Dungeon Difficulty Level.
BigDave
Quote:
Originally Posted by Charr
What many people don't know about 2 Stone Summit bosses on lvel 2 is that they are not part of the large group that is with them, so you can quite easily lure the group to a place where they won't bother you and just deal with the boss.
Hence the "careful luring" bit
I made that mistake once. That was a looooooooong fight.

Murmel
Just finished Ooze Pit... Got kinda disapointed on how easy it was. I myself (warrior ursan) didn't even need to hold aggro heh.. Anyway, for an easy clear of the Ooze Pit, just use 1 fire nuker. SF or SH, I used SH nuker with MS and some other skills like Ward against foes and without him I prolly would have wiped all the time hehe.. Had 1 sabway SS and 1 sabway healer. Then the hench Lina, Mhenlo, Cynn and Zho. Darn easy with that setup...
Many ppl prolly new of this but posting for those who have problems with this particular dungeon.
//Murmel
Many ppl prolly new of this but posting for those who have problems with this particular dungeon.
//Murmel
- Tain -
Ooze Pit can have some heavy spikes in HM if you aren't prepared. To all the people posting about breezing through dungeons in NM, lmfao - it's NM, none of them are what you would call challenging. Some of them change into whole different animals in HM (e.g. Vloxen).
eddie2593
at leat sum1 agrees that vloxen is a straight forward dungeon
palladia
Since it's so hard to find a competent PUG group to do HM dungeons these days, could someone rate the dungeons in terms of do-ability using only H/H?
Alex the Great
Quote:
Originally Posted by - Tain -
I'm not sure what this is really good for, tbh.... but I'll post my opinions.
All in HM, since no NM dungeon is a serious challenge. Also not including farming builds (600/smite, etc.)
Fronis Irontoe's Lair
Secret Lair of the Snowmen
Arachni's Haunt
Ooze Pit
Cathedral of Flames
Bogroot Growths
Bloodstone Caves
Raven's Point
Darkrime Delves
Heart of the Shiverpeaks
Sepulchre of Dragrimmar
Oola's Lab
Rragar's Menagerie
Frostmaw's Burrows
Catacombs of Kathandrax
Slaver's Exile
Shards of Orr
Vloxen Excavations
I havent completed all of these dungeons on hard (all on normal mode except shards), but catacombs isn't hard even without 600/smite, and i don't remember Vloxen being much of a challenge, just a bit long (the end boss was a bit of a pushover)
otherwise i like the list, Frostmaws is a bitch in hard mode
All in HM, since no NM dungeon is a serious challenge. Also not including farming builds (600/smite, etc.)
Fronis Irontoe's Lair
Secret Lair of the Snowmen
Arachni's Haunt
Ooze Pit
Cathedral of Flames
Bogroot Growths
Bloodstone Caves
Raven's Point
Darkrime Delves
Heart of the Shiverpeaks
Sepulchre of Dragrimmar
Oola's Lab
Rragar's Menagerie
Frostmaw's Burrows
Catacombs of Kathandrax
Slaver's Exile
Shards of Orr
Vloxen Excavations
I havent completed all of these dungeons on hard (all on normal mode except shards), but catacombs isn't hard even without 600/smite, and i don't remember Vloxen being much of a challenge, just a bit long (the end boss was a bit of a pushover)
otherwise i like the list, Frostmaws is a bitch in hard mode
StormDragonZ
Quote:
Originally Posted by Charr
[Very Easy]
Fronis Irontoe's Lair
Secret Lair of the Snowmen
[Easy]
Arachni's Haunt
Bogroot Growths
Heart of the Shiverpeaks
Bloodstone Caves
Ooze Pit
[Normal]
Cathedral of Flames
Raven's Point
Sepulchre of Dragrimmar
Oola's Lab
Darkrime Delves
[Hard]
Slaver's Exile
Shards of Orr
Catacombs of Kathandrax
[Very Hard]
Frostmaw's Burrows
Vloxen Excavations
Rragar's Menagerie In my own personal opinion, Bogroot Growths should be Normal.
Fronis Irontoe's Lair
Secret Lair of the Snowmen
[Easy]
Arachni's Haunt
Bogroot Growths
Heart of the Shiverpeaks
Bloodstone Caves
Ooze Pit
[Normal]
Cathedral of Flames
Raven's Point
Sepulchre of Dragrimmar
Oola's Lab
Darkrime Delves
[Hard]
Slaver's Exile
Shards of Orr
Catacombs of Kathandrax
[Very Hard]
Frostmaw's Burrows
Vloxen Excavations
Rragar's Menagerie In my own personal opinion, Bogroot Growths should be Normal.
Richardt
Bogroot's difficulty depends on whether or not you take Giriff's or Tekk's War. Tekk's war features a Rit boss that will Spirit Rift you into next week, but Giriff's final boss is a mesmer that has anti-caster hate (translation-smack him around with a physical!).
Mr. Undisclosed
Regarding Tain's list I think Oolas and dakrime should be replaced. Darkrime is such a pain in the ass. I hate jotun with a passion after that dungeon.
Solstace
Makes a huge difference if you are referring to HM or NM. I didn't have much trouble with Vloxen on NM, i think I did H/H. But it was a bear on HM. Took a few tries.
Aba
I agree with solstace, Vloxen was a breeze in Nm....
Hm took a couple trys. Rragars as well was the only other dungeon I had the same problem . Slavers I wouldnt say is to difficult, just because theres so many people doing that dungeon that getting it done shouldnt be a problem.
Hm took a couple trys. Rragars as well was the only other dungeon I had the same problem . Slavers I wouldnt say is to difficult, just because theres so many people doing that dungeon that getting it done shouldnt be a problem.
X Dr Pepper X
Easy
Frontis Irontoe's Lair
Secret Lair of the Snowmen
Ooze Pit
Oolas Lab
Arachani's Hunt
Darkrime Delves
Bogroot Growths
Bloodstone
Easy-Medium
Rragnar's Menagerie
Cathedral of Flames
Catacombs of Kathandrax
Raven's Point
Sepulchre of Dragimmar
Medium
Heart of the Shiverpeaks
Slaver's Exile
Vloxen Excavations
Hard
Frostmaw Burrows
Shards of Orr
I classify very easy as 2 man H/H able w/o many deaths (0-3) 45 minutes or less completion.
Easy bumps up the deaths and effort, possibly making you take a more balanced or Ursan heavy team. 45 mins -1 hr completion
Medium takes coordinated effort w/ a reasonable amount of deaths. 1hr-1hr 30 min completion.
Hard takes extensive planning, but I, personally have done the dungeons w/ guildies very easily at times. 1-2 hr completion.
Frontis Irontoe's Lair
Secret Lair of the Snowmen
Ooze Pit
Oolas Lab
Arachani's Hunt
Darkrime Delves
Bogroot Growths
Bloodstone
Easy-Medium
Rragnar's Menagerie
Cathedral of Flames
Catacombs of Kathandrax
Raven's Point
Sepulchre of Dragimmar
Medium
Heart of the Shiverpeaks
Slaver's Exile
Vloxen Excavations
Hard
Frostmaw Burrows
Shards of Orr
I classify very easy as 2 man H/H able w/o many deaths (0-3) 45 minutes or less completion.
Easy bumps up the deaths and effort, possibly making you take a more balanced or Ursan heavy team. 45 mins -1 hr completion
Medium takes coordinated effort w/ a reasonable amount of deaths. 1hr-1hr 30 min completion.
Hard takes extensive planning, but I, personally have done the dungeons w/ guildies very easily at times. 1-2 hr completion.
Abedeus
Actually, that list is invalid if you use Ursan. Then everything is Easy...
But yeah, h/h or as a balanced team most of this is true, although Slaver's is HARD with h/h, CoF is rather Easy, Raven's Medium and Sepulchre is Easy.
But yeah, h/h or as a balanced team most of this is true, although Slaver's is HARD with h/h, CoF is rather Easy, Raven's Medium and Sepulchre is Easy.
Sacratus Ignis
this thread is kinda funny to me since I can do every dungeon with 2 players 6 heroes and not counting slavers in under an hour...
and just from my perspective as someone who has done them all many many times, vloxen frostmaw and slavers are the hardest (as in they take the most human players for a smooth and fast run.) I'd count Shards and Rragar on that list except I can do each of those on my monk with 2 heroes... so they don't quite count...
and just from my perspective as someone who has done them all many many times, vloxen frostmaw and slavers are the hardest (as in they take the most human players for a smooth and fast run.) I'd count Shards and Rragar on that list except I can do each of those on my monk with 2 heroes... so they don't quite count...
hurdlebeast
is anyone else having major problems with heart of shiverpeaks?
magma won't die, and keeps regenning...
magma won't die, and keeps regenning...
Richardt
He regens slowly, but you basically just gotta keep wacking away at him.
And he won't fully "die"-he'll get to that point, turn green, bounce away and turn into a bunch of little magmus'.
And he won't fully "die"-he'll get to that point, turn green, bounce away and turn into a bunch of little magmus'.
capblye
I agree the HM Slavers and Vloxen are tough, but Kathandrax Boss is whats killin me. I cannot beat that &*%#^$
Between the damn rolling balls, the explosions and the skills he uses, its frustrating as hell.
Between the damn rolling balls, the explosions and the skills he uses, its frustrating as hell.
tmakinen
Quote:
Originally Posted by capblye
I agree the HM Slavers and Vloxen are tough, but Kathandrax Boss is whats killin me. I cannot beat that &*%#^$
Between the damn rolling balls, the explosions and the skills he uses, its frustrating as hell. First it used to be laughably easy, since Ilsundur's health was bugged and he would die from the first wand hit.
Then the bug was fixed and he became possibly the hardest dungeon end boss. I had to design a gimmicky build just for that particular challenge. Was nice, because of the perceived difficulty related end chest spoils including astral staff fetched some good money.
Then ANet saw the low number of completions and decided to lower the bar by removing Ilsundur's health regen.
Right now you can simply zerg Ilsundur, he will eventually go down. If you are not interested in that there's always the Vengeance build that I have described in the dungeon related thread. It's a pretty fail-safe way to handle the situation with minimal amount of gimp.
Between the damn rolling balls, the explosions and the skills he uses, its frustrating as hell. First it used to be laughably easy, since Ilsundur's health was bugged and he would die from the first wand hit.
Then the bug was fixed and he became possibly the hardest dungeon end boss. I had to design a gimmicky build just for that particular challenge. Was nice, because of the perceived difficulty related end chest spoils including astral staff fetched some good money.
Then ANet saw the low number of completions and decided to lower the bar by removing Ilsundur's health regen.
Right now you can simply zerg Ilsundur, he will eventually go down. If you are not interested in that there's always the Vengeance build that I have described in the dungeon related thread. It's a pretty fail-safe way to handle the situation with minimal amount of gimp.
Richardt
Quote:
Originally Posted by capblye
I agree the HM Slavers and Vloxen are tough, but Kathandrax Boss is whats killin me. I cannot beat that &*%#^$
Between the damn rolling balls, the explosions and the skills he uses, its frustrating as hell. Remember, he can't cast spells if he's dazed or knocked down!
We've usually done it with someone running something similar to this:
[dragon slash][brawling headbutt][for great justice][enduring harmony]-->this will give you almost 30s of continous knockdown and a high DPS to boot.
Other skills that easily slotted into an existing team build are:
[stunning strike], [spear swipe] (pair either one of this with [aggressive refrain]), [bha] (with [rapid fire]).
The key to Kathandrax is realizing that there are alot of casters in that place, so designing your build around a little caster hate is a good thing.
Between the damn rolling balls, the explosions and the skills he uses, its frustrating as hell. Remember, he can't cast spells if he's dazed or knocked down!
We've usually done it with someone running something similar to this:
[dragon slash][brawling headbutt][for great justice][enduring harmony]-->this will give you almost 30s of continous knockdown and a high DPS to boot.
Other skills that easily slotted into an existing team build are:
[stunning strike], [spear swipe] (pair either one of this with [aggressive refrain]), [bha] (with [rapid fire]).
The key to Kathandrax is realizing that there are alot of casters in that place, so designing your build around a little caster hate is a good thing.
deya
600/Smited thru Shards of Orr HM
Vloxen is by far hardest bit, after that prolly R'ragars menagerie
Vloxen is by far hardest bit, after that prolly R'ragars menagerie
Alex the Great
Quote:
Originally Posted by Quru
What the hell - vloxen was second dungeon i did at EOTN (not counting heart of the shiverpeaks). I played necro, 1 support para-hero, 2 healer heros, then fire hench, earth hench, fighter hench and blood hench. Just steamrolled it, thought died once at the end boss because i forget to flag heros. I think i'm trying Slaver's Excile some day if you really say thats easier than vloxen.
because we are talking about hard mode, and vloxen is about 150X harder when you give every stone summit a secondary class
because we are talking about hard mode, and vloxen is about 150X harder when you give every stone summit a secondary class

Esan
Only select groups in Vloxen HM have secondaries. In fact, there are only two seriously hard groups in the entire dungeon -- at the boss key on level 1 and the elevated mob just before Bellok. A halfway decent h/h group carrying Frozen Soil can easily finish it.