can i get some ratings on my build
beagle warrior
str=13
axe=13
beast mastery=10
pet= lvl 20 dire wolf
disrupting chop
dismember
axe twist
penetrating blow
executioner's strike
poisonous bite
heal as one
charm animal
weapon= req9, 6-28,+15%^50, 10/10, +30
shield=req 9 str, 16armour, -5(20%),+30
any comments on my build are appreciated
this is for pve and i only have prophecies and factions
axe=13
beast mastery=10
pet= lvl 20 dire wolf
disrupting chop
dismember
axe twist
penetrating blow
executioner's strike
poisonous bite
heal as one
charm animal
weapon= req9, 6-28,+15%^50, 10/10, +30
shield=req 9 str, 16armour, -5(20%),+30
any comments on my build are appreciated
this is for pve and i only have prophecies and factions
farmerfez
Is this for PvP, PvE, farming...
matsif
its not bad, generally speaking as PVE is, well PVE, but no rez may be a setback for groups.
ZenRgy
Drop Heal as One, it's a waste of a slot - especially on a warrior bar, you're cutting down the damage you do severely.
Bring something like [skill]Triple Chop[/skill] or [skill]Eviscerate[/skill], even [skill]Cleave[/skill] would be better.
You also need an IAS, your best bet would be just to bring [skill]Tiger's Fury[/skill] since is works well with your pet (personally I'd take it out, but whatever). And if you really need that pet res, just use Comfort Animal.
Take out Axe Twist for [skill]Executioner's Strike[/skill]. I'd drop down the strength to put up your axe attribute, too.
Bring something like [skill]Triple Chop[/skill] or [skill]Eviscerate[/skill], even [skill]Cleave[/skill] would be better.
You also need an IAS, your best bet would be just to bring [skill]Tiger's Fury[/skill] since is works well with your pet (personally I'd take it out, but whatever). And if you really need that pet res, just use Comfort Animal.
Take out Axe Twist for [skill]Executioner's Strike[/skill]. I'd drop down the strength to put up your axe attribute, too.
beagle warrior
if i drop heal as one wut do u think would be a good self heal to replace it with?
ZenRgy
Lion's Comfort. That rocks now, but honestly - in standard PvE, provided your monks aren't incredibly terrible (which isn't asking much) you shouldn't need that self heal, and can just put in another skill to make the BIG DAMAGE that warriors should be making.
Leetwalrushunter
honestly i c no reason to ever go W/R, switch to a W/E, W/D or even a Wammo
beagle warrior
i dont have nightfall or eye of the north and most of the times i am with henchies so i kind of need the self heal
Tyla
Buy a max damage weapon. 15-22 is Sword max damage, and Axes go to 6-28 (I think, not been on my Warrior much lately D: ). Furious is a rather weak mod, Zealous or Vampiric > them. Sundering is alright on an Axe, but overall Vampiric does more damage. Sundering is best for PvP with spikes.
You've wasted your elite slot and brought a pet, however -- your elite skill should be an Attack.
W/A has Shadowsteps, W/E has Shock, Grasping Earth, Conjure X. They are much better choices.
You've wasted your elite slot and brought a pet, however -- your elite skill should be an Attack.
W/A has Shadowsteps, W/E has Shock, Grasping Earth, Conjure X. They are much better choices.
Marty Silverblade
Just to build on the Furious/Vampiric thing (as mentioned by the above poster), think about the overall benefit you'll get over 10 hits.
With Furious, you'll get 1 more adr, with vampiric, you'll get 30 more damage.
Vampiric > Furious.
Zealous is good, I personally don't use them, I don't run energy-heavy builds, if you find a need for them keep it with you and swap to it when your energy gets low.
With Furious, you'll get 1 more adr, with vampiric, you'll get 30 more damage.
Vampiric > Furious.
Zealous is good, I personally don't use them, I don't run energy-heavy builds, if you find a need for them keep it with you and swap to it when your energy gets low.
MasterSasori
I'd drop Heal as One for a useful elite. You don't really need self-heal either if you work with a semi-competent healer
kvndoom
You could save yourself a lot of trouble with Vigorous Spirit. 3 skills just to have a pet follow you around and get a marginal heal every 8 seconds, nah. Heal Sig would be better if you're just trying to get a timed spot-heal. VS is a cheap but very effective heal-over-time, and casts fast and recharges fast in case it gets removed. Even for as much as people knock wammos, Vigorous Spirit, Live Vicariously (maintained), an IAS (you REALLY need to get nightfall for access to Flail), 4 attack skills and a rez (Res Chant is awesome in PVE) is a very solid build. Sometimes I run Eviscerate, Agonizing Chop, Disrupting Chop, and Body Blow / Executioner's Strike. It's a really hard hitting combo, especially against spellcasters. Deep Wound almost always triggers the AI to try to heal, and following it up with interrupts ruins their day.
If you must go W/R, I'd go with Tiger's Fury as recommended, but I'd still drop the pet. You'll also need a Zealous weapon to keep up the energy needed to sustain TF for any decent amount of time. But other than some very specific farming builds, I don't go W/R for any reason. Some people just like to show off their pets, but I prefer to use my skill bar to max my game.
For a warrior LV and VS are great fire-and-forget spells, because they heal you while you're doing what you're supposed to be doing... beating stuff upside the head. It takes pressure off the monks because Using any type of healing skill for an elite on a warrior is bad.
If you must go W/R, I'd go with Tiger's Fury as recommended, but I'd still drop the pet. You'll also need a Zealous weapon to keep up the energy needed to sustain TF for any decent amount of time. But other than some very specific farming builds, I don't go W/R for any reason. Some people just like to show off their pets, but I prefer to use my skill bar to max my game.
For a warrior LV and VS are great fire-and-forget spells, because they heal you while you're doing what you're supposed to be doing... beating stuff upside the head. It takes pressure off the monks because Using any type of healing skill for an elite on a warrior is bad.
Trvth Jvstice
Eventually this thread will have your build turned into a standard Evis/E Strike Axe/Strength build. If you're playing to have fun and want to keep your pet, ask in the Ranger forum which 2 skills in addition to Charm Animal you should use, then ask here which 4 Axe skills would be best and state that the other 4 slots are for rez and your secondary. You'll never get a good response on a forum that mixes a non R/? with Beast Mastery.
Barbie
Quote:
Originally Posted by beagle warrior
disrupting chop
dismember
axe twist
executioner's strike
weapon= req9, 15-22,+15%^50, 10/10, +30 I would suggest using an axe instead of a sword...
dismember
axe twist
executioner's strike
weapon= req9, 15-22,+15%^50, 10/10, +30 I would suggest using an axe instead of a sword...
Dr Strangelove
No IAS on a warrior.
I give it a D+
I give it a D+
Sir Pandra Pierva
Quote:
Originally Posted by Dr Strangelove
No IAS on a warrior.
I give it a D+ qft
no ias on a warrior drops it down way down.
you could try a HaO warrior thumper?
I give it a D+ qft
no ias on a warrior drops it down way down.
you could try a HaO warrior thumper?
Marty Silverblade
Quote:
Originally Posted by kvndoom
You could save yourself a lot of trouble with Vigorous Spirit. 3 skills just to have a pet follow you around and get a marginal heal every 8 seconds, nah. Heal Sig would be better if you're just trying to get a timed spot-heal. VS is a cheap but very effective heal-over-time, and casts fast and recharges fast in case it gets removed. Even for as much as people knock wammos, Vigorous Spirit, Live Vicariously (maintained), an IAS (you REALLY need to get nightfall for access to Flail), 4 attack skills and a rez (Res Chant is awesome in PVE) is a very solid build. Sometimes I run Eviscerate, Agonizing Chop, Disrupting Chop, and Body Blow / Executioner's Strike. It's a really hard hitting combo, especially against spellcasters. Deep Wound almost always triggers the AI to try to heal, and following it up with interrupts ruins their day.
If you must go W/R, I'd go with Tiger's Fury as recommended, but I'd still drop the pet. You'll also need a Zealous weapon to keep up the energy needed to sustain TF for any decent amount of time. But other than some very specific farming builds, I don't go W/R for any reason. Some people just like to show off their pets, but I prefer to use my skill bar to max my game.
For a warrior LV and VS are great fire-and-forget spells, because they heal you while you're doing what you're supposed to be doing... beating stuff upside the head. It takes pressure off the monks because Using any type of healing skill for an elite on a warrior is bad. 8 health per second from VS isn't really going to save you from much, I'd rather run Lion's Comfort, get a nice heal when I need it, and save 50 attribute points.
If you must go W/R, I'd go with Tiger's Fury as recommended, but I'd still drop the pet. You'll also need a Zealous weapon to keep up the energy needed to sustain TF for any decent amount of time. But other than some very specific farming builds, I don't go W/R for any reason. Some people just like to show off their pets, but I prefer to use my skill bar to max my game.
For a warrior LV and VS are great fire-and-forget spells, because they heal you while you're doing what you're supposed to be doing... beating stuff upside the head. It takes pressure off the monks because Using any type of healing skill for an elite on a warrior is bad. 8 health per second from VS isn't really going to save you from much, I'd rather run Lion's Comfort, get a nice heal when I need it, and save 50 attribute points.
Crom The Pale
Quote:
Originally Posted by beagle warrior
i dont have nightfall or eye of the north and most of the times i am with henchies so i kind of need the self heal
I understand where your coming from. Here is what I would suggest you change to optimize this build, assuming you really wish to keep the pet.
Heal as one is a good self heal, and resses your pet so keep it, unless your in a party with live people, then you can drop it for an elite axe attack(Eviserate) and put comfort animal on your bar to res your pet(or drop pet)
Axe Twist replaced with an IAS (Tigers Stance would be good)
Sundering Chop replace with Otyugh's Cry, this will make up for your pet being Dire and give it unblockable attacks.
Now thats all based on you keeping your pet, if you drop the pet you can get a much better build (dealing much higher damage with Dragon Slash).
I sometimes like to run a war/ranger in pve just for the fun of it, but it is a less effective build.
I understand where your coming from. Here is what I would suggest you change to optimize this build, assuming you really wish to keep the pet.
Heal as one is a good self heal, and resses your pet so keep it, unless your in a party with live people, then you can drop it for an elite axe attack(Eviserate) and put comfort animal on your bar to res your pet(or drop pet)
Axe Twist replaced with an IAS (Tigers Stance would be good)
Sundering Chop replace with Otyugh's Cry, this will make up for your pet being Dire and give it unblockable attacks.
Now thats all based on you keeping your pet, if you drop the pet you can get a much better build (dealing much higher damage with Dragon Slash).
I sometimes like to run a war/ranger in pve just for the fun of it, but it is a less effective build.
beagle warrior
fiery shadow axe of fortitude
exalted aegis
fire=9
str=10
axe=15
frenzy
rush
eviscerate
executioner's strike
power attack
disrupting chop
"for great justice"
conjure flame
exalted aegis
fire=9
str=10
axe=15
frenzy
rush
eviscerate
executioner's strike
power attack
disrupting chop
"for great justice"
conjure flame
Dr Strangelove
Your attribute spread seems funky. It looks almost as if you're running dual superior runes, which is a bad idea. I would avoid major and superior runes as much as possible.
If you want the pet, fixing that build is as simple as tossing penetrating chop or axe twist and adding an IAS, probably flail. Hell, I'd probably toss both of those skills, they're somewhat weak and will drain adrenaline from the skills you want to be using.
If you don't care about the pet, I'd go triple chop.
[skill]triple chop[/skill][skill]cyclone axe[/skill][skill]dismember[/skill][skill]disrupting chop[/skill][skill]flail[/skill][skill]rush[/skill][skill]lion's comfort[/skill][skill]resurrection signet[/skill]
Is the base, fun tweaks include adding Save Yourselves!, splinter weapon, a conjure, or anything really in the last three slots.
Disrupting chop can be swapped for another adrenal axe skill. Make sure you have a zealous axe.
If you want the pet, fixing that build is as simple as tossing penetrating chop or axe twist and adding an IAS, probably flail. Hell, I'd probably toss both of those skills, they're somewhat weak and will drain adrenaline from the skills you want to be using.
If you don't care about the pet, I'd go triple chop.
[skill]triple chop[/skill][skill]cyclone axe[/skill][skill]dismember[/skill][skill]disrupting chop[/skill][skill]flail[/skill][skill]rush[/skill][skill]lion's comfort[/skill][skill]resurrection signet[/skill]
Is the base, fun tweaks include adding Save Yourselves!, splinter weapon, a conjure, or anything really in the last three slots.
Disrupting chop can be swapped for another adrenal axe skill. Make sure you have a zealous axe.
Taurus
A picture is worth a thousand words, in this case more exactly 25.
llsektorll
Quote:
Originally Posted by Dr Strangelove
Your attribute spread seems funky. It looks almost as if you're running dual superior runes, which is a bad idea. I would avoid major and superior runes as much as possible.
If you want the pet, fixing that build is as simple as tossing penetrating chop or axe twist and adding an IAS, probably flail. Hell, I'd probably toss both of those skills, they're somewhat weak and will drain adrenaline from the skills you want to be using.
If you don't care about the pet, I'd go triple chop.
[skill]triple chop[/skill][skill]cyclone axe[/skill][skill]dismember[/skill][skill]disrupting chop[/skill][skill]flail[/skill][skill]rush[/skill][skill]lion's comfort[/skill][skill]resurrection signet[/skill]
Is the base, fun tweaks include adding Save Yourselves!, splinter weapon, a conjure, or anything really in the last three slots.
Disrupting chop can be swapped for another adrenal axe skill. Make sure you have a zealous axe. Too many adrenal skills...
take out Rush for Enraging Charge
I'd take out another skill either distracting chop or cyclone axe for Counterattack ... for pve anyways
If you want the pet, fixing that build is as simple as tossing penetrating chop or axe twist and adding an IAS, probably flail. Hell, I'd probably toss both of those skills, they're somewhat weak and will drain adrenaline from the skills you want to be using.
If you don't care about the pet, I'd go triple chop.
[skill]triple chop[/skill][skill]cyclone axe[/skill][skill]dismember[/skill][skill]disrupting chop[/skill][skill]flail[/skill][skill]rush[/skill][skill]lion's comfort[/skill][skill]resurrection signet[/skill]
Is the base, fun tweaks include adding Save Yourselves!, splinter weapon, a conjure, or anything really in the last three slots.
Disrupting chop can be swapped for another adrenal axe skill. Make sure you have a zealous axe. Too many adrenal skills...
take out Rush for Enraging Charge
I'd take out another skill either distracting chop or cyclone axe for Counterattack ... for pve anyways
Crom The Pale
Quote:
Originally Posted by beagle warrior
i am willing to get rid of my pet...but i would like to keep and axe instead of a sword
remember i only have factions and prophecies
--------------------------------------------------------------------------------------------------
Ive been trying out this build now...
fiery shadow axe of fortitude
exalted aegis
fire=10
str=13
axe=13
frenzy
rush
eviscerate
penetrating chop
penetrating blow
executioner's strike
disrupting chop
conjure flame
wut do u think? Penetrating Chop/Blow are never good, they just don't deal enough damage to justify thier cost. If your looking for spike dmg then Eviscerate + Executioners+Power attack would fit your build well. Toss in a res signet for if your monks go down, and if your running hench monks they will most certainly die at some point.
If you are looking for more of a DPS axe build then may I suggest this one.
[skill]"For Great Justice!"[/skill][skill]Tiger Stance[/skill][skill]Whirling Axe[/skill][skill]Dismember[/skill][skill]Executioner's Strike[/skill][skill]Conjure Flame[/skill][skill]Rush[/skill][skill]Resurrection Signet[/skill]
I would also suggest changing your attribute to:
Axe Mastery 14 (11 +1 head piece +2 major rune)
Strength 11 (10 +1 minor rune)
Fire Magic 10
remember i only have factions and prophecies
--------------------------------------------------------------------------------------------------
Ive been trying out this build now...
fiery shadow axe of fortitude
exalted aegis
fire=10
str=13
axe=13
frenzy
rush
eviscerate
penetrating chop
penetrating blow
executioner's strike
disrupting chop
conjure flame
wut do u think? Penetrating Chop/Blow are never good, they just don't deal enough damage to justify thier cost. If your looking for spike dmg then Eviscerate + Executioners+Power attack would fit your build well. Toss in a res signet for if your monks go down, and if your running hench monks they will most certainly die at some point.
If you are looking for more of a DPS axe build then may I suggest this one.
[skill]"For Great Justice!"[/skill][skill]Tiger Stance[/skill][skill]Whirling Axe[/skill][skill]Dismember[/skill][skill]Executioner's Strike[/skill][skill]Conjure Flame[/skill][skill]Rush[/skill][skill]Resurrection Signet[/skill]
I would also suggest changing your attribute to:
Axe Mastery 14 (11 +1 head piece +2 major rune)
Strength 11 (10 +1 minor rune)
Fire Magic 10
Tyla
If you're using Rush you really should consider Frenzy instead.
Limu Tolkki
Quote:
Originally Posted by ZenRgy
Tyla
Quote:
Originally Posted by Limu Tolkki
Big dmg in pve? try ele
Armour-ignoring +damage > Armour-affected damage.
Limu Tolkki
Quote:
Originally Posted by tyla salanari
Armour-ignoring +damage > Armour-affected damage.
aoe > single target
Bobby2
Quote:
Originally Posted by Limu Tolkki
aoe > single target
[skill]cyclone axe[/skill][skill]triple chop[/skill][skill]whirlwind attack[/skill]
Tyla
Quote:
Originally Posted by Limu Tolkki
aoe > single target
SY being up permanently with 66% to 100% on D-Slash (66%) or Imbagon (100%) upkeep > AoE.
And there's TChop, Cyclone Axe, Whirlwind Attack, and Deep Wound.
Plus Ancestors' Rage + Splinter Weapon for Rits to make your melee / paragons make things go AoEBOOOOOOOOOOOM...
And there's TChop, Cyclone Axe, Whirlwind Attack, and Deep Wound.
Plus Ancestors' Rage + Splinter Weapon for Rits to make your melee / paragons make things go AoEBOOOOOOOOOOOM...
Limu Tolkki
Quote:
Originally Posted by Bobby2
Quote:
Originally Posted by tyla salanari
SY being up permanently with 66% to 100% on D-Slash (66%) or Imbagon (100%) upkeep > AoE.
And there's TChop, Cyclone Axe, Whirlwind Attack, and Deep Wound. Plus Ancestors' Rage + Splinter Weapon for Rits to make your melee / paragons make things go AoEBOOOOOOOOOOOM... We were talking about dmg if the memory serves. One SY, wether it is para or warrior pwnz but theres on reason to take one for dmg. I know how much you luv your precious melees tyla, you cant admit caster wins sometimes. Tyla
Quote:
Originally Posted by Limu Tolkki
We were talking about dmg if the memory serves. One SY, wether it is para or warrior pwnz but theres on reason to take one for dmg. I know how much you luv your precious melees tyla, you cant admit caster wins sometimes.
Casters do win. But armour-ignoring damage > armour affected damage.
SY is a bonus, Paragons already do insane damage with a Spear while keeping defensive capabilities, much like the SY Godmode Warrior, except it's more permanent on a Paragon and Godmode Warriors have a KD. By the way, did you read the bit about Ritualists? Splinter Weapon and Ancestors' Rage are extremely powerful skills, and you'll be an idiot to say otherwise. And Deep Wound is the strongest condition in the game apart from Daze, which only applies to PvE. Plus it's already been proven that Warriors do the most raw DPS in the game. Taking an Elementalist (For damage) over a Ritualist with Splinter Weapon and Ancestors' Rage and melee. Along with support. Party heals, unremovable buffs, +100 armour to the party with extreme DPS... Limu Tolkki
Quote:
Originally Posted by tyla salanari
|
I did, find them handy sometimes.
And Deep Wound is the strongest condition in the game apart from Daze, which only applies to PvE.
True, works as well as nuking things to death. My points was that single target warrior is not the best dmg dealer in pve. Pyro maniac
<3 the 10/10
[skill]Ferocious Strike[/skill][skill]Sever Artery[/skill][skill]Gash[/skill][skill]Final Thrust[/skill][skill]Tiger's Fury[/skill][skill]Comfort Animal[/skill][skill]Charm Animal[/skill][skill]Resurrection Signet[/skill] 12 beast, 12+1+1 sword, 3(+1) strength Tyla
Limu, you're funny. Seriously.
Captain Miken
Quote:
Originally Posted by tyla salanari
Casters do win. But armour-ignoring damage > armour affected damage.
SY is a bonus, Paragons already do insane damage with a Spear while keeping defensive capabilities, much like the SY Godmode Warrior, except it's more permanent on a Paragon and Godmode Warriors have a KD. By the way, did you read the bit about Ritualists? Splinter Weapon and Ancestors' Rage are extremely powerful skills, and you'll be an idiot to say otherwise. And Deep Wound is the strongest condition in the game apart from Daze, which only applies to PvE. Plus it's already been proven that Warriors do the most raw DPS in the game. Taking an Elementalist (For damage) over a Ritualist with Splinter Weapon and Ancestors' Rage and melee. Along with support. Party heals, unremovable buffs, +100 armour to the party with extreme DPS... Deep Wound > Daze!!!!!! Pyro maniac
Quote:
Originally Posted by Limu Tolkki
My points was that single target warrior is not the best dmg dealer in pve.
Depends per build, with a typical MM bomber and splinter warrior/barrage Nuking things to death is pretty effective (tho the minion bomber and triple chop warrior would outperform the nuker with damage).
Random AoE damage in a physical party isn't effective tho. Tyla
Quote:
Originally Posted by Captain Miken
Deep Wound > Daze!!!!!!
In context, yeah -- but Daze is better in a way because mobs are retarded and stay together even when Epidemic is used...
Limu Tolkki
Quote:
Originally Posted by tyla salanari
Limu, you're funny. Seriously.
cool, luckily im not the only one.
Stormlord Alex
I'm detecting a whole lot of fail in this thread >_>
Eles are big damage-dealers in PvE. Untill, you know, you fight Destroyers or hit hard-mode. Necros and Melee > eles for damage. Pyro maniac
Quote:
Originally Posted by Stormlord Alex
Eles are big damage-dealers in PvE.
Untill, you know, you fight Destroyers or hit hard-mode. Mind Blast for fueling Splinter + Ancestor. That is an ele right? |