Whispers Merchant

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

I realize that this has probably been suggested before, but I searched and did not find the thread, so I'm doing a remake of a lost one.

Yes, I'm talking about the Domain of Angiush. Doing a full run, which means all the areas at once, which are the City of Torc'qua, the Stygian Veil, Ravenheart Gloom, and the Foundry of Failed Creations, the number of drops you have to leave behind is overwhelming. If you went back and looked at what everyone left, you'd be buried in it.

At the start of every area are two figures. A questgiver, and a bountygiver, both from the Order of Whispers. My suggestion is to implement a Whispers Merchant to those two. Seriously, he'd make a killing out there. And no, it wouldn't make DoA too profitable, compared to what it already is. An extra plat per run won't make a noticable difference in overall profit, but it saves all these wasted drops.

Our inventory just isn't big enough to handle an area like this. Not even with maxamized bags and pouches. And no, separating the areas and doing them one at a time isn't a viable option, since if you do all four at once, you get more gemstones from the chests, versus doing them one at a time and only getting one gemstone per run, not including the chance drop of one for you.

It wouldn't hurt anything, only help. So, signed, or not signed? But if not signed, please tell us all why.

Thank you.

dextronaut

Ascalonian Squire

Join Date: May 2007

A humble town in eastern Tennessee. Go Vols!

Happy Guild Moor [hgm]

R/

/signed

I hate leaving drops behind. 30 gold for a collectable is still 30 gold... That is like working for 10 hours, but only getting payed for 9 (taxes excluded of course).

guolisong

guolisong

Krytan Explorer

Join Date: Oct 2007

N/Me

/sign merchant for all zones please
and for those who don't sign I see this coming: omg bots! this is going to get abused!

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

I don't think bots could handle DoA as of yet, which is why this was the only place I suggested it.

T-Superfly

T-Superfly

Ascalonian Squire

Join Date: Nov 2007

Knights Of Echovald

W/Me

/signed
I wish every area had a merchant.
It would also be a good idea for them to make all the drops nobody takes apear in the unclaimed drops window which only sometimes appears.

guolisong

guolisong

Krytan Explorer

Join Date: Oct 2007

N/Me

Quote:
Originally Posted by You can't see me
I don't think bots could handle DoA as of yet, which is why this was the only place I suggested it.
how about gold farmers? they are about the same to me, and how about the ursans they'd just hang around DoA all day more price dropping for DoA related items? =) I'd love it but loooool armbrace market crash down mmmm more?

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Poll Added .

Songbringer

Songbringer

Desert Nomad

Join Date: Aug 2007

EastCoast

E/Me

whatever /signed cause I don't doa anyway and if thats what you want. Sure what the hell.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/signed good idea. Though I agree would should have more merchants in more areas. Some missions are huge and you end up losing alot of stuff.

~the rat~

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

I don't think this would present a problem when it comes to gold farmers, since there are areas that will give a faster pure profit without as much effort.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

/signed

for other areas as well

Artorius.Maximus

Lion's Arch Merchant

Join Date: Jan 2008

Rising Rebellion

E/

Quote:
Originally Posted by Songbringer
whatever /signed cause I don't doa anyway and if thats what you want. Sure what the hell.
Pretty much my philosophy.

I would like to see this added to UW as well. Not really needed for a farming run, but it is for a clear group (would request for FoW, but forgemaster works good enough on that already).

/signed

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Hm... it could appear after being freed in Ravenheart Gloom.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Why waste the drops? Just bring along several salvage kits...

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by Jetdoc
Why waste the drops? Just bring along several salvage kits...
Sure, I'll pay 2k every two runs for a new salvage kit to make less profit off of white items anyway, versus simply adding a needed NPC.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by You can't see me
If you went back and looked at what everyone left, you'd be buried in it.
Making profit off of the items versus none at all (i.e. by not picking up drops) seems smarter...

I don't mind the suggestion...I'm just pointing out that NO ONE should have any "wasted drops" if they were intelligent (or not lazy).

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by Jetdoc
Making profit off of the items versus none at all (i.e. by not picking up drops) seems smarter...

I don't mind the suggestion...I'm just pointing out that NO ONE should have any "wasted drops" if they were intelligent.
It's either waste drops or waste salvage kits. With this addition, neither would have to take place.

Whisper Evenstar

Whisper Evenstar

Lion's Arch Merchant

Join Date: Sep 2006

NYC

Governors Of Destruction [GOD]

E/

/signed - why not, it would make everyone a bit more $$...

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

/signed. I'd love to see a merchant here (and a few in the 3+ level dungeons as well)

Although, I must agree with Jetdoc. I always bring salvage kit in there. I picked up ALL of my drops on the full run we did last week. I salvaged all the white ones and once we were done, I picked everyone else's white and blue drops too. Again, I salvaged all white ones as I went and finally left with a full inventory of blue+ items and about 10 slots of mats.

Hey, it's DOA. You need the mats for consumables anyways.

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

/signed

Seems like a fair point, there is a merchant in FoW which is another elite area, so it makes sense to have one here too.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by You can't see me
I don't think bots could handle DoA as of yet, which is why this was the only place I suggested it.
While it would be a very complex and long command string, I believe a bot could be programmed to solo trap stygian veil.

I just take 3-4 basic salvage kits(300-400g, or free from collectors), but a merchant would be a nice addition as well. The amount of gold I lose by salvaging drops is negligible(artisans and material traders ftw), and it turns 3-4 slots in my inventory into 75-100.

If botting/farming is a concern, the merchant could be enabled only upon quest completion within each area, similar to how the Forgemaster in FoW is now.

/signed

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

It would, but I don't see it as worth the time for programmers, since there are easier botting sites.

C R A F T

C R A F T

Frost Gate Guardian

Join Date: Nov 2005

The Citadel

R/

I end up salvaging stuff just so I don't lose the total value.

enxa

enxa

Krytan Explorer

Join Date: Sep 2006

Novi Sad, Serbia

Rt/

/not signed

i dont like the rich getting richer whilst the poor are getting poorer


Besides quite a few people here pointed out that you can overcome this if youre resourceful. Everything else is just greed.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by enxa
/not signed

i dont like the rich getting richer whilst the poor are getting poorer


Besides quite a few people here pointed out that you can overcome this if youre resourceful. Everything else is just greed.

So by your logic, people who farm the area must waste salvage kits to profit from drops they worked for because there are people that choose not to farm or make money?

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Seems like a problem that continues occurring on my vanquishes in large areas. Although I've never done DoA, I can understand your frustration.

/signed

enxa

enxa

Krytan Explorer

Join Date: Sep 2006

Novi Sad, Serbia

Rt/

Quote:
Originally Posted by You can't see me
So by your logic, people who farm the area must waste salvage kits to profit from drops they worked for because there are people that choose not to farm or make money?
Yes.

I choose not to farm.
But on every corner i find myself pushed into farming by the game, because i cant afford anything, not even skills.

People used to say that WoW is about grinding and farming and that GW is about skill. I find that it is vice versa right now. I have never grinded or farmed in WoW, yet ive always had just as much money as i needed. That is not the case with GW however.

Adding this would just put more pressure on people like me.

Turn a blind eye on farming = tolerable.
Encouraging farming = fail.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

If you refuse to do the work, you can't complain that you recieve no reward. Nothing was ever as simple as that. You don't need to bring in useless comparisons of grinding. The only pressure you bring down on yourself is the fact that you can't afford things that would take about 20 minutes of work to get or less because you refuse to do the work. If you want everything handed to you for grasping simple concepts, I'm not going to support you on that. Sorry.


The truth is, it takes so little skill to succeed in PvE that if the system truely worked that skill was accordingly rewarded, everyone would have 10+ sets of FoW armor, hence the grind. Sorry to break your idea on that.

enxa

enxa

Krytan Explorer

Join Date: Sep 2006

Novi Sad, Serbia

Rt/

Quote:
If you refuse to do the work
Read again, i said i refuse to farm, not refuse to work. There is a difference.

Malice Black

Site Legend

Join Date: Oct 2005

/Signed

Though bringing a few salvage kits helps.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by enxa
Read again, i said i refuse to farm, not refuse to work. There is a difference.
Seeing as money is how you buy things, and you complain about not being able to afford anything, not really.

Though I don't see how you're unable to afford things through normal campaign play. That was always enough for me to buy the essentials. Armor/a weapon/runes etc. The secret is picking up drops.

Which is what this thread is about; picking up drops. The area was not designed to be kind to our small inventory, therefore it needs a change.

Aljasha

Aljasha

Krytan Explorer

Join Date: May 2009

i voted yes but i'd like to suggest a summoning stone for merchants as a global solution.

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Quote:
Originally Posted by Aljasha View Post
i voted yes but i'd like to suggest a summoning stone for merchants as a global solution.
Mercantile Summoning Stone

Your wish is granted.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Sure, although I just use Merch Stones since I've been getting like 20 every week. :S

crazybanshee

Desert Nomad

Join Date: Jun 2006

Look out!

E/

/signed it's annoying to have to pop a merchant summoning stone and then not be able to make another for 60 minutes

Aljasha

Aljasha

Krytan Explorer

Join Date: May 2009

Quote:
Originally Posted by BrettM View Post
Mercantile Summoning Stone

Your wish is granted.
uh sry, didn't know it's already there (i don't pve much these days). a purchasable version would be good, though. (money sink.)

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Just add a crafter for the Mercantile Summoning stones. They are way too useful to appear on gifts only.

Duranin

Duranin

Wilds Pathfinder

Join Date: Feb 2007

East Coast

none

Me/

/not signed

DoA runs are already ridiculously profitable as it is. As has already been mentioned, you can salvage for stackable materials (pretty sure 10 granite > 50 gold etc) and there are those Mercantile Stones. If you're running DoA and complaining about having to spend a few platinum in order to buy stones (and can one merchant summoned by one party member serve the entire party?,) then you're doing something wrong.. consets and other consumables are already common in farming runs, adding a stone wouldn't hurt. Plus it would benefit the economy for those that aren't farming elite zones all the time since the people who get the stones out of their weekly gifts will then have a market for them.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Quote:
Originally Posted by MithranArkanere View Post
Just add a crafter for the Mercantile Summoning stones. They are way too useful to appear on gifts only.
/signed

Gogo new thread!

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

This has become unnecessary thanks to Merchantile Summoning Stones.