Squire

Join Date: Jan 2008

Lutgardis Conservatory

[TCD]

Mo/

Lets just take out every class except Warriors, Elementalists, and Monks.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

Quote:
Dump:

Titles which influence the game.
Absolutely.

Everything else, from Togo's voice to elite PvE skills and timed missions, I can put up with. Some of the things, like heroes, I use often and love. But valuable skills being retarded by my unwillingness to grind? Boo, Anet. Very boo.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Remove:

PvE


Keep:
PvP

Brianna

Brianna

Insane & Inhumane

Join Date: Feb 2006

Remove: Everything.

Keep: Login screen. Then when everyone logs in, you get rick rolled by the song playing in the background, and your characters scripted to dance along with it.

NeonXero

NeonXero

Lion's Arch Merchant

Join Date: Jan 2007

Pennsylvania

Leaked Aggression [grr]

D/W

Quote:
Originally Posted by Brianna
Remove: Everything.

Keep: Login screen. Then when everyone logs in, you get rick rolled by the song playing in the background, and your characters scripted to dance along with it.
I think that could work - but we would need a new log-in screen to get people excited about the new "Never Gonna Give You Up" campaign.

Also maybe add an option when (if you still can) log in... either
A) I'm signing in to actually play the game.
or
B) I'm signing in so that I can find things about the game that I don't like and want to complain about.

Brianna

Brianna

Insane & Inhumane

Join Date: Feb 2006

Quote:
Originally Posted by NeonXero
I think that could work - but we would need a new log-in screen to get people excited about the new "Never Gonna Give You Up" campaign.

Also maybe add an option when (if you still can) log in... either
A) I'm signing in to actually play the game.
or
B) I'm signing in so that I can find things about the game that I don't like and want to complain about.
Ok, if that would happen then Option A would let you play, and Option B would be more Rick Rolling, but I like the first idea more.

bj91x

bj91x

Lion's Arch Merchant

Join Date: Dec 2005

Keep
The few players I can find to co-op with these days.

Remove
The lack of players I can find to co-op with these days.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

My idea of an ideal Guild Wars can't really be made by taking bits out. You have to add bits in, probably redesign quite a substantial part of the game to be honest. Still, you can probably bend some of these into "removing" certain things if you wish.

PvE:
Firstly the plot. Guild Wars being ... Guild Wars, I would prefer to see a story related to that. Instead we got a typical good-versus-evil plot that betrays its probable origins as a sideshow to the PvP element of the game; but it would be nicer to see a little more warfare going on there. The strength of that is you can have a campaign where the heroes and villains are ... pretty much a matter of opinion, rather than laid out for you in simple terms. There are precious few examples of people who really are evil; they generally just have twisted ideas of what is good.

I doubt GW2 will quite go there either - maybe down the track but the dragons idea doesn't really sound like it unless we find out they're not really evil (which would be another RPG cliche...!), but I can at least live without it as long as the storytelling is reasonable. And the characters a bit less superficial. You don't necessarily get a lot of time for character development in an RPG, but a little less predictability would help. (I recall Kurzicks and Luxons here; they seem to hate each other just for the sake of it. Surely we can come up with better reasons than that.)

OK, now for the world. Still too small. While this may, at least to some extent, never be solved, the envelope could be pushed further by manually creating only the most important areas and implementing the rest of them procedurally. I don't advocate abolishing map travel, and simply making maps so much bigger would necessitate faster transport from A to B for even that to work (never mind without it!), but sometimes I want it to feel like the Shiverpeaks are really that damn big. Procedural content generation would allow huge worlds without hiring enough artists to fill a small government department, and also without taking several dozen gigabytes on your hard drive (since they would only exist when you were actually in the area, technically).

Thirdly, bigger battles. GW feels a bit small-scale at times, which I think we can beat these days. Who's up for a little bit of Helm's Deep? And while I'm at it, at least in PvE I would like to see more firepower on the part of the player characters. It gets crazy, and I know, it's strictly not realistic to fight off four trolls at once by yourself, but it's fun dammit, and seems a lot more epic.

And that brings me to my fourth point; separation of PvE from PvP. I don't mean PvE characters can't PLAY PvP, but I do mean they use a different skill set. Or the same skills, but they work differently. This means balancing for one doesn't carry over into the other, which is good because altering skills in PvE is rarely actually necessary and mostly upsets people.

Fifthly, I'd like something to DO when you've got all your skills, equipment, whatever. Some might say "dungeons", or FoW/UW etc, but you run out of those pretty fast. Others will say "PvP", and I actually tend to agree with them right now; PvP gives you a continuing challenge and never gets old.

But I'd like to be able to "join in the fight" PvE-style. Perhaps, now that I'm done preparing, I can join in the war against my faction's enemies, who may gain and lose ground depending on my efforts and the efforts of those around me? And who, if computer-controlled, will react to what's going on - come up with strategies and daring assaults to counter our own, and so provide some challenges by keeping us on our toes? (This is sounding a lot like world PvP now.)

Or maybe, instead, there could be new challenges every so often. Every month, week, whatever. A new ultra-deadly boss turns up and the first couple hundred people who figure out how to defeat it earn some kind of reward. Or recognition, since I hypothetically might not be needing those rewards any more (minipets might do though!). This puts pressure on the content creators of course, but it gives people things to do and prepare for.

PvP:
OK, to be honest I don't know as much about this side of things, so it's difficult to make recommendations for, but I shall try.

Firstly, a rationalisation is in order. We have game modes kind of just for the sake of having them; Aspenwood and the Jade Sea hardly get touched, while the only reason AB does is probably because it's easier than HA or something. Less game modes and more focus in what they're trying to cater to would be good.

Secondly, balance. The favourite bugbear of many. While everyone seems to jump to suggesting that ArenaNet fire Izzy and find someone more competent, I'm not so sure. Perhaps more familiarity with top-end GvG would do some good, but I wouldn't be surprised if people would still complain that some skills got nerfed and not others. I suspect what would make the whole show easier, strangely enough, is less skills. Less skills means less strange combinations and less fantastic ways to break things. Also, ideally the game should have been designed from the outset to be balanced - by looking at the ways things can break and working out how to avoid them. That way you reduce the endless ad-hoc balancing that may go the other way simply because the current fashion is X instead of Y again.

Unfortunately, this is impossible to get completely right without total homogeneity. There will always be slightly unbalanced things out there - Starcraft, which was one of the most cleverly balanced games I can think of considering how different the races were, had its own issues. But having 1000 skills to work out all the problems with seems to me to be making the problem artificially hard for yourself, especially when you have to try so hard to ensure not only that none are overpowered, but that there isn't a huge underclass of underpowered skills as is currently the case. (Has anyone found a use for Tease yet?)

Thirdly and finally I think for now, world PvP... I'm glad to hear it's in GW2 because it will provide a much better stepping stone for people to get into PvP - but I really wish it were in the original game. Provides most of the benefits of random arenas - join whenever you like, don't need to find people to play with you - without all the problems of, well, randomness, such as finding out you have a sucky build. It's unlikely that any group of a hundred people will be substantially worse than the other group of a hundred, unless, say, only noobs really like the Charr or something. (Which, I concede, is possible.)

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

Quote:
Originally Posted by Sirius-NZ
PvE:
Firstly the plot. Guild Wars being ... Guild Wars, I would prefer to see a story related to that...
Hear hear, there's way too little Guild Wars in Guild Wars. I think they realised this and wrote it into Factions in the form of Am Fah and Jade Brotherhood and stuff, but those guys are just a bunch of thugs no player wants to associate themselves with.

Outposts along the game could be "owned" by fictitious NPC guilds instead of racial/national factions.

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

Remove:
Titles that have anything to do with or affect game play like LB, SS, GW:EN race titles....

Keep:
Titles that are aesthetic only and don't affect anything, like sweet tooth, survivor, party animal, drunkard...
Everything else.

Buzzer

Buzzer

Wilds Pathfinder

Join Date: Nov 2005

Australia

Quote:
Originally Posted by Phoenix Tears
<megasnip>
wow...

I'll just say this: I think you're playing the wrong game.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Remove:
sin
rit
dervish
para
imba pve skills
imba pve mobs
forced nightfall grind

keep:
everything else ?

Default Name

Academy Page

Join Date: Sep 2007

Pigs Go [Oink]

W/R

Remove:
Titles.
QQing kids.
Cap on SR and minions.
Cap on heroes.
Annoying environmental effects.
Mobs on steroids.
Mobs that duplicates itself.


Replace:
Older items with inscription slot.
Loot table of older campaigns to match newer stuff.


Keep:
Inscriptions.
Heroes.
LS.
PVE only skills.
Consumables.


Add:
Henchies into heroes.
Full hero party.
Trade outpost(s).
Universal grouping system.
Separation of PVP and PVE.
More PVP modes.

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by Kusandaa
Pretty much what I'd have said. I'm happy with the game as-is, but the community gets fairly annoying.
This is not 'the community', this is the vocal minority which tends to complain very loudly when their demands are not met or when they feel wronged.

You might also notice that a lot of people post here that say they dont actually play anymore but if Anet did X or Y they'd come back.

S_Serpent

S_Serpent

Wilds Pathfinder

Join Date: Feb 2006

When not at Aziure's Wizard Tower you can find my in Belgium

Knigths of the Keyboard Order - KkO

Keep:

Heroes,
Inscriptions,
PVE-skills but not linked to a grinding title
All Classes
Tomes
Mods

Remove:

Lootscaling
Locked Area gates

jackers1234

jackers1234

Frost Gate Guardian

Join Date: Jun 2006

My House

N/A

Mo/Me

some more from me:

change:
-vod in gvg back to how it was. 30-45 mins gvgs were ftw ^^
-factions and nf into expansions like eotn, and make the other professions available in prophicies

remove:
-paras and dervs (never gonna happen i kno, but its almost killed pvp for me)

Maximumraver

Maximumraver

Krytan Explorer

Join Date: Sep 2006

The Netherlands

Twisted Revenge [TR]

E/

Quote:
Originally Posted by lyra_song
If you could mold Guild Wars to your liking, what parts would you keep, what parts would you remove?

Keep
-Prophecies
-Factions
-Nightfall
-GWEN

Remove
-Hero requirement in Nightfall Missions
-Elder Rhea's audio
-Danika's audio

Im sure ill have more ideas later, but my brain is frizzled.
Keep
-Prophecies
-Factions
-GWEN

Remove
-Hero requirement in Nightfall Missions
-Everyone's Audio

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by Buzzer
wow...

I'll just say this: I think you're playing the wrong game.
lol, sure not...

GW2 will become more in this direction of a traditional MMORPG (but hopefully not ending up in a typical dumb asia grinder in kind of character development. playing 1-2 months to reach lvl 100 is enough... anything over that goes too far and playing lesser than 24 hours to reach max level is also ridiculous)

My post showed up only a huge chunk of possible things, that could be improved to give the game a better MMORPG-Flair, so that the gameworld will look far more filled with life and thats the goal, that the devs of Anet want to reach. Giving the gameworld a better feeling of Life in it.

Thats also the reason, why we receive finally with GW2 more playable races, because more races give the game juts simple more rpg-depth and a better flair of cultural life in the game.


You just say this, because you sure are one of those lazy gamers, which wants to have everything as quick as possible, someone who has not the time for longer lasting interesting character developments - a person who wants to create a character, that transforms from a Nobody into a Super Hero after creation within 1 second -.- if possible.

Someone, who dislikes all kinds of possible long term motivations for a game and general plays also not anyhow RP and is mainly focused on playing PVP...

Am I right ? if so, then GW2 will become absolutely nothing for you i fear

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Phoenix Tears
You just say this, because you sure are one of those lazy gamers, which wants to have everything as quick as possible, someone who has not the time for longer lasting interesting character developments - a person who wants to create a character, that transforms from a Nobody into a Super Hero after creation within 1 second -.- if possible.

Someone, who dislikes all kinds of possible long term motivations for a game and general plays also not anyhow RP and is mainly focused on playing PVP...

Am I right ? if so, then GW2 will become absolutely nothing for you i fear
Assumptions are bad. Mkay.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

Remove:

Greens
Inscriptions
Vloxen/Slavers Dwarves ^^
Naked Dancers in outposts
Normal Mode past lvl 20 ? ^^
Ridiculous Titles (Guardian, VQ etc are fine)
Locked Gates
Dervish
Wammos
Fiery/icy Dragon Blades
Gladius-like Sword wannabes
Repetitive In-Battle music
Zaishen Chest

Add:

Good ol' Barrels and wreckage
H/H for all elites
Changing Interface w/o the use of texmod
Map travel change, a list of outposts would be better
In game music/playlist menu

...

beregond

beregond

Lion's Arch Merchant

Join Date: Dec 2007

Paladins of Eternal Truth[POET]

W/Mo

Keep:
Titles(they are fun when you've beaten everything else)
Heroes

Remove:
Grind in both factions and nightfall.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Remove... hm... nothing.

I would only add. Things like challenges in Prophecies, inscriptions worldwide, inscriptions traders, new drops and armor in Prophecies and Factions for New professsions, the Xunlai Market, etc...

The blinded Hero

Banned

Join Date: Feb 2008

Australia

The Zealots of Kaos

Rt/E

lol titles are something to strive towards and PvE is great

The blinded Hero

Banned

Join Date: Feb 2008

Australia

The Zealots of Kaos

Rt/E

dervish is to good, the rate of hit is to high compared to warrior and others

X Ice Man X

Frost Gate Guardian

Join Date: Aug 2007

England

Quote:
Originally Posted by Tijger
You might also notice that a lot of people post here that say they dont actually play anymore but if Anet did X or Y they'd come back.
I've never understood why they still hang around here if they don't play any more, sounds kind of sad to me.

Keep Guild Wars as Guild Wars and don't make it WoW. If I wanted WoW I'd play WoW. Simple As.

And whats with all the title hate? Just because you don't work on titles you want them removed? Ok I don't play Normal Mode so they should remove that.

Dark Kal

Krytan Explorer

Join Date: Dec 2006

Remove:

Lootscaling
Any form of anti-farm code
Titles (or at the very least remove benefits from titles)
Chests requiring keys
Luxon/Kurzick factions
The ability to own towns
Realm of Torment and Domain of Anguish
Hard Mode

Add:

Auction House/Marketplace
Free acces to all elite areas for people who have completed the corresponding campaign

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by lyra_song
Assumptions are bad. Mkay.
That was no Assumption, that was Sarcasm , because his posting had such a typical taste, as if being posted by an ignorant PvP Only player, which wants to get sticked everythign for free into his Ass without any effort.

But that is it, from what PvE lives - PvE lives from Long Term Motivation.... people want to have something for their money, that they have spent...
There I don't want to see, that I can max my characters in lesser than 24 hours >.> and that a Gameplay Mode, that calls itself PvE offers nearly absolutely no RPG-Flair and is filled with life only in the games main towns...


And its good to see and to hear, that the Devs of ANet want to changes this for GW2, because the simple, but hard truth is:

GW gets far more financed through the PvE Players, than through PvP Players.
The PvE-Community Side is much bigger in GW, than the PvP Side.
About those 5 Million Players that GW has so far, are surely like 70%+ PvE'ers, the other 30% are PvP'ers ...

Otherwise they would have been made surely not the Add On EotN, which is a 100% pure PvE-Upgrade. Nightfall was a 100% PvE Campaign, it brought absolutely nothing for PvP, other then 2 additional Professions maybe ...

The truth is simple, that PvE is over time far more interesting, than PvP, which stood over the years now nearly the same, without offering the players the 2 most funny/interesting Versions of PvP. And why? Because it provides simple far more long term motivation, than PvP.
The only Motivation a PvP'er has in GW is unlocking all skills/upgrades and Equipments (Runes) and then the PvP'er has left only the few PvP-titles of Gladiator, Champion, Commander and Hero + the 2 faction titles of Luxon/Kurzick... all they require much time and are good long term motivation in 1 way yes, but all those titles are nothign else, than boring pvp farm grind

Luxon/Kurzick gets extremwe quick boring, because the game offers only 2 Maps - Fort Aspenwoord and the Jade Quarry, how boring is that -.-

Gladitor = TA Farming with lame Farm Builds
Champion = Takes ages to get all the High End GvG's
Commander = Farming with lame builds and same tactics over and over...
Hero = First ranks relatively quick reached, but requires soon after R6+ age due to ever doubling the required poitns for next rank...
Only No Lifes play for like 2+ Years high End PvP, just to have maybe the chance to reach anyday R15
This is the only title, that gives a PvP extreme long long term motivation, due to the emote award, would this emote not exists, I think PvP would be beneath GvG half dead ...



A Real 1 vs. 1 and an All vs. All-PvP a la "LMS", the 2 most traditional PvP Types provides GW simple not yet. But GW is about this "competive" ever, which lets PvP look more, as if the game could be renamed to "Guild Sports" better.
Because I personally see until today still nothing, that has anything to do with a real "War" in PvP...

I see yet in PvP no real big epic battles, which would let the game deserve to be called "Guild WARS", where like 100 fight vs. 100 and both sides have things like siege weapons and have the different goals to fulfill, like conquering the enemies fortress (guild hall) a la Ragnarok Onlines "War of Emperium", where you have really to defend your guild against many attackers, which want to defeat you to claim your fortress as their new guild outpost ect. pp.

Battle Fields, that have the size of like 6-10+ soccer fields, that are real battle maps for a good PvP, those maps that GW offers yet are maybe only the size of 1-3 fields >.>


However, speculating about changes for GW2 makes sleepy over time XD. I want to see finally more infos about GW2 from Anet, they should release finally the official game Site of GW2, where we wil see then finally some first pictures or a Trailer Vid and where we will read more about GW2#s features and changes over GW1 ^^

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by Koudelka
Keep -
  • Everything about Prophecies. I think everyone can agree it is definately what Guild Wars is about.
  • Mesmers. Get rid of these and I will go to Arenanet headquarters with a spoon... a very big spoon...

Get rid of -
  • Gregarious titles that only add to elitism.
  • Pve only skills... come on... ursan? /no.
  • A skill balancing system that forces you to use "this build" or be "noob".

Implement -
  • In-game E-mail system... the friend system atm is extremely limited. Ever wanted to contact a friend while they're offline. I would like a Guild Wars E-mail (or to be more realistic to GW, literal mail?) system whereby I can talk to my friends without being online.
  • A race system where race does not = profession.

Definately don't implement -
  • Persistence... yeah I already know this is going to happen, but this the entire reason I played GW from the word go... peace, quite, and privacy...
  • Race = Profession... no thanks. I want a Sylvari assassin thank you! Making race = profession creates a very limited game... and just more "ur a noob because you're a [insert profession] and a [insert race]".
  • Race only professions... as above.

*EDIT* Oh yeah, don't use GRIND! It is NOT fun!
Um if they don't use grind, say hello to a game that lasts 2-3 months maybe. GW only lasted as long as it did because of grind. Because the way GW is set up, just logging on and doing things like missions and killing enemies for no reason is not that fun.

Hell why not ask Anet just to give you a single player version of this game.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by garethporlest18
Um if they don't use grind, say hello to a game that lasts 2-3 months maybe. GW only lasted as long as it did because of grind. Because the way GW is set up, just logging on and doing things like missions and killing enemies for no reason is not that fun.
Its true that grind in GW is not that fun. Its also true that due to the way GW is set up they need some from of grind, so the game lasts long enough to keep playing. The disconnect between these two things seems to me a large reason they scrapped Utopia and sought a new path with GW2.

They need a deeper system if PvE is going to play a role for any length of time. That doesnt necessarily mean WoW, but it certainly is a different path than what they were on.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Phoenix Tears
But that is it, from what PvE lives - PvE lives from Long Term Motivation.... people want to have something for their money, that they have spent...
There I don't want to see, that I can max my characters in lesser than 24 hours >.> and that a Gameplay Mode, that calls itself PvE offers nearly absolutely no RPG-Flair and is filled with life only in the games main towns...
Then don't play Guild Wars...You're going against the formula of what some people fell in love with with the game. Some things may change with GW2, but GW is what it is.

Quote:
GW gets far more financed through the PvE Players, than through PvP Players.
The PvE-Community Side is much bigger in GW, than the PvP Side.
About those 5 Million Players that GW has so far, are surely like 70%+ PvE'ers, the other 30% are PvP'ers ...
Assumptions~

Quote:
Otherwise they would have been made surely not the Add On EotN, which is a 100% pure PvE-Upgrade. Nightfall was a 100% PvE Campaign, it brought absolutely nothing for PvP, other then 2 additional Professions maybe ...
Hero Battles? More skills? More professions? More maps for PvP?

100% PvE campaign? Ya...right.

Quote:
The truth is simple, that PvE is over time far more interesting, than PvP, which stood over the years now nearly the same, without offering the players the 2 most funny/interesting Versions of PvP. And why? Because it provides simple far more long term motivation, than PvP.
The only Motivation a PvP'er has in GW is unlocking all skills/upgrades and Equipments (Runes) and then the PvP'er has left only the few PvP-titles of Gladiator, Champion, Commander and Hero + the 2 faction titles of Luxon/Kurzick... all they require much time and are good long term motivation in 1 way yes, but all those titles are nothign else, than boring pvp farm grind
So you are telling me, that competition has no long term motivation? :O

I'm shocked. Lets go tell EVERY SPORTS ASSOCIATION ON THE PLANET that they have no long term motivation.

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But GW is about this "competive" ever, which lets PvP look more, as if the game could be renamed to "Guild Sports" better.
Because I personally see until today still nothing, that has anything to do with a real "War" in PvP...

I see yet in PvP no real big epic battles, which would let the game deserve to be called "Guild WARS", where like 100 fight vs. 100 and both sides have things like siege weapons and have the different goals to fulfill, like conquering the enemies fortress (guild hall) a la Ragnarok Onlines "War of Emperium", where you have really to defend your guild against many attackers, which want to defeat you to claim your fortress as their new guild outpost ect. pp.

Battle Fields, that have the size of like 6-10+ soccer fields, that are real battle maps for a good PvP, those maps that GW offers yet are maybe only the size of 1-3 fields >.>
Yup. Whats your point? Semantic argument?

The battle modes of Guild Wars are designed for FAIR PLAY (although its not perfectly balanced). RO's War of Emperium is so ridiculous...don't get me started on how much you need in equips and cards.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Remove: nothing, just make it work better