This has got to stop ( a request )

Agriel

Agriel

Ascalonian Squire

Join Date: Mar 2007

America

Xen of Onslaught [XoO]

Mo/E

I myself am tired of arena-net taking to heart the complaints of all PvPers and never the PvEers. Several days ago they provided us with another wonderful update.

Ranger changes:

Power Shot: decreased damage to 5...17...20.

**PROBLEMS WITH THIS: In pre-searing, this is the most commonly used ranger skill! I don't care what happens in HA/GvG from a PvE point of view (I play both), but my ranger in PvE has lost many good skills ....

Penetrating/Sundering attack: decreased damage to 3...9...10; decreased armor penetration to 10%; increased recharge to 4 seconds.

All these skill changes are targeted at PvP and they never give a 2nd thought to PvE. What will eventually happen is all skills will be nerfed to the point that nobody can damage anyone else. They need to give main consideration to the people who play in pre-searing where very few skills are available to their characters.

I know a lot of posts have been made about this in the past, but the change to powershot has really got to my PvE ranger...

Zedd Kun

Zedd Kun

Krytan Explorer

Join Date: Aug 2006

The Bretheren Of Chaos [Dark]

Rt/

They balance skills for PvE too.

[Morkai]

[Morkai]

Jungle Guide

Join Date: Oct 2007

Heroes of Elonia [HE]

W/Rt

I agree, PvP'ers are whining because they cant be bothered to make new builds. Everything is counter-able. And then PvE'ers get all the stick for it. Tbh man i'm 100% with you on this.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Please do not feed the troll. Thank you. /facepalm.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

You might hate me for saying this, but I think the devs should be focusing on containing the unwieldly power of certain PvE builds, rather than buffing things.
When I first started playing PvE, I was shocked when I saw the same things being asked for in every group.
That shouldn't happen. I've never played an online game that allowed that kind of decline.
A number of select builds are so effective in PvE, they have become considered mandatory and set the standard for everything else.
The only reason I think they still exist is because the devs are content with there always being a sure fire way of doing something, so as not to worry about having to ever worry. XD

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

sorry mate, but Anet nerf as they see fit, just adapt .

Only trouble is now new players will find this skill obsolete and start to use firestorm D:

Ekelon

Ekelon

Jungle Guide

Join Date: Dec 2005

Rebel Rising [rawr]

A/W

Quote:
Originally Posted by Agriel
I myself am tired of arena-net taking to heart the complaints of all PvPers and never the PvEers. Several days ago they provided us with another wonderful update.

Ranger changes:

Power Shot: decreased damage to 5...17...20.

**PROBLEMS WITH THIS: In pre-searing, this is the most commonly used ranger skill! I don't care what happens in HA/GvG from a PvE point of view (I play both), but my ranger in PvE has lost many good skills ....

Penetrating/Sundering attack: decreased damage to 3...9...10; decreased armor penetration to 10%; increased recharge to 4 seconds.

All these skill changes are targeted at PvP and they never give a 2nd thought to PvE. What will eventually happen is all skills will be nerfed to the point that nobody can damage anyone else. They need to give main consideration to the people who play in pre-searing where very few skills are available to their characters.

I know a lot of posts have been made about this in the past, but the change to powershot has really got to my PvE ranger...
Be grateful that they haven't nerfed Ursan yet.

Buddhaofwar

Buddhaofwar

Frost Gate Guardian

Join Date: Feb 2008

Flying Gophers

W/

you say pvp'ers complain because they cannot be troubled to make new builds... is that not what you are doing right now? Win some, lose some, just get over it m8.

X Ice Man X

Frost Gate Guardian

Join Date: Aug 2007

England

Didn't you know?

PvP > PvE

The Few > The Masses

I thought everybody knew that.

natmarie21

Academy Page

Join Date: Mar 2008

U.K

Tiny Tag

D/E

Quote:
Originally Posted by Buddhaofwar
you say pvp'ers complain because they cannot be troubled to make new builds... is that not what you are doing right now? Win some, lose some, just get over it m8.
But that isnt his problem. is problem are there are no other viable skills for him in pre sear, so he cant make new builds as there are only a few skills per profession.

Agriel

Agriel

Ascalonian Squire

Join Date: Mar 2007

America

Xen of Onslaught [XoO]

Mo/E

Yeah- my problem is my perma- pre character has been ruined...

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by X Ice Man X
Didn't you know?

PvP > PvE

The Few > The Masses

I thought everybody knew that.
You do realise your basicly in the lion's den dancing loudly while covered with meat don't you. Besides that, you are 100% correct.

Knightly Bird

Knightly Bird

Ascalonian Squire

Join Date: Mar 2008

Iowa

Teh Dark Empire

N/

Quote:
Originally Posted by Ekelon
Be grateful that they haven't nerfed Ursan yet.
They did, ursan used to be ranged attacks.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Berek
I agree, PvP'ers are whining because they cant be bothered to make new builds. Everything is counter-able. And then PvE'ers get all the stick for it. Tbh man i'm 100% with you on this.
I agree, PvE'ers are whining because they can't be bothered to make new builds. Everything is counter-able. And then PvP'ers get all the stick for it. Tbh man, i'm 100% with you on this.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Zedd Kun
They balance skills for PvE too.
I lold. Seriously.

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Agriel
**PROBLEMS WITH THIS: In pre-searing, this is the most commonly used ranger skill! I don't care what happens in HA/GvG from a PvE point of view (I play both), but my ranger in PvE has lost many good skills ....
- Oh my God dude you're right! Tell me quickly, how is the killing of level 2 devourers impacted by this sudden change?

Quote:
Originally Posted by Agriel
All these skill changes are targeted at PvP and they never give a 2nd thought to PvE. What will eventually happen is all skills will be nerfed to the point that nobody can damage anyone else.
- Oh boy, terrible things. Like, when you try to use Power Snot on level 2 devourer it's so weak it bounces back from the chitin armor!!! This is a serious concern!!! Power Snot's name implies it's powerful!!! Please give Power Snot proper power level like 9000 dmg!!!!

Morgoth the dark

Wilds Pathfinder

Join Date: Feb 2006

[CDEX]

R/

Quote:
Originally Posted by Zedd Kun
They balance skills for PvE too.
what skills?
istn the only pve skill ursan?

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

They balance skills for PvE if an area of PvE becomes unwinnable (which is like, impossible) or if they crash the server (see: Prot Bond)

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

/lock

stop being ingorant

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

I don't know what is worse. The fact that you use Power Shot, or the fact that you complained because it affects PRE SEARING. zzz

You're all bad, PvP balances are more important because PvE doesn't need balance. It has PvE skills, and mobs that never change the way they act/cast/move/etc.

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

One of the (many) advantages of being a mediocre player is that I hardly ever notice much of a difference when a skill gets nerfed (or buffed, for that matter).

So, basically, I don't care much what happens to the skills.

Ahhh, sweet mediocrity!

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Knightly Bird
They did, ursan used to be ranged attacks.

That was actually a buff. It made it easier to use.

@The OP -- Lmao, stop QQing and adapt.

EDIT: To all who complain about PvP skill balances -- ISN'T PvE EASY ENOUGH? PvE-ONLY SKILLS DON'T GET TOUCHED ANYMORE. STOP CRYING.

Crimzon_DST

Crimzon_DST

Frost Gate Guardian

Join Date: Oct 2006

Houston, TX

Dark Soul Takers

D/

Easy fix..make all the PvP "balance" changes only take affect in PvP areas. Im sure there is some way this can be done to not affect PvE. I to am sick and tired of having skills nerfed and builds trashed in PvE for the sake of a few PvP bums....BTW.. you Pvpers should take your own advice and stop QQing and adapt...but then why should you when anet will disregard any PvE opinions to make your PvP whiners as happy as possible.

Stop changing skills on PvE side to accomodate PvP, this is the single biggest request by the majority of PvE players..which is the majority of your fanbase.

JeniM

Desert Nomad

Join Date: May 2007

W/E

Quote:
Originally Posted by fenix
You're all bad, PvP balances are more important because PvE doesn't need balance. It has PvE skills, and mobs that never change the way they act/cast/move/etc.
LOL!!! the only reason things in PvP change is the nerfs

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Crimzon_DST
Easy fix..make all the PvP "balance" changes only take affect in PvP areas. Im sure there is some way this can be done to not affect PvE. I to am sick and tired of having skills nerfed and builds trashed in PvE for the sake of a few PvP bums.
Why should A-net waste their time doing that, it's not their fault you people cannot adapt now is it?

Crimzon_DST

Crimzon_DST

Frost Gate Guardian

Join Date: Oct 2006

Houston, TX

Dark Soul Takers

D/

Nor is it the fault of the PvE community that you PvP losers cant adapt instead of whine your azzes off. We should not have to adapt to accomodate you. You should adapt to accomodate yourselves.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Agriel
**PROBLEMS WITH THIS: In pre-searing, this is the most commonly used ranger skill! I don't care what happens in HA/GvG from a PvE point of view (I play both), but my ranger in PvE has lost many good skills ....
That's like saying that Healing Breeze + Mending is overpowered because it keeps the 55 alive. You can not expect to be taken seriously in ANY way if you bring up comparisons like that.

Quote:
Originally Posted by zwei2stein
I lold. Seriously.
Seed Of Life.
TntF.
The problem of course is that we can not define what balanced in PvE means. So the skills don't get "balanced" - the just get "changed".

Quote:
Originally Posted by fenix
You're all bad, PvP balances are more important because PvE doesn't need balance. It has PvE skills, and mobs that never change the way they act/cast/move/etc.
The problem is that kind of crap is what we were told to accept so that A.Net didn't have to do their job.
PvE would demand balance if A.Net cared for it.
They don't.
They just like our money.

Edit: And yeah I am fully aware that "care for PvE" is a bit of care-bear word. But I think most people will get the point.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Crimzon_DST
Nor is it the fault of the PvE community that you PvP losers cant adapt instead of whine your azzes off. We should not have to adapt to accomodate you. You should adapt to accomodate yourselves.
What you don't realise is that PvPer DO adapt to imbalanced builds, but that doesn't mean that those builds are not stupid, button mashing and overpowered now does it. PvPers simply don't want this to turn into a game of rock paper sissors, or buildwars, where you must take an inflexable counter to a popular gimmick, only to have it become totally useless when facing a different gimmick.

That post of yours just show how sterotypically ignorant PvErs are in that you don't have a single clue about PvP or how balance works, but still make insulting generalisations anyway.

And, just to add something decent to this topic. And do read the final Paragraph in particular.

Quote:
Originally Posted by holymasamune
So after looking through most of Riverside, Sardelac, and Campfire, I noticed that a good 80% of the community is either crying about how Anet favors PvP more than PvE, how Anet loves to nerf everything, and how Anet doesn't care about the casual gamer.

I did a brief count of the number of buffs/nerfs this last update. 19 nerfs. 38 buffs. The rest were drastic skill changes that can't be easily categorized into either buff or nerf. Why do people only focus on the nerfs to these skills, and not the buffs? There are clearly twice as many buffs as nerfs in this update, but yet the focus is still on the relatively few nerfs.

Second, about PvP vs PvE. A question I'm wondering is how these changes affect your ability to play PvE. To me, I actually enjoy some of the changes, because a lot of the builds I normally run are getting buffed (enfeebling blood comes to mind). Granted, some get nerfed (the fire henchmen in EotN), but I can deal with that by either changing to another build or staying with the same build because it's still solid enough to tackle the hardest tasks thrown at me with no problem in PvE (vanqing, harder dungeons, elite zones).

Third, about Anet not caring about the casual gamer and only pleasing the elite. Almost every guru poster likes to keep at the tip of their tongue "why can't (insert group of people) adapt? Why must PvPers ask for nerfs when they can just 'counter' it?" So the question is, when some of your skills get nerfed, why can't you adapt? Casual gamers love to test out new skill combinations, even if it means they're running a suboptimal build. Nerfing some skills and buffing others just means it gives casual gamers more things to play around with. For example, lions comfort, which used to be fairly popular amongst casual players but is in reality not very efficient now just got a huge buff. It's a great thing to nerf some more popular templates and buff some unused ones to create diversity and to not stick with the same cookie-cutter stuff we've had.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

There are those who PvE, and then there are those who do both.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Agriel
I myself am tired of arena-net taking to heart the complaints of all PvPers and never the PvEers.
I'm a PvE'er and I say

/unsigned

And did we really need ANOTHER whine-thread about updates? Weren't the three already going sufficiently whiny?

I'll say the same here as I said in those:
Ursan and the other ridiculously overpowered PvE-only skills are living proof why it's a GOOD THING that PvP rebalancing affects PvE, and why separating PvE from PvP is a BAD THING.

Learn to adapt. This is a dynamically changing game, get out of your comfort zone and learn to change your skillset and use more than one build.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Pve people are whining about ranger nerfs but they're using Ursan anyway.
LOLOLLOLOL

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

I guess I'm blind.
The only whining I am seeing lately is coming from the FARMERS of:
Fame.
Faction.
Gold.

Most hardcore/casual GW player will adapt, and enjoy the challenge...imo. (Be they PvP-PvE)

Quote:
Oh yeah, at the 'PvP losers' comment -- before you can call anyone a loser, stop QQing about things so small. Hakuna Matata is leet.
Love that!

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Crimzon_DST
Nor is it the fault of the PvE community that you PvP losers cant adapt instead of whine your azzes off. We should not have to adapt to accomodate you. You should adapt to accomodate yourselves.
Can't adapt? I'd like to see you adapt to that Shadow Walk -> Death Nova spamming build that had 5XX DPS.
Adaptation is one thing, but things ARE imbalanced, and whether you like it or not, people like you just do not understand until you have gone against it, providing you have high enough skill level for it.

Also, I think PvE-Only skills were introduced already because of people like you whining and not adapting to things so trivial on 'your' side of the game.

Oh yeah, at the 'PvP losers' comment -- before you can call anyone a loser, stop QQing about things so small. Hakuna Matata is leet.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

People are amazing beings.
Even if AN introduced a skill "Pve powah" 5e 1/4c 5r- Steal 1000 life from all foes in the area. This skill doesn't work if there's no enemy monk in the area.
They still would say it's not imbalanced because there is a counter- just don't take monks with you, duh...

Someone call the waaaaaaahmbulance

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Update - Thursday, January 24, 2008

...

Magebane Shot: increased Energy cost to 10.
Penetrating Attack: decreased activation time to 1 second.
Sundering Attack: decreased activation time to 1 second.
Power Shot: decreased activation time to 1 second.
Precision Shot: decreased activation time to 1 second.

I like how people are conveniently forgetting that these skills were just massively buffed.

dicecube

dicecube

Lion's Arch Merchant

Join Date: Apr 2007

N/

just delete your ranger, problem fixed.

Brimstonez

Brimstonez

Lion's Arch Merchant

Join Date: Nov 2006

Earth?

None

E/

The only reason thing may seem 'unbalanced' is because nobody has come up with a build to combat the said build seeming 'overpowered'. I get so tired of people whinging about overpowerment of builds, yet don't have the patience to find its counter.

Jiub

Jiub

Frost Gate Guardian

Join Date: Oct 2006

The Sky Pirates

W/R

/agree
they should spend more time designing good looking items/armour rather than just nerfing everything in sight.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Brimstonez
The only reason thing may seem 'unbalanced' is because nobody has come up with a build to combat the said build seeming 'overpowered'. I get so tired of people whinging about overpowerment of builds, yet don't have the patience to find its counter.
Must I repeat what I said and quoted earlier?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Brimstonez
The only reason thing may seem 'unbalanced' is because nobody has come up with a build to combat the said build seeming 'overpowered'. I get so tired of people whinging about overpowerment of builds, yet don't have the patience to find its counter.
Another one, did you read Divine (Holymasamune)'s post quoted in Shuuda's post?

By the way, the Shadow Walk / Dark Aura thing before the change was even more overpowered than Ursan in a team build, on a single character. 500DPS is counterable? I think not.

Quote:
Originally Posted by Shuuda
Must I repeat what I said and quoted earlier?
It's a waste of time with some people, ignorance is getting out of hand with the Guild Wars community.