Another point of view -
How many people have trouble keeping money NOT making it?
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Originally Posted by lacasner
Maverick, ideally people should be able to afford what they "need" only, and nothing more. Everything else is extra that should be worked for accordingly, and Anet has ruined this particular aspect.
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Originally Posted by romeus petrus
And how exactly do you think people would farm something that drops from the end chest in UW in HM?
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Originally Posted by romeus petrus
If you think that is farmable, it is either your not telling the truth, or you've never made it to the end chest in UW HM.
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Originally Posted by Maverick2201
So what you're saying, lacasner, is that a good economy IRL would be an economy where you could afford only your food, water and basic clothing? I don't think that would be a good economy. In fact, I believe that was the way this country was during the Great Depression for many. The richest of the rich enjoyed the luxuries of life while the rest could just afford the bare essentials unless they toiled endless hours without rest.
Unless you buy gold from a RMT, you still have to farm and toil to get luxury items. EVEN if you Ursan, which is considered by many to be just on the legit side of buying gold from an RMT, you still have to toil for an hour or two to buy something worth 10k... and that doesn't even include the hours toiled just to GET to the high-end areas and get the r8-r10 Norn Rank to make 10k in an hour or two. So really, my point holds true... the richest of the rich are the only ones aggravated by this "bad" economy in which those that are not super-rich can afford some of the "finer things in life". I'm sorry but your theory that a "good" economy only exists where the majority of players can afford nothing more than their basic needs to play the game is something that only a Guild Wars elitist would say. |
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Originally Posted by lacasner
For one, in guild wars a person, with the proper time and effort put into it, can purchase any item. Farming gives a steady income which is consistent and never goes down, even with loot scaling. Thus, why would Anet want to make things even easier for people by making almost everything obtainable to every average joe who only players 1-2 hours per week. They are called vanity items for a reason.
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Originally Posted by Malice Black
Play more, earn more.
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