Quote:
Originally Posted by holababe
The Karma system ends up inverting after people start giving +rep or +karma for anything, rather than real contributions.
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Do you have proof of that or is it your perception of the thing on slashdot?
Because from what I've read (on slashdot and articles on the topic), it does not seem true. Karma is only one of the three elements of the system, with moderators and meta-moderators. The rules for moderator selection are very smart, making sure that a subtle balance is reached (read the above link I posted), and meta-moderators prevent abuse (and I haven't seen any proof of them being unfair).
I want to mention that on the topic of selecting players for a council of players, there seems to be less problems for PvP ,where I regularly see names like
JR or
Ensign mentioned, rather than for PvE (as
Avarre mentions). It is my belief that it is still possible, and even preferable to the current situation (but I've convinced no one
), by starting the process. What we see in EVE (which is, I realise, a totally different game where player interaction is more rough) is IMHO the beginning of a new process, structure being built not only around the game but in player's mind. May as people said, GW is not a game for that kind of mindset, but IMHO GWG shows that a (small) fraction of the GW population is ready for that.
I want to emphasize the fact that this idea is not exclusive, devs and CRs shall continue to do their job, and this council would work in parrallel (it'd only succeed if it proved better than the other means, or else it die of a natural death).
Lastly, I'd like to mention a phenomenon no GWG where a lot of people are now reacting almost always negatively, preventing any positive effort to be successful by the sheer social pressure. Not only are trolls happier than ever (and mods busier than ever), but there's a range of middle GWGers than post on GWG as a game of e-peen, or who's got the most influential opinion. I understand that GW being
only a game, we don't need to be too serious, but then if that was so clear cut, players would be relaxed on GWG, wouldn't they? When a community like GWG grows past a certain critical mass (not only by the number of players but also by the average age in time and post numbers) chaos starts to dillute the contribution. Sure, you can always filter the noise as
hallomik says, but as
tmakinen pointed out, the pollution levels gets in the way.
I remember great proposals like
Chthon's url filtering to combat gold-selling ads. I mention this one, but there are a lot more brilliant ideas floating around. What happens to them? How does Anet show us they're listening and think it's a good or bad idea, possibly explaining us the reasons? It's a lot of positive contributions (and energy) lost in a sea of meaningless proposals.
I thought that such a democractic move would force people to organise, avoid QQs and endless debate, and most importantly start the process of structuring our community. But it does not seem necessary, people are happy with chaos
.
Quote:
Originally Posted by Malice Black
PvP wants a lively meta
Farmers want to farm
Traders want decent shit to sell
Casual/lazy players want easy access to everything
Game players want plenty of quests/missions
Hardcore no lifers want unlimited level cap/grind titles
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You seem to think that doing Anet's job is simple and straightforward, and I actually thought of challenging you to propose here a game design that would fit the bill you propose here (but it's a game I won't play here). A lot of these requirements are conflicting, as we can see every day in various threads.
Take the issue of
LS removal and the corresponding thread. How is this clear cut? How can Anet make sense of this 57-pages long discussion? Are they going to go through each posts, spend hours filtering it, while this time is very precious to spend on programming or design? How do we transform these 57 pages into something constructive? (I'd say that the answer is: create a job for an economist to study the state of trade, gold income and sinks) And even if Anet is listening, how do we know what they think? (you may say that we don't need to know, we're just customers, and that's fair enough but believe that a bidirectional communication leads to a more stable and long-term relationship)