eye of the north = discouraging?

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by upier

Actually - I'd say that's wrong.
Looking at how the game transformed itself - it's clear that PvP WAS considered end-game - but later on it became the alternative rather then the natural progression.
And it would have been much better if A-net kept it that way.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Have you even read the OP and understood what is it about? Nothing about difficulty there, nothing about grind or endgame content! Why talk about it here?

It's all about the one big GW PvE issue, namely character-based achievement accumulation, a terrible design failure which became much worse with GW:EN and it's HoM.

This is just wrong.
Having to pick just one favorite character to develop the HoM for.
The fact playing others doesn't contribute to developing your HoM, simply because it's NOT *Your* HoM (as it should be) but every character's separate one.
Having multiple poor HoMs is really discouraging, seeing the amounts of useless repeated grind required to fill them...
One HoM for the whole account is the only reasonable way it should work, the home for the 'family' of characters, the place any of them can come to and put something in to improve it. Filling it this way would not be easier, but would be far more fun to do, no grind, no repetition, no rewarding of stupid unwanted things like crafting daggers for a monk or 15 armors for one char that will never wear them all. Instead it should only rewarding completion, the way You like to do it.

Account-based solution would be just infinitely better.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Shuuda
And it would have been much better if A-net kept it that way.
Who would then be left playing?
It's the same thing as with all-hero parties - certain people will rather miss out on a portion of the game then be forced to play it in a way they don't like.

Kula

Kula

Lion's Arch Merchant

Join Date: Jun 2005

West Coast, USA

Mo/E

All of you who care about HOM raise your hand if you would still care about it if Anet announced that they changed their mind and it will not affect GW2 at all!

If you raised your hand then you are either rather daft or quite the masochist.

Longasc

Longasc

Forge Runner

Join Date: May 2005

The HOM is just there so that people have to grind something for till GW2.

Not even ANet knows exactly what benefits besides saving char name and guild name there will be yet.


I think they fear people abandoning GW for another game during the wait for GW2. BUT the "optional" grind, all that is left to do, title/rank grind, is going to drive away people, too. At least those who played GW because it was not a grinder.

ANet wanted to innovate the action-fantasy genre with a casual game with great pvp. More in the line of Diablo than classic levelling MMOs. Now they realized PvP alone does not keep people playing, and that GW PvP is not that popular after all.

Now they are taking a turn back to the roots of more classic MMO games, grind as gameplay element included. But then they also have to provide tons more content, plus it is a total change in design philosophy.

I wonder how GW2 will turn out. Their unlimited levels, but nearly no benefit from having high levels idea sounds more like an occupational therapy that shall make up for lack of content or purpose.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by upier
Who would then be left playing?
It's the same thing as with all-hero parties - certain people will rather miss out on a portion of the game then be forced to play it in a way they don't like.
The good players, that's who. But instead, the good players have left due to A-net's questionable path.

Quote:
Now they realized PvP alone does not keep people playing, and that GW PvP is not that popular after all.
It could have been, and it is popular amongst good players. It does not take half a brain to realise that PvP online games are better than PvE online games.

Quote:
Now they are taking a turn back to the roots of more classic MMO games
Dispite the fact that doing the opposite is what made GW such a great game in the first place, A-net a stupid to give away what makes them stand out from WoW and other MMOs for the sake of some WoW clone wanters.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Shuuda
The good players, that's who. But instead, the good players have left due to A-net's questionable path.
That makes no sense at all.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by upier
That makes no sense at all.
What it means is, if A-net had focused more on PvP, most of the good players would have stayed on, but instead, A-net neglected a lot of PvP to please Joe Wammos (e.g: Nightfall which nearly wrecked PvP)

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by Shuuda
What it means is, if A-net had focused more on PvP, most of the good players would have stayed on, but instead, A-net neglected a lot of PvP to please Joe Wammos (e.g: Nightfall which nearly wrecked PvP)
PvP/PvE is a completely seperate issue, what has any of this got to do with a thread about how a 100% PvE expansion has panned out?

You have an inappropriate agenda.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Fay Vert
PvP/PvE is a completely seperate issue, what has any of this got to do with a thread about how a 100% PvE expansion has panned out?

You have an inappropriate agenda.
Well, a lot of what people are complaining about does come down to PvEr mentality and perhaps skill. Namely Grind, the need to do it for vanity items to make yourself look better than others, and not knowing how to lessen it like a good player. All I merely started with was that PvP was the endgame content, then the arguments did some stuff from there.

Not as irrelevant as you might think. Besides, this is RIVERSIDE!!!

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

To the OP:

dunno if anyone has pointed you to these threads,

http://www.guildwarsguru.com/forum/s...php?t=10197837
(account based titles)

http://www.guildwarsguru.com/forum/s...php?t=10189667
(account based HOM)

at least its constructive over there.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by Kula
All of you who care about HOM raise your hand if you would still care about it if Anet announced that they changed their mind and it will not affect GW2 at all!
I wish it wouldnt affect GW2 at all, even though I have quite a few titles. I hate the idea that I might feel left out when starting GW2, wishing that I had devoted a ton of time to completing more of them so that I might have even more at that time to show for it. On the other hand, I once quit GW due to titles and hate the idea of spending countless hours for mere cosmetics.

I played some of the titles simply as they were fun to do with a friend and there was nothing else to actually do, but the HoM makes it something else entirely. This back and forth in the way I feel about it is a big reason I may not get GW2.

cebalrai

Jungle Guide

Join Date: Mar 2007

Mature Gaming Association

Me/E

Quote:
Originally Posted by underverse_ninja
Everyone has an opinion if you don't like Ignore it, sheeeesh not everyone likes Eye the North.
You're missing my point... entirely. This forum is a good place to post opinions. But there are already about 16 "EotN is SO FAIL" threads. I'm saying it's crappy moderating to have the forum full of the same threads. If people *must* have non-productive, b1itchy thread, fine. If whining makes you have more fun, fine. But it's the moderators' responsibility to not allow so many of the same exact threads.

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

EOTN is lame tbh.. what did we get from it?
-a short story and recycled material
-URSAN! Jesus Christ who the hell came up with that crap
-More grind titles
-Only a few interesting dungeons
-Some half-decent armor
-A HoM that has made many people, me included, to focus only on one character and grind titles for GW2
-Consumables (just a money sink when you think about it)

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Quote:
Originally Posted by cebalrai
But it's the moderators' responsibility to not allow so many of the same exact threads.
While I agree with the sentiment, I think you are unlikely to achieve much complaining against the moderators. The guru moderation style is what it is: love it or leave it.

cebalrai

Jungle Guide

Join Date: Mar 2007

Mature Gaming Association

Me/E

Quote:
Originally Posted by Esan
While I agree with the sentiment, I think you are unlikely to achieve much complaining against the moderators. The guru moderation style is what it is: love it or leave it.
Yet once in a while, one of them will actually do their job. They're inconsistent at best.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Quote:
Originally Posted by Longasc

I wonder how GW2 will turn out. Their unlimited levels, but nearly no benefit from having high levels idea sounds more like an occupational therapy that shall make up for lack of content or purpose.
YOU DID NOT READ WHAT WAS FLATLY STATED.

THERE WILL BE A strong sidekicking system WHICH WILL ALLOW A MUCH LOWER, MUCH LESS POWERFUL PERSON TO JOIN HIGHER LEVEL FRIENDS BY A TEMP BOOST SO THEY WONT BE INSTAKILLED.

levels will be important not just cosmetec so say mike o brion/jeff strain

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE]
Quote:
Originally Posted by Shuuda
. All I merely started with was that PvP was the endgame content
and when the playerbase stayed away from PVP mostly ANET was smart enough not to stay with a sinking ship and gave what most of the playerbase wanted.

and sales went up after the pvp oriented factions flop

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

Quote:
Originally Posted by elsquid
This is something I been noticing recently for me. I've just gotten back into guildwars after a stopping for a while. I picked up eye of the north and I've been playing through it with my main character (a ranger who's gone through all 3 campaigns).

Now, I used to rotate back and forth between a few characters I have, just to mix things up. But now, with the hall of monuments, I suddenly feel like I shouldn't be playing as the rest of them, Like i should be sticking with my 1 character and getting all the awards for the sake of Guild Wars 2.

Is that just crazy? should I snap out of it and just play my other characters, or am i right, that theirs little motivation to play more the one?
Well I really like GWEN, i just picked it up a few days ago and have enjoyed everything. So far i have nothing in my hall, havnt even used a tapestry yet. Just got my books and played some polymock. I dont think its discouraging to play through with more than 1 char because each character can set different things in the hall. After I complete the hall with my warrior i plan to do so again with my monk, then my ele, which will take me atleast 3 more years.

I dont know what benefits I will gain in gw2, and honestly i dont care. I just like the option the hall gives. I actually think the hall promotes mulit character useage.

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

*shield equipped*

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

Since GW is getting no support from ANET anymore (besides minor skill tweaks), the threads on Guru are going to get more and more repetitive, since there's not much left to talk about. besides only the grind oriented diehards or newbies are the ones left playing GW

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

I had already settled into one main mesmer prior to EotN release, so it just happens to work great with my play style. I can't complain, but can see why others do.

Khanduras

Khanduras

Academy Page

Join Date: Apr 2006

Inside

East Elona Trading Company [etc]

E/

Yea, it's kind of a shame. I've stopped playing all my characters except for my Elementalist. I hop on my others to mule, and sometimes use them.. but not nearly as often as I used to.

Ctb

Desert Nomad

Join Date: Apr 2006

W/

EotN discouraging.. yes... but not in the sense you're talking about. I came back to play GWEN and haven't gotten farther than Umbral's yet because the characters are irritating, the quests are poorly designed and have little, if any, purpose, and most of the stuff in the game is just reskinned content I already paid for in other campaigns....

And, since I couldn't possibly care any less about HoM (I did stick a few things I already have into it), that means there's basically compelling reason for me to play GWEN. I actually play Prophecies now more than anything.

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

I dont know why people rag on the characters and storyline? What is it about gwen that is so bad?

I just finished the azuran mission set and i have to say i loved it. The characters were pretty cool, The areas are very good looking. I really love the part in the jungle with the long rope bridge next to the waterfalls. just looks bad ass.

The destroyer mission, Guarding the golem kilns was very fun, and not that easy. I am going to start the Norn set next so i can experience Ursans blessing. I hear a lot about it and really would love to try it before it gets nerfed from all the qqers.

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Quote:
Originally Posted by HuntMaster Avatar
I dont know why people rag on the characters and storyline? What is it about gwen that is so bad?
Anything with Maurice LaMarche in it automatically has great characters.

EDIT: As for the storyline, well, it's just a bit too fragmented. It really would've benefited from having the main plot points being set up into a linear set of Missions... (preferably ones that have to be done to unlock the next Mission and/or set of Primary Quests)

Johnny_Chang

Krytan Explorer

Join Date: Jul 2006

here's an easy solution. just fill up all your char's homs... problem solved

thedrumchannell

Ascalonian Squire

Join Date: Aug 2007

E/N

First of all, most people enjoy grinding for these titles... it gives a sense of accomplishment. Second, grinding does not give you any special percs or rewards... you just get these cool titles for showing off. If you don't enjoy grinding, then don't...

What's wrong with that?

GWEN so far, has been fun, challenging and a very creative way to blend GW into GW2.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by thedrumchannell
First of all, most people enjoy grinding for these titles... it gives a sense of accomplishment.

What's wrong with that?

GWEN so far, has been fun, challenging and a very creative way to blend GW into GW2.
Oh, so you enjoy brainless space + c'ing?

Quote:
Second, grinding does not give you any special percs or rewards... you just get these cool titles for showing off. If you don't enjoy grinding, then don't...
Hi there, Captain Clueless.

thedrumchannell

Ascalonian Squire

Join Date: Aug 2007

E/N

Quote:
Oh, so you enjoy brainless space + c'ing?
If this = title grinding, then yes I do personally enjoy it. I believe GWEN is a terrific addition to the series and is not discouraging in the slightest.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

For me it was the simple lack of storage that forced me to cut back on playing most of my chars. Now ive got 9 slots 8 of which are storage chars. They are all lvl 20 PvE chars that have completed at least one campain, some all 3, but I almost never use them in PvE anymore since they have at most 5 open slots to pick up items. Since you get very little reward, if any, for completing a quest/dungeon/mission, the drops along they way have to add up to a reward equal to the time taken.

Keep this in mind I am talking about redoing missions/quests/dungeons. The first time through it was fun just for the story and the sake of doing it for the first time. But to keep people playing a PvE game, after they have completed the story, you really need to give them a better goal or reward than currently exists in GW.