Should Mods & Inscriptions become stackable, or have a trader?

revelation

revelation

Jungle Guide

Join Date: Feb 2006

W/

/signed for trader and stacking

Sadric

Academy Page

Join Date: Apr 2006

/sign for merchant
/sign for stackable (although alot less important than the merchant to me).

Yes I have serious storage/character space and already 3-4 mules. The other issue is the BMP. I used to not care at all what my hero looked like or wielded as long as they met the requirements with the build I wanted them to use. Now that I've accomplished much more, I might use a cloth of the brotherhood instead of sell it, and might want them to have a cool looking weapon like one from the BMP, but I won't bother until I can find the mods I want that hero to have. I've already gone through all my mods and merch'd the ones I know I wont use to save space, I've made a rough chart so I can remember what mods I want for my curse necro heros, heal monks etc. Some are hard to find, some are expensive and so on. I don't have alot of extra time to stand around in Kamadin saying wtb, just like I don't have alot of extra time for forums. If they arent going to produce an auction house, they should make this happen, or both.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

/signed

Signed for stackables or merchants (where I wouldn't need to keep stacks anymore) and pie.

kratimas

kratimas

Wilds Pathfinder

Join Date: Dec 2005

Order of the Setting Sun

R/

/Signed for TRADER -- this was one of the dumbest decisions made by the devs IMO. I mean I can go buy or craft a weapon in 1 minute then spend so much time spamming in town to get a certain Mod or Inscription.

Traders for everything but Mods & Inscriptions, just dumb.

/Signed Stackable
Only because they will probably never add a trader.
If there were a trader I wouldn't need them to be stackable because I would just buy them as I needed them.

Krat

tanhauser

Ascalonian Squire

Join Date: Apr 2006

I am always having tons of problems with inscriptions, always running out of space... Still, even though the stackable idea seems nice, I don't think it's crucial.

What I do think is necessary is to have a mods+inscription trader. It would simplify the process a lot, and would give you easy access to mods/inscriptions when you needed them (assuming you don't have them in your inventory). It would also serve as a good gold sink.

F

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

/signed for trader
/signed for stacking, but it would have to only be stackable for exact mods *+29hp Sword mods cannot stack with +30hp Sword mods*

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

Quote:
Originally Posted by MithranArkanere
The solution for storage lackings is removing the need for storage.

Armor unlocking, miniatures working like hat makers, and, of course, traders.

For what will be Storage, them? My, for weapons, trophies and consumables, of course!
People should get swords and booze, like in a certain Baldur's Gate quest.
Man, that's such a good idea. Like the Matrix endless storage compressed space thing.

Obviously, you'd still have to buy the armor but when you want to wear something else you store it on an NPC with infinite slots and get your preferred armor out.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

absolutely signed.

I'd like it if the trader gave realistic prices (buy/sell prices much closer together), would mean less time spamming more time playing

Barbie

Academy Page

Join Date: Feb 2008

Qu??bec

W/

Signed, hope it's gonna help.

Ennes X

Academy Page

Join Date: Nov 2005

Teh Outsiders [xxxx]

/signed trader, stackable

zwei2sign's idea is right on the money -- there are a lot of mods that are too cheap yet too much of a hassle to find. If I were to look for a....thinking off the top of my head here....Dagger Handle of Pruning 20% there is a two sided problem that is best solved with a npc trader. The first being that I would waste a lot of time looking for it and 2, there is definately someone out there with one who is unable to get rid of it.

The only problem with implementation is that there are various percentages of most mods and inscriptions, to include them all wouldn't make sense. Thats something that needs to be sorted out if this were to be taken seriously. Also, I have a feeling almost all mods would be available at the trader for the minimum price...1K or something like that.

The trader interface would probably need to look like the priest of balthazaar menu, sorted by profession. kind of like the pvp equipment menu.

NeonXero

NeonXero

Lion's Arch Merchant

Join Date: Jan 2007

Pennsylvania

Leaked Aggression [grr]

D/W

Definitely gonna sign for either stackable and/or trader. Trader would be the best option to "solve" our "problems" with inscriptions and mods.

I could go for some pumpkin or cherry pie as well.

itsvictor

itsvictor

Krytan Explorer

Join Date: Jan 2008

/sign for trader...It'd be much easier to get modifcations...keeps the prices low imo, stacking not necessary

Also the thing with the +20,+21, etc not perfect mods...make them sell to the trader for a diminished amount like 90% trader price for +29 and so forth, however people buying it would get a perfect...it'd make the prices really low even for the casual player.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

/signed x ∞

win

Cass

Krytan Explorer

Join Date: Nov 2006

Merchant would be very nice.

I also have way too many useless mods in the "may need some day" category. However, when I wanted a Shocking sword mod the other day, I couldn't find a seller. Typical...

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

/Sign Stackable

Uber Mass

Uber Mass

Krytan Explorer

Join Date: Oct 2006

The Netherlands

retired from gw [agro] still ftw

W/

stackable would be very nice... make runes stackable while you at it

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

/signed trader
/not signed stackable

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

/signed for trader

Tyla

Emo Goth Italics

Join Date: Sep 2006

/Signed stackable.

/Signed tradable -- Weapon mods have already died in price.

ShoGunTheOne

ShoGunTheOne

Banned

Join Date: Sep 2007

Undercity

泰瑞亚联盟

E/

/signed for trader that only buys and sells max or 1 to max mods
/signed for stackable

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by tmakinen
It's not about people not wanting to buy them, it's the difficulty of the seller and the buyer finding each other. If I would have to use 30 minutes to find a prospective buyer to an inscription worth 2k then it's just not worth my time. I don't get my money, the player looking for that inscription won't get it, everybody loses. A trader would directly solve the issue, stackable items would solve it indirectly through the ability to have more items for sale at the same time and thus reduce the average sell time of a single item.

/signed for everything + pie and lolcats
Precisely. That's why I strongly support a trader and I support stackable at least a little.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

But not only is hard to find each other.
With most upgrades there isn't even a seller at all.

Angelic Upstart

Angelic Upstart

Krytan Explorer

Join Date: Mar 2006

South Coast UK

[SBS] [RETIRED]

W/E

/signed for trader

miskav

miskav

Jungle Guide

Join Date: Jun 2005

None

Mo/

/signed for stackable
And ofcourse
/I want Pie, I don't care.

Master Knightfall

Banned

Join Date: Dec 2007

The whole idea and concept behind limited storage was to get people not to HOARD items. But, some a handful just can't seem to accept the concept and just get rid of the junk. My philosophy is if you haven't used it within 60 days you aren't ever going to use it most likely. Sell it, get rid of it, quit filling up your storage containers with useless overstocked junk. The other thing people will do and Anet loves this is buying more characters just for storage mules. They make 10 bucks a pop for you getting 41 more storage compartments (two bags and a belt pouch and the normal backpack).

I used to be a pack rat like that but I broke the habit and just keep what I can use on my heroes and my other characters now. I make so much plat per day I can buy any runes I need when I need them so I see no reason to store up runes that I MIGHT need someday. Just sell em. Same with insignias or inscriptions if I have something I can use them in or on I use them if not I just merch them. It's not worth the hassle to try to sell 1k to 10k items hawking them. I can make that much money and more just getting out there and hacking and slashing in my farming areas. It amazes me the low end crap people try to sell in the market for pennies. like Bunnies and Eggs and Ale and Clovers lol and all that sugar crap lol a few measly gold pieces and how long did you stand there trying to get rid of it? And the scalpers aren't going to pay you top dollar for that crap anyways. You're wasting your time trying to sell junk for less than 10k. And even 10k junk isn't worth the time wasted doing it.

I won't waste a minute in the market square if I don't have something I want to sell and WILL sell for 20k or more. Just not worth the time and you can buy insignias and inscriptions now so cheap its not even worth it to be a part of the fools who are standing there for hours trying to sell a 15^50 incriptions for 3k lol and many times I've gotten them for 1k. hahah Stupid people make me laugh.

Khanduras

Khanduras

Academy Page

Join Date: Apr 2006

Inside

East Elona Trading Company [etc]

E/

/signed stackable
/signed merchant
/signed need better trading/auction system

caeleth

Frost Gate Guardian

Join Date: Feb 2006

Norway

Violent Desire [RAGE]

Mo/

/signed merchant
/signed stackable

agrios

agrios

Krytan Explorer

Join Date: May 2006

South America

Naked Stalkers of America[Nude]

W/

1. /sign for Stackable.
2. /sign for Merchant.

Dyes are like this, why dont mods?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by agrios
1. /sign for Stackable.
2. /sign for Merchant.

Dyes are like this, why dont mods?
Because mods are salvaged from items and can be identified, like runes.

So trader is enough. But the problem is the variability in Weapon upgrades. There are some that appear only in Gold weapons, bu others appear in huge ranges.

Hm... the best choice I can think is paying a proportional part for those that sell to the trader, but traders sell only maxed ones.

Chaos_Earth

Academy Page

Join Date: May 2007

ATX

Squirtle Sqad

N/

/signed for traders of max mods/inscriptions
/signed for stackable

lolcats are stupid

masta_yoda

masta_yoda

Banned

Join Date: Feb 2007

most hated players in the [game]

R/Mo

/signed for stackable
/unsigned for trader because the fact that people can get imperfect mods/inscriptions ranging from all sorts of numbers and i doubt anet will implement a price for every +x mod

kratimas

kratimas

Wilds Pathfinder

Join Date: Dec 2005

Order of the Setting Sun

R/

Quote:
Originally Posted by masta_yoda
/signed for stackable
/unsigned for trader because the fact that people can get imperfect mods/inscriptions ranging from all sorts of numbers and i doubt anet will implement a price for every +x mod
It would be easy implement for only 2 or 3 levels for mods (like runes). So, the trader will buy any mod or inscription but, under either 2 or 3 levels they only go for X gp, say 25gp or whatever.

So, when you go to the mod/inscription trader you can only buy a 15 > 50, 14 > 50 and if they wanted to go 3 deep a 13 > 50 although I think 2 deep would be good enough. So, a 12 > 50 thru whatever > 50 (not sure how low it goes) you could sell for 25gp which is what the merchant gives you now.

Just a thought,

Krat

Harmless

Harmless

Frost Gate Guardian

Join Date: Dec 2005

Uber Elite Rit Force of Justice Headquarters

What's a Guild? [LoL]

Rt/

/signed stackable
/signed inscription and mod trader(s)

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Chances are, if there's no demand and you're storing doubles, you don't want them either.

There's this thing called a "Merchant". They're nice.

/sign to move thread to Sardelac where it belongs.

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

Quote:
Originally Posted by Shayne Hawke
Chances are, if there's no demand and you're storing doubles, you don't want them either.

There's this thing called a "Merchant". They're nice.

/sign to move thread to Sardelac where it belongs.
Your obviously oblivious the the current state of the market in gw.

As mods + inscriptions are a pain to sell, but anets way for people to make money. And as the XM is not going to happen, this has a chance of succeeding.

Default Name

Academy Page

Join Date: Sep 2007

Pigs Go [Oink]

W/R

Trader would make the days of yelling "WTS"/"WTB" like a crazed jackass over.

/signed

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

/signed for both ideas.

Lord Bleyz

Lord Bleyz

Academy Page

Join Date: Mar 2006

Clan Dethryche [dth]

W/

/signed

12 cha

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by kratimas
It would be easy implement for only 2 or 3 levels for mods (like runes). So, the trader will buy any mod or inscription but, under either 2 or 3 levels they only go for X gp, say 25gp or whatever.

So, when you go to the mod/inscription trader you can only buy a 15 > 50, 14 > 50 and if they wanted to go 3 deep a 13 > 50 although I think 2 deep would be good enough. So, a 12 > 50 thru whatever > 50 (not sure how low it goes) you could sell for 25gp which is what the merchant gives you now.

Just a thought,

Krat
It would be much easier if it worked like this:

- Sell: Trader sells only maxed upgrades, or just 1..3 'stages' in the variation.
- Buy: When the traders buys upgrades from you, it pays a proportional price compared to the price he will pay for a maxed one. For example, a +30HP mod:
*30 5K
*29 2.5k
*28 1.25k
*27 750g
*26 375g
And so on until the 'minimum' price: 25g unidentified or identified value otherwise.

Then, how do the 'atock' increase? In the same way:
* 30 +1 to stock
* 29 +0.1 to stock
* 28 +0.01 to stock

And so on until a minimum of 0.0001 o so.

(Remmber that numbers are just an example to show the idea)

Anyways, most people want only perfect or almost perfect upgrades.

Fried Tech

Krytan Explorer

Join Date: Sep 2007

[Yeti]

E/

The trader would "customize" your weapon. NOT customize it to the player, but instantly upgrade the weapon with the inscription you want.
You wouldn't be able to buy them separately from the trader, only instantly equip to your items. He would buy items in your storage also.

This would somewhat save the market for these items, since people wouldn't be able to just go buy stacks of inscriptions and runes .If it worked like that then the interface could be something like the pvp weapon interface.