Originally Posted by Spart
Wow way to absolutely RAPE him.
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ArenaNet In-game gold sales.
jonnieboi05
Quote:
skanvak
Actually, Anet cannot sells Gold piece for Money. I believe that it would be monetary creation, which is illegal. If they put an exchange rate between $ and gp then gp become real money controlled by Anet which will not be tolerated by legal authority I believe.
The problem with the gold selling company is not that they are selling their object (at least in my point of view) but that they are not playing the game. They use bots by hundreds. If there were no cheater, I don't see why prevent people to sell their item for real money (after al they are selling their time).
But if Anet or mass bot usinggold company sell Gold Piece they actually make huge creation of money (and somewhat real money). Mass creation of money will result in drastic inflation that will actually make your bought gold worthless...
This is already the case (because of gold company and GWEN) as the price of the Elite armor don't follow, then their intrinsic value are dropping.
So definetly your proposal is not good. Beside, it is again the skill > time and money.
I suggest you buy Gwen, it is the cheapest way to get a lot of money (on dungeon give 500 gp to 2,500 gp not counting drop, so the 10K per week is more than reachable for a working person like me)
The problem with the gold selling company is not that they are selling their object (at least in my point of view) but that they are not playing the game. They use bots by hundreds. If there were no cheater, I don't see why prevent people to sell their item for real money (after al they are selling their time).
But if Anet or mass bot usinggold company sell Gold Piece they actually make huge creation of money (and somewhat real money). Mass creation of money will result in drastic inflation that will actually make your bought gold worthless...
This is already the case (because of gold company and GWEN) as the price of the Elite armor don't follow, then their intrinsic value are dropping.
So definetly your proposal is not good. Beside, it is again the skill > time and money.
I suggest you buy Gwen, it is the cheapest way to get a lot of money (on dungeon give 500 gp to 2,500 gp not counting drop, so the 10K per week is more than reachable for a working person like me)
Operative 14
Quote:
Originally Posted by skanvak
The problem with the gold selling company is not that they are selling there object (at least in my point of view) but that they are not playing the game. They use bots by hundreds. If there was not cheater, I don't see why prevent people to sell their item for real money (after al they are selling their time).
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Gold sellers are akin to people walking into a store, picking up an item, and selling it to people, then saying they deserve the right to sell it and be paid for it because they took the time to find that item.
MithranArkanere
Those that also play a lot would be able to access that too, so it would be the same.
Useless. No matter who sell the gold.
Useless. No matter who sell the gold.
Mr. G
Quote:
by the way 11year old with their parents card I am 26 and make my own money so there |
I dont think its a good idea, so there!
/sarcasm
But seriously...terribad idea - This comparison lacks scale really, but buying GW gold legally is like spending 20 years going through schools/collages/uni's then not getting the job you wanted cause some rich kid known the CEO
just no, if you want it - earn it
GW itself is built around the idea that you have to skill to play it
Not time
Not Money
Skill
Cebe
Poll Added.
Thread title edited for clarity.
Please remember to keep this topic nice and clean. Flaming, trolling, insults and thread derailment will lead to this topic being locked down.
Thread title edited for clarity.
Please remember to keep this topic nice and clean. Flaming, trolling, insults and thread derailment will lead to this topic being locked down.
warcrap
we should have an item mall were u can buy a whole bunch of cool in-game items.
Limu Tolkki
Worst idea ever.
Darkobra
I stand by it being a bad idea every step of the way. The "grind" you complain about is entirely optional. My ranger in 1k armour would fight equally as well in 15k armour. It's an aesthetic luxury, not a necessity.
Winterclaw
Here's a quick lessing in economics: if you increase the availablity of something, you decrease it's value.
And if they wanted to flood the market, they should just add 1K to everyone's xulani vault every day.
And if they wanted to flood the market, they should just add 1K to everyone's xulani vault every day.
Kanyatta
Quote:
Originally Posted by TPike
Oh really ?
So why does A.Net give you a 72 hour ban & take away all your money if you're caught buying gold? |
quickmonty
Since a poll has been added, I'll add my 2 cents.
Absolutely, positively, undeniably
NO
Absolutely, positively, undeniably
NO
Darkobra
Quote:
Originally Posted by Kanyatta
Because you're not supporting Anet in any way, and it makes them look better.
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Kanyatta
Quote:
Originally Posted by Darkobra
Spite is an ugly thing. It often clouds judgement.
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Darkobra
Quote:
Originally Posted by Kanyatta
The same can be said for ignorance. How else could 1000s, and maybe 10,000s of bot accounts stay unbanned for this long?
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Until then, I've made you this tin foil hat.
Kanyatta
Quote:
Originally Posted by Darkobra
Want me to open a ticket for support for you? You seem to be able to give in-depth investigations to thousands of accounts faster on their wages, so I vote YOU to do their job!
Until then, I've made you this tin foil hat. |
Or even Droknar's Forge way back when.
Kook~NBK~
/notsigned. This is a very, very, very bad idea.
MithranArkanere
And Anet has clrealy stated the reasons against this or anything like this:
http://www.guildwars.com/support/rtm/rtm-en.php
http://www.guildwars.com/support/rtm/rtm-en.php
TheRaven
Absolutely not!!!! If you are such a pitiful player that you can only earn gold by buying it then just go ahead and uninstall the game now.
That's pretty much true in any game. The decent and average players earn their gold ingame. The bad players assume all the rich players had to have bought their gold thru RMT because they can't earn any themselves.
That's pretty much true in any game. The decent and average players earn their gold ingame. The bad players assume all the rich players had to have bought their gold thru RMT because they can't earn any themselves.
segnisletum
Horrible idea. Making gold isn't hard. Just started up a guild with some friends and we were able to get enough gold doing hm vanquishing to stock the hall. Learn to pick up drops.
Besides, where is the satisfaction in knowing you had everything handed to you? Working to get items is most of the fun.
Besides, where is the satisfaction in knowing you had everything handed to you? Working to get items is most of the fun.
Nightmares Hammer
Quote:
Originally Posted by Spart
Wow way to absolutely RAPE him.
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/notsigned
Just no...
Stockholm
In NO form or fashion should they sell gold.
/not signed
/not signed
AshenX
[QUOTE=skanvak]Actually, Anet cannot sells Gold piece for Money. I believe that it would be monetary creation, which is illegal. If they put an exchange rate between $ and gp then gp become real money controlled by Anet which will not be tolerated by legal authority I believe.
\QUOTE]
I am sorry to disagree but establishing a price for a product or service does not equate to monetary creation. This would be no different than other games that do have official stores that sel gold or an arcade where you buy tokens that you then use to play the games.
To the OP: I believe that implementing your idea would have very negative consequences. I understand that you and others are in school and so may have little time for grinding but I am 38 years old, have a 50 hour a week job and a family as well but still have time for some farming and general play. I am currently sitting on about 200k and have spent a good 800k over the last 5-6 months.
My point to you is that in game gold is not that hard to come by without buying it.
Basic economics tell us that inflating the supply of gold will only decrease the buying power of that gold (do some reading on the post WWI German economy). In other words the 100k+50 ectos item that someone might be supporting this idea in order to buy would just become more expensive in response to a greater amount of gold on the market. All that would happen is that we would create a new elite where only individuals with significant amounts of disposable real world income woulld be able to afford prestige items. Playing the game, even farming heavily, would not provide sufficient income to purchase anything but low end items and/or gear from NPC's.
My last point in response to your original suggestion is to point out that nothing needed to compete in the game costs more than a few platinum. GW is set up for the casual gamer to be able to compete with dedicated or hardcore gamers (as regards to equipment at least). You do not need 15k or obsidian armor in order to play effectively. You do not need a req7 Tyrian fellblade to play effectively. After two years of play I my ele is still wielding a collector's staff. I do have prestige armor, weapons, etc as well but the collector's staff gets the job done just fine.
My final point in responding to your posts does not concern the nature of your original post but rather your response to the responses. Although many of the responses have been negative in tone I think you will find very good economic sense in others. For you to completely discount any suggestion that your idea might be more harmful than good as merely the rants of people that have too much time on their hands for grinding is not an indication of an open mind. Just because they disagree with you does not mean they are wrong.
\QUOTE]
I am sorry to disagree but establishing a price for a product or service does not equate to monetary creation. This would be no different than other games that do have official stores that sel gold or an arcade where you buy tokens that you then use to play the games.
To the OP: I believe that implementing your idea would have very negative consequences. I understand that you and others are in school and so may have little time for grinding but I am 38 years old, have a 50 hour a week job and a family as well but still have time for some farming and general play. I am currently sitting on about 200k and have spent a good 800k over the last 5-6 months.
My point to you is that in game gold is not that hard to come by without buying it.
Basic economics tell us that inflating the supply of gold will only decrease the buying power of that gold (do some reading on the post WWI German economy). In other words the 100k+50 ectos item that someone might be supporting this idea in order to buy would just become more expensive in response to a greater amount of gold on the market. All that would happen is that we would create a new elite where only individuals with significant amounts of disposable real world income woulld be able to afford prestige items. Playing the game, even farming heavily, would not provide sufficient income to purchase anything but low end items and/or gear from NPC's.
My last point in response to your original suggestion is to point out that nothing needed to compete in the game costs more than a few platinum. GW is set up for the casual gamer to be able to compete with dedicated or hardcore gamers (as regards to equipment at least). You do not need 15k or obsidian armor in order to play effectively. You do not need a req7 Tyrian fellblade to play effectively. After two years of play I my ele is still wielding a collector's staff. I do have prestige armor, weapons, etc as well but the collector's staff gets the job done just fine.
My final point in responding to your posts does not concern the nature of your original post but rather your response to the responses. Although many of the responses have been negative in tone I think you will find very good economic sense in others. For you to completely discount any suggestion that your idea might be more harmful than good as merely the rants of people that have too much time on their hands for grinding is not an indication of an open mind. Just because they disagree with you does not mean they are wrong.
MisterB
I voted no. I fully support ANet's RMT policy, as outlined below. There are too many reasons why this is a bad idea for me to list, but ANet has made a nice summary of their reasons why this will(almost certainly) never happen.
http://www.guildwars.com/support/rtm/rtm-en.php
http://www.guildwars.com/support/rtm/rtm-en.php
Fitz Rinley
/Not signed
If they get the ebayers under control then they can open things back up so there are more ways to acquire things again. They might return the free gold chest to the South Shiverpeaks. They might remove some of the restrictions they tell us they don't have on farming. E-gads - they might even make it so you can get decent drops period. Where it needs corrected is so that PLAY actually gets you something you are after goal wise.
I have been playing for 30 months. I have never seen decent drops game wide. I do not see things drop that I am after (except an occasional green after hundreds of tries). There are regular drops I have been looking to get for months that I have not seen. I won't buy them. I no longer care about their gold system - I resent their treatment of us. I detest the gate hookers in Pre. I won't participate in their "economy" for the elite and snobbish. People want this to be a fantasy game except in the ways in which they can prove their superiority over and against others based upon their appearance, 6 figure storage chest, and snobbery. As soon as you start selling gold in game all you will have is the expression of snobbery with players belittling those who cannot afford to buy 300k plus 275 Ecto for a trade.
Quote:
Originally Posted by Ritualistof the Mists
Ok I know the new update about buying gold ad I know do to the terms it is wrong, but what about the people that enjoy the game but never have the money to do really anything. I know selling items, running quest, and farming are all good ways to get money but it never makes the amout you need for armor weapons, and other here and there things.Edited by Celestial Beaver - Title Edited for Clarity.
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I have been playing for 30 months. I have never seen decent drops game wide. I do not see things drop that I am after (except an occasional green after hundreds of tries). There are regular drops I have been looking to get for months that I have not seen. I won't buy them. I no longer care about their gold system - I resent their treatment of us. I detest the gate hookers in Pre. I won't participate in their "economy" for the elite and snobbish. People want this to be a fantasy game except in the ways in which they can prove their superiority over and against others based upon their appearance, 6 figure storage chest, and snobbery. As soon as you start selling gold in game all you will have is the expression of snobbery with players belittling those who cannot afford to buy 300k plus 275 Ecto for a trade.
the_jos
Quote:
Where it needs corrected is so that PLAY actually gets you something you are after goal wise. |
Those very few items don't add anything to the owner of that item besides the knowledge there are only a few around. In some cases those items are unique in looks, in other cases they are not.
You can't see the difference between a R7 and a R10 sword/axe/bow/hammer/whatever. You can see that someone has a minipanda.
Besides those very rare items everything in the game can be obtained by PLAY. It might take a while and maybe you need to obtain it from an other player but outside the very high end market everything is affordable.
What people fail to see is that obtaining those very rare items are a matter of luck and not work. People can win Halls for days and never get that ghostly. The Halls items are/were the only items that were out of reach of the 'ordinary' players and EotN and the Zaizen chest changed that.
If you want something rare, you have to work for it.
It might be that droprates on certain green items could be higher than they are now, I think the average non-elite-area green should be affordable/obtainable for someone who invests a decent amount of time in the game. Items with prices of 15-25k are farmable in a couple of hours, or by several more hours of play if you don't want to do that you might reconsider how much you want the item.
That's also my stance on buying gold in whatever way possible.
If you can't get what you want, change things so you can change your 'needs'. You just can't have everything.
skanvak
You forget England in the XIXth century. The biggest drug dealer the world has ever known still unequaled (even think of a Quartel back by the 1st fleet of the world to ensure you bought their drugs...).
To Ashen : Even if I am a bit drastic, you make a confusion between services and money. Gold in Guildwar are not a service it is ingame money. Actually the difference between ingame money (gp) and real money is not their form as they are actually both computer bits (yes your bank can just create money by writing in you bank account that you have a credit of 1 000 $, they created 1 000 $. It is that simple. Of course if you don't create 1 000 $ by your work to repay them they have a problem.)
So we have two money a real one and an ingame money. What is the difference between the two? The ingame money value is not backed on anything and up to now it has no value in the real world (really??). The real money is back on by the wealth of the state creating it (GNP, the garantee you can buy something real with it).
But actually, it is only the garantuee that a monetary unit can buy something that give it a value. Experience have been made (including during WWI germany) were people do create parallel money. All you need is someone/an organism acting as a central bank which mean someone that will give real thing (real gold for ex) in exchange for the money it created. The money itself could be anything statisfactory for the user as, for ex, a line in a book or in a computer. All the money you use is a credit on your state economy nothing more.
So returning to GW, if ingame currency, which is a currency per se, as an exchange rate with a real world currency it became a real world currency (though quite not back). Let's say that Anet sell 100K for 10$ then I can go and tell someone that I will pay is 10 $ service with 100K. It is a currency because the 100K have no other use than to buy something with. Let's go over, so Anet need money it will just create hundreds of platinum out of nowhere (a bit like when a state create bills to fill up it's debts...).
One of the main problem here is that ingame currency has already a value (time). For exemple between player we can use this currency because it is a way for us to value our time. The very fact that people are ready to buy money means that this money become more and more real. Which mean that it's creation process should be regulated like real world money : Which is not the case. That is why a strict separation between the 2 must be kept.
To Ashen : Even if I am a bit drastic, you make a confusion between services and money. Gold in Guildwar are not a service it is ingame money. Actually the difference between ingame money (gp) and real money is not their form as they are actually both computer bits (yes your bank can just create money by writing in you bank account that you have a credit of 1 000 $, they created 1 000 $. It is that simple. Of course if you don't create 1 000 $ by your work to repay them they have a problem.)
So we have two money a real one and an ingame money. What is the difference between the two? The ingame money value is not backed on anything and up to now it has no value in the real world (really??). The real money is back on by the wealth of the state creating it (GNP, the garantee you can buy something real with it).
But actually, it is only the garantuee that a monetary unit can buy something that give it a value. Experience have been made (including during WWI germany) were people do create parallel money. All you need is someone/an organism acting as a central bank which mean someone that will give real thing (real gold for ex) in exchange for the money it created. The money itself could be anything statisfactory for the user as, for ex, a line in a book or in a computer. All the money you use is a credit on your state economy nothing more.
So returning to GW, if ingame currency, which is a currency per se, as an exchange rate with a real world currency it became a real world currency (though quite not back). Let's say that Anet sell 100K for 10$ then I can go and tell someone that I will pay is 10 $ service with 100K. It is a currency because the 100K have no other use than to buy something with. Let's go over, so Anet need money it will just create hundreds of platinum out of nowhere (a bit like when a state create bills to fill up it's debts...).
One of the main problem here is that ingame currency has already a value (time). For exemple between player we can use this currency because it is a way for us to value our time. The very fact that people are ready to buy money means that this money become more and more real. Which mean that it's creation process should be regulated like real world money : Which is not the case. That is why a strict separation between the 2 must be kept.
MagmaRed
Quote:
Originally Posted by skanvak
You forget England in the XIXth century. The biggest drug dealer the world has ever known still unequaled (even think of a Quartel back by the 1st fleet of the world to ensure you bought their drugs...).
To Ashen : Even if I am a bit drastic, you make a confusion between services and money. Gold in Guildwar are not a service it is ingame money. Actually the difference between ingame money (gp) and real money is not their form as they are actually both computer bits (yes your bank can just create money by writing in you bank account that you have a credit of 1 000 $, they created 1 000 $. It is that simple. Of course if you don't create 1 000 $ by your work to repay them they have a problem.) So we have two money a real one and an ingame money. What is the difference between the two? The ingame money value is not backed on anything and up to now it has no value in the real world (really??). The real money is back on by the wealth of the state creating it (GNP, the garantee you can buy something real with it). But actually, it is only the garantuee that a monetary unit can buy something that give it a value. Experience have been made (including during WWI germany) were people do create parallel money. All you need is someone/an organism acting as a central bank which mean someone that will give real thing (real gold for ex) in exchange for the money it created. The money itself could be anything statisfactory for the user as, for ex, a line in a book or in a computer. All the money you use is a credit on your state economy nothing more. So returning to GW, if ingame currency, which is a currency per se, as an exchange rate with a real world currency it became a real world currency (though quite not back). Let's say that Anet sell 100K for 10$ then I can go and tell someone that I will pay is 10 $ service with 100K. It is a currency because the 100K have no other use than to buy something with. Let's go over, so Anet need money it will just create hundreds of platinum out of nowhere (a bit like when a state create bills to fill up it's debts...). One of the main problem here is that ingame currency has already a value (time). For exemple between player we can use this currency because it is a way for us to value our time. The very fact that people are ready to buy money means that this money become more and more real. Which mean that it's creation process should be regulated like real world money : Which is not the case. That is why a strict separation between the 2 must be kept. |
Voltaic Annihilator
Quote:
Originally Posted by JonnieBoi05
i was level 1 with 15k glads.... does that make me a noob?
oh and... i was level 7 when i got FoW armor for my ranger (well.. i went into FoW when i was level 7.. and the quests pushed me to level 9, so, i still count that as level 7) |
TheGuildWarsPenguin
Quote:
Originally Posted by Voltaic Annihilator
HELL NO i dont want some lv 2 noob with 15k armor that just started the game 1 day ago
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skanvak
I am trying to figure out how you could do that anyway. Of course one can always give gold to the other for a lot of reason (Son, you cut the grass today, and I give 60K for the work). Stay to take the lvl2 character to a 15K seller without making him goes up in level...
Stockholm
Quote:
Originally Posted by JonnieBoi05 i was level 1 with 15k glads.... does that make me a noob? oh and... i was level 7 when i got FoW armor for my ranger (well.. i went into FoW when i was level 7.. and the quests pushed me to level 9, so, i still count that as level 7) |
Don't belive you, Don't you need to be Ascended to enter FoW?
D E C E P T I V E
/Not Signed
Selling gold even legally by Anet would still be bad for the games economy.
Selling gold even legally by Anet would still be bad for the games economy.
Kusandaa
No. The casual gamer can get weapons and armor for relatively cheap - if you want high-end items and such, play more like most of us do. And IMHO would create a worse economy.
EternalTempest
/Not Signed
If GW was designed for this at the begging, I be all for it but it was not.
In RF Online, Archlord moving away from a paid per month model to free but adding a store to buy credits to exchange for in-game made sense. There also focused on "grind".
If GW was designed for this at the begging, I be all for it but it was not.
In RF Online, Archlord moving away from a paid per month model to free but adding a store to buy credits to exchange for in-game made sense. There also focused on "grind".
flyinhigh
i dont see how buying money is really that big of a deal, does someone else having 15k armor affect your 15k armor? no. not in the least the only thing that i see is inflation going rampant, but being as getting perfect weapons as drops isn't hard at all, i dont see that going far either.
Ferret Deathsquad
NO Flipping way, Players work hard trying to find ways to get gold in the game. I know people farm and buy or sell items for gold. But to be able to BUY GOLD from ArenaNet would ruin the game. What's next selling noobs full armor sets that you have to beat the game to get or have a certain title to get.
Vic
Quote:
Originally Posted by Stockholm
Don't belive you, Don't you need to be Ascended to enter FoW?
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Eventhough I LOVE laughing at the people who admits they buy gold on ebay or w/e, I have to say no to this suggestion.
/notsigned
-Vic
MithranArkanere
No. It is not possible. But characters can Ascend in different campaigns:
- All characters form any camapign can ascend in Tyria.
- All characters from Any campaign can ascend in Cantha.
- Only Nightfall characters ascend in Elona.
So if your was a Nightfall character that made Nahpui Quarter, you can enter FoW from the Temple of Ages, for example.
All my characters ascended in Augury Rock, for example.
Anyways, allowing the players with higher income to easily fill their HoMs will never be a good idea.
- All characters form any camapign can ascend in Tyria.
- All characters from Any campaign can ascend in Cantha.
- Only Nightfall characters ascend in Elona.
So if your was a Nightfall character that made Nahpui Quarter, you can enter FoW from the Temple of Ages, for example.
All my characters ascended in Augury Rock, for example.
Anyways, allowing the players with higher income to easily fill their HoMs will never be a good idea.
Talarian
It is possible - you don't need to be level 20 to ascend. Just get a runner to Naphui Quarter, then a runner to Zu Kin Corridor, then you will be able to enter FoW. As to why you'd want to, I'm at a loss...