NCsoft buys unreal 3 engine.. could it be?

Lionhe4rt

Lionhe4rt

Ascalonian Squire

Join Date: Mar 2007

the Netherlands

R/E

According to the Dutch gaming website http://www.insidegamer.nl , NCsoft bought 2 licenses of the Unreal 3 engine, most probably meant to use for 2 new MMORPGs.
( http://www.insidegamer.nl/bedrijf/ui...nties-aan.html )


Anyway, this could mean that GW2 will run on the U3 engine. It would be great if that was the case! (because 1. Unreal 3 engine looks beautiful and 2. I can run all the games using this engine )

Of course, the chance is also big that these 2 licenses are meant for 2 other games .

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

I thought it was said that, as with GW1, GW2 would be designed to scale well for those with older systems. If I'm not mistaken, and that is the case...

The U3 engine for GW2? Not so sure how that'd work out.

Enko

Forge Runner

Join Date: Jun 2006

VA

Mo/

anet makes gw not ncsoft . ..

Lionhe4rt

Lionhe4rt

Ascalonian Squire

Join Date: Mar 2007

the Netherlands

R/E

Quote:
Originally Posted by Enko
anet makes gw not ncsoft . ..
NCsoft owns Anet


Quote:
I thought it was said that, as with GW1, GW2 would be designed to scale well for those with older systems. If I'm not mistaken, and that is the case...
U3 runs on most standard systems now. By the time GW2 comes out (I'd bet end 2009..) , U3 is old =P

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

One of the main hallmarks of GW is that it runs on a proprietary and unique game engine. I'm sure there will be some games made from those licenses, but not GW2.

Enko

Forge Runner

Join Date: Jun 2006

VA

Mo/

Quote:
Originally Posted by Lionhe4rt
NCsoft owns Anet

U3 runs on most standard systems now. By the time GW2 comes out (I'd bet end 2009..) , U3 is old =P
ncsoft is a game publishing company. anet is a subsidiary of ncsoft but they are the developers of guild wars not ncsoft. if anet was going to use the unreal 3 engine for one of the games they were designing, they would be the ones to purchase it. its just like with city of heroes where cryptic sold the rights to ncsoft so that ncsoft could continue developing city of heroes

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

I would imagine they have started work on the engine already and are using a modified GW one for GW2, so I suspect this is for something else.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

They said in an interview GW2 would be using an updated GW engine. Considering they are only just announcing this now, GW2 would probably bee too far in development to swap engines. Swapping engines is a huge deal.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Operative 14
One of the main hallmarks of GW is that it runs on a proprietary and unique game engine. I'm sure there will be some games made from those licenses, but not GW2.
Exactly. GW1 has *superb* graphic engine. I mean, as programmer i am always in awe when i see it in action on my desperately underspecced system.

It makes no sense to get Unreal 3 engine bloat instead.

Ranger Rog

Lion's Arch Merchant

Join Date: Jan 2006

UK

[TOG]

I've seen this story on a couple of game related sites and it states that they are licensing the Unreal 3 engine for 2 unannounced MMO projects. GW2 has been announced already.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

I think 2 NEW mmo's was the key there...

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

I seriously doubt that the U3 engine would bring anything to GW. Too power-hungry, not as art-friendly (it's subjective but that's my feeling), and why would Anet pay for something that they can have free?

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Quote:
Originally Posted by zwei2stein
Exactly. GW1 has *superb* graphic engine. I mean, as programmer i am always in awe when i see it in action on my desperately underspecced system.
Superb? It's very outdated. No Z-Axis, no physics (ok, that's not the graphics department), static lights etc.

Anyway, they are using a heavily modified GW-Engine (as they stated) if not a new one built from scratch (what I hope). Definitely not the UE3.

Quote:
Originally Posted by Fril Estelin
I seriously doubt that the U3 engine would bring anything to GW. Too power-hungry, not as art-friendly (it's subjective but that's my feeling), and why would Anet pay for something that they can have free?
Well, in 2009 you should expect people having better gaming systems than what they had in 2005, even though most mainstream PCs are still shipped with pretty bad graphics cards (but it haz quadkoar!!!11).

Having to resize everything down is what makes developing for the PC so unattractive.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Surena
Superb? It's very outdated. No Z-Axis, no physics (ok, that's not the graphics department), static lights etc.
All you mention has nothing to do with the artistic side of the GW graphics. Look here at what we're talking about:
http://www.guildwarsguru.com/forum/s...php?t=10271540

GW2 will have all these fancy 3d features, but I seriously doubt that jumping or bouncing in two different manners depending on if it's on rock or monsters will bring any intrinsic artistic qualities. It's a desirable feature (love Half-life 2!) but not at the expense of bringing up seriously the minimum specs.

I appreciate very much that Anet is very conservative on these graphics decisions, allowing almost everyone to run the game even with very modest configurations (and I mean modest, no dedicated graphics card or even much video memory). And being able to draw such superbs landscapes and monsters (see the Guess That Scenery™ thread) without monthly fees is an unbelievable feat!

Quote:
Well, in 2009 you should expect people having better gaming systems than what they had in 2005, even though most mainstream PCs are still shipped with pretty bad graphics cards (but it haz quadkoar!!!11).

Having to resize everything down is what makes developing for the PC so unattractive.
No, a lot of GW players dont expect that because they're casual players and don't care if their graphics engine is uptodate. Their gameplay is more important than their knowledge of videogames (no disrespect for pro/hardcore-gamers) and the reason why they're still successful is that the core of the game is still good, but for no monthly fee you'd expect that the "shell" is not uptodate.

I find GW as attractive as when I started playing it 18 months ago, actually even more given that I'm now making a lot of things I couldn't do before! (and soon hopefully I'll get to play it on a desktop rather than my laptops and the graphics will get awesome!)

psycore

psycore

Krytan Explorer

Join Date: May 2005

Lineage 2 is Unreal Engine.

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Quote:
Originally Posted by Fril Estelin
All you mention has nothing to do with the artistic side of the GW graphics. Look here at what we're talking about:
http://www.guildwarsguru.com/forum/s...php?t=10271540
The artists are very talented, no single doubt about that, however they are limited in their possibilities. Take a look at the artwork. Why would you not want them to have more flexibility in how they implement their visions when they can have it via a much more powerful developing platform?

Quote:
GW2 will have all these fancy 3d features, but I seriously doubt that jumping or bouncing in two different manners depending on if it's on rock or monsters will bring any intrinsic artistic qualities. It's a desirable feature (love Half-life 2!) but not at the expense of bringing up seriously the minimum specs.
Physics are very underestimated. They can make a world breathe.

Quote:
I appreciate very much that Anet is very conservative on these graphics decisions, allowing almost everyone to run the game even with very modest configurations (and I mean modest, no dedicated graphics card or even much video memory). And being able to draw such superbs landscapes and monsters (see the Guess That Scenery™ thread) without monthly fees is an unbelievable feat!
It's an MMO (yes, yes CORPG, shh!), of course you'd want to target a greater audience. They know they cannot utilize the CryEngine (a MMO using it is coming though) and keep most players out.

Quote:
No, a lot of GW players dont expect that because they're casual players and don't care if their graphics engine is uptodate. Their gameplay is more important than their knowledge of videogames
Graphics sells, always does and Guild Wars didn't dissapoint there (besides offering great performance for its looks). It's why it became a contest of dressing your own doll better than all the others.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Surena
The artists are very talented, no single doubt about that, however they are limited in their possibilities. Take a look at the artwork. Why would you not want them to have more flexibility in how they implement their visions when they can have it via a much more powerful developing platform?
I remember this being mentioned about GW2, but it may have been a wishful thinking on our part. Anyway, GW has among the most stunning and beautiful graphical experience out there. It's not only due to the artistic team but the dev team too, I am personally still wandering around in these beautiful landscapes as I was doing 18 months ago (I was doing it yesterday in the Togo BMP mission).

Quote:
Physics are very underestimated. They can make a world breathe.
It comes at a high cost. My half-life 2 could run ok on my laptop and I was so happy, it's a unique experience (and one of the first to real have this sense of physical interaction). But I can't play Episode 1 as it's way too demanding for my computers. (in your own words, this world is suffocating )

When PPUs (Physics Processor Units) will be as cheap as GPUs are nowadays, it'll be mainstream. Until then, you need high-end computer specs and, as I said, Anet is not aiming at that.

Quote:
It's an MMO (yes, yes CORPG, shh!), of course you'd want to target a greater audience. They know they cannot utilize the CryEngine (a MMO using it is coming though) and keep most players out.
Tbh, I was amazed from the very beginning at how smoothly the game would run on my original computer (a small HP slimline desktop that runs slowly). As a computer scientist, I highly appreciate the technical feat, they've got A-star quality devs that remind me of the time when games had small executables (doom, duke nukem, welcome to the scene!) who would "do the trick nicely". Now videogames are like mammoth (look at the Xbox and PS3 specs, it's mad!) instead of focusing on the gameplay.

arrowofthewood

Ascalonian Squire

Join Date: Apr 2007

Belgium

Never Alone Always Together [TeaM]

R/

last time i read something 'bout the engine which would be used they stated that they will be using a highly modified gw engine which would support all the new shaders, physics,... so no Unreal 3 engine, NCsoft has enough own projects like dungeon runners or exteel, im quite sure they r working on new mmo's alrdy

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Quote:
Originally Posted by Fril Estelin
I remember this being mentioned about GW2, but it may have been a wishful thinking on our part. Anyway, GW has among the most stunning and beautiful graphical experience out there. It's not only due to the artistic team but the dev team too, I am personally still wandering around in these beautiful landscapes as I was doing 18 months ago (I was doing it yesterday in the Togo BMP mission).
Looking at your other thread, they are rightfully honored for their beautiful work. Somehow I doubt a lot players really stop by and watch the scenery. Waste of time you'd need for titles.

Quote:
When PPUs (Physics Processor Units) will be as cheap as GPUs are nowadays, it'll be mainstream. Until then, you need high-end computer specs and, as I said, Anet is not aiming at that.
Well, PPUs are history, we'll have GPGPUs for that.

Quote:
Tbh, I was amazed from the very beginning at how smoothly the game would run on my original computer (a small HP slimline desktop that runs slowly). As a computer scientist, I highly appreciate the technical feat, they've got A-star quality devs that remind me of the time when games had small executables (doom, duke nukem, welcome to the scene!) who would "do the trick nicely". Now videogames are like mammoth (look at the Xbox and PS3 specs, it's mad!) instead of focusing on the gameplay.
I agree, the performance was really astonishing and I strongly believe they'll surprise us again with GW2. It's what I miss from so many developers: optimization.

Unfortunately the DX10 part will most likely just be a bonus. It's where you could get even more performance advantages.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Surena
Looking at your other thread, they are rightfully honored for their beautiful work. Somehow I doubt a lot players really stop by and watch the scenery. Waste of time you'd need for titles.
I personally do get the feeling that a lot of people are still very aware of this dimension of the game, even if it's not always the first thing they'll talk about on forums.

Quote:
Well, PPUs are history, we'll have GPGPUs for that.
Well history for silicon companies is present for most of us, so yeah sure we could talk about virtualised space configurations or multicore execution environment but I doubt that it'll have a significant impact here .

Anyway, as I said before, UT3 engine does not make sense to Anet who needs to keep control on the costs to provide us with a no-monthly-fee. So forget it.

Shiing!

Shiing!

Frost Gate Guardian

Join Date: Feb 2008

The Mentalists [THPK]

A/

Quote:
Originally Posted by Faer
I thought it was said that, as with GW1, GW2 would be designed to scale well for those with older systems. If I'm not mistaken, and that is the case...

The U3 engine for GW2? Not so sure how that'd work out.
The U3 engine works great on lower-end systems. The Unreal team made sure of this, with the settings scaled down obviously.

Maybe this is what interested Anet

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Shiing!
The U3 engine works great on lower-end systems. The Unreal team made sure of this, with the settings scaled down obviously.

Maybe this is what interested Anet
UT3 Engine is still way worse.

GW engine runs smoothly on all my systems with details on middle settings, and is reasonably choppy (~15FPS) with everything except AA on max. (1248x980 resolution)

UT3 Engine games run hellishly and even with everything on lowest setting and with 640x480 resolution they are unplayable with their 4-8 FPS.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Surena
Superb? It's very outdated. No Z-Axis, no physics (ok, that's not the graphics department), static lights etc.
Really? Have you noticed you can both walk over a bridge, and walk under it? You can't do that in 2.5D games like Doom. The implication is that GW is a true 3D game, it's just that the z-axis is not factored in the combat mechanics (which is why you can stand on the bridge and melee the guys below).

The engine also supports dynamic lighting. If you go to Domain of Anguish you can pick up shining shards and run around with them while illuminating and casting shadows on the surroundings. Dynamic lighting. It's only used there in the entire game AFAIK though.

The texture sizes of the game have progressively increased since release (very obvious if you, say, compare tyrian Druid's Armor to EotN Monument Armor), as well as wrt post processing and polygon count (compare the Ascalon region to the Charr Lands in EotN), and there's no reason to think that the engine is maxed out now.

The engine *is* superb. For most of Guildwars history it's not been running anywhere near maxed-out, because like all MMO's guildwars need to allow people with weak hardware to play - and for all we know it's still nowhere near maxed-out.

Quote:
Well, in 2009 you should expect people having better gaming systems than what they had in 2005, even though most mainstream PCs are still shipped with pretty bad graphics cards (but it haz quadkoar!!!11).
And that is indeed why EotN has significantly better graphics and has significantly higher hardware requirements than Prophecies.

Quote:
Having to resize everything down is what makes developing for the PC so unattractive.
Sorry, that does not make sense. The Wii, for instance, have very weak hardware. Even the Playstation 3 and Xbox360 are already distanced by good gaming systems, and as time progresses in the consoles 5-year product cycle, even the entry point systems will outperform them.
What makes developing single-player games for PC unattractive is the lower profitability due to rampant piracy - but piracy is basically a non-issue for MMO's.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I'd imagine the Unreal 3 engine to be used for like Lineage 3, since L2 is based off of the earlier Unreal engine.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Anet has its own engine.

They have already stated that they are not using third-party engines, but their own.

Ask this guy:

http://wiki.guildwars2.com/wiki/Mike_O%27Brien

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Lineage 3 sounds like a good bet. Those developers will be used to an unreal engine already.

Plus GW2 is already in development. It's not unheard of that games change engine in mid-development, but usually that means that the project have encountered serious problems and that release will be delayed. Let's hope that doesn't happen to GW2.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Anyway, as I said before, UT3 engine does not make sense to Anet who needs to keep control on the costs to provide us with a no-monthly-fee. So forget it.
Unreal 3 costs around $500,000 per license.

This is much less than developing a new engine. A pro developer that can deliver a AAA GW-quality engine costs around $100,000 a year. You usually need 2-4 of those. In addition, you need a testing lab with several people assembling various hardware (need to buy every single graphics card out there, as well as various CPUs) and people that will assemble them. Add another $100,000. Then you need engine testers, build masters, documentation writers, designers, architects....

Development of new engine takes around 3 years.

Putting it all together, the cost of Unreal license is about 1/3 to 1/6th of what it costs to develop an engine in-house.

This does not include the real cost of game, namely assets and content.

So yes, any AAA game company today would be very well advised to buy a well known and well tested brand name engine. The money saved is speaks for itself.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

It has been stated that GW2 will be DX 9 (Aka Windows XP) and DX 10 (Vista).

I do remember reading Anet is modifying the existing game engine already used. Since Gw was originally DX 8, with no advanced Audio (aka EAX, ASIO) and since DX 9, EAX, ASIO sound has been implemented, Anet has the talent to easily make the changes they want to make and offer a DX 9/10 version of the engine.

Since NCSoft has agreed to make mmo games for PS3, and U3 engine can port to game consoles easily (as well as work nice on pc's) I think this is for more future products.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

I always assumed anet would develop its own engine for GW2. (Don't think modifying the existing one will cut it, since actually making the game 3D would require reworking the engine from scratch.)

But I guess that's a possibility... although I'd hope for something flashier by the time 2009 rolls around, U3 won't be top of the line any longer.

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

Last I heard they was going to upgrade their current engine, though anything is possible. Though the simple fact is unless you have a very good video card now you will be needing to upgrade your current one. You won't need to have the best video card to run GW2 but you will most certainly need something a little better.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

The game, at release, will be tuned to run well on what at that time is considered an average, or maybe even lowest-common-denominator, machine. That's how MMO's work, they never push the envelope wrt hardware capability. It's a function of their need for mass appeal.

It would surprise me if it didn't turn out so that pretty much any machine, including laptops, bought within a year before GW2's release could run GW2 quite well. I definitely expect that any rig capable of running, say, BioShock or Crysis will be able to run GW2 with ease.

Twonaiver

Twonaiver

Frost Gate Guardian

Join Date: May 2006

S??o Paulo Brasil

R/

Cryengine 2 > UT3 engine

if GW2 should use other game engine id like to think it wouldnt be the unreal one.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

look at Aion - Tower of Eternity, then you will know what is 1 of the 2 new mmo's for sure ...

I doubt, that the second will be GW2, because I read yesterday somewhere on the Inet, that Line Age 3 is planned

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Originally Posted by Fril Estelin
I appreciate very much that Anet is very conservative on these graphics decisions, allowing almost everyone to run the game even with very modest configurations (and I mean modest, no dedicated graphics card or even much video memory). And being able to draw such superbs landscapes and monsters (see the Guess That Sceneryâ„¢ thread) without monthly fees is an unbelievable feat!
I don't think people realize how true this statement really is. My neighbor can run GW at decent settings and have no problems but cant run Titan Quest (doesn't have a fast enough processor).
Quote:
Originally Posted by Numa Pompilius
The game, at release, will be tuned to run well on what at that time is considered an average, or maybe even lowest-common-denominator, machine. That's how MMO's work, they never push the envelope wrt hardware capability. It's a function of their need for mass appeal.
That is best described when talking about WoW. The joke about it's graphics are that computer running on rubber tubes could run that game, and Blizzard is laughing all the way to the bank with 1 billion dollars plus in their hands (probably closer to 2 billion this year with a full year of 10 million subscribers and Starcraft 2).
Quote:
Originally Posted by Alleji
I always assumed anet would develop its own engine for GW2. (Don't think modifying the existing one will cut it, since actually making the game 3D would require reworking the engine from scratch.)

But I guess that's a possibility... although I'd hope for something flashier by the time 2009 rolls around, U3 won't be top of the line any longer.
The game is 3d, as has been explained, and redesigning the engine will work. The engine in Zelda: Ocarina of Time worked so well for Nintendo that they updated it for Majora's Mask, and used an updated version of it to make Twilight Princess. GW's engine is a strong foundation, so there is no point in tearing it down to build a new foundation when they can build off of it.

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Quote:
Originally Posted by Numa Pompilius
Really? Have you noticed you can both walk over a bridge, and walk under it? You can't do that in 2.5D games like Doom. The implication is that GW is a true 3D game, it's just that the z-axis is not factored in the combat mechanics (which is why you can stand on the bridge and melee the guys below).
No need for bad humour. I indeed meant the missing z-axis in combat mechanics. Damn Iway trappers.

Quote:
The engine also supports dynamic lighting. If you go to Domain of Anguish you can pick up shining shards and run around with them while illuminating and casting shadows on the surroundings. Dynamic lighting. It's only used there in the entire game AFAIK though.
So they basically avoided using it which puts up the question: why? Performance drops? Probably.

Quote:
The texture sizes of the game have progressively increased since release (very obvious if you, say, compare tyrian Druid's Armor to EotN Monument Armor), as well as wrt post processing and polygon count (compare the Ascalon region to the Charr Lands in EotN), and there's no reason to think that the engine is maxed out now.
It's not even close to the capabilities of an Oblivion, of course we're talking about a MMO here but the polygon count isn't impressive at all. Textures? Please. Animations are simple and only exist in very limited numbers.

Quote:
What makes developing single-player games for PC unattractive is the lower profitability due to rampant piracy - but piracy is basically a non-issue for MMO's.
Piracy is one thing lack of a good hardware basis the other. As long as DX10 isn't widespread nobody's risking to offer DX10 support from scratch. Instead all we get (until now) is a DX10-on-top version.
Besides that plenty of computers are shipped with lackluster onboard GPUs that also need (as I already mentioned) "support", scalability. There's no official seal that would approve "Games for Windows"-readyness or anything similar. No, consumer Quadcore systems are still shipped with onboard graphics or an 8600 GT.

Let's see what the PC Gaming Alliance is going to do with creating new standards, quality requirements.

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

Quote:
Originally Posted by Lionhe4rt
NCsoft owns Anet




U3 runs on most standard systems now. By the time GW2 comes out (I'd bet end 2009..) , U3 is old =P


idk, my laptop is pretty new and it dosen't run UT3 very well even on the lowest settings.

IlikeGW

Jungle Guide

Join Date: Aug 2005

There's no way they'd switch to U3, GW isn't exactly lacking in the technology they need. It's obviously for other NCSoft titles...

IlikeGW

Jungle Guide

Join Date: Aug 2005

Quote:
Originally Posted by Phoenix Tears
look at Aion - Tower of Eternity, then you will know what is 1 of the 2 new mmo's for sure ...
No, that was on Far Cry's engine, cryengine 1, unless something changed...

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

It's funny because when I read people mentioning Crysis (with its unbelievable graphics ... and hardware requirements! when it was out you'd have to buy a PC to go with it ... how mad is that?) I think of ... Oblivion! The orignal one, not the revamped one. Simple graphics, but what a game that was!

My point being: GW is about a balance of videogame aspects, they won't push the enveloppe in terms of graphics further that the natural evolution of graphics. I'm entirely sure GW2 will be stunning, but UT3 or Crysis are definitely not references for the masses.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Considering GW has already been built upon the engine Anet is using... I doubt they'll switch and ditch; too much work would go down the drain.

On another note.

Unreal III Engine < Crytek Engine