This has got to stop ( a request )
Agriel
I myself am tired of arena-net taking to heart the complaints of all PvPers and never the PvEers. Several days ago they provided us with another wonderful update.
Ranger changes:
Power Shot: decreased damage to 5...17...20.
**PROBLEMS WITH THIS: In pre-searing, this is the most commonly used ranger skill! I don't care what happens in HA/GvG from a PvE point of view (I play both), but my ranger in PvE has lost many good skills ....
Penetrating/Sundering attack: decreased damage to 3...9...10; decreased armor penetration to 10%; increased recharge to 4 seconds.
All these skill changes are targeted at PvP and they never give a 2nd thought to PvE. What will eventually happen is all skills will be nerfed to the point that nobody can damage anyone else. They need to give main consideration to the people who play in pre-searing where very few skills are available to their characters.
I know a lot of posts have been made about this in the past, but the change to powershot has really got to my PvE ranger...
Ranger changes:
Power Shot: decreased damage to 5...17...20.
**PROBLEMS WITH THIS: In pre-searing, this is the most commonly used ranger skill! I don't care what happens in HA/GvG from a PvE point of view (I play both), but my ranger in PvE has lost many good skills ....
Penetrating/Sundering attack: decreased damage to 3...9...10; decreased armor penetration to 10%; increased recharge to 4 seconds.
All these skill changes are targeted at PvP and they never give a 2nd thought to PvE. What will eventually happen is all skills will be nerfed to the point that nobody can damage anyone else. They need to give main consideration to the people who play in pre-searing where very few skills are available to their characters.
I know a lot of posts have been made about this in the past, but the change to powershot has really got to my PvE ranger...
Zedd Kun
They balance skills for PvE too.
[Morkai]
I agree, PvP'ers are whining because they cant be bothered to make new builds. Everything is counter-able. And then PvE'ers get all the stick for it. Tbh man i'm 100% with you on this.
Shuuda
Please do not feed the troll. Thank you. /facepalm.
Redfeather1975
You might hate me for saying this, but I think the devs should be focusing on containing the unwieldly power of certain PvE builds, rather than buffing things.
When I first started playing PvE, I was shocked when I saw the same things being asked for in every group.
That shouldn't happen. I've never played an online game that allowed that kind of decline.
A number of select builds are so effective in PvE, they have become considered mandatory and set the standard for everything else.
The only reason I think they still exist is because the devs are content with there always being a sure fire way of doing something, so as not to worry about having to ever worry. XD
When I first started playing PvE, I was shocked when I saw the same things being asked for in every group.
That shouldn't happen. I've never played an online game that allowed that kind of decline.
A number of select builds are so effective in PvE, they have become considered mandatory and set the standard for everything else.
The only reason I think they still exist is because the devs are content with there always being a sure fire way of doing something, so as not to worry about having to ever worry. XD
Turtle222
sorry mate, but Anet nerf as they see fit, just adapt .
Only trouble is now new players will find this skill obsolete and start to use firestorm D:
Only trouble is now new players will find this skill obsolete and start to use firestorm D:
Ekelon
Quote:
Originally Posted by Agriel
I myself am tired of arena-net taking to heart the complaints of all PvPers and never the PvEers. Several days ago they provided us with another wonderful update.
Ranger changes: Power Shot: decreased damage to 5...17...20. **PROBLEMS WITH THIS: In pre-searing, this is the most commonly used ranger skill! I don't care what happens in HA/GvG from a PvE point of view (I play both), but my ranger in PvE has lost many good skills .... Penetrating/Sundering attack: decreased damage to 3...9...10; decreased armor penetration to 10%; increased recharge to 4 seconds. All these skill changes are targeted at PvP and they never give a 2nd thought to PvE. What will eventually happen is all skills will be nerfed to the point that nobody can damage anyone else. They need to give main consideration to the people who play in pre-searing where very few skills are available to their characters. I know a lot of posts have been made about this in the past, but the change to powershot has really got to my PvE ranger... |
Buddhaofwar
you say pvp'ers complain because they cannot be troubled to make new builds... is that not what you are doing right now? Win some, lose some, just get over it m8.
X Ice Man X
Didn't you know?
PvP > PvE
The Few > The Masses
I thought everybody knew that.
PvP > PvE
The Few > The Masses
I thought everybody knew that.
natmarie21
Quote:
Originally Posted by Buddhaofwar
you say pvp'ers complain because they cannot be troubled to make new builds... is that not what you are doing right now? Win some, lose some, just get over it m8.
|
Agriel
Yeah- my problem is my perma- pre character has been ruined...
Shuuda
Quote:
Originally Posted by X Ice Man X
Didn't you know?
PvP > PvE The Few > The Masses I thought everybody knew that. |
Knightly Bird
Quote:
Originally Posted by Ekelon
Be grateful that they haven't nerfed Ursan yet.
|
DarkNecrid
Quote:
Originally Posted by Berek
I agree, PvP'ers are whining because they cant be bothered to make new builds. Everything is counter-able. And then PvE'ers get all the stick for it. Tbh man i'm 100% with you on this.
|
zwei2stein
Quote:
Originally Posted by Zedd Kun
They balance skills for PvE too.
|
aapo
Quote:
Originally Posted by Agriel
**PROBLEMS WITH THIS: In pre-searing, this is the most commonly used ranger skill! I don't care what happens in HA/GvG from a PvE point of view (I play both), but my ranger in PvE has lost many good skills ....
|
Quote:
Originally Posted by Agriel
All these skill changes are targeted at PvP and they never give a 2nd thought to PvE. What will eventually happen is all skills will be nerfed to the point that nobody can damage anyone else.
|
Morgoth the dark
Quote:
Originally Posted by Zedd Kun
They balance skills for PvE too.
|
istn the only pve skill ursan?
DarkNecrid
They balance skills for PvE if an area of PvE becomes unwinnable (which is like, impossible) or if they crash the server (see: Prot Bond)
Pyro maniac
/lock
stop being ingorant
stop being ingorant
fenix
I don't know what is worse. The fact that you use Power Shot, or the fact that you complained because it affects PRE SEARING. zzz
You're all bad, PvP balances are more important because PvE doesn't need balance. It has PvE skills, and mobs that never change the way they act/cast/move/etc.
You're all bad, PvP balances are more important because PvE doesn't need balance. It has PvE skills, and mobs that never change the way they act/cast/move/etc.
tmr819
One of the (many) advantages of being a mediocre player is that I hardly ever notice much of a difference when a skill gets nerfed (or buffed, for that matter).
So, basically, I don't care much what happens to the skills.
Ahhh, sweet mediocrity!
So, basically, I don't care much what happens to the skills.
Ahhh, sweet mediocrity!
Tyla
Quote:
Originally Posted by Knightly Bird
They did, ursan used to be ranged attacks.
|
That was actually a buff. It made it easier to use.
@The OP -- Lmao, stop QQing and adapt.
EDIT: To all who complain about PvP skill balances -- ISN'T PvE EASY ENOUGH? PvE-ONLY SKILLS DON'T GET TOUCHED ANYMORE. STOP CRYING.
Crimzon_DST
Easy fix..make all the PvP "balance" changes only take affect in PvP areas. Im sure there is some way this can be done to not affect PvE. I to am sick and tired of having skills nerfed and builds trashed in PvE for the sake of a few PvP bums....BTW.. you Pvpers should take your own advice and stop QQing and adapt...but then why should you when anet will disregard any PvE opinions to make your PvP whiners as happy as possible.
Stop changing skills on PvE side to accomodate PvP, this is the single biggest request by the majority of PvE players..which is the majority of your fanbase.
Stop changing skills on PvE side to accomodate PvP, this is the single biggest request by the majority of PvE players..which is the majority of your fanbase.
JeniM
Quote:
Originally Posted by fenix
You're all bad, PvP balances are more important because PvE doesn't need balance. It has PvE skills, and mobs that never change the way they act/cast/move/etc.
|
Shuuda
Quote:
Originally Posted by Crimzon_DST
Easy fix..make all the PvP "balance" changes only take affect in PvP areas. Im sure there is some way this can be done to not affect PvE. I to am sick and tired of having skills nerfed and builds trashed in PvE for the sake of a few PvP bums.
|
Crimzon_DST
Nor is it the fault of the PvE community that you PvP losers cant adapt instead of whine your azzes off. We should not have to adapt to accomodate you. You should adapt to accomodate yourselves.
upier
Quote:
Originally Posted by Agriel
**PROBLEMS WITH THIS: In pre-searing, this is the most commonly used ranger skill! I don't care what happens in HA/GvG from a PvE point of view (I play both), but my ranger in PvE has lost many good skills ....
|
Quote:
Originally Posted by zwei2stein
I lold. Seriously.
|
TntF.
The problem of course is that we can not define what balanced in PvE means. So the skills don't get "balanced" - the just get "changed".
Quote:
Originally Posted by fenix
You're all bad, PvP balances are more important because PvE doesn't need balance. It has PvE skills, and mobs that never change the way they act/cast/move/etc.
|
PvE would demand balance if A.Net cared for it.
They don't.
They just like our money.
Edit: And yeah I am fully aware that "care for PvE" is a bit of care-bear word. But I think most people will get the point.
Shuuda
Quote:
Originally Posted by Crimzon_DST
Nor is it the fault of the PvE community that you PvP losers cant adapt instead of whine your azzes off. We should not have to adapt to accomodate you. You should adapt to accomodate yourselves.
|
That post of yours just show how sterotypically ignorant PvErs are in that you don't have a single clue about PvP or how balance works, but still make insulting generalisations anyway.
And, just to add something decent to this topic. And do read the final Paragraph in particular.
Quote:
Originally Posted by holymasamune
So after looking through most of Riverside, Sardelac, and Campfire, I noticed that a good 80% of the community is either crying about how Anet favors PvP more than PvE, how Anet loves to nerf everything, and how Anet doesn't care about the casual gamer.
I did a brief count of the number of buffs/nerfs this last update. 19 nerfs. 38 buffs. The rest were drastic skill changes that can't be easily categorized into either buff or nerf. Why do people only focus on the nerfs to these skills, and not the buffs? There are clearly twice as many buffs as nerfs in this update, but yet the focus is still on the relatively few nerfs. Second, about PvP vs PvE. A question I'm wondering is how these changes affect your ability to play PvE. To me, I actually enjoy some of the changes, because a lot of the builds I normally run are getting buffed (enfeebling blood comes to mind). Granted, some get nerfed (the fire henchmen in EotN), but I can deal with that by either changing to another build or staying with the same build because it's still solid enough to tackle the hardest tasks thrown at me with no problem in PvE (vanqing, harder dungeons, elite zones). Third, about Anet not caring about the casual gamer and only pleasing the elite. Almost every guru poster likes to keep at the tip of their tongue "why can't (insert group of people) adapt? Why must PvPers ask for nerfs when they can just 'counter' it?" So the question is, when some of your skills get nerfed, why can't you adapt? Casual gamers love to test out new skill combinations, even if it means they're running a suboptimal build. Nerfing some skills and buffing others just means it gives casual gamers more things to play around with. For example, lions comfort, which used to be fairly popular amongst casual players but is in reality not very efficient now just got a huge buff. It's a great thing to nerf some more popular templates and buff some unused ones to create diversity and to not stick with the same cookie-cutter stuff we've had. |
DarkNecrid
There are those who PvE, and then there are those who do both.
Numa Pompilius
Quote:
Originally Posted by Agriel
I myself am tired of arena-net taking to heart the complaints of all PvPers and never the PvEers.
|
/unsigned
And did we really need ANOTHER whine-thread about updates? Weren't the three already going sufficiently whiny?
I'll say the same here as I said in those:
Ursan and the other ridiculously overpowered PvE-only skills are living proof why it's a GOOD THING that PvP rebalancing affects PvE, and why separating PvE from PvP is a BAD THING.
Learn to adapt. This is a dynamically changing game, get out of your comfort zone and learn to change your skillset and use more than one build.
BlackSephir
Pve people are whining about ranger nerfs but they're using Ursan anyway.
LOLOLLOLOL
LOLOLLOLOL
Trub
I guess I'm blind.
The only whining I am seeing lately is coming from the FARMERS of:
Fame.
Faction.
Gold.
Most hardcore/casual GW player will adapt, and enjoy the challenge...imo. (Be they PvP-PvE)
Love that!
The only whining I am seeing lately is coming from the FARMERS of:
Fame.
Faction.
Gold.
Most hardcore/casual GW player will adapt, and enjoy the challenge...imo. (Be they PvP-PvE)
Quote:
Oh yeah, at the 'PvP losers' comment -- before you can call anyone a loser, stop QQing about things so small. Hakuna Matata is leet. |
Tyla
Quote:
Originally Posted by Crimzon_DST
Nor is it the fault of the PvE community that you PvP losers cant adapt instead of whine your azzes off. We should not have to adapt to accomodate you. You should adapt to accomodate yourselves.
|
Adaptation is one thing, but things ARE imbalanced, and whether you like it or not, people like you just do not understand until you have gone against it, providing you have high enough skill level for it.
Also, I think PvE-Only skills were introduced already because of people like you whining and not adapting to things so trivial on 'your' side of the game.
Oh yeah, at the 'PvP losers' comment -- before you can call anyone a loser, stop QQing about things so small. Hakuna Matata is leet.
BlackSephir
People are amazing beings.
Even if AN introduced a skill "Pve powah" 5e 1/4c 5r- Steal 1000 life from all foes in the area. This skill doesn't work if there's no enemy monk in the area.
They still would say it's not imbalanced because there is a counter- just don't take monks with you, duh...
Someone call the waaaaaaahmbulance
Even if AN introduced a skill "Pve powah" 5e 1/4c 5r- Steal 1000 life from all foes in the area. This skill doesn't work if there's no enemy monk in the area.
They still would say it's not imbalanced because there is a counter- just don't take monks with you, duh...
Someone call the waaaaaaahmbulance
Dr Strangelove
Update - Thursday, January 24, 2008
...
Magebane Shot: increased Energy cost to 10.
Penetrating Attack: decreased activation time to 1 second.
Sundering Attack: decreased activation time to 1 second.
Power Shot: decreased activation time to 1 second.
Precision Shot: decreased activation time to 1 second.
I like how people are conveniently forgetting that these skills were just massively buffed.
...
Magebane Shot: increased Energy cost to 10.
Penetrating Attack: decreased activation time to 1 second.
Sundering Attack: decreased activation time to 1 second.
Power Shot: decreased activation time to 1 second.
Precision Shot: decreased activation time to 1 second.
I like how people are conveniently forgetting that these skills were just massively buffed.
dicecube
just delete your ranger, problem fixed.
Brimstonez
The only reason thing may seem 'unbalanced' is because nobody has come up with a build to combat the said build seeming 'overpowered'. I get so tired of people whinging about overpowerment of builds, yet don't have the patience to find its counter.
Jiub
/agree
they should spend more time designing good looking items/armour rather than just nerfing everything in sight.
they should spend more time designing good looking items/armour rather than just nerfing everything in sight.
Shuuda
Quote:
Originally Posted by Brimstonez
The only reason thing may seem 'unbalanced' is because nobody has come up with a build to combat the said build seeming 'overpowered'. I get so tired of people whinging about overpowerment of builds, yet don't have the patience to find its counter.
|
Tyla
Quote:
Originally Posted by Brimstonez
The only reason thing may seem 'unbalanced' is because nobody has come up with a build to combat the said build seeming 'overpowered'. I get so tired of people whinging about overpowerment of builds, yet don't have the patience to find its counter.
|
By the way, the Shadow Walk / Dark Aura thing before the change was even more overpowered than Ursan in a team build, on a single character. 500DPS is counterable? I think not.
Quote:
Originally Posted by Shuuda
Must I repeat what I said and quoted earlier?
|