Originally Posted by Buster
Well thanks to the people who whined about putting countless hours into GW and not having anything to show for it in GW2 we got HOM. People just need to realize that games are games and eventually all characters along with their achievements go to character heaven.
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eye of the north = discouraging?
aapo
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Shuuda
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Originally Posted by Fay Vert
How does the grind added to GW = you being a bad player?
HoM aside, EotN added: |
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Rep point grind - Easy with books Vanquish grind - lame title HM dungeon grind - doing dungeons isn't really grind. Core Grind - is very small, if you have a brain. Char carving grind - lame items. Glacial grind - lame items Chalices grind - lame items Bison grind - lame items Rin Relic grind - lame items Polymock (lag) grind - just lame in general. |
Fay Vert
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Originally Posted by Shuuda
Thinking you need to do that grind, and wasting time with it for lame rewards is what makes you bad.
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That is ANet's design for making everyon continue playing, so by your definition, if you carry on playing as ANet has designed it, you are a bad player? While I agree you don't need it and I agree with your assessment of the grind (and I don't do that grind myself) it has nothing to do with being a good or bad player, thats just insulting.
Malice Black
If all you do is 'grind', it's prob time you moved onto another game.
Fay Vert
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Originally Posted by Malice Black
If all you do is 'grind', it's prob time you moved onto another game.
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Shuuda
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Originally Posted by Fay Vert
Wanting vanity items = bad player?
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Lest121
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Originally Posted by Esan
GW is billed as a game for casual players. Most casual players, I imagine, have one "main" character that they do everything with. The HoM is therefore well suited for such players. Furthermore, by the available reports, GW2 will be character-centric rather than account-centric, so it will be natural to use the achievements of one main character in GW1 for the character in GW2. You can see it as discouraging completionists, but I see it as encouraging players to get some perspective and a life outside GW. One GWAMMo per player is more than enough.
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romeus petrus
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Originally Posted by Shuuda
Hardly any grind in this game is forced on you.
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romeus petrus
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Originally Posted by Malice Black
If all you do is 'grind', it's prob time you moved onto another game.
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Malice Black
Don't use PuG's for DoA. Smart people don't.
Shuuda
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Originally Posted by romeus petrus
Have you tried to join a DoA HM PUG with a level 1 Ursan?
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The reason A-net add this grind is because:
- They cannot add anything challenging, or else that majority would whine about it being too hard.
- They have to add something that gives the illusion that vanity items make you good, to keep the idiotic majority happy.
Grind simply fits the bill of being long, easy and ego boosting for PvErs.
bigtime102
I got EOTN when the double reputation weekend was on, nice expansion, very pretty but havent played it since? why? cant stand the thought of grinding all that crap, not to mention you get nothing for playing it. Every place requires a h/h team making the loot worthless. I liked the fact I could solo prophecies where possible and maximize my profits. Since I dont care for quest rewards or titles I havent found any reason to play EOTN for a few hours to just get a few hundred gold.
MithranArkanere
Getting trophies would not be so much grindy if they added a way to trade faster and better.
The thing is that when a player finishes a title, that player has grinded it. But if that player favors more than one character, dang. You have to make all it again, even when you have done it already.
The thing is that when a player finishes a title, that player has grinded it. But if that player favors more than one character, dang. You have to make all it again, even when you have done it already.
dunky_g
you dont have to grind, I dont, I just do a HM hero handbook when i get bored of doing other things.. if you dont like grinding just mix stuff up a bit.. like work on different titles at the same time and work between them.
Dallcingi
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Originally Posted by elsquid
I suddenly feel like I shouldn't be playing as the rest of them, Like i should be sticking with my 1 character and getting all the awards for the sake of Guild Wars 2.
Is that just crazy? should I snap out of it and just play my other characters, or am i right, that theirs little motivation to play more the one? |
Pandora's box
(grind...)
Well, no. The PvE titles are a very good substitude for the lack of experience advancement beyond level 20. There is no need to grind for them (just as you don't need to grind to get to level 20) but those who have a grinding playstyle can chose to do so. And in the end its again a matter of choices since you can only use 3 title related PvE only skills at a time. Freedom of choice, take it or leave it.
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Originally Posted by romeus petrus
That's exactly why PvE titles don't belong in this game.
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romeus petrus
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Originally Posted by Pandora's box
(grind...)
Well, no. The PvE titles are a very good substitude for the lack of experience advancement beyond level 20. There is no need to grind for them (just as you don't need to grind to get to level 20) but those who have a grinding playstyle can chose to do so. And in the end its again a matter of choices since you can only use 3 title related PvE only skills at a time. Freedom of choice, take it or leave it. |
It is true nobody forces anyone to grind for titles. I know a lot of very experienced PvE players who simply refuse to grind. At the same time, I know of a lot more players who are spending endless hours every day doing nothing but grinding. Their reason behind that is that maxed titles will one day give them some sort of an advantage in GW2. What this has done is effectively remove a large number of experienced players from doing cooperative activities in the game, and limit their activities to endless, mindless grinding for titles.
And that's where GWEN failed. It gave us a large number of new titles that require nothing but grinding. And FYI, doing the Hero's Handbook XX times per char to get max titles is still considered grinding.
Jetdoc
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Originally Posted by elsquid
should I snap out of it and just play my other characters?
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The benefits we'll be getting in GW2 from the HoM are unknown, and likely to be purely cosmetic or, at most, trivial.
MithranArkanere
Yet I liked how the game lacked 'regrets' before so many character-based stuff.
Choose skills? No regrets. You can change them anytime later. And you can buy all skills.
Increase attributes? No regrets. You can change them anytime later.
Fail a quest? No regrets. You can try them again anytime later.
Delete a PvP character? No regrets. PvP titles are account wide.
More than Skill>Time I liked the lack of regrets in GW.
Now there are more regrets... pick PvP rewards... delete armor to fit more... spend time with one character instead another...
Ah... It's better when there's nothing to regret.
Choose skills? No regrets. You can change them anytime later. And you can buy all skills.
Increase attributes? No regrets. You can change them anytime later.
Fail a quest? No regrets. You can try them again anytime later.
Delete a PvP character? No regrets. PvP titles are account wide.
More than Skill>Time I liked the lack of regrets in GW.
Now there are more regrets... pick PvP rewards... delete armor to fit more... spend time with one character instead another...
Ah... It's better when there's nothing to regret.
BlackSephir
I just feel sorry for the guys that made GWEN and their lack of imagination and creativity.
They just slapped "here, kill monsters and your skills will get better".
Not challenging and interesting at all. It's boring.
I don't get it, since AN seemed to know what's fun. Why the hell did they decide to switch to retarded "grind if you want rewards" when they already had the idea.
How can someone sane say that rewarding for grind is better than rewarding for doing hard quests? Well, harder-than-average, at least.
http://wiki.guildwars.com/wiki/Titan_Quests
And you get the idea.
I had much fun doing this quests (especially with 3 heroes only), but then again- it's part of Prophecies, the least broken GW chapter.
They just slapped "here, kill monsters and your skills will get better".
Not challenging and interesting at all. It's boring.
I don't get it, since AN seemed to know what's fun. Why the hell did they decide to switch to retarded "grind if you want rewards" when they already had the idea.
How can someone sane say that rewarding for grind is better than rewarding for doing hard quests? Well, harder-than-average, at least.
http://wiki.guildwars.com/wiki/Titan_Quests
And you get the idea.
I had much fun doing this quests (especially with 3 heroes only), but then again- it's part of Prophecies, the least broken GW chapter.
Skyy High
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Originally Posted by Fay Vert
Wanting vanity items = bad player?
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Zinger314
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Originally Posted by Skyy High
If you're making yourself miserable over optional vanity stuff...well, maybe that doesn't make you a bad player, but it does mean you have your priorities way out of whack.
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Avarre
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Originally Posted by Zinger314
Then explain what the reward for the Guild Wars endgame is.
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Esan
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Originally Posted by Zinger314
Then explain what the reward for the Guild Wars endgame is.
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The remaining things to do (i.e., 90% of title grinding) are playing dress up and filling purple bars for the hell of it.
Malice Black
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Originally Posted by Zinger314
Then explain what the reward for the Guild Wars endgame is.
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yum
The reward for GW2 is most likely trivial.
If they want to attract new players to GW2 and those who don't have EoTN, do you think they will make the reward so good that it discourages new players?
If they want to attract new players to GW2 and those who don't have EoTN, do you think they will make the reward so good that it discourages new players?
Malice Black
Full HoM reward -
This person wasted xxx amount of hours for nothing (10)
This person wasted xxx amount of hours for nothing (10)
-Loki-
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Originally Posted by Avarre
The enjoyment of playing the game.
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Malice Black
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Originally Posted by -Loki-
Don't be stupid. No one plays games for enjoyment any more. They only play them for in game rewards to make them feel superior.
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StormDragonZ
Prophecies was a casual game. Could go through without worrying about anything that made me force myself to work faster through a quest or mission.
Factions changed that. Missions with time limits in some of them, let alone Masters rank times, the ability to be casual died for me.
Nightfall came back and had a little casual aspect. However, once again, the aspect of Masters rank seemed to be the worst part. Jennur's Horde has no casual aspect at all.
Eye of the North, to me, is much harder than the others, but I remembered that most, if not all expansion packs are harder than the original. Still, some places feel like they were only designed for hardcore player's amusement.
In simple terms: EotN feels like it only had in mind for the non-casual gamer.
Factions changed that. Missions with time limits in some of them, let alone Masters rank times, the ability to be casual died for me.
Nightfall came back and had a little casual aspect. However, once again, the aspect of Masters rank seemed to be the worst part. Jennur's Horde has no casual aspect at all.
Eye of the North, to me, is much harder than the others, but I remembered that most, if not all expansion packs are harder than the original. Still, some places feel like they were only designed for hardcore player's amusement.
In simple terms: EotN feels like it only had in mind for the non-casual gamer.
Operative 14
I completely agree with the OP.
At the time I started playing EotN, I had four characters I would consider my main characters. Granted, there was one among them that has done much more than the others, but still.
I found the HoM discouraging because I have six main characters now, and there is no way I'm going to be able to max out six characters with titles, armors, and other accoutrements. So what to do? Either pick one character and ignore the rest, or ignore HoM and hope the rewards in GW2 aren't that great. I chose the latter, and I'm hoping I don't regret it in a few years time.
At the time I started playing EotN, I had four characters I would consider my main characters. Granted, there was one among them that has done much more than the others, but still.
I found the HoM discouraging because I have six main characters now, and there is no way I'm going to be able to max out six characters with titles, armors, and other accoutrements. So what to do? Either pick one character and ignore the rest, or ignore HoM and hope the rewards in GW2 aren't that great. I chose the latter, and I'm hoping I don't regret it in a few years time.
Jake_Steel
Wow, no one does anything but bitch, moan whine and complain around here anymore... It's like this forums is an old folks home or something.
Esan
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Originally Posted by Jake_Steel
Wow, no one does anything but bitch, moan whine and complain around here anymore... It's like this forums is an old folks home or something.
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cebalrai
OH JOY!!!
Another b1tch/whine/moan thread about EotN. We already have sixteen of these.
Shame on you for making multiple threads with the same topic...
Shame on (most of) the rest of you for focusing on the negative and being really b1tchy, sour people. Let's all talk about ways we're not having fun! Wow... what kind of people are you?
I firmly blame the moderators of this site for the crappy content of this thread though. You guys let this crap go on and on. It's as if it's okay to duplicate threads as long as ten days has passed since the last one generated interest. Seriously... you guys are asleep at the wheel. Have a staff meeting or something and figure out which way is up!
Moderators, please close this thread. Please do your jobs and keep this forum worth at least.... something...
Another b1tch/whine/moan thread about EotN. We already have sixteen of these.
Shame on you for making multiple threads with the same topic...
Shame on (most of) the rest of you for focusing on the negative and being really b1tchy, sour people. Let's all talk about ways we're not having fun! Wow... what kind of people are you?
I firmly blame the moderators of this site for the crappy content of this thread though. You guys let this crap go on and on. It's as if it's okay to duplicate threads as long as ten days has passed since the last one generated interest. Seriously... you guys are asleep at the wheel. Have a staff meeting or something and figure out which way is up!
Moderators, please close this thread. Please do your jobs and keep this forum worth at least.... something...
Lest121
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Originally Posted by cebalrai
OH JOY!!!
Another b1tch/whine/moan thread about EotN. We already have sixteen of these. Shame on you for making multiple threads with the same topic... Shame on (most of) the rest of you for focusing on the negative and being really b1tchy, sour people. Let's all talk about ways we're not having fun! Wow... what kind of people are you? I firmly blame the moderators of this site for the crappy content of this thread though. You guys let this crap go on and on. It's as if it's okay to duplicate threads as long as ten days has passed since the last one generated interest. Seriously... you guys are asleep at the wheel. Have a staff meeting or something and figure out which way is up! Moderators, please close this thread. Please do your jobs and keep this forum worth at least.... something... |
Operative 14
I would suggest, then, that either of you go start a thread about the good things you like in the game so we may contribute to that as well.
Yawgmoth
Totally 100% agree with OP.
Discouraging? I'd rather call it Epic Fail (tm).
2 simple and obvious reasons for it's fail:
1> HoM (and some titles) should be simply account-based. For plenty of obvious reasons. And with no reasons against it.
Fairness and freedom of playstyles. Ability to contribute to your accumulated achievements center with any of your characters. No playtime wasted. No stupid rewarding of repeating same things over and over, which turns into grind. No disadvantages for players unable to complete all monuments because of having an old character created before Factions release. No forcing playstyles, no making players abandon their characters to play just one. No disadvantaging anyone for doing so...
GW really needs an account-based achievement aggregation engine, and HoM was hyped and expected to be such a thing, but failed miserably. It could have been so amazingly good, so much potential wasted...
2> Complete information about what counts and what doesn't should be made public. GW2 rewards don't matter at the moment, but GW1 is basically done now, they should have decided about what should matter when designing this thing. But if they really know nothing, as they claim, it just means we got a half-assed product, an unfinished pile of ...
Discouraging? I'd rather call it Epic Fail (tm).
2 simple and obvious reasons for it's fail:
1> HoM (and some titles) should be simply account-based. For plenty of obvious reasons. And with no reasons against it.
Fairness and freedom of playstyles. Ability to contribute to your accumulated achievements center with any of your characters. No playtime wasted. No stupid rewarding of repeating same things over and over, which turns into grind. No disadvantages for players unable to complete all monuments because of having an old character created before Factions release. No forcing playstyles, no making players abandon their characters to play just one. No disadvantaging anyone for doing so...
GW really needs an account-based achievement aggregation engine, and HoM was hyped and expected to be such a thing, but failed miserably. It could have been so amazingly good, so much potential wasted...
2> Complete information about what counts and what doesn't should be made public. GW2 rewards don't matter at the moment, but GW1 is basically done now, they should have decided about what should matter when designing this thing. But if they really know nothing, as they claim, it just means we got a half-assed product, an unfinished pile of ...
Shuuda
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Originally Posted by Zinger314
Then explain what the reward for the Guild Wars endgame is.
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upier
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Originally Posted by -Loki-
Don't be stupid. No one plays games for enjoyment any more. They only play them for in game rewards to make them feel superior.
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It's easily the least enjoyable chapter in the franchise. I guess they ran out of time to implement a bit of fun.
Luckily the other chapters - even after playing trough them a bunch of time - still have that special something.
Quote:
Originally Posted by Shuuda
PvP, and if your one of them people that don't like it, then GW was never the right game for you.
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Looking at how the game transformed itself - it's clear that PvP WAS considered end-game - but later on it became the alternative rather then the natural progression.
enter_the_zone
Quote:
Originally Posted by StormDragonZ
Prophecies was a casual game. Could go through without worrying about anything that made me force myself to work faster through a quest or mission.
Factions changed that. Missions with time limits in some of them, let alone Masters rank times, the ability to be casual died for me. Nightfall came back and had a little casual aspect. However, once again, the aspect of Masters rank seemed to be the worst part. Jennur's Horde has no casual aspect at all. Eye of the North, to me, is much harder than the others, but I remembered that most, if not all expansion packs are harder than the original. Still, some places feel like they were only designed for hardcore player's amusement. In simple terms: EotN feels like it only had in mind for the non-casual gamer. |
To be fair, Eye of the North was intended as an elite area for people who had finished all the campaigns and had no challenges left. It wasn't meant to be easy. I think it fit that brief quite well. The storyline is easy enough and doesn't incorporate the most difficult dungeons, keeping most casual players happy. The harder dungeons are definitely not designed for casual gamers, those are challenges for the non-casuals.