Originally Posted by upier
Actually - I'd say that's wrong. Looking at how the game transformed itself - it's clear that PvP WAS considered end-game - but later on it became the alternative rather then the natural progression. |
eye of the north = discouraging?
Shuuda
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Yawgmoth
Have you even read the OP and understood what is it about? Nothing about difficulty there, nothing about grind or endgame content! Why talk about it here?
It's all about the one big GW PvE issue, namely character-based achievement accumulation, a terrible design failure which became much worse with GW:EN and it's HoM.
This is just wrong.
Having to pick just one favorite character to develop the HoM for.
The fact playing others doesn't contribute to developing your HoM, simply because it's NOT *Your* HoM (as it should be) but every character's separate one.
Having multiple poor HoMs is really discouraging, seeing the amounts of useless repeated grind required to fill them...
One HoM for the whole account is the only reasonable way it should work, the home for the 'family' of characters, the place any of them can come to and put something in to improve it. Filling it this way would not be easier, but would be far more fun to do, no grind, no repetition, no rewarding of stupid unwanted things like crafting daggers for a monk or 15 armors for one char that will never wear them all. Instead it should only rewarding completion, the way You like to do it.
Account-based solution would be just infinitely better.
It's all about the one big GW PvE issue, namely character-based achievement accumulation, a terrible design failure which became much worse with GW:EN and it's HoM.
This is just wrong.
Having to pick just one favorite character to develop the HoM for.
The fact playing others doesn't contribute to developing your HoM, simply because it's NOT *Your* HoM (as it should be) but every character's separate one.
Having multiple poor HoMs is really discouraging, seeing the amounts of useless repeated grind required to fill them...
One HoM for the whole account is the only reasonable way it should work, the home for the 'family' of characters, the place any of them can come to and put something in to improve it. Filling it this way would not be easier, but would be far more fun to do, no grind, no repetition, no rewarding of stupid unwanted things like crafting daggers for a monk or 15 armors for one char that will never wear them all. Instead it should only rewarding completion, the way You like to do it.
Account-based solution would be just infinitely better.
upier
Quote:
Originally Posted by Shuuda
And it would have been much better if A-net kept it that way.
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It's the same thing as with all-hero parties - certain people will rather miss out on a portion of the game then be forced to play it in a way they don't like.
Kula
All of you who care about HOM raise your hand if you would still care about it if Anet announced that they changed their mind and it will not affect GW2 at all!
If you raised your hand then you are either rather daft or quite the masochist.
If you raised your hand then you are either rather daft or quite the masochist.
Longasc
The HOM is just there so that people have to grind something for till GW2.
Not even ANet knows exactly what benefits besides saving char name and guild name there will be yet.
I think they fear people abandoning GW for another game during the wait for GW2. BUT the "optional" grind, all that is left to do, title/rank grind, is going to drive away people, too. At least those who played GW because it was not a grinder.
ANet wanted to innovate the action-fantasy genre with a casual game with great pvp. More in the line of Diablo than classic levelling MMOs. Now they realized PvP alone does not keep people playing, and that GW PvP is not that popular after all.
Now they are taking a turn back to the roots of more classic MMO games, grind as gameplay element included. But then they also have to provide tons more content, plus it is a total change in design philosophy.
I wonder how GW2 will turn out. Their unlimited levels, but nearly no benefit from having high levels idea sounds more like an occupational therapy that shall make up for lack of content or purpose.
Not even ANet knows exactly what benefits besides saving char name and guild name there will be yet.
I think they fear people abandoning GW for another game during the wait for GW2. BUT the "optional" grind, all that is left to do, title/rank grind, is going to drive away people, too. At least those who played GW because it was not a grinder.
ANet wanted to innovate the action-fantasy genre with a casual game with great pvp. More in the line of Diablo than classic levelling MMOs. Now they realized PvP alone does not keep people playing, and that GW PvP is not that popular after all.
Now they are taking a turn back to the roots of more classic MMO games, grind as gameplay element included. But then they also have to provide tons more content, plus it is a total change in design philosophy.
I wonder how GW2 will turn out. Their unlimited levels, but nearly no benefit from having high levels idea sounds more like an occupational therapy that shall make up for lack of content or purpose.
Shuuda
Quote:
Originally Posted by upier
Who would then be left playing?
It's the same thing as with all-hero parties - certain people will rather miss out on a portion of the game then be forced to play it in a way they don't like. |
Quote:
Now they realized PvP alone does not keep people playing, and that GW PvP is not that popular after all. |
Quote:
Now they are taking a turn back to the roots of more classic MMO games |
upier
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Originally Posted by Shuuda
The good players, that's who. But instead, the good players have left due to A-net's questionable path.
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Shuuda
Quote:
Originally Posted by upier
That makes no sense at all.
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Fay Vert
Quote:
Originally Posted by Shuuda
What it means is, if A-net had focused more on PvP, most of the good players would have stayed on, but instead, A-net neglected a lot of PvP to please Joe Wammos (e.g: Nightfall which nearly wrecked PvP)
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You have an inappropriate agenda.
Shuuda
Quote:
Originally Posted by Fay Vert
PvP/PvE is a completely seperate issue, what has any of this got to do with a thread about how a 100% PvE expansion has panned out?
You have an inappropriate agenda. |
Not as irrelevant as you might think. Besides, this is RIVERSIDE!!!
Sleeper Service
To the OP:
dunno if anyone has pointed you to these threads,
http://www.guildwarsguru.com/forum/s...php?t=10197837
(account based titles)
http://www.guildwarsguru.com/forum/s...php?t=10189667
(account based HOM)
at least its constructive over there.
dunno if anyone has pointed you to these threads,
http://www.guildwarsguru.com/forum/s...php?t=10197837
(account based titles)
http://www.guildwarsguru.com/forum/s...php?t=10189667
(account based HOM)
at least its constructive over there.
Aera Lure
Quote:
Originally Posted by Kula
All of you who care about HOM raise your hand if you would still care about it if Anet announced that they changed their mind and it will not affect GW2 at all!
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I played some of the titles simply as they were fun to do with a friend and there was nothing else to actually do, but the HoM makes it something else entirely. This back and forth in the way I feel about it is a big reason I may not get GW2.
cebalrai
Quote:
Originally Posted by underverse_ninja
Everyone has an opinion if you don't like Ignore it, sheeeesh not everyone likes Eye the North.
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Molock
EOTN is lame tbh.. what did we get from it?
-a short story and recycled material
-URSAN! Jesus Christ who the hell came up with that crap
-More grind titles
-Only a few interesting dungeons
-Some half-decent armor
-A HoM that has made many people, me included, to focus only on one character and grind titles for GW2
-Consumables (just a money sink when you think about it)
-a short story and recycled material
-URSAN! Jesus Christ who the hell came up with that crap
-More grind titles
-Only a few interesting dungeons
-Some half-decent armor
-A HoM that has made many people, me included, to focus only on one character and grind titles for GW2
-Consumables (just a money sink when you think about it)
Esan
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Originally Posted by cebalrai
But it's the moderators' responsibility to not allow so many of the same exact threads.
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cebalrai
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Originally Posted by Esan
While I agree with the sentiment, I think you are unlikely to achieve much complaining against the moderators. The guru moderation style is what it is: love it or leave it.
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Loviatar
Quote:
Quote:
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THERE WILL BE A strong sidekicking system WHICH WILL ALLOW A MUCH LOWER, MUCH LESS POWERFUL PERSON TO JOIN HIGHER LEVEL FRIENDS BY A TEMP BOOST SO THEY WONT BE INSTAKILLED.
levels will be important not just cosmetec so say mike o brion/jeff strain
Loviatar
[QUOTE]
and when the playerbase stayed away from PVP mostly ANET was smart enough not to stay with a sinking ship and gave what most of the playerbase wanted.
and sales went up after the pvp oriented factions flop
Quote:
Originally Posted by Shuuda
. All I merely started with was that PvP was the endgame content
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and sales went up after the pvp oriented factions flop
HuntMaster Avatar
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Originally Posted by elsquid
This is something I been noticing recently for me. I've just gotten back into guildwars after a stopping for a while. I picked up eye of the north and I've been playing through it with my main character (a ranger who's gone through all 3 campaigns).
Now, I used to rotate back and forth between a few characters I have, just to mix things up. But now, with the hall of monuments, I suddenly feel like I shouldn't be playing as the rest of them, Like i should be sticking with my 1 character and getting all the awards for the sake of Guild Wars 2. Is that just crazy? should I snap out of it and just play my other characters, or am i right, that theirs little motivation to play more the one? |
I dont know what benefits I will gain in gw2, and honestly i dont care. I just like the option the hall gives. I actually think the hall promotes mulit character useage.
Turtle222
*shield equipped*
samifly
Since GW is getting no support from ANET anymore (besides minor skill tweaks), the threads on Guru are going to get more and more repetitive, since there's not much left to talk about. besides only the grind oriented diehards or newbies are the ones left playing GW
MSecorsky
I had already settled into one main mesmer prior to EotN release, so it just happens to work great with my play style. I can't complain, but can see why others do.
Khanduras
Yea, it's kind of a shame. I've stopped playing all my characters except for my Elementalist. I hop on my others to mule, and sometimes use them.. but not nearly as often as I used to.
Ctb
EotN discouraging.. yes... but not in the sense you're talking about. I came back to play GWEN and haven't gotten farther than Umbral's yet because the characters are irritating, the quests are poorly designed and have little, if any, purpose, and most of the stuff in the game is just reskinned content I already paid for in other campaigns....
And, since I couldn't possibly care any less about HoM (I did stick a few things I already have into it), that means there's basically compelling reason for me to play GWEN. I actually play Prophecies now more than anything.
And, since I couldn't possibly care any less about HoM (I did stick a few things I already have into it), that means there's basically compelling reason for me to play GWEN. I actually play Prophecies now more than anything.
HuntMaster Avatar
I dont know why people rag on the characters and storyline? What is it about gwen that is so bad?
I just finished the azuran mission set and i have to say i loved it. The characters were pretty cool, The areas are very good looking. I really love the part in the jungle with the long rope bridge next to the waterfalls. just looks bad ass.
The destroyer mission, Guarding the golem kilns was very fun, and not that easy. I am going to start the Norn set next so i can experience Ursans blessing. I hear a lot about it and really would love to try it before it gets nerfed from all the qqers.
I just finished the azuran mission set and i have to say i loved it. The characters were pretty cool, The areas are very good looking. I really love the part in the jungle with the long rope bridge next to the waterfalls. just looks bad ass.
The destroyer mission, Guarding the golem kilns was very fun, and not that easy. I am going to start the Norn set next so i can experience Ursans blessing. I hear a lot about it and really would love to try it before it gets nerfed from all the qqers.
ogre_jd
Quote:
Originally Posted by HuntMaster Avatar
I dont know why people rag on the characters and storyline? What is it about gwen that is so bad?
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EDIT: As for the storyline, well, it's just a bit too fragmented. It really would've benefited from having the main plot points being set up into a linear set of Missions... (preferably ones that have to be done to unlock the next Mission and/or set of Primary Quests)
Johnny_Chang
here's an easy solution. just fill up all your char's homs... problem solved
thedrumchannell
First of all, most people enjoy grinding for these titles... it gives a sense of accomplishment. Second, grinding does not give you any special percs or rewards... you just get these cool titles for showing off. If you don't enjoy grinding, then don't...
What's wrong with that?
GWEN so far, has been fun, challenging and a very creative way to blend GW into GW2.
What's wrong with that?
GWEN so far, has been fun, challenging and a very creative way to blend GW into GW2.
BlackSephir
Quote:
Originally Posted by thedrumchannell
First of all, most people enjoy grinding for these titles... it gives a sense of accomplishment.
What's wrong with that? GWEN so far, has been fun, challenging and a very creative way to blend GW into GW2. |
Quote:
Second, grinding does not give you any special percs or rewards... you just get these cool titles for showing off. If you don't enjoy grinding, then don't... |
thedrumchannell
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Oh, so you enjoy brainless space + c'ing? |
Crom The Pale
For me it was the simple lack of storage that forced me to cut back on playing most of my chars. Now ive got 9 slots 8 of which are storage chars. They are all lvl 20 PvE chars that have completed at least one campain, some all 3, but I almost never use them in PvE anymore since they have at most 5 open slots to pick up items. Since you get very little reward, if any, for completing a quest/dungeon/mission, the drops along they way have to add up to a reward equal to the time taken.
Keep this in mind I am talking about redoing missions/quests/dungeons. The first time through it was fun just for the story and the sake of doing it for the first time. But to keep people playing a PvE game, after they have completed the story, you really need to give them a better goal or reward than currently exists in GW.
Keep this in mind I am talking about redoing missions/quests/dungeons. The first time through it was fun just for the story and the sake of doing it for the first time. But to keep people playing a PvE game, after they have completed the story, you really need to give them a better goal or reward than currently exists in GW.