Give Heroes PvE skills

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

It recently occurred to me, why can't jora use norn PvE skills, or vekk use Asura PvE skills, or the other heroes use the PvE skill of their faction, which includes Lightbringer *master of whispers* and sunspears*koss, melonni, donkoro, etc*

So What I am proposing, is to give the following heroes the ability to use the PvE skills of their race/faction. Ranks are always at half max, unless stated otherwise.

Koss, Tahlkora, Dunkoro, Melonni:
Sunspear Skills

Master of Whispers:
Lightbringer Skills + Buff on always (Rank 8) (should add these to all the order of whisper members imo, would make them last a bit longer in DoA)

Margrid The Sly:
Corsair's Net (Same as in-game)

General Morgahn:
Kournan Siege (increase cost to 10 energy, increase recharge to 30 seconds)

Zhed Shadowhoof:
Trample (should add this to all Centaurs imo)

Razah:
Call to the Torment (Must be under 50% life to use, recharge increased to 30 seconds, casting cost increasted to 10 energy, skill type changed to stance, remove kneeling)

Jora:
Norn (remove blessings and add in Bear Form)

Vekk:
Asura

Odgen:
Dwarven

Anton, Gwen:
Vanguard

Pyre Fierceshot:
Gloat

Xandra:
Luxon skills (rank 4) *Due to her being an outcast*

M.O.X.:
Bloodstone Slash
Golem Strike
Golem Boosters
Vitality Transfer
Phase Shield
Chaotic Energy
Energy Blast (golem)

---Editor's Note---
The posts before post #27 were for the old idea, so those can be ignored. Especially seeing how those who flamed didn't even read everything. -_-"

Also, adding a poll soon.

Adam of Tyria

Adam of Tyria

Lion's Arch Merchant

Join Date: Nov 2006

W/

Or they could just get all of them.

Besides the blessings.

judgedread33

judgedread33

Frost Gate Guardian

Join Date: Jan 2007

Australia, Crikey!

PwnD, plesure wreckin noob donors

E/Me

*cough cough*ursan heros*cough cough*

Haodu

Haodu

Krytan Explorer

Join Date: Aug 2005

THE University of Michigan

W/

Quote:
Originally Posted by judgedread33
*cough cough*ursan heros*cough cough*
I hope you actually read the thread before commenting.

I think it'd be cool, and should be optional.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Sunspear and Kurzick/Luxon track skills for Kahmu and Melonni, please

Also, because Jin and Sousuke are Zaishen, they should be able to /rank the enemy like generic HA pricks.

llsektorll

llsektorll

Desert Nomad

Join Date: May 2005

Toronto, Canada

R/

seed of life!

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

/signed on that. It means you can't have a fully overpowered team, but it works within the storyline. I like.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

I think you took the idea a bit too far...

but I'm all for heroes using PvE skills, so /signed if all heroes get all PvE skills

by PvE skills I mean the ones usable by you. Razah using Call to the Torment would be just ridiculous.

Songbringer

Songbringer

Desert Nomad

Join Date: Aug 2007

EastCoast

E/Me

/notsigned heroes already take away from human groups. atleast ursan groups require real players to use. no need for this.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

Jora is using Ursan Blessing!


god no

itsvictor

itsvictor

Krytan Explorer

Join Date: Jan 2008

Jora is using Bear Form!

Zenmai is using Save yourselves o-o!...

/signed as long as it's them using their respective faction's

Because human ursans are enough :P

Monk Gsb

Monk Gsb

Wilds Pathfinder

Join Date: Oct 2006

England

Mo/Me

/signed due to the fact people fail and pve skills = funzorz

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

/signed

However, I will rip up my signature if the amount of PvE only skills allowed is 3 or more for heroes.

Yuhe Ji

Yuhe Ji

Lion's Arch Merchant

Join Date: Jan 2008

Los Angeles

E/

/signed
I quite like the idea. It would make sense for the storyline but there should be some requirements. For example, completing Blood Washes Blood for Jora to "become the bear" and getting the other PvE skills first before being able to give them to heroes.

Buddhaofwar

Buddhaofwar

Frost Gate Guardian

Join Date: Feb 2008

Flying Gophers

W/

/signed

along those same lines, maybe let the summoned mursaat use... oh never mind.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

http://gw.gamewikis.org/wiki/Razah
he's not a demon but an unknown entity from The Mists

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

/not-signed. They need to remove PvE skills, not add them to heroes.

maverickthewolf

maverickthewolf

Krytan Explorer

Join Date: May 2007

Brazil

D/

/signed, but, removing elite skills from heroes, like ursan blessing

Metalmaster

Metalmaster

Wilds Pathfinder

Join Date: Dec 2006

Guardians of the Stars

N/

Quote:
Originally Posted by MirkoTeran
/not-signed. They need to remove PvE skills, not add them to heroes.
I can't say better

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

As much as im for 7 heroes and AI improvements and such Im against this.

Purely because I think PvE skills are bad for the game, I want to see them removed not added to more areas of the game.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

A single skill unique to each one? Maybe.
- Bear Form for Jora (after making her quest).
- Gloat for Pyre.
- Summon beta Golem for Vekk (After making his quests)
- Trapple for Zhed.
etc.

PvE skills? No. Now they work as 'treats' to reward those that play in with other players.

Tyla

Emo Goth Italics

Join Date: Sep 2006

/Notsigned

Remove PvE skills from the gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaame........ .............

Proff

Proff

Jungle Guide

Join Date: Jun 2007

Quote:
Originally Posted by Azazel The Assassin
I know many people would say this would way overpower PvE, but I think this not only makes some sense *at least more then 7 heroes* and would not be any more overpowering then an Ursan team.
There is nothing more overpowered than Ursan, even 7 heroes don't compare to how Ursan is used and /signed for getting rid of pve skills.

Monk of Demise

Academy Page

Join Date: Dec 2007

Atlanta, GA

Droknars Arena Dogs

Mo/R

/signed

When I first played through Eye of the North, I was quite surprised after completing Curse of the Norn Bear that Jora did not have some sort of bear skill. I had assumed that after the curse was lifted she would have this skill.

I like the idea of making the skills hero/campaign specific. Makes the heros more unique instead of just picking them based on appearence. Might finally give Norgu and Goren some play time if they get half decent skills that other heros cant use.

Fear Me!

Fear Me!

Frost Gate Guardian

Join Date: Nov 2005

E/R

/signed. The OP makes sense.

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

Quote:
Originally Posted by MirkoTeran
/not-signed. They need to remove PvE skills, not add them to heroes.
I agree on this one, but i find it very ironic that SMS is for removing PvE skills and yet you are the guys who rely heavily on imbagon for your pve success

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

/no no no
play with humans if you want a full pve skill team
(as in people with pve skills no skill bar of pve skill)

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Decided to update the OP of this thread, as the opinions of this thread seemed balance, and some were misguided. Also added things for M.O.X. and a Poll.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Wait, how would Razah's Call to the Torment work? He'd summon another copy of himself? /confused....

Anyway, I do wish they'd remove PvE skills from the game - but as long as they're here, why not.

/signed

trankle

trankle

Lion's Arch Merchant

Join Date: Oct 2005

BloodBath & Beyond

Rt/

Quote:
Originally Posted by zelgadissan View Post
Wait, how would Razah's Call to the Torment work? He'd summon another copy of himself? /confused....
Lol, the last thing I want is a hero taking double damage for five seconds while kneeling.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by trankle View Post
Lol, the last thing I want is a hero taking double damage for five seconds while kneeling.
Yeah, I think the "balance" I proposed to not make it so imba actually nerfs it. I'll rethinking something, but I still say Razah should get the option of using this skill. Of course, you don't have to have Razah bring it.

I think changing it to a stance and remove the kneeling portion would be good balance. Of course, it would act like the Wastrel skills, if it doesn't go through the full duration, no affect.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Lmao..
First people QQed about ursan. Now heroes and PvE skills. There's a reason ANET doesn't listen to you:
You will ALYWAAAAAAAYS find something to complain about.

I, for one, think Heroes should get PvE skills. While monster skills would make them more overpowered than people, with the exception of Mox, the slogan is "Play with your friends, or ours!" and they should be able to have the same advantages/disadvantages as the player. Ohhhh, but what about the QQers saying "aaaaa its overpowered omg omg omg aaaaaaAAAAAAAAAAAA!!!!!!!!!!!!"? A full human team can do the same, if not, better, than heroes, dumbasses, and it is people like you who make me think common sense isn't too common anymore <_<

"Play with your friends or ours!"
Specifically, you should be playing with your friends, or that of ANET. This isn't pug wars. Do you want more flexibility or variety to the game? Customization, perhaps? Being able to enjoy all professions even though you only play a paragon? Then heroes should get PvE skills. Don't be stupid. Anet called this a CORPG for a reason. You can play with your friends.

/signed

sixofone

Krytan Explorer

Join Date: May 2007

P/

I like the idea of the OP, if not the specific details. (A lot of PvE skills are imba imho, and giving Vekk all of the Asuran skills seems like overkill.)

I do like the idea of having heroes possess a unique Hero skill, though. Makes each hero more of a collectible - so MoW is different from Olias and Livia; Koss is different from Goren; Melonni from Kahmu; etc. The challenge, of course, would be to give each hero a unique skill that was balanced - otherwise, as we see with regular and elite skills, only a handful ever see regular play.

Of course, that would also add to the desire to implement a full hero party...

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

RP is above balance, and signatures are free.

For what it is worth :
/signed


Quote:
Originally Posted by I D E L E T E D I View Post
I agree on this one, but i find it very ironic that SMS is for removing PvE skills and yet you are the guys who rely heavily on imbagon for your pve success
Ironic isn't it... same goes for HM and Full Sets of Cons (at least last time I saw them).
Tought 1 imbagon is smarter play than some other abused skills.

Also, a note on Razah : no "call-to-torment-like" skill for him, it's actually a demon skill. I'm surprised you forgot that detail Azazel.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Steps_Descending View Post
Also, a note on Razah : no "call-to-torment-like" skill for him, it's actually a demon skill. I'm surprised you forgot that detail Azazel.
Actually, I didn't forget that. What you forgot, is that Razah is technically a Torment Demon himself. I'm not sure if he counts as a Demon in game mechanics, but lore-wise, he is.

Mr Pink57

Mr Pink57

Krytan Explorer

Join Date: Apr 2007

a van down by the river

iBench

P/W

I think allowing them to get just one of the pve skills you have grinded would be nice, can you imagine a N/Rt with GDW.

pink

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by MirkoTeran View Post
/not-signed. They need to remove PvE skills, not add them to heroes.
/signed for this.

Dont need PVE skills, just need 7 heroes with a bar of 8 normal skills on each.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Razah with call to the torment. lol. Would be cool, but no. Just no.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Trample on Zhed? Good god. Enough people already complain about his eratic aggro behavior. Giving him a skill that requiers him to run into a mob to use would be horrid. You'd be forced to give him skills to deal with it, and not give him a 'normal' build for an Elementalist.

Razah....lol. Razah goes below 50% health and uses Call to Torment. New Razah is made I have seen Torment creatures multiply more than once, and have 1 monster become 4 or 5 due to targeting issues. Can you imagine having a team of 2 players and 2 Razah's becoming a team of 2 players and 4 Razah's, 6 Razah's?

Overall, I see no reason at all to give any hero any PvE only skill, and even less reason to give them Monster skills. I play with hero/hench more than I do other people. However, this is a game designed around MULTIPLAYER aspects, so you should be playing with other people if you want those skills used.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by MagmaRed View Post
Trample on Zhed? Good god. Enough people already complain about his eratic aggro behavior. Giving him a skill that requiers him to run into a mob to use would be horrid. You'd be forced to give him skills to deal with it, and not give him a 'normal' build for an Elementalist.
You would have the option of putting the skill on the bar or not. So if you want Zhed to be PBAoE, this would benefit, if not, don't use it.

Quote:
Originally Posted by MagmaRed
Razah....lol. Razah goes below 50% health and uses Call to Torment. New Razah is made I have seen Torment creatures multiply more than once, and have 1 monster become 4 or 5 due to targeting issues. Can you imagine having a team of 2 players and 2 Razah's becoming a team of 2 players and 4 Razah's, 6 Razah's?
Yes, but those Razah's would be worthless after the group is dead - they would act similar to a Ebon Vanguard Assassin without any aggro, that is just walk around the spot of summon until they find something to attack.

Could easily put a timer on the duplicates as well.

The Call of Torment (personally something I would love to see just for laughs) seems to be the most hated skill of the suggestions. Bigger Nerfed version?