Should Mods & Inscriptions become stackable, or have a trader?
truemyths
/signed
123456
123456
tmakinen
Quote:
Originally Posted by Risky Ranger
If no one wants to buy them, why hold on to them? Just go to merchant and sell them.
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/signed for everything + pie and lolcats
Fangclaw
/signed trader
/notsigned stackable; another way to wear down the economy.
Try putting that up in Sardelac, maybe we'll get lucky and someone from Anet will see it, its quite a good idea.
and yes to pie!
/notsigned stackable; another way to wear down the economy.
Try putting that up in Sardelac, maybe we'll get lucky and someone from Anet will see it, its quite a good idea.
and yes to pie!
Patrick Smit
Quote:
Originally Posted by Risky Ranger
If no one wants to buy them, why hold on to them? Just go to merchant and sell them.
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/stackable i would not care, i see truth in the statement of people that it will just induce stockpiling to infinity
/signed for trader, that would relieve all from the need to hoard stuff
CHannum
/signed across the board.
Dealing with these things in my inventory is one element of tedious micromanagement I don't need in the game.
Dealing with these things in my inventory is one element of tedious micromanagement I don't need in the game.
Mork from Ork
Quote:
Originally Posted by tmakinen
It's not about people not wanting to buy them, it's the difficulty of the seller and the buyer finding each other.
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1: happened to bother salvaging the mod (why bother anymore when everything is worth so little?)
2: didn't bother merching it after an hour of trying to sell. (the variety of mods is so huge a person trying to sell one or two types can't find the right buyer and just advertising "mods" is totally useless)
3: is willing to sell rather than keep it for himself because he knows it will be hard to locate one if he needs it
4: had trade channel turned on or checks search at just the right time
5: is willing to switch to the mule tune who is carrying that mod at the moment
happens to be in the right city and on the right server to see your request.
Last time I needed a mod it took me an hour and a half to find it.
Something needs to be done.
Trub
Quote:
Originally Posted by tmakinen
/signed for everything + pie and lolcats |
Quru
/signed stackable
/unsignet for trader
It's always fun to take some crappy golds from storage and salvage them to make Teh LeetNess req11-weapons for heros/for new build. Yay i had hard time to find useful inscription for shield but... still. No trader, it's fine as it is.
/unsignet for trader
It's always fun to take some crappy golds from storage and salvage them to make Teh LeetNess req11-weapons for heros/for new build. Yay i had hard time to find useful inscription for shield but... still. No trader, it's fine as it is.
Witchblade
leave as it is
/not signed
trader would set prices even lower, open chest and trade stuff, people wanna have everything in town ....
/not signed
trader would set prices even lower, open chest and trade stuff, people wanna have everything in town ....
Malice Black
Every mod is pretty easy to get hold of.
Laziness is a killer, beware!
Laziness is a killer, beware!
bigtime102
/not signed
make an auction house instead then people wont have problems finding the mods they want. its the same thing as going to a merchant and buying and selling except its real people, like it should be. why should the npc's get all the fun selling and buying?
make an auction house instead then people wont have problems finding the mods they want. its the same thing as going to a merchant and buying and selling except its real people, like it should be. why should the npc's get all the fun selling and buying?
Trub
I need 3 +30hp bow grips..5 zealous strings, and 5 +5e martial weapons scripts....PM me IG Malice *HUGZ*
zwei2stein
Quote:
Originally Posted by Mork from Ork
...
5: is willing to switch to the mule tune who is carrying that mod at the moment ... |
If i happen to meet someone what wants mod I have while it am at "playing" character, it always end up this way:
1) Gotta stop whatever i am doing (i.e. trying to sell different stuff; leave group i am in; stop pursuing quests or storyline(mood breaker); stop farming; )
2) Make sure he will wait for me to get it from mule, haggle about price
3) Remember/Copypaste his name and location
4) Relog, repeat until you find correct mule, HOPE you really have that item otherwise you gotta apologize (or "disappear")
5) Map travel to that outpost, contact buyer again, or make buyer map travel to your mules location
6) Hope he waited, didn't get better deal in meantime, didnt go AFK or simply didn't disappear.
7) Make trade.
8) Relog to previous character.
Seriously, this can take up to 15 minutes, and its 500g-1k mod. Not worth it. I rather pass such opportunities even if i have such mod.
Malice Black
Quote:
Originally Posted by Trub
I need 3 +30hp bow grips..5 zealous strings, and 5 +5e martial weapons scripts....PM me IG Malice *HUGZ*
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Trub
Quote:
Originally Posted by Malice Black
Prob get those for you actually I'll PM you if I log on later.
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IlikeGW
Quote:
Originally Posted by Malice Black
Every mod is pretty easy to get hold of.
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xPIMPx
/sign for Stackable
i like pie
i like pie
Mohnzh
At first I was thinking stackable but not merchant, but after reading through the arguments I believe good points have been made and I now switch my stance.
/signed for merchant
/notsigned for stackable
/notsigned for pie
Sorry, the only sugar I like is Mtn Dew
/signed for merchant
/notsigned for stackable
/notsigned for pie
Sorry, the only sugar I like is Mtn Dew
Magikarp
after 6 mules, yeah... /sign sign sign please
Tiyuri
will never become stackable. Inelegant.
Health mod +30, 29, 28, 27, so on.
Health mod +30, 29, 28, 27, so on.
slowerpoke
stackable and trader
0123456789
0123456789
Magikarp
Quote:
Originally Posted by Fangclaw
/signed trader
/notsigned stackable; another way to wear down the economy. Try putting that up in Sardelac, maybe we'll get lucky and someone from Anet will see it, its quite a good idea. and yes to pie! |
i dont understand a lot of the posters reasoning in this thread lol
MithranArkanere
Quote:
Originally Posted by Malice Black
Every mod is pretty easy to get hold of.
Laziness is a killer, beware! |
Time is out.
Only the most used are 'pretty easy' to get.
If you want a mod that most people do not save, you must find it yourself. If you are a PvP-only account player wanting to quickly mod an item, you can't.
That reason alone is reason enough for this.
Fried Tech
/signed stacker
/signed trader
/signed better trade system
/signed for (punch) & pie
/signed trader
/signed better trade system
/signed for (punch) & pie
Horus
agree with both/either merchant and/or stackable
enter_the_zone
/signed Stackable : never really understood why they weren't at the start
/signed Trader NPC: again, never understood why not. these are basically runes for weapons, and we have an npc for armor runes.
/signed Trader NPC: again, never understood why not. these are basically runes for weapons, and we have an npc for armor runes.
Jongo River
If the XMP isn't coming then I'd love to see a mod trader. I'd class mods as a "needed" part of the game and having to rely on random drops or outpost spamming is pretty scandalous.
/signed for Trader (and while they're at it - a mini trader would be nice).
/Ummm for Stackable (I don't really care - I put mods on spare weapons, which makes them kinda stacked).
/signed for Trader (and while they're at it - a mini trader would be nice).
/Ummm for Stackable (I don't really care - I put mods on spare weapons, which makes them kinda stacked).
MithranArkanere
Quote:
Originally Posted by Jongo River
If the XMP isn't coming then I'd love to see a mod trader. I'd class mods as a "needed" part of the game and having to rely on random drops or outpost spamming is pretty scandalous.
/signed for Trader (and while they're at it - a mini trader would be nice). /Ummm for Stackable (I don't really care - I put mods on spare weapons, which makes them kinda stacked). |
Traders get their things even from what people sell to merchants (that's why purples are so cheap in traders even when no-one sells purple runes to traders).
Mahanaxar
Should be like runes, and I really can't see why they didn't so in the first place.
They even added insignias to traders, but not inscriptions. Yeah, makes sense.
Non stackable, with traders like runes.
They even added insignias to traders, but not inscriptions. Yeah, makes sense.
Non stackable, with traders like runes.
JASON626
/signed for trader
Make the weapon smith carry these only perfect maxed mods.
Make the weapon smith carry these only perfect maxed mods.
Fangclaw
Quote:
Originally Posted by Magikarp
more storage space=inflated economy????
i dont understand a lot of the posters reasoning in this thread lol |
I said it would WEAR THE ECONOMY DOWN. NOT MAKE IT INFLATED.
If OFFER >>> DEMAND, prices will crumble; just look at Ectos, Armbraces and Greens. Its not just a matter of offer/demand though. The more people own of that stuff, the more prices will go down.
Even if the poor player might benefit from this, ITS NOT A GOOD THING. Unless your a Gold Buyer... or you use bots.
Skyy High
/signed for both. Max and one-off max only, to keep it simple.
MithranArkanere
Prices reduced for the most demanded upgrades is not worse than absolutely no offer for the rest.
Currently, if you want a +2 fast casting rune (whatever the strange reason is) you can get one, if you want most upgrades you will find no people selling them, just the typical ones.
Currently, if you want a +2 fast casting rune (whatever the strange reason is) you can get one, if you want most upgrades you will find no people selling them, just the typical ones.
Talarian
Prices will crumble? With most mods you'll have great difficulty selling for even 500g...
Fangclaw
Dont get on your horses...
I just explained my point in my previous post to fishy, it was just a misunderstanding we had...
Besides this isnt a rant topic, so back...
/still notsigned for stackable
I just explained my point in my previous post to fishy, it was just a misunderstanding we had...
Besides this isnt a rant topic, so back...
/still notsigned for stackable
Yawgmoth
/signed for both
but
stackable >>> trader
stackable items could retain more value, thats much better for the economy, more value out of quality drops, more return out of lockpicks used. I strongly prefer this option.
mod/inscription trader would have an exactly opposite effect - everything would be worth far less, mods worth less than 3k now would be found at the 100-300g range, only those few currently above 5k would keep some value and would remain above 3k. Better for buyers - everything instantly accessible at super low prices, but worse for the economy as a whole - the fact that currently Supply >>>>>> Demand would be even more clearly visible, and for the farmers and sellers it wouldn't be different than just merching stuff - the trader's buy prices would drop ultra-low.
If I were to choose one, I strongly prefer stackability.
Or much better - Xunlai Marketplace, with a limit of items for sale per player, so the market doesn't get instantly flooded with 1000s of every single mod.
but
stackable >>> trader
stackable items could retain more value, thats much better for the economy, more value out of quality drops, more return out of lockpicks used. I strongly prefer this option.
mod/inscription trader would have an exactly opposite effect - everything would be worth far less, mods worth less than 3k now would be found at the 100-300g range, only those few currently above 5k would keep some value and would remain above 3k. Better for buyers - everything instantly accessible at super low prices, but worse for the economy as a whole - the fact that currently Supply >>>>>> Demand would be even more clearly visible, and for the farmers and sellers it wouldn't be different than just merching stuff - the trader's buy prices would drop ultra-low.
If I were to choose one, I strongly prefer stackability.
Or much better - Xunlai Marketplace, with a limit of items for sale per player, so the market doesn't get instantly flooded with 1000s of every single mod.
Molock
Quote:
Originally Posted by Silverblad3
/signed stackable
/signed merchant /signed need better trading/auction system |
need.. to.. make.. more.. room.. in.. mules
MithranArkanere
The solution for storage lackings is removing the need for storage.
Armor unlocking, miniatures working like hat makers, and, of course, traders.
For what will be Storage, them? My, for weapons, trophies and consumables, of course!
People should get swords and booze, like in a certain Baldur's Gate quest.
Armor unlocking, miniatures working like hat makers, and, of course, traders.
For what will be Storage, them? My, for weapons, trophies and consumables, of course!
People should get swords and booze, like in a certain Baldur's Gate quest.
Pandora's box
/signed trader.
No need to stack them since you will always be able to sell them at a trader or to a player; mods or inscriptions which are not sellable this way are not worth keeping either.
No need to stack them since you will always be able to sell them at a trader or to a player; mods or inscriptions which are not sellable this way are not worth keeping either.
Yang Whirlwind
/Signed on 4