Can ArenaNet retain its player base for GW2?
Rexion
downloading a "KEE-UTE GFX GUYS!" game right now. (cute graphics). Just something to do for a month while I take a break or so? I donno. lol
I'm probably take a few breaks over the next 2 years... or just be lucky and get into beta. The only problem with that would be the fact that I'd have played some of GW2 and know what to expect. I wouldn't get the full experience of everyone being new to the game like I did a few years ago.
so to sum it all up... switching off with this little, cutesy game I'm downloading now.
I'm probably take a few breaks over the next 2 years... or just be lucky and get into beta. The only problem with that would be the fact that I'd have played some of GW2 and know what to expect. I wouldn't get the full experience of everyone being new to the game like I did a few years ago.
so to sum it all up... switching off with this little, cutesy game I'm downloading now.
Bryant Again
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Originally Posted by Balan Makki
It's the concept of "Amazing Stats" that seems to be absent in GW1. Being that just about anything "Amazing" stat-wise can be acquired in a few evenings solo.
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Originally Posted by Balan Makki
...The same way you are assuming that Stats in GW2 will somehow represent more than they do in GW1.
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Originally Posted by Balan Makki
So yes, it's very possible that GW1 will get a huge boost to in playership when Arena Net anounces all the benifits, advantages, stats-free content offered to loyal players, who purchase GW2. Even though such content could be accessible by new players, given time.
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Longasc
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Originally Posted by Balan Makki
Apologies for being vague in previous post.
It's the concept of "Amazing Stats" that seems to be absent in GW1. Being that just about anything "Amazing" stat-wise can be acquired in a few evenings solo. |
ANet told us in the GW2 interview that they examine an unlimited level system with a very flat power curve.
We got titles and skills tied in effectivity to the title, sometimes the benefits of higher rank in the title are not just a little bit more, but considerable.
After GWEN I rather got the impression they try to re-invent the wheel, i.e. the standard MMO, rather than progressing the idea of a gaming world that does not suffer from the power creep and other issues that comes with levelling and itemization sooner or later.
Shayne Hawke
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Originally Posted by Zinger314
At best, it's 2 years until GW2. Beta is slated to be available at the end of '08 (which is highly unlikely; remember, this is software development, and this is ArenaNet, master of bad ETAs and delays.). Even then, it'll be atleast a year of Open/Closed beta (GW1 took 2 years!).
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As for the real question to the player base, it's hard for me to believe that the large population of players will stick around for two years, assuming there's no extra content to be added any time soon. If no new content is unveiled between now and then, I can see many players leaving to lurk in the shadows, either coming back only when GW2 finally arrives, or fading away and moving to a different game.
Zonzai
Um... yes?
Wait, is this a trick question?
Wait, is this a trick question?
~ Dan ~
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Originally Posted by Tosha
Probably not. But the players who started PvP later in the game (like me :P) will be eager for a fresh start, seeing how hard it is to get into PvP now. I know I will buy GW2 as soon as it comes out, and start PvPing the very same day, just to get a decent chance
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So, that leaves you with a PvE game. Well, frankly, the difficulty of PvE in GW1 was a joke. The same company is producing GW2, so i don't expect anything much better. The Pver's will still be crying when Anet nerfs for the benefit of PvP - so just go find yourself a game that's pure focus is PvE, imo.
taiwf
i doubt anet can retain many player in Asian consider that they did to taiwan and hong kong player.
Esan
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Originally Posted by Shayne Hawke
Stopped reading right there. I'm actually pretty relieved now that I don't have a lot of pressure to get to GWAMM before GW2 comes out.
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IslandHermet
If they keep up the trend of (all staff working on the next big project) I can see alot of people not getting GW2.
How do we know that once GW2 comes out Anet will not just move on to the next project and let a small number of people continue to run GW1 and 2.
But if the game comes out and is just bad I will not get it. but hey we will have to wait and see.
If GW2 is a flop I will keep playing GW1, and even if GW2 is a good game I will keep playing GW1.
How do we know that once GW2 comes out Anet will not just move on to the next project and let a small number of people continue to run GW1 and 2.
But if the game comes out and is just bad I will not get it. but hey we will have to wait and see.
If GW2 is a flop I will keep playing GW1, and even if GW2 is a good game I will keep playing GW1.
IslandHermet
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Originally Posted by taiwf
i doubt anet can retain many player in Asian consider that they did to taiwan and hong kong player.
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because Anet did nothing (taiwan and japan) have these things called internet police (they want to control all information I think they are scared someone might learn something)
Anet has a contract with these police (its a very very strict contract that took way to long to get into place which limits some things the asian player base can do).
Anet is not at fault and they did not renew the contract (most likley because the taiwan and japan player base is not that large) why spend money to renew a contract and work with government officials if the player base is so small and the sales market is so small.
If and when the asian people finaly stand up for themselves (nothing will change and the internet will continue to be regulated for them)
Balan Makki
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Originally Posted by Bryant Again
Having the itemization and stat cap easy to reach isn't a complete great decision, since it somewhat hurts character development - which is one of the big reasons people play RPGs. Note "RPG", doesn't apply only to MMOs.
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Originally Posted by Me Again
We choose to see, hear and repeat only what suites our own opinion. For "Stat" addicts, opinions will always favor the fix.
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Originally Posted by Bryant
I'm saying that I would believe it unfair for a player to receive any advantage at all in his leveling just because he grinded a lot of titles for his HoM.
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Originally Posted by Bryant
It's not a benefit or advantage if it just makes you look different, which is what I'm hoping for.
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As with GW1, benefits are nominal, comparatively speaking (See WoW for comparison), thus GW2 could dramatically benefit GW1 sales by promising loyal players something tangible. Such increases in sales would trickle into more funding for GW2, thus a more polished game release.
Marketing 101, a win win for fans and developers.
Bryant Again
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Originally Posted by Balan Makki
There are many fans that actually like the non-grind, non-stat/leveling qualities of GW1. With optional "Title" grind if they feel so inclined. They also like being able to develop a character sans Stats and Power Creep; yes, it is possible to have character development without stats, but then...
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As far as we know, this number could actually be pretty huge. People don't play MMOs for the stats, people play RPGs for the stats. And not just the stats, but they like to see how everything plays out. It's a more tactical and complex experience for many when you can actually see how things play out: you can see how this guy resisted this, how you missed this guy, why this guy hit you so hard, why you're unable to use this sword, why this sword is kicking awesome ass, etc. etc. (All of these examples have been taken from DnD, not any MMOs).
When all this character development is optional and unrequired, there's little incentive to do any of it. It would be like starting Baldur's Gate II at the max level with max equipment. Where's the fun in that?
All this could very well be why ANet has stated that GW2 will have a much different direction, how there may be an endless level cap and the like. As you've mentioned, it's been an official statement that "much has changed with GW2 since we first announced it", meaning there could be an easy level cap with little meaningful character development and have everyone with max level gear. Would that be a good idea? Most likely not. The first preview of GW2 was in PC Gamer, a very popular computer gaming magazine. A lot of people will have read the article and may've gotten their hopes up after seeing the large list of features - and because of this, ANet has the potential to upset a lot of people. It's similar to announcing a large-scale strategy war game, only to announce a few months later that they're turning it into SimCity 4000. While that example is rather drastic, you can see why a lot of people would be disappointed.
I'd only be concerned with high levels and level gaps if there wasn't going to be a sidekick system in GW2.
Note again that I am not talking about stats and the like in MMOs but in that of RPGs in general.
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Originally Posted by Balan Makki
We choose to see, hear and repeat only what suites our own opinion. For "Stat" addicts, opinions will always favor the fix.
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Originally Posted by Balan Makki
...especially if Guild Wars 2 is as robust, re-playable and Balanced as GW1.
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Esan
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Originally Posted by Bryant Again
You do know that when using the term "stat addicts" you're labeling everyone who plays Dungeon and Dragons, Neverwinter Nights, Baldur's Gate, Mass Effect, Oblivion, Final Fantasy, and pretty much every single RPG created ever? You may call this that "moldy old sock" syndrom, but this is why people play RPGs.
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You are confusing RPG players with munchkins. Needless to say, not all people play RPGs as a min-max optimization problem.
IlikeGW
Most realistically, GW will take an overfranchising "hit" each time a true new version of the game comes out. This means playerbase will be splintered, and they'll start to reach a maximum number of "buy everything" players fairly soon, with the rest of the players staying on earlier versions such as playing GW1 and 2, when 3 is out. So every fast sequel to this game inherently loses some original audience. Whether people want Anet to fail or not at this point, the truth is they probably have enough marketing advantage to milk the Guild Wars line for 10 years at least. But will they lose some of the playerbase between sequels, absolutely, it's inevitable. If I had to guess right now I'd say less than 50% of current GW owners are going to GW2, and maybe over time a bit more.
Bryant Again
I agree, IlikeGW. I really don't think that the "original playerbases" are kept in consideration as much as catching new audiences.
Fay Vert
Some seem to think that picking up a player base of millions is easy. It isn't its very rare, any company that ignores its existing millions playerbase is stupid. ANet make some incredibly dumb decisions from time to time, but they aren't stupid, they want to keep the current player base as much as possible.
Shame about all the really stupid decisions regarding that though (grind wars/loot nerf/everythign else nerf)
Shame about all the really stupid decisions regarding that though (grind wars/loot nerf/everythign else nerf)
Stoneys Rock
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Originally Posted by Zinger314
At best, it's 2 years until GW2. Beta is slated to be available at the end of '08 (which is highly unlikely; remember, this is software development, and this is ArenaNet, master of bad ETAs and delays.). Even then, it'll be atleast a year of Open/Closed beta (GW1 took 2 years!). And that's assuming nothing goes wrong.
And during this time, Gaile has strongly asserted that all teams are focused on GW2, and GW1 will receive little attention and no content. Be realistic. Will players really continue to stick with GW for such a long period without any new content? The economy is fracturing, PvE is being obsolete by Ursanway and PvE skills, PvP is stagnant due to few (and passive) skill balances. Sure, it may be acceptable to some, but for 2 years, can they really bear it? And all of that ignores any potential killer apps which may appear during that time and drag away even more players. No, this is not a doomsday thread. It's realistic. |
person: wow gw1 was so fun ah well gw2 is not coming out for ages..
*ages later*
omg gw2! I remember how fun the first one was *yoink*
Balan Makki
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Originally Posted by Bryant Again
People don't play MMOs for the stats, people play RPGs for the stats. And not just the stats, but they like to see how everything plays out. It's a more tactical and complex experience for many when you can actually see how things play out: you can see how this guy resisted this, how you missed this guy, why this guy hit you so hard, why you're unable to use this sword, why this sword is kicking awesome ass, etc. etc. (All of these examples have been taken from DnD, not any MMOs).
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Quote:
Originally Posted by Bryant
When all this character development is optional and unrequired, there's little incentive to do any of it.
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Originally Posted by Bryant
All this could very well be why ANet has stated that GW2 will have a much different direction, how there may be an endless level cap and the like. As you've mentioned, it's been an official statement that "much has changed with GW2 since we first announced it" . . .I'd only be concerned with high levels and level gaps if there wasn't going to be a sidekick system in GW2. Note again that I am not talking about stats and the like in MMOs but in that of RPGs in general.
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Quote:
Originally Posted by Bryant
You do know that when using the term "stat addicts" you're labeling everyone who plays Dungeon and Dragons, Neverwinter Nights, Baldur's Gate, Mass Effect, Oblivion, Final Fantasy, and pretty much every single RPG created ever? You may call this that "moldy old sock" syndrome, but this is why people play RPGs.
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Originally Posted by Me Again
We choose to see, hear and repeat only what suites our own opinion. For "Stat" addicts, opinions will always favor the fix.
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Originally Posted by Bryant
If you want to advocate for balance in GW, be sure not to mention Ursan Blessing. Or Paragons. Or PvE skills.
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'Course we could both be wrong. We're both speculating heavily. Will just have to wait and see.
Bryant Again
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Originally Posted by Balan Makki
We've had this discussion before. Can a character progress without Stats progression? I claim they can.
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Originally Posted by Balan Makki
Disagree. (See all the players working on their HoM.)
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I'm not saying it "kills" incentive, just that it could lessen it. It's also difficult to say anything concrete because "incentive" is as subjective as "grind". But I think it would be safe to say that you would see more people aim for a larger hall if it were announced that the the "benefits" you gained from it in GW2 were something that made the game easier.
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Originally Posted by Balan Makki
Levels may be nothing more than attribute/skill points, that can be spent in current primary profession. Characters may be able to choose multiple primary professions, thus as new professions are added, character level could be considered endless, being that professions are endless.
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Originally Posted by Balan Makki
Not true. This is why you play RPGs.
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Yes, it's not true that "this is the only reason people play RPGs", hence why I edited my comment. But having levels, attribute, and stat points are indeed largely enjoyed.
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Originally Posted by Balan Makki
Balance means nothing in PvE, it only applies to PvP. Unbalance PvE is far more popular (See WoW, play WoW).
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And I can't really say there's a whole lot of imbalance in groups in WoW: my favorite and most successful Heroic run included an Enhancement Shaman, Ret Paladin, Resto Druid, Druid Tank, and an Affliction Warlock. Not to mention our raids have been progression very happily with a wide assortment of classes, all the way from an Arms War to a Balance Druid.
metallidevils
There's no guarantee that it's at best 2 years away. I don't think it'd be terribly shocking if it came out next summer.
Zahr Dalsk
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Originally Posted by Longasc
ANet told us in the GW2 interview that they examine an unlimited level system with a very flat power curve.
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Originally Posted by Bryant Again
You do know that when using the term "stat addicts" you're labeling everyone who plays Dungeon and Dragons, Neverwinter Nights, Baldur's Gate, Mass Effect, Oblivion, Final Fantasy, and pretty much every single RPG created ever? You may call this that "moldy old sock" syndrom, but this is a large reason why people play RPGs (thanks for pointing that out, Esan).
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Bryant Again
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Originally Posted by Zahr Dalsk
Grindtastic!
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Originally Posted by Zahr Dalsk
I loled when I saw Oblivion and Final Fantasy considered RPGs. And saw them mentioned in the same sentence as Dungeons and Dragons. Seriously, wtf?
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metallidevils
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Originally Posted by Zahr Dalsk
Grindtastic!
I loled when I saw Oblivion and Final Fantasy considered RPGs. And saw them mentioned in the same sentence as Dungeons and Dragons. Seriously, wtf? |
Inger
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Originally Posted by Zahr Dalsk
I loled when I saw Oblivion and Final Fantasy considered RPGs.
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I for one will be comming back to GWII, I mean even if it turns out to be a complete flop(which I really doubt) the fact that it is subscription free just takes away alot of risk.
It'll simply end up that I bought the game, played a bit, didn't like it but I didn't commit a fair sum of money to try it out ontop of the original purchase price. Not to mention since its subscription free, i'll be able to try my hand at it again later in case I see some sort of update I might like without having to have to worry about paying for it.
Eldin
If GW2 lacks Ursan, expect everyone under the age of 13 not to migrate.
If GW2 lacks Protective Spirit, expect all the Koreans not to migrate.
If GW2 lacks Protective Spirit, expect all the Koreans not to migrate.
xmancho1
I have very high hopes for GW2 ( it was same with WoW TBC , but i really hope ANet wont make same misstakes, a.k.a taking the fun of the game ) and if they do theyre work at their best even more ppl will come to GW2.
Nevin
I think Anet +/- NCsoft is planning on milking GW's last few chances to make big cash. With the new discoverguildwars.com site and what not, theres plenty of advertisements to go around- maybe even more commercial involvement? WoW took quite a few years to reach 9-10 million players, GW is still growing. I don't think it'll ever really "cease" until years from now.
xmancho1
well 10 mln. players is very huge amount but who knows
and theres one obvious difference between ANet and Blizzard- GW devs are trying to make the game much fun and very casual friendly with many hardcore stuff , while in WoW only the number of the players is important , not creating and maintaining a fun game ....
and theres one obvious difference between ANet and Blizzard- GW devs are trying to make the game much fun and very casual friendly with many hardcore stuff , while in WoW only the number of the players is important , not creating and maintaining a fun game ....
llsektorll
If they don't do something about pve/pvp then they will lose their fanbase fast
Randvek
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Originally Posted by llsektorll
If they don't do something about pve/pvp then they will lose their fanbase fast
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Zahr Dalsk
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Originally Posted by Bryant Again
How come this is always the first thing that comes into people's minds? D2 had a large level cap, but I never experienced any "grind" in it.
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Originally Posted by Bryant Again
Then they are...What?
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garethporlest18
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Originally Posted by Zahr Dalsk
Because the 20-capped system works brilliantly and there's no need to change it. I'd rather finish levelling as quickly as possible so I can play the game sooner, y'know?
Oblivion is a sandbox game, Final Fantasy falls under the category of Japanese Stat-Based Games That Are Like RPGs But Without The RP Part (JSBGTALRPGBWTRPPs), or JnRPGs for short (Japanese non-Role Playing Games). |
First, if the leveling cap is high, then most or part of the game will be the leveling, that will be the playing, questing, missioning and everything else will revolve around leveling, that will be the game.
Second. I don't know where you read things but Oblivion is not a sandbox game. Oblivion is an RPG. Grand Theft Auto is a sandbox game, but not Oblivion. Elder Scrolls 1-4 have all been RPGs.
Nemo the Capitalist
gw2 will do well....but some poeple who will hate it like myslef will saty in gw1
Inger
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Originally Posted by Zahr Dalsk
Because the 20-capped system works brilliantly and there's no need to change it. I'd rather finish levelling as quickly as possible so I can play the game sooner, y'know?
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The infinite or high level cap would simply become a way of continuing to show character progression. Some people like to continue to achieve something even after they've become "powerful"... I can't say I'm too much of a fan of a very high level cap but I can understand where the idea comes from.
If the level curve is implemented such that once you get beyond a particular level (say arbitrarily 100) and everyone becomes almost equal, then there really is no hardcore grinding. Theres not much point to devoting yourself to leveling if your not going to be substantially more powerful then someone who does not. Your level would simply continue to increase through normal play and be a reflection more of playing time/experience rather than power.
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Originally Posted by Zahr Dalsk
Oblivion is a sandbox game, Final Fantasy falls under the category of Japanese Stat-Based Games That Are Like RPGs But Without The RP Part (JSBGTALRPGBWTRPPs), or JnRPGs for short (Japanese non-Role Playing Games).
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I've never even heard of the term JnRPG... why even include the RPG bit if its a nonRPG? So the FF series are stat based games?... lol.
I was always under the impression RPGs are role playing games, you play the role of a fictional character. You gain experience and then thus earn "stats" in which you can improve your character as you see fit. Your character progresses, becoming stronger and giving access to more abilities or skills. Sure seems to me that Final Fantasy has all of these things. Its true tho, Final Fantasy is a stats game... although the same could be said about every other RPG out in the world... they all use "stats"
Trylo
if by little attention and no content you mean there wont be any more sorrows furnace update... sure im fine with that... but if you mean no skill balances... well lets just say me and GW will have a problem. they will not only lose their pvp community, but probably will have already lost most of the pve community by then (other than a few stragglers looking for HoM rewards)
@thread title
im afraid of losing the GW1 playerbase to GW2... however now that i think about it everything that i have heard in GW2 sounds like a generic rpg so i guess i woundnt care if that playerbase from GW1 leaves...
@thread title
im afraid of losing the GW1 playerbase to GW2... however now that i think about it everything that i have heard in GW2 sounds like a generic rpg so i guess i woundnt care if that playerbase from GW1 leaves...
Yichi
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Originally Posted by Bryant Again
How come this is always the first thing that comes into people's minds? D2 had a large level cap, but I never experienced any "grind" in it.
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VitisVinifera
I let my pindlebot take care of the grind in D2 =)
my opinion of retaining the fanbase for GW2 is probably not as much as Anet would like. I believe pve hating pvp community and vice versa, because skills were not seperately balanced, is one reason. The constant nerfs and very questionable decisions made is another. DOA sucking for so long (impossible for 99% of players), then adding Ursan so that it's become a cesspool of the lowest of pugform (essentially swinging it to the opposite extreme) has made it no fun for people on either side of that fence. The crazy grind required upon the onset of Factions changed the tone of everything. Etc, etc, etc.
my opinion of retaining the fanbase for GW2 is probably not as much as Anet would like. I believe pve hating pvp community and vice versa, because skills were not seperately balanced, is one reason. The constant nerfs and very questionable decisions made is another. DOA sucking for so long (impossible for 99% of players), then adding Ursan so that it's become a cesspool of the lowest of pugform (essentially swinging it to the opposite extreme) has made it no fun for people on either side of that fence. The crazy grind required upon the onset of Factions changed the tone of everything. Etc, etc, etc.
Darkobra
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Originally Posted by Zahr Dalsk
I loled when I saw Oblivion and Final Fantasy considered RPGs.
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So we have someone with a vindication against the two greatest series ever and we have a collection of gamers who actually know what they're talking about.
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Originally Posted by VitisVinifera
I let my pindlebot take care of the grind in D2 =)
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Snow Bunny
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Originally Posted by Yichi
wait wait wait.... Did you even play that game? D2 Had grind up the ass.
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I remember watching my friends slave away at that stuff for hours.
Dr Strangelove
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Originally Posted by Snow Bunny
I remember watching my friends slave away at that stuff for hours. |
Not that I'm a cheater or anything, I swear.