March 18 update - Real Money Trading Policy

Saint Zeth

Saint Zeth

Ascalonian Squire

Join Date: Jan 2008

Lutgardis Conservatory

[TCD]

Mo/

The update is a step in the right direction, but its not enough to stop bots completely.

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Quote:
Aren't IP bans ineffective to a degree because of dynamic IPs?
Generally speaking the types of people being banned here aren't going to be using a typical residential internet connection. If a single netblock becomes significantly problematic, the pattern of abuse is easily recognized and the entire netblock can quickly be excised.

Quote:
Anyone using a router can change their ip in a few seconds, just by changing the MAC address for the router.
No. Well... sort of.

You can change it by changing your modem's MAC (which it may or may not have picked up from the connected router) and sending a new DHCP request, but most ISPs keep a record of MAC addresses on their network and won't let you on if they don't recognize you.

Quote:
I wonder if I will get banned, my computer is protected by the firewall of my university... Don't know what kind of security they have built in, but for example, I cant Change Wikipedia articles because they cant "see" my IP-adress...
It's impossible to hide the communicating machine's IP address. If nothing else, they can still see your gateway or proxy address and, provided OTHER people behind the gateway aren't causing problems, you won't be in trouble.

I forget the exact mechanism, but HTTP headers provide a way for a proxy to indicate it's forwarding someone else's requests, if the proxy's administrator decides to do so. That's probably what wikipedia is griping about.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Ok, so this was and may still be a large problem, but we are FINALLY once again seeing what anet does best: cater to the community at large

Do more of this instead of pleasing individual groups please anet I beg. Keep doing stuff like this that ALL can be thankful for, instead of continually buffing one class, nerfing another, and making sure signs can be clicked on (and no one even uses them, quest arrows HELLO?!)

So yeah good update, I wish this much effort was put into skill balancing and potential new skills (i can dream)

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by kai_razorwind
Wow...way to go Arenanet! The game is *JUST* out for 3 years, and you're already taking measures against something that has been happening since june 2005! Hats off to ya! And maybe while you're at it, why not try to address the real problem, which is that your friggin drop rates suck? Why the heck do you think that people buy ingame gold? *HINT* you've got a "casual" game that rewards heavy farmers.
Thank god you're game developers and not running a country.
Ten plat or so plus the cost of a vigor rune is all you need to outfit a character that can mechanically be the match of any character out there before titles. And starting in Nightfall gives you a minor vigor for free...

Beyond that, it's all vanity items that don't mechanically improve your character. If you're going to point at something that ruins things for the casual gamer, look at title grind, not the economy.

Regarding gold sellers: While they have been around since release, they do seem to have become more obnoxious in their in-game advertising lately.

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

Quote:
Originally Posted by kai_razorwind
Wow...way to go Arenanet! The game is *JUST* out for 3 years, and you're already taking measures against something that has been happening since june 2005! Hats off to ya! And maybe while you're at it, why not try to address the real problem, which is that your friggin drop rates suck? Why the heck do you think that people buy ingame gold? *HINT* you've got a "casual" game that rewards heavy farmers.
Thank god you're game developers and not running a country.
That's because ANET is Slow.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I'm not really feeling how effective this will be. I'm glad that they at least show some sign of realizing that this is getting way out of hand, but just slapping a sticker on it and saying "we don't like this" doesn't really seem like it's doing much.

samcobra

samcobra

Krytan Explorer

Join Date: Jan 2006

USA

Mo/Me

Bots make money for ANET. Just keep banning them and forcing them to buy new accounts.

VanDamselx

Wilds Pathfinder

Join Date: Aug 2006

Buffalo, NY

[TTBH]

Remove Lewt Skaling!

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

The Bot's finaly made the BIG MISTAKE

Quote:
Bots farming RA for Zaishen Keys
They stepped in to the the Dev's "favorit child" territory and they decided to act.
Don't mess with the PvP area or you get the nerfbat around your ears.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

yeah day late a dollar short, I'm chalking this up to being a test run for GW 2. These sorts of things should be easily adaptable to bigger and better things in the future.

fusa

fusa

Krytan Explorer

Join Date: Mar 2007

Quote:
No. Well... sort of.

You can change it by changing your modem's MAC (which it may or may not have picked up from the connected router) and sending a new DHCP request, but most ISPs keep a record of MAC addresses on their network and won't let you on if they don't recognize you.
Changing the mac address in your router's MAC Address Clone configuration page will change your ip adress. You would need to reboot the modem and router for this change to occur. At least this works with Road Runner, Comcast, and a couple of other smaller isp's. If you change the mac address of the modem, most likely the isp will not recongnize you and refuse connection.

Tom Swift

Jungle Guide

Join Date: Aug 2007

24 hours before new account can trade?

The first few hours for a new user determines whether they will continue or not - I don't see that blocking trade is going to do anything other than convince new users this game is not for them.

As to bots - they will simply begin creating accounts and then waiting 24 hours to use that specific account - it won't slow them down as they will use a day old account while the 24 hours runs on the newly created ones. It's not like they only use one account at a time.

totally useless.

fusa

fusa

Krytan Explorer

Join Date: Mar 2007

Quote:
Originally Posted by Tom Swift
24 hours before new account can trade?

The first few hours for a new user determines whether they will continue or not - I don't see that blocking trade is going to do anything other than convince new users this game is not for them.

As to bots - they will simply begin creating accounts and then waiting 24 hours to use that specific account - it won't slow them down as they will use a day old account while the 24 hours runs on the newly created ones. It's not like they only use one account at a time.

totally useless.

...and while they wait the 24 hours A-net has detected the fraudulent credit card information used to buy the account and banned it.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Quote:
Originally Posted by Stockholm
They stepped in to the the Dev's "favorit child" territory and they decided to act.
Don't mess with the PvP area or you get the nerfbat around your ears.
Take your Anet-can-do-no-right blinders off and appreciate a good change for what it is. Hardly the time for paranoid rambling on the importance of Pv{P,E} over the other.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Tom Swift
24 hours before new account can trade?

The first few hours for a new user determines whether they will continue or not - I don't see that blocking trade is going to do anything other than convince new users this game is not for them.
At least it gets rid of players begging for 50g to open storage in Shing Jea when they can literally spend not even a minute doing the henchman quest and get it themselves by selling the XP scroll obtained from the quartermaster as a reward for the Monastery Credit given.

24 hours isn't really a big deal. If you can't wait 24 hours to trade an item in a videogame you just started (when you probably know little about trading anyway and will more than likely be concentrating on levelling up) then you are seriously impatient.

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Quote:
Originally Posted by kai_razorwind
Wow...way to go Arenanet! The game is *JUST* out for 3 years, and you're already taking measures against something that has been happening since june 2005! Hats off to ya! And maybe while you're at it, why not try to address the real problem, which is that your friggin drop rates suck? Why the heck do you think that people buy ingame gold? *HINT* you've got a "casual" game that rewards heavy farmers.
In comparison to WoW which has been out for longer and just last month came out with their "RMT is bad, mkay?" press. Did Blizzard actually do anthing? Not to my knowledge....and they freakin' pay for their game monthly.
I don't think drop rates suck. In fact, I think the main reason why GW's economy is so bad off is that too many weapons drop period (from whites to golds). Money isn't that hard to come by in GW (this coming from a currently poor person).
Quote:
Bots make money for ANET. Just keep banning them and forcing them to buy new accounts.
You obviously don't know how bots work. They almost never pay for accounts, whether it be through fraudulent credit cards or account stealing through keyloggers, botters get accounts for free. Otherwise, banning 1000 a week would be a death blow to them.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
* We are adding the ability to block certain IP addresses from the game. In the coming days and weeks, we will be using this capability to block addresses of RMT companies that heavily abuse the game.

* We are also adding code to detect and block IP addresses that are running an open proxy, so that players cannot mask their real IP address by connecting to the game through an open proxy.
Good job. Anyone who is actually trying to sell gold will obviously know how easy it is to get a new IP (remember, these are people who make a living doing this, they aren't retarded). And if you aren't very careful you will end up banning dynamic ip's which can cause problems for paying customers.

Quote:
* To combat a growing problem with account fraud, newly created accounts are now restricted from trading with other players within the first 24 hours after account creation. Please see today’s Dev Update for more information on this change.
Could prove useful in the cases in which false credit card information is used.

Why is anet wasting their manpower on futilely trying to stop gold sellers, who only hurt the uber rich people who need to have stacks of armbraces to feel happy? Honestly, even the "were working on GW2" excuse pleases me more then this. At best nothing will change, at worst you may hurt your own players.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Quote:
Originally Posted by The Meth
Why is anet wasting their manpower on futilely trying to stop gold sellers [...]?
Why have clauses in the EULA if they shall never be enforced?

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Its a little curious to try and combat this now after not having done it for so long. The only thing I can think of is its a test for GW2.

I'm not sure its enough, but it is a step in the right direction, so it is commendable.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by Esan
Why have clauses in the EULA if they shall never be enforced?
All EULA's are basically a collection of things that need not be enforced, but are put in just in case the company has a problem and needs an excuse to terminate your account.

Have you ever heard of anet banning people for any of these reasons:

An account owner being under the age of 18? (I started my account when I was 16, guess I should be banned)
Having character name resembling the real name of any person, company or trademark? (also applies to guild names)
Not keeping updated account information? (I've changed my email multiple times, ban me again!)
Banning people who bought a new account after already being banned on their first? (Anet actually encourages this, lol)

As stated in the EULA:

NC Interactive reserves the right to enforce any or all of these rules at its sole discretion.

I'm saying that the method they are using to enforce these rules shows a lack of good discretion.

Velise_Snowtorm

Velise_Snowtorm

Lion's Arch Merchant

Join Date: May 2007

Forever Knights

Well I'm happy they have taken this more visual action. I logged into Balth Int1 and saw no gold seller spambots and wasn't PM-spammed.

I think the "24-hours before trade" on new accounts is a nice step as well.

Thanks ANET for thwapping the gold-seller spammage!

Trinity Fire Angel

Trinity Fire Angel

Krytan Explorer

Join Date: Jun 2007

The Desert

Legions of Engalion [自由]

Mo/W

Quote:
Originally Posted by Antheus
Open Proxy =/= any firewall.

They are blacklisting known proxies, not whitelisting non-proxied clients.

In other words, in order to get filtered by this, you need to actively route connection through a third-party external proxy, not associated with your network.

This kind of thing cannot happen by accident, unless your ISP is doing something really shady. Proxied connections of this type are also of considerably lesser quality when used for real-time networking.
not to mention that it is illegal for an ISP to host an open proxy. some ISP's do it, but that is becuase they are noobs and have no idea.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

an update that shows up 2 years late, though
but oh well, why not...

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Everything that Anet does shows up too late. They seem to leave everything that the community requests, particularly in HA for months and months after it was actually needed. They are just slow at everything, but at least they get around to doing something eventually.

segnisletum

Academy Page

Join Date: Mar 2007

N/

Anet can't do right by doing wrong with some people it seems.

Nice update. Its the first step in the right direction.

And the 24 hour thing wont hurt anyone. It is new accounts. New players aren't going to be trading, they don't know what is worth what. And they don't have nearly enough money to buy anything. And if it is an old player starting up a legit 2nd account, 24 hours isn't going to hurt him/her.

Jenn

Jenn

Resigned.

Join Date: Sep 2006

The only thing I want to know is:

WILL THE LOOT SCALING FINALLY BE REMOVED?!

Please
/beg
/plead

I will give anet cookies?

Chthon

Grotto Attendant

Join Date: Apr 2007

1. I'm very pleased with the new changes and I completely agree with the policies behind them.

2. Let me repeat #1. I'm very pleased with the new changes and I completely agree with the policies behind them.

3. I am a bit apprehensive that there will be too many false positives. Adequate care is not taken with account bans, and I certainly hope support is more careful with IP bans.

4.
Quote:
Originally Posted by Tom Swift
24 hours before new account can trade?
...
As to bots - they will simply begin creating accounts and then waiting 24 hours to use that specific account - it won't slow them down as they will use a day old account while the 24 hours runs on the newly created ones. It's not like they only use one account at a time.

totally useless.
First of all, as Fusa said, the clock may have already started ticking on that account's eventual ban. If it takes 48 hours for a-net to catch up to credit card fraud and ban the account, removing 24 hours of trade cuts the value of a new account in half, doubling the cost to the RMT company.

Second of all, guessing when accounts are going to be banned and need replaced is bound to be an imprecise science. Up till now, when an account got banned, they could buy a new one on the spot and be up and running again. Now they can't do that. If they buy too many accounts in anticipation of bans that don't come as soon as expected, they waste money on more accounts than they have farming employees and/or spammable districts for; and if they buy too few accounts because bans come sooner than expected, they end up with gold farming employees and/or a spammable districts without enough accounts to exploit them. Either way the RMT company's bottom line gets driven up.

lorazcyk

lorazcyk

Krytan Explorer

Join Date: Jul 2007

guildwiki.org/User:Lorazcyk

Mo/

Quote:
Originally Posted by Chthon
... doubling the cost to the RMT company.
You're missing the point, gold sellers don't really *buy* their own accounts, they hack, keylog, etc etc. It doesn't cost them what it cost you and me to buy the game.
Quote:
Originally Posted by Chthon
...they could buy a new one on the spot and be up and running again. Now they can't do that.
They don't have to. They'll just grab one of those they hacked (for free)

Quote:
Originally Posted by Chthon
..... they waste money on more accounts than they have farming employees
Hello?! A bot is not a human, it's a computer program.
Quote:
Originally Posted by Chthon
.... and/or spammable districts for...
Hello?! A bot is not a human, it's a computer program. It just needs to sit on the district and say "Go to gold.blahblah.com" to you and me.
Quote:
Originally Posted by Chthon
...they end up with gold farming employees.
Bots are already programmed and do not request a salary lol. No one needs to sit there and tell it "ok go to storage now, deposit money. ok, go kill a monster", it's all automated, hence the reason they are called "bots".

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Quote:
Originally Posted by The Meth
I'm saying that the method they are using to enforce these rules shows a lack of good discretion.
Your post seems to contradict your conclusion. (I assume you mean their method of picking what rules to enforce than their technical method of enforcing said rules.) They don't enforce rules that are obviously there primarily as a CYA measure. Instead, they enforce those rules that harm the game economy, user account security and the gameplay experience. Why would you want them not to enforce these rules?

I suppose you are trying to make the point that it is better to have a good design than to buttress a bad design with lots of rules. Regardless of the merit of that position, it is not an enforcement issue, which is all this update is about.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by Esan
Your post seems to contradict your conclusion. (I assume you mean their method of picking what rules to enforce than their technical method of enforcing said rules.) They don't enforce rules that are obviously there primarily as a CYA measure. Instead, they enforce those rules that harm the game economy, user account security and the gameplay experience. Why would you want them not to enforce these rules?

I suppose you are trying to make the point that it is better to have a good design than to buttress a bad design with lots of rules. Regardless of the merit of that position, it is not an enforcement issue, which is all this update is about.
The problems with the game economy is that the economy has no use at all. That is what guild wars is based upon, ultimately letting people waste everything after their first 20k on pretty stuff

The problem with user account security is that the users are dumb and greedy. Bot users are not hacking anet and stealing keys, they are not guessing peoples passwords. They are stealing keys through players dumb enough to download supposed 'cheats' or even so dumb as to give the botter access to the account itself.

"Gameplay expereience"? Last I checked, bots didn't follow you out of the cities.

How much are bots really harming you, really? There are going to be false positives, there will be innocent people banned. I have faith in Anet that they are going to minimize those as much as possible, but there will be some. Do you believe that ignoring a single PM every time you go to balthazars temple is so much more important than someone else's game?

As I said before, I think we can assume anyone who runs an actual business that is profiting off gold selling is going to know how to change their IP address. Really, its not hard at all. I would LOVE anet to get rid of bots, but this current attempt will: A. Not actually help get rid of them, and B. Has the potential to harm REAL players.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Quote:
Originally Posted by The Meth
How much are bots really harming you, really?
They devalue my achievements and ruin my entertainment. Granted, a 5 line perl script could probably play the game just as well as me, but I would rather play with other humans than with a legion of perfect robots.
Quote:
Originally Posted by The Meth
There are going to be false positives
So? Nobody is perfect, not even Anet. Only fools expect perfection, and only trolls demand it.

EmptySkull

EmptySkull

Lion's Arch Merchant

Join Date: Jul 2006

KaoS League

E/

I posted this on the othjer forum and post it here to make sure Anet sees it.

Thanks Anet for you well thought out multi-prong attack on Gold farming sweat shops and the crap that goes with it. Looks like instead of being knee-jerk in your actions, which could damage the game even further, several tactics were considered and now used to counter. Very nice indeed.

I do worry slightly about the fact that I trade several 100k lots for lockpicks and such in one trade. I have friends that will give me 600k + my small profit upfront. Then I will go buy the picks and trade them. Plus I have 2 accounts that I shuffle money back and forth regularly too. I only hope that your investigations can discern these instances.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by The Meth
All EULA's are basically a collection of things that need not be enforced, but are put in just in case the company has a problem and needs an excuse to terminate your account.

Have you ever heard of anet banning people for any of these reasons:

An account owner being under the age of 18? (I started my account when I was 16, guess I should be banned)
Having character name resembling the real name of any person, company or trademark? (also applies to guild names)
Not keeping updated account information? (I've changed my email multiple times, ban me again!)
Banning people who bought a new account after already being banned on their first? (Anet actually encourages this, lol)

As stated in the EULA:

NC Interactive reserves the right to enforce any or all of these rules at its sole discretion.

I'm saying that the method they are using to enforce these rules shows a lack of good discretion.
Those all make sense legally. Technically, you aren't allowed to have your own e-mail address until the age of 18. Lots of internet law is unenforced (no downloading of music/movies) but still on the books, so all legitamate companies comply in order to avoid lawsuits (easier and cheaper to stick it into the EULA then have some parent sue GW for "turning their son into a violent murderer"). A.net can respond by saying that person was never allowed to make an account in the first place. Furthermore, a minor can not sign a contract so he technically never signed the EULA when the game was first installed so it was never legitamate.

Not having updated account information means you don't have a claim to ownership. If two people dispute owning the same account and you don't have proof that its yours, the product can be taken away from you (even if it really was yours).

And the last one is basically a "we (a.net) told them (the players) not to do it" so you can't sue us Microsoft/Sony/Michael Jordan. Again, it is all about the fact that it is easier and cheaper to cover their own butts then to risk some legal settlement.

Blackhearted

Blackhearted

Krytan Explorer

Join Date: Jan 2007

Ohio, usa

none

Mo/

So lemme get this right... It took them almost 3 years to learn how to do IP bans? If so then i can't really think of anything but "wow". And not the good kind of "wow" either.

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

I have to say nice Update Anet. What has happened they have brought 3 good updates in a row. I am shocked to say the least

Mister Me

Mister Me

Lion's Arch Merchant

Join Date: Apr 2007

I had to accept the User Agreement twice :s

Kula

Kula

Lion's Arch Merchant

Join Date: Jun 2005

West Coast, USA

Mo/E

Yeah, Gaile already mentioned some people had to sign the EU twice.


I actually have high hopes for this potentially great update, in that perhaps...

...Just in case...

...Just maybe...

...You never know...

...It's a possibility...

..."Quizas, quizas, quizas"...

...on the slight chance that...


...now they can also get rid of loot scaling. We'll have to wait and see. (Would be kinda nice.)

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Excellent move from Anet. I guess it's only the beginning because RMT companies will try to find ways around this policy. Ultimately it may end up in court, but as shown by Blizzard's case they can't win.

GG Anet, it's a pleasure to see you're moving in that direction.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

Quote:
Having character name resembling the real name of any person, company or trademark? (also applies to guild names)
YIKES! And I've been naming my characters after myself (to keep myself honest, BTW) all this time!

Ceterum censeo it is appropriate to implement these measures .

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Quote:
You would need to reboot the modem and router for this change to occur.
I can't believe there are still ISPs that don't match up MAC addresses o_0

On my connection, if I change my modem's MAC address, I can't get on the network until I call the ISP because they lock the connection down by valid MACs.

Quote:
not to mention that it is illegal for an ISP to host an open proxy
I don't know where you are, but I'm aware of no U.S. laws to this effect.