What about Healing Signet?
Blastem7
I am a warrior/assassin that has the campaigns Prophecies and Factions. Everyone is saying there is no use for tactics any longer. But what about Healing Signet?
What warrior skill is there to heal yourself that isn't Nightfall-based like Lion's comfort?
Tell me!
What warrior skill is there to heal yourself that isn't Nightfall-based like Lion's comfort?
Tell me!
Arkantos
Warriors don't need a self heal.
Blastem7
I'm serious. For instance, a 1v1 scrimmage or something. You need self heal! I want to know something besides Lion's Comfort or Healing Signet that you can use as a self heal that is not relying on a secondary profession!
TempusReborn
Thats not Lions Comforts ...thats a self Heal....Surely this is like saying "What other Professions can use Shouts....Not including Paragons...
Bowstring Badass
Lions comfort and Heal sig are your only options for warrior.
RiKio
Quote:
Originally Posted by Blastem7
I'm serious. For instance, a 1v1 scrimmage or something. You need self heal!
This is a cooperative game. Rely on your monks. Cooperate with them. Dont overextend and you wont notice a lack of self-healing.
TempusReborn
Yes but I think He's saying: Why does everyone think Healing Signet is Bad? I mean whats the Best Self Heal for a Warrior? ..er...Not Including Lions Comfort
Blastem7
^ Exactly, what he said.
Adamo
Well, since there are only two healing skills for a Warrior that doesn't want to use his secondary profession and you don't have access to Lion's Comfort, I think you are stuck with Healing Signet.
Alex the Great
the only reason i ever needed to bring any healing on my warrior has been in some very hard dungeons in hard mode (i went /D and brought vital boon+sig of pious light), or now since the lions buff i sometimes bring it with my
D-slasher.
warriors don't need a self-heal, but it can be used. If all you have is healsig, don't use anything in pve.
D-slasher.
warriors don't need a self-heal, but it can be used. If all you have is healsig, don't use anything in pve.
zwei2stein
Its not bad skill ... it is just pointless skill to take.
There is difference.
There is difference.
Fangclaw
pretty much... I have the same problem with my warrior... I just use a defensive stance (of the same name) to ''cover'' Heal sig and avoid interruption. Thats the best option I found.
Idiot PUGs... /shrugs
Idiot PUGs... /shrugs
Captain Miken
Parsonally I Like Healing Hands Best
miskav
^Lol
Healing signet isn't that bad, but you'd have to spec into tactics.
With the recent nerfs of tactics skills and buffs of other skills, tactics has basically become obsolete.
Healing signet isn't that bad, but you'd have to spec into tactics.
With the recent nerfs of tactics skills and buffs of other skills, tactics has basically become obsolete.
Tyla
You shouldn't be running self heal on your Warrior bar.
You would want to carry it to optimum efficiency in a manner of supporting AND offense to a huge extent.
You would want to carry it to optimum efficiency in a manner of supporting AND offense to a huge extent.
ogre_jd
The only reasons Healing Signet is bad are because it's Tactics and because of the massive damage you'll end up taking because of your armor being set to -40 while using it in any situation where you need self-healing (and, regardless of what some here think, being able to take a bit of pressure off your Monks, assuming you have any in the first place, is always a good thing. And not every build uses all 8 skills, so it's very possible to add the self-healing or reusable resurrection or whatever without reducing the effectiveness of your main role, if any, in the group).
Best thing to do, though, is to dump Tactics (and get a Strength shield, of course) and invest those points in whatever attribute of your secondary has healing, if you want the self-heal.
Best thing to do, though, is to dump Tactics (and get a Strength shield, of course) and invest those points in whatever attribute of your secondary has healing, if you want the self-heal.
mrmango
Try /D and use Natural Healing if you must have a self-heal. But please don't.
itsvictor
Mending+Healing breeze is still better than healing signet imo
Marty Silverblade
Quote:
Originally Posted by itsvictor
Mending+Healing breeze is still better than healing signet imo
Wasting 50 attribute points and 2 slots for something you don't need is bad.
I'll do my job and kill things (and make the rest of the party unkillable via SY, just for fun), and the monks can do their job and keep everyone alive. I don't see the need for a self-heal once you get off the ground.
I'll do my job and kill things (and make the rest of the party unkillable via SY, just for fun), and the monks can do their job and keep everyone alive. I don't see the need for a self-heal once you get off the ground.
RhanoctJocosa
Um yeah, all the people saying not to bring a self heal/self heals are bad are either incredibly stupid, plain horrible at GW or can't read. OP is not saying 'should I bring a self heal in PvE when I have TNTF/SY!/cons/2 monks/controlled aggro.
Lions Confort is ok, but the fact that it's adren based makes it a little less reliable. Heal Sig and Natural Healing (/D) are the best ways to go.
Lions Confort is ok, but the fact that it's adren based makes it a little less reliable. Heal Sig and Natural Healing (/D) are the best ways to go.
Bobby2
No NF means no Derv heals, guys...
Healing Signet is actually pretty good. The real problem is that Tactics offers very little besides it. Shield Stance is a decent block to hide behind.
You really don't want to spec into the Healing (/Mo) or Shadow (/A) lines for survivability (maybe for Dark Escape or Feigned Neutrality if you're a chicken). A viable option is Signet of Malice, since many attack combos revolve around inflicting conditions.
Of course you could just rely on hench Monks like I've come to do...
EDIT:
I've played a fun Assassin-style Sword Warrior for a while. If I would have had Proph, this would be the build:
W/A (PvE), Proph-Factions only
Tactics: 12+1
Swordsmanship: 12+1+1
[skill]aura of displacement[/skill][skill]frenzy[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]signet of malice[/skill][skill]final thrust[/skill][skill]shield stance[/skill][skill]healing signet[/skill]
Just fight to build some adrenaline first, then switch target to some unwary backliner and smash the crap out of him, curing yourself of any conditions in the process. Cancel AoD, rinse, and repeat.
Healing Signet is actually pretty good. The real problem is that Tactics offers very little besides it. Shield Stance is a decent block to hide behind.
You really don't want to spec into the Healing (/Mo) or Shadow (/A) lines for survivability (maybe for Dark Escape or Feigned Neutrality if you're a chicken). A viable option is Signet of Malice, since many attack combos revolve around inflicting conditions.
Of course you could just rely on hench Monks like I've come to do...
EDIT:
I've played a fun Assassin-style Sword Warrior for a while. If I would have had Proph, this would be the build:
W/A (PvE), Proph-Factions only
Tactics: 12+1
Swordsmanship: 12+1+1
[skill]aura of displacement[/skill][skill]frenzy[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]signet of malice[/skill][skill]final thrust[/skill][skill]shield stance[/skill][skill]healing signet[/skill]
Just fight to build some adrenaline first, then switch target to some unwary backliner and smash the crap out of him, curing yourself of any conditions in the process. Cancel AoD, rinse, and repeat.
Winterclaw
The real question is how much use do you get out of that one skill when you could be doing better putting your points and slot spaces into some other skills? Is it worth 8-10 points in tactics and a slot on your bar for that one skill.
I've rarely used the skill during general play, even when I have it. Most of my healing comes from my monks and if they die, there are bigger problems going on to which healing sig can't fix. I say you are better off putting 10 points into healing and go WoH for pve if you are that desperate for a self heal. In PvP don't even bother unless you plan on splitting in GvG.
I've rarely used the skill during general play, even when I have it. Most of my healing comes from my monks and if they die, there are bigger problems going on to which healing sig can't fix. I say you are better off putting 10 points into healing and go WoH for pve if you are that desperate for a self heal. In PvP don't even bother unless you plan on splitting in GvG.
Age
I still use it to relieve the pressure on the Monks now a days Monk heros.You could use troll urgent if you are W/R.You do have enough points in to invest in tactics even say 8.
kazjun
If heal sigs your only tactics skill, there are far better uses for 8+ attrib points for a self heal than tactics.
Dr Strangelove
Quote:
Originally Posted by Bobby2
No NF means no Derv heals, guys...
Healing Signet is actually pretty good. The real problem is that Tactics offers very little besides it. Shield Stance is a decent block to hide behind.
You really don't want to spec into the Healing (/Mo) or Shadow (/A) lines for survivability (maybe for Dark Escape or Feigned Neutrality if you're a chicken). A viable option is Signet of Malice, since many attack combos revolve around inflicting conditions.
Of course you could just rely on hench Monks like I've come to do...
EDIT:
I've played a fun Assassin-style Sword Warrior for a while. If I would have had Proph, this would be the build:
W/A (PvE), Proph-Factions only
Tactics: 12+1
Swordsmanship: 12+1+1
[skill]aura of displacement[/skill][skill]frenzy[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]signet of malice[/skill][skill]final thrust[/skill][skill]shield stance[/skill][skill]healing signet[/skill]
Just fight to build some adrenaline first, then switch target to some unwary backliner and smash the crap out of him, curing yourself of any conditions in the process. Cancel AoD, rinse, and repeat. If you want to play shadow stepping warrior, run an axe. Swords are kinda sucky for spiking.
Healing Signet is actually pretty good. The real problem is that Tactics offers very little besides it. Shield Stance is a decent block to hide behind.
You really don't want to spec into the Healing (/Mo) or Shadow (/A) lines for survivability (maybe for Dark Escape or Feigned Neutrality if you're a chicken). A viable option is Signet of Malice, since many attack combos revolve around inflicting conditions.
Of course you could just rely on hench Monks like I've come to do...
EDIT:
I've played a fun Assassin-style Sword Warrior for a while. If I would have had Proph, this would be the build:
W/A (PvE), Proph-Factions only
Tactics: 12+1
Swordsmanship: 12+1+1
[skill]aura of displacement[/skill][skill]frenzy[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]signet of malice[/skill][skill]final thrust[/skill][skill]shield stance[/skill][skill]healing signet[/skill]
Just fight to build some adrenaline first, then switch target to some unwary backliner and smash the crap out of him, curing yourself of any conditions in the process. Cancel AoD, rinse, and repeat. If you want to play shadow stepping warrior, run an axe. Swords are kinda sucky for spiking.
Trvth Jvstice
I have to admit, there have been some occasions while playing PVE H/H when I desperately needed a self heal. But really, every time I know that the problem was actually premeditated carelessness on my part. Usually taking on too large a mob, not pulling, rushing, or simply taking the wrong heroes or henches. Imo if you have the correct team build and are being careful, as a Warrior there should be no reason to take a self heal.
MasterSasori
Healing sig blows because it forces you to put points in a near useless attribute, has significant drawbacks in terms of time and armor, takes up a slot.
It also isn't needed if you carry decent HP, don't overaggro, and if your healer is even semi-competent.
It also isn't needed if you carry decent HP, don't overaggro, and if your healer is even semi-competent.
Sir Tidus
Quote:
Originally Posted by Fangclaw
pretty much... I have the same problem with my warrior... I just use a defensive stance (of the same name) to ''cover'' Heal sig and avoid interruption. Thats the best option I found.
Idiot PUGs... /shrugs Why not disciplined stance? Defensive stance will end if you use healing signet right?
Idiot PUGs... /shrugs Why not disciplined stance? Defensive stance will end if you use healing signet right?
MisterB
Using a defense stance so you can heal sig in combat is bad. Use kiting skills instead. The best part about the "kite" skill is it doesn't take a slot on your skill bar.
Beomagi
I guess most here don't pve with henches, heros or like their "perfect" builds or something. If you're playing with henches and heros, It's easy to get overwhelmed. Having a couple self heals on heroes does help, and shows noticeable benefits. Some here have every possible skill already, so GOOD FOR YOU!
Anyhoo. By playing assassin, you've got a few options in shadow arts. Shadow Refuge is quite a decent skill for self heal. It's quick, doesn't last too long to be exploited, and the benefit comes if you're doing what you should be doing
I don't look for a heal to shoulder all of the damage. But it's a lot easier getting through missions without having to solely rely on monk heros/henches/pugs, especially when you've not gotten to the point of buying faction's skills like save yourself. It just takes some of the pressure off. consider also heals with other benefits - e.g. death's charge can give a small heal in an emergency, but it will also let you get behind a line at monks and elelmentals.
Keep in mind as well if you're having trouble, prevention > cure. Protection pays.
Anyhoo. By playing assassin, you've got a few options in shadow arts. Shadow Refuge is quite a decent skill for self heal. It's quick, doesn't last too long to be exploited, and the benefit comes if you're doing what you should be doing
I don't look for a heal to shoulder all of the damage. But it's a lot easier getting through missions without having to solely rely on monk heros/henches/pugs, especially when you've not gotten to the point of buying faction's skills like save yourself. It just takes some of the pressure off. consider also heals with other benefits - e.g. death's charge can give a small heal in an emergency, but it will also let you get behind a line at monks and elelmentals.
Keep in mind as well if you're having trouble, prevention > cure. Protection pays.
Kale Ironfist
Quote:
Originally Posted by Beomagi
If you're playing with henches and heros, It's easy to get overwhelmed.
What? Do you not pay attention to your screen or something? It's a bit hard to become overwhelmed if you're doing your job as H/H AI override.
Sir Pandra Pierva
Quote:
Originally Posted by Beomagi
I guess most here don't pve with henches, heros or like their "perfect" builds or something. If you're playing with henches and heros, It's easy to get overwhelmed. Having a couple self heals on heroes does help, and shows noticeable benefits. Some here have every possible skill already, so GOOD FOR YOU!
Anyhoo. By playing assassin, you've got a few options in shadow arts. Shadow Refuge is quite a decent skill for self heal. It's quick, doesn't last too long to be exploited, and the benefit comes if you're doing what you should be doing
I don't look for a heal to shoulder all of the damage. But it's a lot easier getting through missions without having to solely rely on monk heros/henches/pugs, especially when you've not gotten to the point of buying faction's skills like save yourself. It just takes some of the pressure off. consider also heals with other benefits - e.g. death's charge can give a small heal in an emergency, but it will also let you get behind a line at monks and elelmentals.
Keep in mind as well if you're having trouble, prevention > cure. Protection pays. please please never EVER use shadow refuge is garbage its worse than healing breeze.
if you heros are set up right you'll find that youll steam roll everything in PVE. and not need a self heal but still its good to pack one for when you are out of combat cause of a retard moment and you are the last one standing and need to heal and thats why to this date
HS>Lions Comfort
but thats my take
Anyhoo. By playing assassin, you've got a few options in shadow arts. Shadow Refuge is quite a decent skill for self heal. It's quick, doesn't last too long to be exploited, and the benefit comes if you're doing what you should be doing
I don't look for a heal to shoulder all of the damage. But it's a lot easier getting through missions without having to solely rely on monk heros/henches/pugs, especially when you've not gotten to the point of buying faction's skills like save yourself. It just takes some of the pressure off. consider also heals with other benefits - e.g. death's charge can give a small heal in an emergency, but it will also let you get behind a line at monks and elelmentals.
Keep in mind as well if you're having trouble, prevention > cure. Protection pays. please please never EVER use shadow refuge is garbage its worse than healing breeze.
if you heros are set up right you'll find that youll steam roll everything in PVE. and not need a self heal but still its good to pack one for when you are out of combat cause of a retard moment and you are the last one standing and need to heal and thats why to this date
HS>Lions Comfort
but thats my take
Jam Jar
Healign Signet is good for a warrior.
Imagine a N/W at 20 armor being hit by eles.
Imagine a N/W at 20 armor being hit by eles.
MisterB
Quote:
Originally Posted by Jam Jar
Healign Signet is good for a warrior.
Imagine a N/W at 20 armor being hit by eles. Remember this thread? Apparently, you can totally take heal sig on a N/W and [skill]Soul Leech[/skill] them.
edit: Sarcasm, by the way.
If you want a self-heal, Healing Signet is good.
Imagine a N/W at 20 armor being hit by eles. Remember this thread? Apparently, you can totally take heal sig on a N/W and [skill]Soul Leech[/skill] them.
edit: Sarcasm, by the way.
If you want a self-heal, Healing Signet is good.
Jam Jar
Quote:
Originally Posted by MisterB
Nexus Icon
Wow, things HAVE changed.
I remember being jumped on a few months back for saying that warriors shouldn't take a self heal and should rely on their monks, now everyone is saying it.
I remember being jumped on a few months back for saying that warriors shouldn't take a self heal and should rely on their monks, now everyone is saying it.
Sir Tidus
Quote:
Originally Posted by Bobby2
No NF means no Derv heals, guys...
Healing Signet is actually pretty good. The real problem is that Tactics offers very little besides it. Shield Stance is a decent block to hide behind.
You really don't want to spec into the Healing (/Mo) or Shadow (/A) lines for survivability (maybe for Dark Escape or Feigned Neutrality if you're a chicken). A viable option is Signet of Malice, since many attack combos revolve around inflicting conditions.
Of course you could just rely on hench Monks like I've come to do...
EDIT:
I've played a fun Assassin-style Sword Warrior for a while. If I would have had Proph, this would be the build:
W/A (PvE), Proph-Factions only
Tactics: 12+1
Swordsmanship: 12+1+1
[skill]aura of displacement[/skill][skill]frenzy[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]signet of malice[/skill][skill]final thrust[/skill][skill]shield stance[/skill][skill]healing signet[/skill]
Just fight to build some adrenaline first, then switch target to some unwary backliner and smash the crap out of him, curing yourself of any conditions in the process. Cancel AoD, rinse, and repeat. Why does everyone say shield stance and not disciplined stance? Disciplined stance give you armor, so it give protection against spells too when using healing signet, plus it doesn't slow you down.
Healing Signet is actually pretty good. The real problem is that Tactics offers very little besides it. Shield Stance is a decent block to hide behind.
You really don't want to spec into the Healing (/Mo) or Shadow (/A) lines for survivability (maybe for Dark Escape or Feigned Neutrality if you're a chicken). A viable option is Signet of Malice, since many attack combos revolve around inflicting conditions.
Of course you could just rely on hench Monks like I've come to do...
EDIT:
I've played a fun Assassin-style Sword Warrior for a while. If I would have had Proph, this would be the build:
W/A (PvE), Proph-Factions only
Tactics: 12+1
Swordsmanship: 12+1+1
[skill]aura of displacement[/skill][skill]frenzy[/skill][skill]sever artery[/skill][skill]gash[/skill][skill]signet of malice[/skill][skill]final thrust[/skill][skill]shield stance[/skill][skill]healing signet[/skill]
Just fight to build some adrenaline first, then switch target to some unwary backliner and smash the crap out of him, curing yourself of any conditions in the process. Cancel AoD, rinse, and repeat. Why does everyone say shield stance and not disciplined stance? Disciplined stance give you armor, so it give protection against spells too when using healing signet, plus it doesn't slow you down.
Bront
Death's Charge might be more effective if you're using Shadow Arts. it's conditional though.
Winterclaw
Quote:
Originally Posted by Nexus Icon
Wow, things HAVE changed.
I remember being jumped on a few months back for saying that warriors shouldn't take a self heal and should rely on their monks, now everyone is saying it. A fully charged LC will not only heal you, but net you a gain of one ade as well. So now it's a self heal that will give you a little extra and it doesn't require you to spec into tactics to get the most out of it anymore.
I remember being jumped on a few months back for saying that warriors shouldn't take a self heal and should rely on their monks, now everyone is saying it. A fully charged LC will not only heal you, but net you a gain of one ade as well. So now it's a self heal that will give you a little extra and it doesn't require you to spec into tactics to get the most out of it anymore.
Dr Strangelove
Quote:
Originally Posted by Nexus Icon
Wow, things HAVE changed.
I remember being jumped on a few months back for saying that warriors shouldn't take a self heal and should rely on their monks, now everyone is saying it. You still don't need it, and you're going to be relying on your monks anyway. Self-healing only matters if you have a horrible backline (PuGs) or if you're running off by yourself in AB or something.
I remember being jumped on a few months back for saying that warriors shouldn't take a self heal and should rely on their monks, now everyone is saying it. You still don't need it, and you're going to be relying on your monks anyway. Self-healing only matters if you have a horrible backline (PuGs) or if you're running off by yourself in AB or something.