Dungeon Difficulty Level.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

Can anyone please list the obviously easy dungeons for me and if possible a list from easy -> hard of all dungeons, I think it'd help a lot of people out.

What I mean is, secret lair of the snowmen - very easy
shards of orr - quite hard

thanks for the help, i'll try to compile the list here as people help me.

GaaaaaH

GaaaaaH

Krytan Explorer

Join Date: Mar 2008

W/

irontoe's lair is easy (brawling from kllroy in Gunnars)
Ooze pit is average

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

[SMS]

R/

I'm not sure what this is really good for, tbh.... but I'll post my opinions.
All in HM, since no NM dungeon is a serious challenge. Also not including farming builds (600/smite, etc.)

Fronis Irontoe's Lair
Secret Lair of the Snowmen
Arachni's Haunt
Ooze Pit
Cathedral of Flames
Bogroot Growths
Bloodstone Caves
Raven's Point
Darkrime Delves
Heart of the Shiverpeaks
Sepulchre of Dragrimmar
Oola's Lab
Rragar's Menagerie
Frostmaw's Burrows
Catacombs of Kathandrax
Slaver's Exile
Shards of Orr
Vloxen Excavations

Charr

Frost Gate Guardian

Join Date: Jun 2007

W/A

[Very Easy]

Fronis Irontoe's Lair
Secret Lair of the Snowmen

[Easy]

Arachni's Haunt
Bogroot Growths
Heart of the Shiverpeaks
Bloodstone Caves
Ooze Pit

[Normal]

Cathedral of Flames
Raven's Point
Sepulchre of Dragrimmar
Oola's Lab
Darkrime Delves

[Hard]

Slaver's Exile
Shards of Orr
Catacombs of Kathandrax

[Very Hard]

Frostmaw's Burrows
Vloxen Excavations
Rragar's Menagerie

Theli

Theli

Lion's Arch Merchant

Join Date: May 2006

Los Chavos Del [Ocho]

frostmaw's is normal, or maybe hard..but very hard NOOO. I found it very easy, bring 2-3 pain inverter :P

my list

Very Easy:
Frontis Irontoe's Lair (X/A 12 daggers :P)
Secret Lair of the Snowmen (SF heroes and minion bomber)

Easy:
Arachni's Haunt
Bogroot Growths
Heart of the Shiverpeaks
Bloodstone Caves

Normal
Cathedral of Flames
Raven's Point
Sepulchre of Dragrimmar
Oola's Lab
Darkrime Delves
Ooze Pit
Frostmaw's Burrows

Hard

Slaver's Exile
Shards of Orr
Catacombs of Kathandrax
Rragras' Menagerie

Very Hard
Vloxen Excavation (only dungeon i haven't done any tip will be good :P)
There is a boss on 2nd floor near a shrine that wipe us always.

BTW all dungeons I've made with 2 man + 6 heores

Richardt

Richardt

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Join Date: Sep 2007

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IMO I would move Ooze Pit up to hard for HM, and into easy for NM. The reason is that those oozes can spike for like 2000 damage and you have to be very judicious in using protting. Last time we did this, we took a bonder and another monk with Life Sheath-protted up our tank (who was running either DSlash or 100 Blades) and even then he still took a good amount of damage.

I've always found CoF and Oola's to be pretty easy.

My list would look like (for HM-NM dungeons are pretty simple):

Very Easy
1) Irontoes
2) Snowmen

Easy
3) Sepulchre of Draggimar
4) Cathedral of Flames
5) Oola's Lab
6) Arachni's Haunt
7) Bogroot Growth's

Normal
8) Kathandrax
9) Heart of Shiver's
10) Raven's Point
11) Darkrime Delves
12) Frostmaws
13) Bloodstone

Hard
14) Slaver's
15) Shard's
16) Ooze Pit

Very Hard
17) Rrager's
18) Vloxen

eddie2593

Academy Page

Join Date: Mar 2008

W/

i dunno y ppl think Vloxen Excavations is so hard :P
i brought....2 heal(hero) 1 prot(hero) smite monk(other player)
ursan with some smite skills(me) and last 3 players r ursan r smite monk

the hardest dungeon i think is shards coz im a war i get blinded every sec :P:P:P!

Charr

Frost Gate Guardian

Join Date: Jun 2007

W/A

Your team consisted of monks and ursans, and you are wondering why the dungeon was easy?!?

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

[SMS]

R/

How does blindness affect you if you're running ursan/smite? And Vloxen is difficult due to the large, balanced groups which like to rez.

SiraOpiat

SiraOpiat

Ascalonian Squire

Join Date: Mar 2008

[Oops]

Rt/

Just kill the Priest > Defender > Mesmers (they like to use hard res...), then the Gnashers. It's not that hard...

But i agree, Vloxen is one of the 2 hardest dungeons, with Shards of Orr. I hate the boss in the Shards...

tmakinen

tmakinen

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Join Date: Nov 2005

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Servants of Fortuna [SoF]

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The relative difficulty of HM dungeons depends on how you tackle them. Herohenching has its specific weak and strong points that differ from those of a balanced team of real players that differ from those of a lolpwnage ursan team. Having H+H'd almost every HM dungeon including Rragar's and Vloxen (clean runs, no consumables to boost performance) my experiences most closely resemble Charr's and Richardt's lists.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

Anyone have specific advice on the harder dungeons? I'm going through them Easy -> Hard one by one with H/H and I'd like some tactics, hero-wise for the "Very Hard" dungeons.

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

[SMS]

R/

Quote:
Originally Posted by tmakinen
The relative difficulty of HM dungeons depends on how you tackle them. Herohenching has its specific weak and strong points that differ from those of a balanced team of real players that differ from those of a lolpwnage ursan team. Having H+H'd almost every HM dungeon including Rragar's and Vloxen (clean runs, no consumables to boost performance) my experiences most closely resemble Charr's and Richardt's lists.
I have, too, and tbh I didn't find Rrragar's to be one of the harder ones.

Quote:
Originally Posted by sethellington
Anyone have specific advice on the harder dungeons? I'm going through them Easy -> Hard one by one with H/H and I'd like some tactics, hero-wise for the "Very Hard" dungeons. Not going to list tips for 10 dungeons in one post, so which would you like to know about?

Richardt

Richardt

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There's a couple of threads on Shard's of Orr in HM floating about. The usual consensus is Barragers with Judge's Insight backed up by smiters. In my experience the smiters do absolutely crap though and I can't say that I recommend it.

If you can arrange it, a couple dervs with Avatar of Melandru and Heart of Holy Flame really clean up Shard's.

For Ooze Pit, like I said-bond up your tank(s)-if you can prevent the spikes it's pretty easy and can be done in under an hour (without cons).

For Frostmaw, hex removal and Pain Inverter

For Bloodstone, bring Prot. Spirit for your tank(s). Those ettin can hit hard (when I did it on my warrior I got hit once for 350 damage-and they can put that out pretty steadily )

Most dungeons have a constant supply of bodies, so if you're the MM type that's always a good choice (except for in Oola's-if you bring a MM there you might as well do it 7 man).

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

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As far as Ooze Pit, bring Ward of Stability and Ward Against Elements and you'll breeze through.

Bloodstone, prot wins... PS on a tank if you have one, Aegis/Guardian/Warding do wonders here too.

Shards, a lot of people use smiters with RoJ to try and spike the groups out clean. Not a fan of gimmicks, I agree with bringing AoM dervs with holy damage.

For Vloxen, bringing Frozen Soil can help a great deal. Drop it behind you before you aggro, then take out the healers and then anything else with a rez. Aggro is a key factor, too - one of their balanced groups can be mean in HM, but getting 2+ is a disaster.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

Quote:
Originally Posted by Richardt
Speaking about SoO: If you can arrange it, a couple dervs with Avatar of Melandru and Heart of Holy Flame really clean up Shard's. Why Melandru? I'd have guessed Balthazar for Holy damage. I'm not saying you're wrong, and I realise that immunity to conditions and +100 hp is good. But Half damage taken, + double damage given + 33% faster run speed is kinda imba vs. undead.... no?

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Quote:
Originally Posted by Sethellington
Why Melandru? I'd have guessed Balthazar for Holy damage. I'm not saying you're wrong, and I realise that immunity to conditions and +100 hp is good. But Half damage taken, + double damage given + 33% faster run speed is kinda imba vs. undead.... no? Because the amount of conditions flying around in there is insane. The Dervish would be spending half the time blind under Balth. With AoM you can avoid that, giving your monks an easier time.

Richardt

Richardt

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Free Runner hit it on the head.

Balth does give armor and holy damage in one go. But my groups usually have me running SY!/TNtF, so the extra armor is quite useless (since SY! "overwrites" it) so the only benefit is holy damage on a mellee char. that is prone to blinding.

But Avatar of Melandru is immune from any and all conditions (several times during the run I actually had my buddy stand in a poison jet just to nail the undead ), and Heart of Holy Flame provides the holy damage. Throw Draw Conditions into the mix and the Melandru derv can keep everyone condition free. For even more effectiveness have your derv use Eternal Aura (if they can) and you can keep AoM up for a good long while.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

ahh yes, you can call all missions/dungeons easy - you're a pve godmode para...

i've never tried so i don't know how much blind there is etc...

Quru

Frost Gate Guardian

Join Date: Feb 2007

Acolytes of Death

N/

What the hell - vloxen was second dungeon i did at EOTN (not counting heart of the shiverpeaks). I played necro, 1 support para-hero, 2 healer heros, then fire hench, earth hench, fighter hench and blood hench. Just steamrolled it, thought died once at the end boss because i forget to flag heros. I think i'm trying Slaver's Excile some day if you really say thats easier than vloxen.

Richardt

Richardt

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Quru-Vloxen is a cakewalk in NM.

In HM it's a pain.

Sethellington-yes I am

But you can achieve about the same thing if you can get a warrior buddy with DSlash and SY!-however in Shard's this is a little harder to do as you need to be careful with blinding.

If however you don't have someone that can run SY!, then there are some alternatives. Bring a Bonder (and you can run this on a hero) helps-but be warned in areas with enchant removal this isn't much of a viable option. You can also bring a para hero with something "Stand Your Ground!" or one the Ebon Ward that gives armor etc.

You can pretty much steamroll any area so long as you know what you're up agaisnt and can counter it. If you're planning on doing these dungeons in HM, do them in NM first to get a feel for them. The harder dungeons aren't that bad in NM so it's good practice.

Silith

Silith

Ascalonian Squire

Join Date: Mar 2008

Bunnies of Light

Me/R

Hmm I have the Legendairy Master of the North title now but I still need 1 dungeon. It seems to be nearly impossible. The Ooze Pit, any suggestions or tips on how to tackle this one?

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Quote:
Originally Posted by Quru
What the hell - vloxen was second dungeon i did at EOTN (not counting heart of the shiverpeaks). I played necro, 1 support para-hero, 2 healer heros, then fire hench, earth hench, fighter hench and blood hench. Just steamrolled it, thought died once at the end boss because i forget to flag heros. I think i'm trying Slaver's Excile some day if you really say thats easier than vloxen. Vloxen on NM is easy. Vloxen on HM is a pain in the ass. It takes the Slavers Exile versions of the Summit.

All the Summit are able to res, you have Warders setting off Sandstorms all over the place with Dreamers and Contaminators spreading hexes and conditions across your party and then just to top it off the Summoners begin to build a nice army of exploding minions from the corpses of your party. And this is all with the HM Enemy Bonuses active.

When i was going for the LMotN title i found that single dungeon to be the hardest. Its not impossible with H/H but it would probably be a challenge.

Richardt

Richardt

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Silith as I have said a couple times-PROT!

Let one person take the brunt of the damage from the volatile oozes and make sure the rest of you team can kill the other oozes effectively.

When we did this, we had a DSlash warrior with Whirlwind (so basically under FGJ DSlash will power Whirlwind which will then power DSlash-great on mobs, not so much so on single foes-but then just spam DSlash). He also had Dolyak to prevent knockdown, and then we brought 2 monks specially designed to prevent spiking-a traditional bonder, and then a Life Sheath protter. For Life Sheath we basically took the ZB prot monk from pvxwiki and swapped elites.

Without cons it took us about 50 minutes, and only wipped at the final boss-mainly because when you kill a prismatic it spawns more, and they're not always in front of the tank lol.

EDIT: I hear that you can use the vanguard assassin on the volatile oozes-they'll blow him up instead of your party, so that's an option-we also tried that but I don't think it works that great. The rest of the oozes can be countered with standard means, but the volatiles will kill your party in a heartbeat.

Silith

Silith

Ascalonian Squire

Join Date: Mar 2008

Bunnies of Light

Me/R

So I can take my Koss or something alike and make him total protection (defensive skills) and 2 protter monks to keep him alive. Then as Henchies I take the healer Cynn for damage and? 2 spots left. Also what should I do myself? I can FC nuke or go Domination Interrupt. If It's needed I can Obs Tank too but that makes it harder to get to the dungeon.

I'm talking about HM ofc.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

i would love an SY! friend. if you're a para and use an imbagon, or are a war and use an SY! Dslash build whisp me, i'm gonna be doing these dungeons. Some NM all HM also guardian of tyria ^^

if that works and i get a contact, I'll be amazed! Hope it works though

BigDave

BigDave

Krytan Explorer

Join Date: Jul 2006

Manchester, UK

The Sapphire Rose [TSR]

Quote:
Originally Posted by Silith
So I can take my Koss or something alike and make him total protection (defensive skills) and 2 protter monks to keep him alive. Then as Henchies I take the healer Cynn for damage and? 2 spots left. Also what should I do myself? I can FC nuke or go Domination Interrupt. If It's needed I can Obs Tank too but that makes it harder to get to the dungeon.

I'm talking about HM ofc. You can run there without much trouble in HM. Just start from Longeyes, go east across the top about 3/4 of the way then head down past the Charr Fort. Watch the patrols and you can get around them quite easily, no running skills required. Same method for getting to Sacnoth aswell.

I do agree though that Ooze Pit HM is very hard. Took me 6-7 attempts to complete it on my Rit. The AoE damage in that place is staggering. If you don't focus the damage onto a single target then you can kiss your group goodbye. How you do that is up to you. I ended up doing it with a guildie (necromancer) and heroes. The only way to focus the damage was for one of us to act as a tank. I went as a Rt/E Obs Tank, ghost forge armour and vital weapon and we had a hero monk use Life Barrier on the whole party. I'd take the brunt of the attacks, pull everything together then the rest would nuke the hell out of them. Usually had 1-2 stragglers which were no problem to handle. The volatile oozes were hitting me for 13 damage if i remember right

Tanking the bosses was easy. If they can't cast they can't hurt you. All heroes were flagged back, i'd tank them and my guildie would keep comming in and put Insidious Parasite on one of them until it died. Their healing skill doesn't work against IP and without spells they'll just attack you constantly. When one died i would back off and let the ooze kill me, my guildie would rez me then i'd tank the ooze, kill them then kill the next boss.

I usually don't go for tank 'n' spank builds but the AoE damage in that place is huuuuge. I actually found Vloxen HM to be easier. And Shards is a joke if you take 4 AoE smiters and an AoE KD. Only problem is the boss. Whoever thought that encounter up should be shot.

Silith

Silith

Ascalonian Squire

Join Date: Mar 2008

Bunnies of Light

Me/R

Tnx. I agree totaly I've done all Dungeons on HM without problem except now for The Ooze Pit. I'll try the OBsidian Build I used for Slavers Exile.

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

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Imo... that's not a great idea. Relying on a tank is a very flimsy way to get through any dungeon. I already posted this, but bring Ward of Stability and Ward Against Elements - The quick damage spikes come from the Earthbound Oozes, and what makes it hard to heal is the knockdown from them and the Aggressive Oozes. Those 2 wards got me through HM ooze pit with only 1 death, which was from a giant boulder. Think about what's killing you and work with it.

Richardt

Richardt

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When I usually give advice I normally give it assuming you have access to humans-so my advice prolly won't work for H/H.

You could prot up Koss-but keep in mind that heroes like to move around even if they're flagged-making him use say Dolyak and Flail should for the most part prevent it (he'll be moving 90% slower so he'll still roam, but not as fast lol).

Since you're a mesmer, either FC nuker or shut down are very good choices. I would be more inclined to say keep your bar as is in the SS you showed above-good mixture of anti caster and melee.

Pretty much your problems will be with the volatiles-once you've taken care of them it isn't that bad.

EDIT: As Tain said using a "pure" tank is bad-when I say "tank" I usually mean a warrior with a couple survival skills (Endure Pain, some antiknockdown, and some form of self heal with the rest as attack skills). Remember-having a person who's sole purpose is to tank means one less damage dealer in the group!

BigDave

BigDave

Krytan Explorer

Join Date: Jul 2006

Manchester, UK

The Sapphire Rose [TSR]

Quote:
Originally Posted by Richardt
EDIT: As Tain said using a "pure" tank is bad-when I say "tank" I usually mean a warrior with a couple survival skills (Endure Pain, some antiknockdown, and some form of self heal with the rest as attack skills). Remember-having a person who's sole purpose is to tank means one less damage dealer in the group! Sometimes you run up against an area you just can't seem to do. Maybe you're just having a bad day or maybe you just can't figure out what to do. I'd tried everything i could think of with H/H and just couldn't get it. After 6-7 attempts and failure every time i'd just about had enough so i resorted to a tank'n'spank setup. It's cheap, fairly easy, boring and has a skill level about equivalent to Ursan, all things i try and stay away from. But it worked for me.

I H/H'd my way through Vloxen HM on my second attempt after few tweaks to the team setup and without a tank. Ooze Pit was just one of those areas that was getting me more and more angry. Maybe if i'd have gone and done something else then come back the next day i'd have had more luck but it was just pissing me off. I wasn't letting it off that easy

Richardt

Richardt

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I'll admit I'd use OF tanking for a couple of dungeons (and yes Ursan too ) for LMoN on my warrior-sometimes that sort of thing is just the easiest way to do so.

After a particularly bad experience in Shard's of Oor in HM with an OF tank (that crappy team build is floating around here somewhere-don't look at it though! It's embarrassing lol) and with being bored with Ursan I've been trying to get creative with some areas-it's been a nice challenge (almost LMoN on my para as well ).

Still haven't thought of a good non-Ursan way for Vloxen HM yet. I will try the Frozen Soil trick-works great in Slaver's so it should do wonders there. Plus with me now being an invinci-para that should make things easier.

I'd been dreading Ooze Pit in HM-then I got to thinking about using 2 protters and what do you know? It worked! We could get a better time if I didn't have to micro the Life Sheath monk lol (that and if we were careful around those boulders!).

BigDave

BigDave

Krytan Explorer

Join Date: Jul 2006

Manchester, UK

The Sapphire Rose [TSR]

Quote:
Originally Posted by Richardt
Still haven't thought of a good non-Ursan way for Vloxen HM yet. I will try the Frozen Soil trick-works great in Slaver's so it should do wonders there. Plus with me now being an invinci-para that should make things easier. Anything that works well in Slavers also works well in Vloxen. Frozen Soil reeeeealy helps. MM or corpse exploitation is nearly a must. Also the MM boss on level 2 is a nightmare without reliable shutdown/careful luring. He raises high level minions faster than you can and he spams [skill]deathly swarm[/skill] all the time which hits 60AL for 370dmg from him. Also his group is pretty large. Other than him and the Slavers style Summit groups the place isn't that bad. The regular Summit aren't very hard. There's just 4-5 groups in there that really up the difficulty level.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

Quote:
Originally Posted by Richardt
When I usually give advice I normally give it assuming you have access to humans-so my advice prolly won't work for H/H. i have access to human players, but i don't think any of them run PvE God mode,, unfortunately. So I''ll have to make do with what I can get. Don't get my wrong I really appreciate all the tips in here guys.

Miska Bow

Miska Bow

Krytan Explorer

Join Date: Jan 2008

somewhere, Grinding some l33t titles

Order of the Divine WoodChuck

R/

Vloxen and Shard of Orr.

I do this one using these builds

Me as Holy ranger

Hearth of the Holy flame is use only to convert my dmg into Holy dmg

With

2 Holy Dervish

1 protect monk hero with splinter weapon that is casted on me.

2 monk henchies 2 ele henchies and consummables.

Bassically i run up to the mob with the 2 dervish and lauch "Light of Deldrimor" and "Eternal aura". What's left of them (usually not much ), goes down pretty fast.

This team build i mostly use in Shard of Orr, so its no really adapted to Vloxen. But with carefull pulling and letting the h/h have time to recharge it can be done with ease.

A couple of these dungeon are tricky to do, what will get you to the end boss in a breeze will somtime fail on that end boss.

In Vloxen when dealing with the Stone Summit, take out the monks then the gnashers as fast as possible. If you let the gnasher raise to many minions your in deep trouble.

Edited: Im r 9 dwarf and r10 sunspear.

Richardt

Richardt

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Quote:
Originally Posted by Sethellington
i have access to human players, but i don't think any of them run PvE God mode,, unfortunately. So I''ll have to make do with what I can get. Don't get my wrong I really appreciate all the tips in here guys. Give them cookies and I bet one of them could be persuaded

But you can easily make due if you have a couple warrior buddies-I'm a big proponent of the "tank wall"-give a couple warriors (you can make due with Dervs and Sins if you have to) some utility skills and attack skills, have them line up, and then smack around anyone stupid enough not to go around.

A good one is Dolyak Signet-decent armor+anti knockdown-but if they need to move quickly it kinda falls apart.

For attacks it's usually either Triple Chop/Cyclone Axe/Whirlwind Attack or DSlash/Whirlwind Attack. Have someone throw Splinter Weapon or Great Dwarf Weapon around and you have a recipe for pain AND you can further enhance this with Order of Pain (or Vampire) and the Ebon Ward of Honor.

While a PvE God Mode player is nice-it's not neccessary-we were doing dungeons without them for a while before I thought to use DSlash to power SY (sadly like 20 other people thought of it before me ). All you really need is judicious placement of your frontline with the right skills.

House Silvermoon

House Silvermoon

Lion's Arch Merchant

Join Date: Mar 2007

New York City

Retired

W/E

Quote:
Originally Posted by tmakinen
The relative difficulty of HM dungeons depends on how you tackle them. Herohenching has its specific weak and strong points that differ from those of a balanced team of real players that differ from those of a lolpwnage ursan team. Having H+H'd almost every HM dungeon including Rragar's and Vloxen (clean runs, no consumables to boost performance) my experiences most closely resemble Charr's and Richardt's lists. if u dont mind me asking how did u h/h some of the hard ones like vloxen, rragars, shards, and the one with all the fire eles next to the burning forest.

Voltaic Annihilator

Banned

Join Date: Jan 2008

E/Me

i did vloxen NM on my first try...dunkoro as HB tahlkora as WoH, master has jagged MM, mehnlo, cynn,devona,eve

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Quote:
Originally Posted by Voltaic Annihilator
i did vloxen NM on my first try... Great, now do it with H+H in HM and you'll find out why it is known as a major pain in the derriere

To Silvermoon: I have already given pretty detailed tips and descriptions for H+Hing the hardest HM dungeons, just look further down for specific threads (except maybe Shards but then again I couldn't see any difference in difficulty between NM and HM, just pack enough holy damage and be prepared to zerg the end boss). Concerning Kathandrax, the end boss used to be a joke, then it was fixed and suddenly it was the most difficult end boss, worthy of a gimmick build (Vengeance), then it was fixed again and now it can be zerged, so no difficulty there. HM dungeoning 101: always bring a BHA ranger, except for Vloxen bring two

Charr

Frost Gate Guardian

Join Date: Jun 2007

W/A

Quote:
Originally Posted by BigDave
Also the MM boss on level 2 is a nightmare without reliable shutdown/careful luring. What many people don't know about 2 Stone Summit bosses on lvel 2 is that they are not part of the large group that is with them, so you can quite easily lure the group to a place where they won't bother you and just deal with the boss.