Whispers Merchant
You can't see me
I realize that this has probably been suggested before, but I searched and did not find the thread, so I'm doing a remake of a lost one.
Yes, I'm talking about the Domain of Angiush. Doing a full run, which means all the areas at once, which are the City of Torc'qua, the Stygian Veil, Ravenheart Gloom, and the Foundry of Failed Creations, the number of drops you have to leave behind is overwhelming. If you went back and looked at what everyone left, you'd be buried in it.
At the start of every area are two figures. A questgiver, and a bountygiver, both from the Order of Whispers. My suggestion is to implement a Whispers Merchant to those two. Seriously, he'd make a killing out there. And no, it wouldn't make DoA too profitable, compared to what it already is. An extra plat per run won't make a noticable difference in overall profit, but it saves all these wasted drops.
Our inventory just isn't big enough to handle an area like this. Not even with maxamized bags and pouches. And no, separating the areas and doing them one at a time isn't a viable option, since if you do all four at once, you get more gemstones from the chests, versus doing them one at a time and only getting one gemstone per run, not including the chance drop of one for you.
It wouldn't hurt anything, only help. So, signed, or not signed? But if not signed, please tell us all why.
Thank you.
Yes, I'm talking about the Domain of Angiush. Doing a full run, which means all the areas at once, which are the City of Torc'qua, the Stygian Veil, Ravenheart Gloom, and the Foundry of Failed Creations, the number of drops you have to leave behind is overwhelming. If you went back and looked at what everyone left, you'd be buried in it.
At the start of every area are two figures. A questgiver, and a bountygiver, both from the Order of Whispers. My suggestion is to implement a Whispers Merchant to those two. Seriously, he'd make a killing out there. And no, it wouldn't make DoA too profitable, compared to what it already is. An extra plat per run won't make a noticable difference in overall profit, but it saves all these wasted drops.
Our inventory just isn't big enough to handle an area like this. Not even with maxamized bags and pouches. And no, separating the areas and doing them one at a time isn't a viable option, since if you do all four at once, you get more gemstones from the chests, versus doing them one at a time and only getting one gemstone per run, not including the chance drop of one for you.
It wouldn't hurt anything, only help. So, signed, or not signed? But if not signed, please tell us all why.
Thank you.
dextronaut
/signed
I hate leaving drops behind. 30 gold for a collectable is still 30 gold... That is like working for 10 hours, but only getting payed for 9 (taxes excluded of course).
I hate leaving drops behind. 30 gold for a collectable is still 30 gold... That is like working for 10 hours, but only getting payed for 9 (taxes excluded of course).
guolisong
/sign merchant for all zones please
and for those who don't sign I see this coming: omg bots! this is going to get abused!
and for those who don't sign I see this coming: omg bots! this is going to get abused!
You can't see me
I don't think bots could handle DoA as of yet, which is why this was the only place I suggested it.
T-Superfly
/signed
I wish every area had a merchant.
It would also be a good idea for them to make all the drops nobody takes apear in the unclaimed drops window which only sometimes appears.
I wish every area had a merchant.
It would also be a good idea for them to make all the drops nobody takes apear in the unclaimed drops window which only sometimes appears.
guolisong
Quote:
Originally Posted by You can't see me
I don't think bots could handle DoA as of yet, which is why this was the only place I suggested it.
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Cebe
Poll Added .
Songbringer
whatever /signed cause I don't doa anyway and if thats what you want. Sure what the hell.
legion_rat
/signed good idea. Though I agree would should have more merchants in more areas. Some missions are huge and you end up losing alot of stuff.
~the rat~
~the rat~
You can't see me
I don't think this would present a problem when it comes to gold farmers, since there are areas that will give a faster pure profit without as much effort.
quickmonty
/signed
for other areas as well
for other areas as well
Artorius.Maximus
Quote:
Originally Posted by Songbringer
whatever /signed cause I don't doa anyway and if thats what you want. Sure what the hell.
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I would like to see this added to UW as well. Not really needed for a farming run, but it is for a clear group (would request for FoW, but forgemaster works good enough on that already).
/signed
MithranArkanere
Hm... it could appear after being freed in Ravenheart Gloom.
Jetdoc
Why waste the drops? Just bring along several salvage kits...
You can't see me
Quote:
Originally Posted by Jetdoc
Why waste the drops? Just bring along several salvage kits...
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Jetdoc
Quote:
Originally Posted by You can't see me
If you went back and looked at what everyone left, you'd be buried in it.
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I don't mind the suggestion...I'm just pointing out that NO ONE should have any "wasted drops" if they were intelligent (or not lazy).
You can't see me
Quote:
Originally Posted by Jetdoc
Making profit off of the items versus none at all (i.e. by not picking up drops) seems smarter...
I don't mind the suggestion...I'm just pointing out that NO ONE should have any "wasted drops" if they were intelligent. |
Whisper Evenstar
/signed - why not, it would make everyone a bit more $$...
TheRaven
/signed. I'd love to see a merchant here (and a few in the 3+ level dungeons as well)
Although, I must agree with Jetdoc. I always bring salvage kit in there. I picked up ALL of my drops on the full run we did last week. I salvaged all the white ones and once we were done, I picked everyone else's white and blue drops too. Again, I salvaged all white ones as I went and finally left with a full inventory of blue+ items and about 10 slots of mats.
Hey, it's DOA. You need the mats for consumables anyways.
Although, I must agree with Jetdoc. I always bring salvage kit in there. I picked up ALL of my drops on the full run we did last week. I salvaged all the white ones and once we were done, I picked everyone else's white and blue drops too. Again, I salvaged all white ones as I went and finally left with a full inventory of blue+ items and about 10 slots of mats.
Hey, it's DOA. You need the mats for consumables anyways.
Steboy93
/signed
Seems like a fair point, there is a merchant in FoW which is another elite area, so it makes sense to have one here too.
Seems like a fair point, there is a merchant in FoW which is another elite area, so it makes sense to have one here too.
MisterB
Quote:
Originally Posted by You can't see me
I don't think bots could handle DoA as of yet, which is why this was the only place I suggested it.
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I just take 3-4 basic salvage kits(300-400g, or free from collectors), but a merchant would be a nice addition as well. The amount of gold I lose by salvaging drops is negligible(artisans and material traders ftw), and it turns 3-4 slots in my inventory into 75-100.
If botting/farming is a concern, the merchant could be enabled only upon quest completion within each area, similar to how the Forgemaster in FoW is now.
/signed
You can't see me
It would, but I don't see it as worth the time for programmers, since there are easier botting sites.
C R A F T
I end up salvaging stuff just so I don't lose the total value.
enxa
/not signed
i dont like the rich getting richer whilst the poor are getting poorer
Besides quite a few people here pointed out that you can overcome this if youre resourceful. Everything else is just greed.
i dont like the rich getting richer whilst the poor are getting poorer
Besides quite a few people here pointed out that you can overcome this if youre resourceful. Everything else is just greed.
You can't see me
Quote:
Originally Posted by enxa
/not signed
i dont like the rich getting richer whilst the poor are getting poorer Besides quite a few people here pointed out that you can overcome this if youre resourceful. Everything else is just greed. |
So by your logic, people who farm the area must waste salvage kits to profit from drops they worked for because there are people that choose not to farm or make money?
Shayne Hawke
Seems like a problem that continues occurring on my vanquishes in large areas. Although I've never done DoA, I can understand your frustration.
/signed
/signed
enxa
Quote:
Originally Posted by You can't see me
So by your logic, people who farm the area must waste salvage kits to profit from drops they worked for because there are people that choose not to farm or make money?
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I choose not to farm.
But on every corner i find myself pushed into farming by the game, because i cant afford anything, not even skills.
People used to say that WoW is about grinding and farming and that GW is about skill. I find that it is vice versa right now. I have never grinded or farmed in WoW, yet ive always had just as much money as i needed. That is not the case with GW however.
Adding this would just put more pressure on people like me.
Turn a blind eye on farming = tolerable.
Encouraging farming = fail.
You can't see me
If you refuse to do the work, you can't complain that you recieve no reward. Nothing was ever as simple as that. You don't need to bring in useless comparisons of grinding. The only pressure you bring down on yourself is the fact that you can't afford things that would take about 20 minutes of work to get or less because you refuse to do the work. If you want everything handed to you for grasping simple concepts, I'm not going to support you on that. Sorry.
The truth is, it takes so little skill to succeed in PvE that if the system truely worked that skill was accordingly rewarded, everyone would have 10+ sets of FoW armor, hence the grind. Sorry to break your idea on that.
The truth is, it takes so little skill to succeed in PvE that if the system truely worked that skill was accordingly rewarded, everyone would have 10+ sets of FoW armor, hence the grind. Sorry to break your idea on that.
enxa
Quote:
If you refuse to do the work |
Malice Black
/Signed
Though bringing a few salvage kits helps.
Though bringing a few salvage kits helps.
You can't see me
Quote:
Originally Posted by enxa
Read again, i said i refuse to farm, not refuse to work. There is a difference.
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Though I don't see how you're unable to afford things through normal campaign play. That was always enough for me to buy the essentials. Armor/a weapon/runes etc. The secret is picking up drops.
Which is what this thread is about; picking up drops. The area was not designed to be kind to our small inventory, therefore it needs a change.
Aljasha
i voted yes but i'd like to suggest a summoning stone for merchants as a global solution.
BrettM
Quote:
i voted yes but i'd like to suggest a summoning stone for merchants as a global solution.
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Your wish is granted.
Puebert
Sure, although I just use Merch Stones since I've been getting like 20 every week. :S
crazybanshee
/signed it's annoying to have to pop a merchant summoning stone and then not be able to make another for 60 minutes
Aljasha
Quote:
MithranArkanere
Just add a crafter for the Mercantile Summoning stones. They are way too useful to appear on gifts only.
Duranin
/not signed
DoA runs are already ridiculously profitable as it is. As has already been mentioned, you can salvage for stackable materials (pretty sure 10 granite > 50 gold etc) and there are those Mercantile Stones. If you're running DoA and complaining about having to spend a few platinum in order to buy stones (and can one merchant summoned by one party member serve the entire party?,) then you're doing something wrong.. consets and other consumables are already common in farming runs, adding a stone wouldn't hurt. Plus it would benefit the economy for those that aren't farming elite zones all the time since the people who get the stones out of their weekly gifts will then have a market for them.
DoA runs are already ridiculously profitable as it is. As has already been mentioned, you can salvage for stackable materials (pretty sure 10 granite > 50 gold etc) and there are those Mercantile Stones. If you're running DoA and complaining about having to spend a few platinum in order to buy stones (and can one merchant summoned by one party member serve the entire party?,) then you're doing something wrong.. consets and other consumables are already common in farming runs, adding a stone wouldn't hurt. Plus it would benefit the economy for those that aren't farming elite zones all the time since the people who get the stones out of their weekly gifts will then have a market for them.
Puebert
Shayne Hawke
This has become unnecessary thanks to Merchantile Summoning Stones.