( http://www.insidegamer.nl/bedrijf/ui...nties-aan.html )
Anyway, this could mean that GW2 will run on the U3 engine. It would be great if that was the case!
) Of course, the chance is also big that these 2 licenses are meant for 2 other games
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Originally Posted by Enko
anet makes gw not ncsoft . ..
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| I thought it was said that, as with GW1, GW2 would be designed to scale well for those with older systems. If I'm not mistaken, and that is the case... |
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Originally Posted by Lionhe4rt
NCsoft owns Anet
U3 runs on most standard systems now. By the time GW2 comes out (I'd bet end 2009..) , U3 is old =P |
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Originally Posted by Operative 14
One of the main hallmarks of GW is that it runs on a proprietary and unique game engine. I'm sure there will be some games made from those licenses, but not GW2.
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Originally Posted by zwei2stein
Exactly. GW1 has *superb* graphic engine. I mean, as programmer i am always in awe when i see it in action on my desperately underspecced system.
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Originally Posted by Fril Estelin
I seriously doubt that the U3 engine would bring anything to GW. Too power-hungry, not as art-friendly (it's subjective but that's my feeling), and why would Anet pay for something that they can have free?
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Originally Posted by Surena
Superb? It's very outdated. No Z-Axis, no physics (ok, that's not the graphics department), static lights etc.
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Well, in 2009 you should expect people having better gaming systems than what they had in 2005, even though most mainstream PCs are still shipped with pretty bad graphics cards (but it haz quadkoar!!!11). Having to resize everything down is what makes developing for the PC so unattractive. |
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Originally Posted by Fril Estelin
All you mention has nothing to do with the artistic side of the GW graphics. Look here at what we're talking about:
http://www.guildwarsguru.com/forum/s...php?t=10271540 |
| GW2 will have all these fancy 3d features, but I seriously doubt that jumping or bouncing in two different manners depending on if it's on rock or monsters will bring any intrinsic artistic qualities. It's a desirable feature (love Half-life 2!) but not at the expense of bringing up seriously the minimum specs. |
| I appreciate very much that Anet is very conservative on these graphics decisions, allowing almost everyone to run the game even with very modest configurations (and I mean modest, no dedicated graphics card or even much video memory). And being able to draw such superbs landscapes and monsters (see the Guess That Scenery™ thread) without monthly fees is an unbelievable feat! |
| No, a lot of GW players dont expect that because they're casual players and don't care if their graphics engine is uptodate. Their gameplay is more important than their knowledge of videogames |
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Originally Posted by Surena
The artists are very talented, no single doubt about that, however they are limited in their possibilities. Take a look at the artwork. Why would you not want them to have more flexibility in how they implement their visions when they can have it via a much more powerful developing platform?
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| Physics are very underestimated. They can make a world breathe. |
)| It's an MMO (yes, yes CORPG, shh!), of course you'd want to target a greater audience. They know they cannot utilize the CryEngine (a MMO using it is coming though) and keep most players out. |

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Originally Posted by Fril Estelin
I remember this being mentioned about GW2, but it may have been a wishful thinking on our part. Anyway, GW has among the most stunning and beautiful graphical experience out there. It's not only due to the artistic team but the dev team too, I am personally still wandering around in these beautiful landscapes as I was doing 18 months ago (I was doing it yesterday in the Togo BMP mission).
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| When PPUs (Physics Processor Units) will be as cheap as GPUs are nowadays, it'll be mainstream. Until then, you need high-end computer specs and, as I said, Anet is not aiming at that. |
| Tbh, I was amazed from the very beginning at how smoothly the game would run on my original computer (a small HP slimline desktop that runs slowly). As a computer scientist, I highly appreciate the technical feat, they've got A-star quality devs that remind me of the time when games had small executables (doom, duke nukem, welcome to the scene!) who would "do the trick nicely". Now videogames are like mammoth (look at the Xbox and PS3 specs, it's mad!) instead of focusing on the gameplay. |
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Originally Posted by Surena
Looking at your other thread, they are rightfully honored for their beautiful work. Somehow I doubt a lot players really stop by and watch the scenery. Waste of time you'd need for titles.
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| Well, PPUs are history, we'll have GPGPUs for that. |
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