NCsoft buys unreal 3 engine.. could it be?
Lionhe4rt
According to the Dutch gaming website http://www.insidegamer.nl , NCsoft bought 2 licenses of the Unreal 3 engine, most probably meant to use for 2 new MMORPGs.
( http://www.insidegamer.nl/bedrijf/ui...nties-aan.html )
Anyway, this could mean that GW2 will run on the U3 engine. It would be great if that was the case! (because 1. Unreal 3 engine looks beautiful and 2. I can run all the games using this engine )
Of course, the chance is also big that these 2 licenses are meant for 2 other games .
( http://www.insidegamer.nl/bedrijf/ui...nties-aan.html )
Anyway, this could mean that GW2 will run on the U3 engine. It would be great if that was the case! (because 1. Unreal 3 engine looks beautiful and 2. I can run all the games using this engine )
Of course, the chance is also big that these 2 licenses are meant for 2 other games .
Faer
I thought it was said that, as with GW1, GW2 would be designed to scale well for those with older systems. If I'm not mistaken, and that is the case...
The U3 engine for GW2? Not so sure how that'd work out.
The U3 engine for GW2? Not so sure how that'd work out.
Enko
anet makes gw not ncsoft . ..
Lionhe4rt
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Originally Posted by Enko
anet makes gw not ncsoft . ..
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I thought it was said that, as with GW1, GW2 would be designed to scale well for those with older systems. If I'm not mistaken, and that is the case... |
Operative 14
One of the main hallmarks of GW is that it runs on a proprietary and unique game engine. I'm sure there will be some games made from those licenses, but not GW2.
Enko
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Originally Posted by Lionhe4rt
NCsoft owns Anet
U3 runs on most standard systems now. By the time GW2 comes out (I'd bet end 2009..) , U3 is old =P |
Shanaeri Rynale
I would imagine they have started work on the engine already and are using a modified GW one for GW2, so I suspect this is for something else.
-Loki-
They said in an interview GW2 would be using an updated GW engine. Considering they are only just announcing this now, GW2 would probably bee too far in development to swap engines. Swapping engines is a huge deal.
zwei2stein
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Originally Posted by Operative 14
One of the main hallmarks of GW is that it runs on a proprietary and unique game engine. I'm sure there will be some games made from those licenses, but not GW2.
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It makes no sense to get Unreal 3 engine bloat instead.
Ranger Rog
I've seen this story on a couple of game related sites and it states that they are licensing the Unreal 3 engine for 2 unannounced MMO projects. GW2 has been announced already.
pamelf
I think 2 NEW mmo's was the key there...
Fril Estelin
I seriously doubt that the U3 engine would bring anything to GW. Too power-hungry, not as art-friendly (it's subjective but that's my feeling), and why would Anet pay for something that they can have free?
Surena
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Originally Posted by zwei2stein
Exactly. GW1 has *superb* graphic engine. I mean, as programmer i am always in awe when i see it in action on my desperately underspecced system.
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Anyway, they are using a heavily modified GW-Engine (as they stated) if not a new one built from scratch (what I hope). Definitely not the UE3.
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Originally Posted by Fril Estelin
I seriously doubt that the U3 engine would bring anything to GW. Too power-hungry, not as art-friendly (it's subjective but that's my feeling), and why would Anet pay for something that they can have free?
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Having to resize everything down is what makes developing for the PC so unattractive.
Fril Estelin
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Originally Posted by Surena
Superb? It's very outdated. No Z-Axis, no physics (ok, that's not the graphics department), static lights etc.
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http://www.guildwarsguru.com/forum/s...php?t=10271540
GW2 will have all these fancy 3d features, but I seriously doubt that jumping or bouncing in two different manners depending on if it's on rock or monsters will bring any intrinsic artistic qualities. It's a desirable feature (love Half-life 2!) but not at the expense of bringing up seriously the minimum specs.
I appreciate very much that Anet is very conservative on these graphics decisions, allowing almost everyone to run the game even with very modest configurations (and I mean modest, no dedicated graphics card or even much video memory). And being able to draw such superbs landscapes and monsters (see the Guess That Scenery™ thread) without monthly fees is an unbelievable feat!
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Well, in 2009 you should expect people having better gaming systems than what they had in 2005, even though most mainstream PCs are still shipped with pretty bad graphics cards (but it haz quadkoar!!!11). Having to resize everything down is what makes developing for the PC so unattractive. |
I find GW as attractive as when I started playing it 18 months ago, actually even more given that I'm now making a lot of things I couldn't do before! (and soon hopefully I'll get to play it on a desktop rather than my laptops and the graphics will get awesome!)
psycore
Lineage 2 is Unreal Engine.
Surena
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Originally Posted by Fril Estelin
All you mention has nothing to do with the artistic side of the GW graphics. Look here at what we're talking about:
http://www.guildwarsguru.com/forum/s...php?t=10271540 |
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GW2 will have all these fancy 3d features, but I seriously doubt that jumping or bouncing in two different manners depending on if it's on rock or monsters will bring any intrinsic artistic qualities. It's a desirable feature (love Half-life 2!) but not at the expense of bringing up seriously the minimum specs. |
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I appreciate very much that Anet is very conservative on these graphics decisions, allowing almost everyone to run the game even with very modest configurations (and I mean modest, no dedicated graphics card or even much video memory). And being able to draw such superbs landscapes and monsters (see the Guess That Scenery™ thread) without monthly fees is an unbelievable feat! |
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No, a lot of GW players dont expect that because they're casual players and don't care if their graphics engine is uptodate. Their gameplay is more important than their knowledge of videogames |
Fril Estelin
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Originally Posted by Surena
The artists are very talented, no single doubt about that, however they are limited in their possibilities. Take a look at the artwork. Why would you not want them to have more flexibility in how they implement their visions when they can have it via a much more powerful developing platform?
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Physics are very underestimated. They can make a world breathe. |
When PPUs (Physics Processor Units) will be as cheap as GPUs are nowadays, it'll be mainstream. Until then, you need high-end computer specs and, as I said, Anet is not aiming at that.
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It's an MMO (yes, yes CORPG, shh!), of course you'd want to target a greater audience. They know they cannot utilize the CryEngine (a MMO using it is coming though) and keep most players out. |
arrowofthewood
last time i read something 'bout the engine which would be used they stated that they will be using a highly modified gw engine which would support all the new shaders, physics,... so no Unreal 3 engine, NCsoft has enough own projects like dungeon runners or exteel, im quite sure they r working on new mmo's alrdy
Surena
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Originally Posted by Fril Estelin
I remember this being mentioned about GW2, but it may have been a wishful thinking on our part. Anyway, GW has among the most stunning and beautiful graphical experience out there. It's not only due to the artistic team but the dev team too, I am personally still wandering around in these beautiful landscapes as I was doing 18 months ago (I was doing it yesterday in the Togo BMP mission).
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When PPUs (Physics Processor Units) will be as cheap as GPUs are nowadays, it'll be mainstream. Until then, you need high-end computer specs and, as I said, Anet is not aiming at that. |
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Tbh, I was amazed from the very beginning at how smoothly the game would run on my original computer (a small HP slimline desktop that runs slowly). As a computer scientist, I highly appreciate the technical feat, they've got A-star quality devs that remind me of the time when games had small executables (doom, duke nukem, welcome to the scene!) who would "do the trick nicely". Now videogames are like mammoth (look at the Xbox and PS3 specs, it's mad!) instead of focusing on the gameplay. |
Unfortunately the DX10 part will most likely just be a bonus. It's where you could get even more performance advantages.
Fril Estelin
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Originally Posted by Surena
Looking at your other thread, they are rightfully honored for their beautiful work. Somehow I doubt a lot players really stop by and watch the scenery. Waste of time you'd need for titles.
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Well, PPUs are history, we'll have GPGPUs for that. |
Anyway, as I said before, UT3 engine does not make sense to Anet who needs to keep control on the costs to provide us with a no-monthly-fee. So forget it.
Shiing!
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Originally Posted by Faer
I thought it was said that, as with GW1, GW2 would be designed to scale well for those with older systems. If I'm not mistaken, and that is the case...
The U3 engine for GW2? Not so sure how that'd work out. |
Maybe this is what interested Anet
zwei2stein
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Originally Posted by Shiing!
The U3 engine works great on lower-end systems. The Unreal team made sure of this, with the settings scaled down obviously.
Maybe this is what interested Anet |
GW engine runs smoothly on all my systems with details on middle settings, and is reasonably choppy (~15FPS) with everything except AA on max. (1248x980 resolution)
UT3 Engine games run hellishly and even with everything on lowest setting and with 640x480 resolution they are unplayable with their 4-8 FPS.
Numa Pompilius
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Originally Posted by Surena
Superb? It's very outdated. No Z-Axis, no physics (ok, that's not the graphics department), static lights etc.
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The engine also supports dynamic lighting. If you go to Domain of Anguish you can pick up shining shards and run around with them while illuminating and casting shadows on the surroundings. Dynamic lighting. It's only used there in the entire game AFAIK though.
The texture sizes of the game have progressively increased since release (very obvious if you, say, compare tyrian Druid's Armor to EotN Monument Armor), as well as wrt post processing and polygon count (compare the Ascalon region to the Charr Lands in EotN), and there's no reason to think that the engine is maxed out now.
The engine *is* superb. For most of Guildwars history it's not been running anywhere near maxed-out, because like all MMO's guildwars need to allow people with weak hardware to play - and for all we know it's still nowhere near maxed-out.
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Well, in 2009 you should expect people having better gaming systems than what they had in 2005, even though most mainstream PCs are still shipped with pretty bad graphics cards (but it haz quadkoar!!!11). |
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Having to resize everything down is what makes developing for the PC so unattractive. |
What makes developing single-player games for PC unattractive is the lower profitability due to rampant piracy - but piracy is basically a non-issue for MMO's.
Bryant Again
I'd imagine the Unreal 3 engine to be used for like Lineage 3, since L2 is based off of the earlier Unreal engine.
MithranArkanere
Anet has its own engine.
They have already stated that they are not using third-party engines, but their own.
Ask this guy:
http://wiki.guildwars2.com/wiki/Mike_O%27Brien
They have already stated that they are not using third-party engines, but their own.
Ask this guy:
http://wiki.guildwars2.com/wiki/Mike_O%27Brien
Numa Pompilius
Lineage 3 sounds like a good bet. Those developers will be used to an unreal engine already.
Plus GW2 is already in development. It's not unheard of that games change engine in mid-development, but usually that means that the project have encountered serious problems and that release will be delayed. Let's hope that doesn't happen to GW2.
Plus GW2 is already in development. It's not unheard of that games change engine in mid-development, but usually that means that the project have encountered serious problems and that release will be delayed. Let's hope that doesn't happen to GW2.
Antheus
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Anyway, as I said before, UT3 engine does not make sense to Anet who needs to keep control on the costs to provide us with a no-monthly-fee. So forget it. |
This is much less than developing a new engine. A pro developer that can deliver a AAA GW-quality engine costs around $100,000 a year. You usually need 2-4 of those. In addition, you need a testing lab with several people assembling various hardware (need to buy every single graphics card out there, as well as various CPUs) and people that will assemble them. Add another $100,000. Then you need engine testers, build masters, documentation writers, designers, architects....
Development of new engine takes around 3 years.
Putting it all together, the cost of Unreal license is about 1/3 to 1/6th of what it costs to develop an engine in-house.
This does not include the real cost of game, namely assets and content.
So yes, any AAA game company today would be very well advised to buy a well known and well tested brand name engine. The money saved is speaks for itself.
EternalTempest
It has been stated that GW2 will be DX 9 (Aka Windows XP) and DX 10 (Vista).
I do remember reading Anet is modifying the existing game engine already used. Since Gw was originally DX 8, with no advanced Audio (aka EAX, ASIO) and since DX 9, EAX, ASIO sound has been implemented, Anet has the talent to easily make the changes they want to make and offer a DX 9/10 version of the engine.
Since NCSoft has agreed to make mmo games for PS3, and U3 engine can port to game consoles easily (as well as work nice on pc's) I think this is for more future products.
I do remember reading Anet is modifying the existing game engine already used. Since Gw was originally DX 8, with no advanced Audio (aka EAX, ASIO) and since DX 9, EAX, ASIO sound has been implemented, Anet has the talent to easily make the changes they want to make and offer a DX 9/10 version of the engine.
Since NCSoft has agreed to make mmo games for PS3, and U3 engine can port to game consoles easily (as well as work nice on pc's) I think this is for more future products.
Alleji
I always assumed anet would develop its own engine for GW2. (Don't think modifying the existing one will cut it, since actually making the game 3D would require reworking the engine from scratch.)
But I guess that's a possibility... although I'd hope for something flashier by the time 2009 rolls around, U3 won't be top of the line any longer.
But I guess that's a possibility... although I'd hope for something flashier by the time 2009 rolls around, U3 won't be top of the line any longer.
Buster
Last I heard they was going to upgrade their current engine, though anything is possible. Though the simple fact is unless you have a very good video card now you will be needing to upgrade your current one. You won't need to have the best video card to run GW2 but you will most certainly need something a little better.
Numa Pompilius
The game, at release, will be tuned to run well on what at that time is considered an average, or maybe even lowest-common-denominator, machine. That's how MMO's work, they never push the envelope wrt hardware capability. It's a function of their need for mass appeal.
It would surprise me if it didn't turn out so that pretty much any machine, including laptops, bought within a year before GW2's release could run GW2 quite well. I definitely expect that any rig capable of running, say, BioShock or Crysis will be able to run GW2 with ease.
It would surprise me if it didn't turn out so that pretty much any machine, including laptops, bought within a year before GW2's release could run GW2 quite well. I definitely expect that any rig capable of running, say, BioShock or Crysis will be able to run GW2 with ease.
Twonaiver
Cryengine 2 > UT3 engine
if GW2 should use other game engine id like to think it wouldnt be the unreal one.
if GW2 should use other game engine id like to think it wouldnt be the unreal one.
Phoenix Tears
look at Aion - Tower of Eternity, then you will know what is 1 of the 2 new mmo's for sure ...
I doubt, that the second will be GW2, because I read yesterday somewhere on the Inet, that Line Age 3 is planned
I doubt, that the second will be GW2, because I read yesterday somewhere on the Inet, that Line Age 3 is planned
wetsparks
Quote:
Originally Posted by Fril Estelin
I appreciate very much that Anet is very conservative on these graphics decisions, allowing almost everyone to run the game even with very modest configurations (and I mean modest, no dedicated graphics card or even much video memory). And being able to draw such superbs landscapes and monsters (see the Guess That Sceneryâ„¢ thread) without monthly fees is an unbelievable feat!
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Quote:
Originally Posted by Numa Pompilius
The game, at release, will be tuned to run well on what at that time is considered an average, or maybe even lowest-common-denominator, machine. That's how MMO's work, they never push the envelope wrt hardware capability. It's a function of their need for mass appeal.
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Quote:
Originally Posted by Alleji
I always assumed anet would develop its own engine for GW2. (Don't think modifying the existing one will cut it, since actually making the game 3D would require reworking the engine from scratch.)
But I guess that's a possibility... although I'd hope for something flashier by the time 2009 rolls around, U3 won't be top of the line any longer. |
Surena
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Originally Posted by Numa Pompilius
Really? Have you noticed you can both walk over a bridge, and walk under it? You can't do that in 2.5D games like Doom. The implication is that GW is a true 3D game, it's just that the z-axis is not factored in the combat mechanics (which is why you can stand on the bridge and melee the guys below).
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The engine also supports dynamic lighting. If you go to Domain of Anguish you can pick up shining shards and run around with them while illuminating and casting shadows on the surroundings. Dynamic lighting. It's only used there in the entire game AFAIK though. |
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The texture sizes of the game have progressively increased since release (very obvious if you, say, compare tyrian Druid's Armor to EotN Monument Armor), as well as wrt post processing and polygon count (compare the Ascalon region to the Charr Lands in EotN), and there's no reason to think that the engine is maxed out now. |
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What makes developing single-player games for PC unattractive is the lower profitability due to rampant piracy - but piracy is basically a non-issue for MMO's. |
Besides that plenty of computers are shipped with lackluster onboard GPUs that also need (as I already mentioned) "support", scalability. There's no official seal that would approve "Games for Windows"-readyness or anything similar. No, consumer Quadcore systems are still shipped with onboard graphics or an 8600 GT.
Let's see what the PC Gaming Alliance is going to do with creating new standards, quality requirements.
Alex the Great
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Originally Posted by Lionhe4rt
NCsoft owns Anet
U3 runs on most standard systems now. By the time GW2 comes out (I'd bet end 2009..) , U3 is old =P |
idk, my laptop is pretty new and it dosen't run UT3 very well even on the lowest settings.
IlikeGW
There's no way they'd switch to U3, GW isn't exactly lacking in the technology they need. It's obviously for other NCSoft titles...
IlikeGW
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Originally Posted by Phoenix Tears
look at Aion - Tower of Eternity, then you will know what is 1 of the 2 new mmo's for sure ...
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Fril Estelin
It's funny because when I read people mentioning Crysis (with its unbelievable graphics ... and hardware requirements! when it was out you'd have to buy a PC to go with it ... how mad is that?) I think of ... Oblivion! The orignal one, not the revamped one. Simple graphics, but what a game that was!
My point being: GW is about a balance of videogame aspects, they won't push the enveloppe in terms of graphics further that the natural evolution of graphics. I'm entirely sure GW2 will be stunning, but UT3 or Crysis are definitely not references for the masses.
My point being: GW is about a balance of videogame aspects, they won't push the enveloppe in terms of graphics further that the natural evolution of graphics. I'm entirely sure GW2 will be stunning, but UT3 or Crysis are definitely not references for the masses.
Nevin
Considering GW has already been built upon the engine Anet is using... I doubt they'll switch and ditch; too much work would go down the drain.
On another note.
Unreal III Engine < Crytek Engine
On another note.
Unreal III Engine < Crytek Engine