Can ArenaNet retain its player base for GW2?

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

downloading a "KEE-UTE GFX GUYS!" game right now. (cute graphics). Just something to do for a month while I take a break or so? I donno. lol

I'm probably take a few breaks over the next 2 years... or just be lucky and get into beta. The only problem with that would be the fact that I'd have played some of GW2 and know what to expect. I wouldn't get the full experience of everyone being new to the game like I did a few years ago.

so to sum it all up... switching off with this little, cutesy game I'm downloading now.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Balan Makki
It's the concept of "Amazing Stats" that seems to be absent in GW1. Being that just about anything "Amazing" stat-wise can be acquired in a few evenings solo.
Having the itemization and stat cap easy to reach isn't a complete great decision, since it somewhat hurts character development - which is one of the big reasons people play RPGs. Note "RPG", doesn't apply only to MMOs.

Quote:
Originally Posted by Balan Makki
...The same way you are assuming that Stats in GW2 will somehow represent more than they do in GW1.
I'm unsure how you came to this assumption. I'm saying that I would believe it unfair for a player to receive any advantage at all in his leveling just because he grinded a lot of titles for his HoM.

Quote:
Originally Posted by Balan Makki
So yes, it's very possible that GW1 will get a huge boost to in playership when Arena Net anounces all the benifits, advantages, stats-free content offered to loyal players, who purchase GW2. Even though such content could be accessible by new players, given time.
It's not a benefit or advantage if it just makes you look different, which is what I'm hoping for.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
Originally Posted by Balan Makki
Apologies for being vague in previous post.

It's the concept of "Amazing Stats" that seems to be absent in GW1. Being that just about anything "Amazing" stat-wise can be acquired in a few evenings solo.
But ANet does not seem to follow their initial vision anymore.


ANet told us in the GW2 interview that they examine an unlimited level system with a very flat power curve.
We got titles and skills tied in effectivity to the title, sometimes the benefits of higher rank in the title are not just a little bit more, but considerable.


After GWEN I rather got the impression they try to re-invent the wheel, i.e. the standard MMO, rather than progressing the idea of a gaming world that does not suffer from the power creep and other issues that comes with levelling and itemization sooner or later.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Zinger314
At best, it's 2 years until GW2. Beta is slated to be available at the end of '08 (which is highly unlikely; remember, this is software development, and this is ArenaNet, master of bad ETAs and delays.). Even then, it'll be atleast a year of Open/Closed beta (GW1 took 2 years!).
Stopped reading right there. I'm actually pretty relieved now that I don't have a lot of pressure to get to GWAMM before GW2 comes out. Sounds like I have a lot of time now.

As for the real question to the player base, it's hard for me to believe that the large population of players will stick around for two years, assuming there's no extra content to be added any time soon. If no new content is unveiled between now and then, I can see many players leaving to lurk in the shadows, either coming back only when GW2 finally arrives, or fading away and moving to a different game.

Zonzai

Zonzai

Krytan Explorer

Join Date: Feb 2005

E/

Um... yes?

Wait, is this a trick question?

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Tosha
Probably not. But the players who started PvP later in the game (like me :P) will be eager for a fresh start, seeing how hard it is to get into PvP now. I know I will buy GW2 as soon as it comes out, and start PvPing the very same day, just to get a decent chance
If you want a PvP game, Age of Conan will always be better than GW(2) because of the unique combat system. And judging by how Anet handled PvP, i don't see how anyone could take it seriously.

So, that leaves you with a PvE game. Well, frankly, the difficulty of PvE in GW1 was a joke. The same company is producing GW2, so i don't expect anything much better. The Pver's will still be crying when Anet nerfs for the benefit of PvP - so just go find yourself a game that's pure focus is PvE, imo.

taiwf

Ascalonian Squire

Join Date: May 2005

i doubt anet can retain many player in Asian consider that they did to taiwan and hong kong player.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Quote:
Originally Posted by Shayne Hawke
Stopped reading right there. I'm actually pretty relieved now that I don't have a lot of pressure to get to GWAMM before GW2 comes out.
Except you cannot achieve GWAMM alone. You need other players for at least parts of the Guardian and Master of the North titles. Better get them out of the way now while the players haven't yet started ditching the game in droves.

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

If they keep up the trend of (all staff working on the next big project) I can see alot of people not getting GW2.

How do we know that once GW2 comes out Anet will not just move on to the next project and let a small number of people continue to run GW1 and 2.

But if the game comes out and is just bad I will not get it. but hey we will have to wait and see.

If GW2 is a flop I will keep playing GW1, and even if GW2 is a good game I will keep playing GW1.

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

Quote:
Originally Posted by taiwf
i doubt anet can retain many player in Asian consider that they did to taiwan and hong kong player.
is that (considering what) or (consider that they)


because Anet did nothing (taiwan and japan) have these things called internet police (they want to control all information I think they are scared someone might learn something)

Anet has a contract with these police (its a very very strict contract that took way to long to get into place which limits some things the asian player base can do).

Anet is not at fault and they did not renew the contract (most likley because the taiwan and japan player base is not that large) why spend money to renew a contract and work with government officials if the player base is so small and the sales market is so small.

If and when the asian people finaly stand up for themselves (nothing will change and the internet will continue to be regulated for them)

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Quote:
Originally Posted by Bryant Again
Having the itemization and stat cap easy to reach isn't a complete great decision, since it somewhat hurts character development - which is one of the big reasons people play RPGs. Note "RPG", doesn't apply only to MMOs.
There are many fans that actually like the non-grind, non-stat/leveling qualities of GW1. With optional "Title" grind if they feel so inclined. They also like being able to develop a character sans Stats and Power Creep; yes, it is possible to have character development without stats, but then:
Quote:
Originally Posted by Me Again
We choose to see, hear and repeat only what suites our own opinion. For "Stat" addicts, opinions will always favor the fix.
Quote:
Originally Posted by Bryant
I'm saying that I would believe it unfair for a player to receive any advantage at all in his leveling just because he grinded a lot of titles for his HoM.
If GW2 is functionally a Stat/Leveling Grindfest, then yes, I completely agree. HoM inheritance should be swept under the rug--no benefits for loyal players. If it becomes World of Everstats then any amount grind and stat gain needs to be constantly managed, especially in PvP (See WoW). For PvE it really does not matter one little bit, it's a mute point with such robust instancing. It could be Arena Net will try to c-can levels as we know them -- the final nail in the coffin of the Evercrack Grindfests.
Quote:
Originally Posted by Bryant
It's not a benefit or advantage if it just makes you look different, which is what I'm hoping for.
I agree, and believe GW2 should apply this theme to the fundamental structure of the entire game system. Balancing the way GW1 has balanced, everyone starts at a base, and can add modifiers, via Runes, Insignias, Skills, Title Rank (Yes Titles.), Profession, Profession Attributes(points), Armor type, Marital Status, Donations to Charity, Eye Color, or whatever. I see nothing wrong with giving players who choose to develop their characters, via titles and HoM, benefits; especially if Guild Wars 2 is as robust, re-playable and Balanced as GW1.

As with GW1, benefits are nominal, comparatively speaking (See WoW for comparison), thus GW2 could dramatically benefit GW1 sales by promising loyal players something tangible. Such increases in sales would trickle into more funding for GW2, thus a more polished game release.

Marketing 101, a win win for fans and developers.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Balan Makki
There are many fans that actually like the non-grind, non-stat/leveling qualities of GW1. With optional "Title" grind if they feel so inclined. They also like being able to develop a character sans Stats and Power Creep; yes, it is possible to have character development without stats, but then...
Yes there are many fans that like the lack of importance on stats and character development, but how many fans we cannot say. We don't know how many of those 5 million copies sold belonged to people who played for a couple days, saw the lack of emphasis on character development, and just quit playing forever.

As far as we know, this number could actually be pretty huge. People don't play MMOs for the stats, people play RPGs for the stats. And not just the stats, but they like to see how everything plays out. It's a more tactical and complex experience for many when you can actually see how things play out: you can see how this guy resisted this, how you missed this guy, why this guy hit you so hard, why you're unable to use this sword, why this sword is kicking awesome ass, etc. etc. (All of these examples have been taken from DnD, not any MMOs).

When all this character development is optional and unrequired, there's little incentive to do any of it. It would be like starting Baldur's Gate II at the max level with max equipment. Where's the fun in that?

All this could very well be why ANet has stated that GW2 will have a much different direction, how there may be an endless level cap and the like. As you've mentioned, it's been an official statement that "much has changed with GW2 since we first announced it", meaning there could be an easy level cap with little meaningful character development and have everyone with max level gear. Would that be a good idea? Most likely not. The first preview of GW2 was in PC Gamer, a very popular computer gaming magazine. A lot of people will have read the article and may've gotten their hopes up after seeing the large list of features - and because of this, ANet has the potential to upset a lot of people. It's similar to announcing a large-scale strategy war game, only to announce a few months later that they're turning it into SimCity 4000. While that example is rather drastic, you can see why a lot of people would be disappointed.

I'd only be concerned with high levels and level gaps if there wasn't going to be a sidekick system in GW2.

Note again that I am not talking about stats and the like in MMOs but in that of RPGs in general.

Quote:
Originally Posted by Balan Makki
We choose to see, hear and repeat only what suites our own opinion. For "Stat" addicts, opinions will always favor the fix.
You do know that when using the term "stat addicts" you're labeling everyone who plays Dungeon and Dragons, Neverwinter Nights, Baldur's Gate, Mass Effect, Oblivion, Final Fantasy, and pretty much every single RPG created ever? You may call this that "moldy old sock" syndrom, but this is a large reason why people play RPGs (thanks for pointing that out, Esan).

Quote:
Originally Posted by Balan Makki
...especially if Guild Wars 2 is as robust, re-playable and Balanced as GW1.
If you want to advocate for balance in GW, be sure not to mention Ursan Blessing. Or Paragons. Or PvE skills.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Quote:
Originally Posted by Bryant Again
You do know that when using the term "stat addicts" you're labeling everyone who plays Dungeon and Dragons, Neverwinter Nights, Baldur's Gate, Mass Effect, Oblivion, Final Fantasy, and pretty much every single RPG created ever? You may call this that "moldy old sock" syndrom, but this is why people play RPGs.
That's almost a fractally wrong statement.

You are confusing RPG players with munchkins. Needless to say, not all people play RPGs as a min-max optimization problem.

IlikeGW

Jungle Guide

Join Date: Aug 2005

Most realistically, GW will take an overfranchising "hit" each time a true new version of the game comes out. This means playerbase will be splintered, and they'll start to reach a maximum number of "buy everything" players fairly soon, with the rest of the players staying on earlier versions such as playing GW1 and 2, when 3 is out. So every fast sequel to this game inherently loses some original audience. Whether people want Anet to fail or not at this point, the truth is they probably have enough marketing advantage to milk the Guild Wars line for 10 years at least. But will they lose some of the playerbase between sequels, absolutely, it's inevitable. If I had to guess right now I'd say less than 50% of current GW owners are going to GW2, and maybe over time a bit more.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I agree, IlikeGW. I really don't think that the "original playerbases" are kept in consideration as much as catching new audiences.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Some seem to think that picking up a player base of millions is easy. It isn't its very rare, any company that ignores its existing millions playerbase is stupid. ANet make some incredibly dumb decisions from time to time, but they aren't stupid, they want to keep the current player base as much as possible.

Shame about all the really stupid decisions regarding that though (grind wars/loot nerf/everythign else nerf)

Stoneys Rock

Stoneys Rock

Frost Gate Guardian

Join Date: Jul 2006

Wales, United Kingdom

Great Success [GS]

Mo/

Quote:
Originally Posted by Zinger314
At best, it's 2 years until GW2. Beta is slated to be available at the end of '08 (which is highly unlikely; remember, this is software development, and this is ArenaNet, master of bad ETAs and delays.). Even then, it'll be atleast a year of Open/Closed beta (GW1 took 2 years!). And that's assuming nothing goes wrong.

And during this time, Gaile has strongly asserted that all teams are focused on GW2, and GW1 will receive little attention and no content.

Be realistic. Will players really continue to stick with GW for such a long period without any new content?

The economy is fracturing, PvE is being obsolete by Ursanway and PvE skills, PvP is stagnant due to few (and passive) skill balances. Sure, it may be acceptable to some, but for 2 years, can they really bear it?

And all of that ignores any potential killer apps which may appear during that time and drag away even more players.

No, this is not a doomsday thread. It's realistic.
What will happen:
person: wow gw1 was so fun ah well gw2 is not coming out for ages..
*ages later*
omg gw2! I remember how fun the first one was *yoink*

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Quote:
Originally Posted by Bryant Again
People don't play MMOs for the stats, people play RPGs for the stats. And not just the stats, but they like to see how everything plays out. It's a more tactical and complex experience for many when you can actually see how things play out: you can see how this guy resisted this, how you missed this guy, why this guy hit you so hard, why you're unable to use this sword, why this sword is kicking awesome ass, etc. etc. (All of these examples have been taken from DnD, not any MMOs).
We've had this discussion before. Can a character progress without Stats progression??? I claim they can. I'm hoping Arena Net builds on what they've already started. As for playing tactical complexity, you don't need stats for that. You only have to look at the creature type or your opponent; what spell/skill they're casting, what armor they're wearing, weapon they're wielding. Stats stink. For Guild Wars 2 to become a stat heavy MMO/RPG would, in fact, do more harm to the current fan-base, than some conceptual "No Stats? I Quit!" group you seem to have conjured.
Quote:
Originally Posted by Bryant
When all this character development is optional and unrequired, there's little incentive to do any of it.
Disagree. (See all the players working on their HoM.) You don't need to do it if you don't want to. I choose to play through all content, if I'm getting buffs from titles, then I'm enjoying character development as a fringe benefit of playing the game. Rank 7 in Norm title just happened as an incidental outcome of having fun. Do I use Ursan? No. Do I grind? Never. Not challenging for me, but if I wanted to, it's nice to have an option. Optional content is what has made GW1 great, and what will make GW2 even greater.
Quote:
Originally Posted by Bryant
All this could very well be why ANet has stated that GW2 will have a much different direction, how there may be an endless level cap and the like. As you've mentioned, it's been an official statement that "much has changed with GW2 since we first announced it" . . .I'd only be concerned with high levels and level gaps if there wasn't going to be a sidekick system in GW2. Note again that I am not talking about stats and the like in MMOs but in that of RPGs in general.
MMO and RPG means the same thing in this discussion--Guild Wars and Stat progression, and would it be wise to give loyal players some sort of benefit in GW2. Levels may be nothing more than attribute/skill points, that can be spent in current primary profession. Characters may be able to choose multiple primary professions, thus as new professions are added, character level could be considered endless, being that professions are endless. You don't need stats for that, and you get some solid RPG/MMO character progression.
Quote:
Originally Posted by Bryant
You do know that when using the term "stat addicts" you're labeling everyone who plays Dungeon and Dragons, Neverwinter Nights, Baldur's Gate, Mass Effect, Oblivion, Final Fantasy, and pretty much every single RPG created ever? You may call this that "moldy old sock" syndrome, but this is why people play RPGs.
Not true. This is why You play RPGs. Here, read this:

Quote:
Originally Posted by Me Again
We choose to see, hear and repeat only what suites our own opinion. For "Stat" addicts, opinions will always favor the fix.

Quote:
Originally Posted by Bryant
If you want to advocate for balance in GW, be sure not to mention Ursan Blessing. Or Paragons. Or PvE skills.
Balance means nothing in PvE, it only applies to PvP. Unbalance PvE is far more popular (See WoW, play WoW). Arena Net knows this and the numbers prove the point. Arena Net could give players a myriad of buffs, and benefits, and it would mean nothing to other PvE players, playing in their own private instance. This is especially true if there is No Stat Progression per traditional MMO/RPG. No stat progression means no unbalancing advantages.

'Course we could both be wrong. We're both speculating heavily. Will just have to wait and see.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Balan Makki
We've had this discussion before. Can a character progress without Stats progression? I claim they can.
Of course they can. Now, is it desirable? We don't know, because we can't look at the Guild Wars player logs. We can only look at the "copies sold" figure, and that says little.

Quote:
Originally Posted by Balan Makki
Disagree. (See all the players working on their HoM.)
See the *number* of people working on their HoM. Hell, see the number of people playing Guild wars. Again, we don't know.

I'm not saying it "kills" incentive, just that it could lessen it. It's also difficult to say anything concrete because "incentive" is as subjective as "grind". But I think it would be safe to say that you would see more people aim for a larger hall if it were announced that the the "benefits" you gained from it in GW2 were something that made the game easier.

Quote:
Originally Posted by Balan Makki
Levels may be nothing more than attribute/skill points, that can be spent in current primary profession. Characters may be able to choose multiple primary professions, thus as new professions are added, character level could be considered endless, being that professions are endless.
"Nothing more"? Gaining more attribute points through leveling is pretty much what I've been advocating for. That is the Stats system in Guild Wars I've been referring to ever since I've began talking about it. Having and endless level cap, and earning attribute points for each level, is what I would consider awesome (granted I'd like to see character development that's a little deeper, but that's just me). Given the announced side-kick feature, I see very little reason to be against it.

Quote:
Originally Posted by Balan Makki
Not true. This is why you play RPGs.
Given how a "stats" system has existed for a very large number of years now in virtually every RPG, including Guild Wars, I think it's safe to say that it's a highly cherished and (considered by many) fundamental feature. If it wasn't so well-liked we'd have seen it die right after the first Final Fantasy.

Yes, it's not true that "this is the only reason people play RPGs", hence why I edited my comment. But having levels, attribute, and stat points are indeed largely enjoyed.

Quote:
Originally Posted by Balan Makki
Balance means nothing in PvE, it only applies to PvP. Unbalance PvE is far more popular (See WoW, play WoW).
So if ANet made a totally broken skill that was PvE only, which killed all enemies at once and gave you five billion health, it'd be totally fine since it's PvE? Okay.

And I can't really say there's a whole lot of imbalance in groups in WoW: my favorite and most successful Heroic run included an Enhancement Shaman, Ret Paladin, Resto Druid, Druid Tank, and an Affliction Warlock. Not to mention our raids have been progression very happily with a wide assortment of classes, all the way from an Arms War to a Balance Druid.

metallidevils

Ascalonian Squire

Join Date: Jul 2005

There's no guarantee that it's at best 2 years away. I don't think it'd be terribly shocking if it came out next summer.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Longasc
ANet told us in the GW2 interview that they examine an unlimited level system with a very flat power curve.
Grindtastic!

Quote:
Originally Posted by Bryant Again
You do know that when using the term "stat addicts" you're labeling everyone who plays Dungeon and Dragons, Neverwinter Nights, Baldur's Gate, Mass Effect, Oblivion, Final Fantasy, and pretty much every single RPG created ever? You may call this that "moldy old sock" syndrom, but this is a large reason why people play RPGs (thanks for pointing that out, Esan).
I loled when I saw Oblivion and Final Fantasy considered RPGs. And saw them mentioned in the same sentence as Dungeons and Dragons. Seriously, wtf?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Zahr Dalsk
Grindtastic!
How come this is always the first thing that comes into people's minds? D2 had a large level cap, but I never experienced any "grind" in it.

Quote:
Originally Posted by Zahr Dalsk
I loled when I saw Oblivion and Final Fantasy considered RPGs. And saw them mentioned in the same sentence as Dungeons and Dragons. Seriously, wtf?
Then they are...What?

metallidevils

Ascalonian Squire

Join Date: Jul 2005

Quote:
Originally Posted by Zahr Dalsk
Grindtastic!



I loled when I saw Oblivion and Final Fantasy considered RPGs. And saw them mentioned in the same sentence as Dungeons and Dragons. Seriously, wtf?
Oblivion is an RPG, and probably the best one I've ever played.

Inger

Lion's Arch Merchant

Join Date: Apr 2007

R/Rt

Quote:
Originally Posted by Zahr Dalsk
I loled when I saw Oblivion and Final Fantasy considered RPGs.
I loled when I saw this sentence


I for one will be comming back to GWII, I mean even if it turns out to be a complete flop(which I really doubt) the fact that it is subscription free just takes away alot of risk.

It'll simply end up that I bought the game, played a bit, didn't like it but I didn't commit a fair sum of money to try it out ontop of the original purchase price. Not to mention since its subscription free, i'll be able to try my hand at it again later in case I see some sort of update I might like without having to have to worry about paying for it.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

If GW2 lacks Ursan, expect everyone under the age of 13 not to migrate.

If GW2 lacks Protective Spirit, expect all the Koreans not to migrate.

xmancho1

Academy Page

Join Date: Nov 2007

Bulgaria

Laolin Team [ETA]

W/

I have very high hopes for GW2 ( it was same with WoW TBC , but i really hope ANet wont make same misstakes, a.k.a taking the fun of the game ) and if they do theyre work at their best even more ppl will come to GW2.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

I think Anet +/- NCsoft is planning on milking GW's last few chances to make big cash. With the new discoverguildwars.com site and what not, theres plenty of advertisements to go around- maybe even more commercial involvement? WoW took quite a few years to reach 9-10 million players, GW is still growing. I don't think it'll ever really "cease" until years from now.

xmancho1

Academy Page

Join Date: Nov 2007

Bulgaria

Laolin Team [ETA]

W/

well 10 mln. players is very huge amount but who knows
and theres one obvious difference between ANet and Blizzard- GW devs are trying to make the game much fun and very casual friendly with many hardcore stuff , while in WoW only the number of the players is important , not creating and maintaining a fun game ....

llsektorll

llsektorll

Desert Nomad

Join Date: May 2005

Toronto, Canada

R/

If they don't do something about pve/pvp then they will lose their fanbase fast

Randvek

Randvek

Krytan Explorer

Join Date: Sep 2006

Rise From the Ashes [phnx]

W/

Quote:
Originally Posted by llsektorll
If they don't do something about pve/pvp then they will lose their fanbase fast
I agree. Things are in an "okay" place right now, but stagnation is death, and there's been a lot of it lately.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Bryant Again
How come this is always the first thing that comes into people's minds? D2 had a large level cap, but I never experienced any "grind" in it.
Because the 20-capped system works brilliantly and there's no need to change it. I'd rather finish levelling as quickly as possible so I can play the game sooner, y'know?

Quote:
Originally Posted by Bryant Again
Then they are...What?
Oblivion is a sandbox game, Final Fantasy falls under the category of Japanese Stat-Based Games That Are Like RPGs But Without The RP Part (JSBGTALRPGBWTRPPs), or JnRPGs for short (Japanese non-Role Playing Games).

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by Zahr Dalsk
Because the 20-capped system works brilliantly and there's no need to change it. I'd rather finish levelling as quickly as possible so I can play the game sooner, y'know?


Oblivion is a sandbox game, Final Fantasy falls under the category of Japanese Stat-Based Games That Are Like RPGs But Without The RP Part (JSBGTALRPGBWTRPPs), or JnRPGs for short (Japanese non-Role Playing Games).
2 things.

First, if the leveling cap is high, then most or part of the game will be the leveling, that will be the playing, questing, missioning and everything else will revolve around leveling, that will be the game.

Second. I don't know where you read things but Oblivion is not a sandbox game. Oblivion is an RPG. Grand Theft Auto is a sandbox game, but not Oblivion. Elder Scrolls 1-4 have all been RPGs.

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

gw2 will do well....but some poeple who will hate it like myslef will saty in gw1

Inger

Lion's Arch Merchant

Join Date: Apr 2007

R/Rt

Quote:
Originally Posted by Zahr Dalsk
Because the 20-capped system works brilliantly and there's no need to change it. I'd rather finish levelling as quickly as possible so I can play the game sooner, y'know?
Well that would be the point of the curve eh, if they curve the leveling enough as they say, it would reach the point where a level 100 character would not be at a huge disadvantage compared to a character of level 110. Now those are just #'s i've made up myself and for all I know the leveling might not work out like that at all. Its simply the impression I get when anet describes a level curve for GW2.

The infinite or high level cap would simply become a way of continuing to show character progression. Some people like to continue to achieve something even after they've become "powerful"... I can't say I'm too much of a fan of a very high level cap but I can understand where the idea comes from.

If the level curve is implemented such that once you get beyond a particular level (say arbitrarily 100) and everyone becomes almost equal, then there really is no hardcore grinding. Theres not much point to devoting yourself to leveling if your not going to be substantially more powerful then someone who does not. Your level would simply continue to increase through normal play and be a reflection more of playing time/experience rather than power.

Quote:
Originally Posted by Zahr Dalsk
Oblivion is a sandbox game, Final Fantasy falls under the category of Japanese Stat-Based Games That Are Like RPGs But Without The RP Part (JSBGTALRPGBWTRPPs), or JnRPGs for short (Japanese non-Role Playing Games).
Have you even played oblivion before? It is in no means a sandbox game.

I've never even heard of the term JnRPG... why even include the RPG bit if its a nonRPG? So the FF series are stat based games?... lol.

I was always under the impression RPGs are role playing games, you play the role of a fictional character. You gain experience and then thus earn "stats" in which you can improve your character as you see fit. Your character progresses, becoming stronger and giving access to more abilities or skills. Sure seems to me that Final Fantasy has all of these things. Its true tho, Final Fantasy is a stats game... although the same could be said about every other RPG out in the world... they all use "stats"

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

if by little attention and no content you mean there wont be any more sorrows furnace update... sure im fine with that... but if you mean no skill balances... well lets just say me and GW will have a problem. they will not only lose their pvp community, but probably will have already lost most of the pve community by then (other than a few stragglers looking for HoM rewards)

@thread title

im afraid of losing the GW1 playerbase to GW2... however now that i think about it everything that i have heard in GW2 sounds like a generic rpg so i guess i woundnt care if that playerbase from GW1 leaves...

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Bryant Again
How come this is always the first thing that comes into people's minds? D2 had a large level cap, but I never experienced any "grind" in it.
wait wait wait.... Did you even play that game? D2 Had grind up the ass.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

I let my pindlebot take care of the grind in D2 =)

my opinion of retaining the fanbase for GW2 is probably not as much as Anet would like. I believe pve hating pvp community and vice versa, because skills were not seperately balanced, is one reason. The constant nerfs and very questionable decisions made is another. DOA sucking for so long (impossible for 99% of players), then adding Ursan so that it's become a cesspool of the lowest of pugform (essentially swinging it to the opposite extreme) has made it no fun for people on either side of that fence. The crazy grind required upon the onset of Factions changed the tone of everything. Etc, etc, etc.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Zahr Dalsk
I loled when I saw Oblivion and Final Fantasy considered RPGs.
Oblivion: Best RPG 2005. E3 award.

So we have someone with a vindication against the two greatest series ever and we have a collection of gamers who actually know what they're talking about.

Quote:
Originally Posted by VitisVinifera
I let my pindlebot take care of the grind in D2 =)
My friend just downloaded a program that allows him to modify all his skills and attributes to max. I prefer the way of levelling. It means I play the game rather than walk through it.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Yichi
wait wait wait.... Did you even play that game? D2 Had grind up the ass.

I remember watching my friends slave away at that stuff for hours.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Snow Bunny

I remember watching my friends slave away at that stuff for hours.
I remember duping gems and runes by the truckload so I didn't have to.


Not that I'm a cheater or anything, I swear.