Quote:
Originally Posted by cebalrai
This makes me less successful at the game relative to that farmer. And remember that success is all relative as well.[/B]
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There are several play styles in GW that a player to choose to adopt. They vary in their rewards, some progress the story for a character, some reward a character with extra abilities, titles, rare materials with which to craft luxury armour etc. Farming was a play style that rewarded the player with relatively more wealth than many of the other play styles. Farming any of the hundreds of farm runs available to all players was a play style that if you chose not to persue, so its your choice that you didn't get eight times the loot of the play style you prefered. Just as I refuse to Faction grind, so I don't get teh faction benefits for farming that a faction grinder would. Its player choice, no amount of gold farming will get me the "friends of" titles, nore will it get me those end-game weapons etc.
When ANet introduced the loot nerf, they removed one aspect of game-play. While the excuse was to reduce the amount of gold in the game, what they did was restrict farming to a narrow range of activites. There are still some farming runs that are relatively unaffected by the nerf. Eg, take a 55 out of bergen bot springs, there will be little evidence of the nerf inthe drop rates, but take a trapper out and suffer the full impact and more.
People still farm, look at how the raptors are hit everytime there is an event, look at how CoF is hit repeatedly. The loot nerf is so badly implemented that certain farms ear every bit as much as before, so the flow of cash into the game is the same as before for the advanced farmers. The only thing that is really hit hard is the number of casual farms available for normal/casual players. Contrary to what many would say, farming is a very casual friendly activity, many of the farming runs were quite easy to do, you could spend as little or as long as you had available, with no commitments to other players. I know, for a great period of my play in GW I was a causal player, and I loved to farm.
The principle of the loot nerf is terrible in that it removes so many forms of play, like two and three man teams, five man oro farm, duo trapping etc. IMO that is way way too big a price to pay just to move the hard core farmers to other, but equally rewarding farm runs. The fact that loot scaling doesn';t even work as advertised but contains a time of kill element just compounds the error.
The hardcore farmers as still making just as much money as before, the problem is that the masses who casually farmed now no longer have that optional play style available to them.
The biggest problem facing casual players in the current GW economy is that while the value of gold may have risen as the supply reduced, the vanity items such as 15K armour are fixed and so are harder to obtain now than they were before the loot nerf.
The loot nerf gave us a different economy, some aspects better, some worse, some the same, none of which I care about, the economy is what it is, but what it did do was massively restrict the play styles available to any player, both hardcore and casual, and that is bad game design. If GW was just about the story and quests, we would all have stopped playing it a long time ago.