can i get some ratings on my build
Limu Tolkki
Quote:
Originally Posted by Stormlord Alex
I'm detecting a whole lot of fail in this thread >_>
Eles are big damage-dealers in PvE.
Untill, you know, you fight Destroyers or hit hard-mode.
Necros and Melee > eles for damage. Against high al targets yeah. Not that every foe hm would be one. I also heard a rumour that theres other kind of foes than destroyers in gw, wonder if this is true.
Eles are big damage-dealers in PvE.
Untill, you know, you fight Destroyers or hit hard-mode.
Necros and Melee > eles for damage. Against high al targets yeah. Not that every foe hm would be one. I also heard a rumour that theres other kind of foes than destroyers in gw, wonder if this is true.
Tyla
Did you miss the bit where he said "Hit hard mode"?
@Pyro Maniac -- In general, Great Dwarf Weapon > Splinter Weapon in PvE, sorta...
@Pyro Maniac -- In general, Great Dwarf Weapon > Splinter Weapon in PvE, sorta...
Pyro maniac
Quote:
Originally Posted by tyla salanari
Did you miss the bit where he said "Hit hard mode"?
@Pyro Maniac -- In general, Great Dwarf Weapon > Splinter Weapon in PvE, sorta... true, just didn't think of that, I mainly play as warrior with H/H =)
@Pyro Maniac -- In general, Great Dwarf Weapon > Splinter Weapon in PvE, sorta... true, just didn't think of that, I mainly play as warrior with H/H =)
Tyla
Quote:
Originally Posted by Pyro maniac
true, just didn't think of that, I mainly play as warrior with H/H =)
Well, if you're playing with other casters that are human, yes to GDW.
Mind Blaster should really concern on support than damage, though to be honest, with small bursts of damage (Rodgorts Invocation).
Apart from that, Elementalists shouldn't be devoting their bar to full damage, just those short bursts.
Mind Blaster should really concern on support than damage, though to be honest, with small bursts of damage (Rodgorts Invocation).
Apart from that, Elementalists shouldn't be devoting their bar to full damage, just those short bursts.
Terrokian
Me
W Axe Mastery 12+1+1 Strength 12+1
[wiki]"You Move Like a Dwarf!"[/wiki][skill]Eviscerate[/skill][skill]Agonizing Chop[/skill][skill]Executioner's Strike[/skill][skill]Enraging Charge[/skill][skill]"For Great Justice!"[/skill][skill]Flail[/skill][wiki]Breath of the Great Dwarf[/wiki]
Now in this Axe build I use [wiki]"You Move Like a Dwarf!"[/wiki] and [wiki]Breath of the Great Dwarf[/wiki] can be switched out with whatever you need to take care of.For me it seems like I always got some fire spamming thing so losing burning is why I have it.As for knockdown well that just makes monsters all the more easier to kill.
W Axe Mastery 12+1+1 Strength 12+1
[wiki]"You Move Like a Dwarf!"[/wiki][skill]Eviscerate[/skill][skill]Agonizing Chop[/skill][skill]Executioner's Strike[/skill][skill]Enraging Charge[/skill][skill]"For Great Justice!"[/skill][skill]Flail[/skill][wiki]Breath of the Great Dwarf[/wiki]
Now in this Axe build I use [wiki]"You Move Like a Dwarf!"[/wiki] and [wiki]Breath of the Great Dwarf[/wiki] can be switched out with whatever you need to take care of.For me it seems like I always got some fire spamming thing so losing burning is why I have it.As for knockdown well that just makes monsters all the more easier to kill.
Pyro maniac
Quote:
Originally Posted by Terrokian
Me
W Axe Mastery 12+1+1 Strength 12+1
[wiki]"You Move Like a Dwarf!"[/wiki][skill]Eviscerate[/skill][skill]Agonizing Chop[/skill][skill]Executioner's Strike[/skill][skill]Enraging Charge[/skill][skill]"For Great Justice!"[/skill][skill]Flail[/skill][wiki]Breath of the Great Dwarf[/wiki]
Now in this Axe build I use [wiki]"You Move Like a Dwarf!"[/wiki] and [wiki]Breath of the Great Dwarf[/wiki] can be switched out with whatever you need to take care of.For me it seems like I always got some fire spamming thing so losing burning is why I have it.As for knockdown well that just makes monsters all the more easier to kill. you do realize that he can only run 3 out of the 8 skills mentioned?
OP only has got prophecies + factions
W Axe Mastery 12+1+1 Strength 12+1
[wiki]"You Move Like a Dwarf!"[/wiki][skill]Eviscerate[/skill][skill]Agonizing Chop[/skill][skill]Executioner's Strike[/skill][skill]Enraging Charge[/skill][skill]"For Great Justice!"[/skill][skill]Flail[/skill][wiki]Breath of the Great Dwarf[/wiki]
Now in this Axe build I use [wiki]"You Move Like a Dwarf!"[/wiki] and [wiki]Breath of the Great Dwarf[/wiki] can be switched out with whatever you need to take care of.For me it seems like I always got some fire spamming thing so losing burning is why I have it.As for knockdown well that just makes monsters all the more easier to kill. you do realize that he can only run 3 out of the 8 skills mentioned?
OP only has got prophecies + factions
Terrokian
Quote:
Originally Posted by Pyro maniac
you do realize that he can only run 3 out of the 8 skills mentioned?
OP only has got prophecies + factions the idea was an overall suggestion.having 2 switch out slots plus 6 main slots,but the truth of the matter is so long as you only have 2 of the games,you are not going to have a killer skill lay out.pure and simple.best bet is to get Eye of the North seeing as you have the capacity to garner skills from ALL the other games(including capping elites).start saving those pennies.
OP only has got prophecies + factions the idea was an overall suggestion.having 2 switch out slots plus 6 main slots,but the truth of the matter is so long as you only have 2 of the games,you are not going to have a killer skill lay out.pure and simple.best bet is to get Eye of the North seeing as you have the capacity to garner skills from ALL the other games(including capping elites).start saving those pennies.
Crom The Pale
Quote:
Originally Posted by Terrokian
the idea was an overall suggestion.having 2 switch out slots plus 6 main slots,but the truth of the matter is so long as you only have 2 of the games,you are not going to have a killer skill lay out.pure and simple.best bet is to get Eye of the North seeing as you have the capacity to garner skills from ALL the other games(including capping elites).start saving those pennies.
Do not spread false info here please.
IF you do not own the campain that an elite skill originates from then you may NOT cap it in GWEN.
Buying GWEN will only give him the PvE skills, a very small number of new skills and new locations to cap the Elites he already has access too.
IF you do not own the campain that an elite skill originates from then you may NOT cap it in GWEN.
Buying GWEN will only give him the PvE skills, a very small number of new skills and new locations to cap the Elites he already has access too.
Limu Tolkki
Quote:
Originally Posted by tyla salanari
Well, if you're playing with other casters that are human, yes to GDW.
Mind Blaster should really concern on support than damage, though to be honest, with small bursts of damage (Rodgorts Invocation).
Apart from that, Elementalists shouldn't be devoting their bar to full damage, just those short bursts. Lol it doesnt make difference. Just take sf and nuke everything to death, thats how i did it. Well as we know everything works in pve...
Mind Blaster should really concern on support than damage, though to be honest, with small bursts of damage (Rodgorts Invocation).
Apart from that, Elementalists shouldn't be devoting their bar to full damage, just those short bursts. Lol it doesnt make difference. Just take sf and nuke everything to death, thats how i did it. Well as we know everything works in pve...
Terrokian
Quote:
Originally Posted by Crom The Pale
Do not spread false info here please.
IF you do not own the campain that an elite skill originates from then you may NOT cap it in GWEN.
Buying GWEN will only give him the PvE skills, a very small number of new skills and new locations to cap the Elites he already has access too. my bad completely.but the heart of the matter still remains.so long as you own only those 2 campaigns you WILL NOT get the killer skill bar you seek.
IF you do not own the campain that an elite skill originates from then you may NOT cap it in GWEN.
Buying GWEN will only give him the PvE skills, a very small number of new skills and new locations to cap the Elites he already has access too. my bad completely.but the heart of the matter still remains.so long as you own only those 2 campaigns you WILL NOT get the killer skill bar you seek.
moriz
by the time a fire nuker finish casting a single nuke spell, a warrior with splinter weapon would've already killed (or mostly killed) the mob being targeted.
traditional AoE nuking is obsolete. it's simply too slow. things like rodgorts invocation and mindblast spam is still good, simply because they can at least keep up with the warrior+splinter.
traditional AoE nuking is obsolete. it's simply too slow. things like rodgorts invocation and mindblast spam is still good, simply because they can at least keep up with the warrior+splinter.
Tyla
Quote:
Originally Posted by Limu Tolkki
Lol it doesnt make difference. Just take sf and nuke everything to death, thats how i did it. Well as we know everything works in pve...
Actually, it does.
Take DoA for instance. When I played Tank&Spank, every SF I used did 50 damage (HM) with Lightbringer up. (Rank 4)
If I were to take a Warrior, and a Ritualist with AR + SW, I would of already cleared the mob in half the time. Simple as. PvE title or not.
Take DoA for instance. When I played Tank&Spank, every SF I used did 50 damage (HM) with Lightbringer up. (Rank 4)
If I were to take a Warrior, and a Ritualist with AR + SW, I would of already cleared the mob in half the time. Simple as. PvE title or not.
Crom The Pale
Thread tanget....
What I think it all boils down to is that while warriors are capable of dealing more damage then casters, in practicallity they face shut downs(blocking/blind/hexes) far more often then most casters do.
A Dslah war will out dmg any class in single target DPS, A triple chop/splinter weapon war will out dmg any AoE caster.
The problem lies in the wars concitency to deal that damage when its needed, does he have the adren up, the energy, is he blind or the foe blocking/enchanted.....
For a caster its simple, am I dazed, is there a ranger targeting me, is the foe imune to magic(SB/ect..). Beyond that the caster can just cast away and ignore most everything.
What I think it all boils down to is that while warriors are capable of dealing more damage then casters, in practicallity they face shut downs(blocking/blind/hexes) far more often then most casters do.
A Dslah war will out dmg any class in single target DPS, A triple chop/splinter weapon war will out dmg any AoE caster.
The problem lies in the wars concitency to deal that damage when its needed, does he have the adren up, the energy, is he blind or the foe blocking/enchanted.....
For a caster its simple, am I dazed, is there a ranger targeting me, is the foe imune to magic(SB/ect..). Beyond that the caster can just cast away and ignore most everything.
Dr Strangelove
Quote:
Originally Posted by Crom The Pale
Thread tanget....
What I think it all boils down to is that while warriors are capable of dealing more damage then casters, in practicallity they face shut downs(blocking/blind/hexes) far more often then most casters do.
A Dslah war will out dmg any class in single target DPS, A triple chop/splinter weapon war will out dmg any AoE caster.
The problem lies in the wars concitency to deal that damage when its needed, does he have the adren up, the energy, is he blind or the foe blocking/enchanted.....
For a caster its simple, am I dazed, is there a ranger targeting me, is the foe imune to magic(SB/ect..). Beyond that the caster can just cast away and ignore most everything. In PvE, those counters are so rare that they may as well not exist. In PvP, the idea is that your opponent will have to spend a huge amount of time and energy to shutdown your warriors, or they'll explode. For most caster builds, it's trivial to heal through it.
You do have a point with charging up. Warriors are very weak at first, but as their adrenaline charges they become more dangerous than the other physical classes. Warriors need to charge up, sins need to recharge, dervishes need to prebuff.
What I think it all boils down to is that while warriors are capable of dealing more damage then casters, in practicallity they face shut downs(blocking/blind/hexes) far more often then most casters do.
A Dslah war will out dmg any class in single target DPS, A triple chop/splinter weapon war will out dmg any AoE caster.
The problem lies in the wars concitency to deal that damage when its needed, does he have the adren up, the energy, is he blind or the foe blocking/enchanted.....
For a caster its simple, am I dazed, is there a ranger targeting me, is the foe imune to magic(SB/ect..). Beyond that the caster can just cast away and ignore most everything. In PvE, those counters are so rare that they may as well not exist. In PvP, the idea is that your opponent will have to spend a huge amount of time and energy to shutdown your warriors, or they'll explode. For most caster builds, it's trivial to heal through it.
You do have a point with charging up. Warriors are very weak at first, but as their adrenaline charges they become more dangerous than the other physical classes. Warriors need to charge up, sins need to recharge, dervishes need to prebuff.
beagle warrior
Quote:
Originally Posted by Terrokian
my bad completely.but the heart of the matter still remains.so long as you own only those 2 campaigns you WILL NOT get the killer skill bar you seek.
im not looking for a killer skill bar i just want to make the best of what i got
madmax0877
Beagle, I'm in roughly the same situation you are, with the exception being owning EotN.
My warrior runs a modified "God Mode/DSlash" build:
[skill]Dragon Slash[/skill][skill]Tiger Stance[/skill][skill]"For Great Justice!"[/skill][skill]"Save Yourselves!"[/skill][skill]Power Attack[/skill][skill]Resurrection Signet[/skill][skill]Balthazar's Spirit[/skill][skill]Strength of Honor[/skill]
While it's not perfect, it's better than anything I've come up with.
Hope it helps!
My warrior runs a modified "God Mode/DSlash" build:
[skill]Dragon Slash[/skill][skill]Tiger Stance[/skill][skill]"For Great Justice!"[/skill][skill]"Save Yourselves!"[/skill][skill]Power Attack[/skill][skill]Resurrection Signet[/skill][skill]Balthazar's Spirit[/skill][skill]Strength of Honor[/skill]
While it's not perfect, it's better than anything I've come up with.
Hope it helps!
Sir Pandra Pierva
Quote:
Originally Posted by madmax0877
Beagle, I'm in roughly the same situation you are, with the exception being owning EotN.
My warrior runs a modified "God Mode/DSlash" build:
[skill]Dragon Slash[/skill][skill]Tiger Stance[/skill][skill]"For Great Justice!"[/skill][skill]"Save Yourselves!"[/skill][skill]Power Attack[/skill][skill]Resurrection Signet[/skill][skill]Balthazar's Spirit[/skill][skill]Strength of Honor[/skill]
While it's not perfect, it's better than anything I've come up with.
Hope it helps! flurry wouldn't hurt your build too bad.
and please drop the maintains.
but umm for dslash kinda modified
i am too lazy to use skill tags atm
dragon slash
FGJ
Flurry
sever artery
gash
sun and moon slash
save save yourselves
enraging charge or rez
sun and moon can be dropped when you need a rez and you can keep enraging charge
wait is enraging NF?
if it is then try ummm just rez?
My warrior runs a modified "God Mode/DSlash" build:
[skill]Dragon Slash[/skill][skill]Tiger Stance[/skill][skill]"For Great Justice!"[/skill][skill]"Save Yourselves!"[/skill][skill]Power Attack[/skill][skill]Resurrection Signet[/skill][skill]Balthazar's Spirit[/skill][skill]Strength of Honor[/skill]
While it's not perfect, it's better than anything I've come up with.
Hope it helps! flurry wouldn't hurt your build too bad.
and please drop the maintains.
but umm for dslash kinda modified
i am too lazy to use skill tags atm
dragon slash
FGJ
Flurry
sever artery
gash
sun and moon slash
save save yourselves
enraging charge or rez
sun and moon can be dropped when you need a rez and you can keep enraging charge
wait is enraging NF?
if it is then try ummm just rez?
beagle warrior
this is probs a stupid question but...
why is "save yourselfs" considered such a great skill?
why is "save yourselfs" considered such a great skill?
Crom The Pale
Quote:
Originally Posted by beagle warrior
this is probs a stupid question but...
why is "save yourselfs" considered such a great skill? It grants +100 armor to all party members except the warrior(who used the skill).
This means that 1) your party takes about 50% less dmg from all attacks that do not ignore armor and 2) you, the high armor warrior, now become the lowest armored target and draw agro off of your casters.
Even though its duration is very short, 4seconds even at rank 6 Luxon/Kurzick, with the correct build(Dslash + FGJ) you can maintain it almost indefinately.
why is "save yourselfs" considered such a great skill? It grants +100 armor to all party members except the warrior(who used the skill).
This means that 1) your party takes about 50% less dmg from all attacks that do not ignore armor and 2) you, the high armor warrior, now become the lowest armored target and draw agro off of your casters.
Even though its duration is very short, 4seconds even at rank 6 Luxon/Kurzick, with the correct build(Dslash + FGJ) you can maintain it almost indefinately.
Tyla
It's 85% damage reduction against damage that is effected by armour I think.
I hope I don't fail at maths again :
50%*50% = 75%
25%*75% = Let's just say 85%! D:
I hope I don't fail at maths again :
50%*50% = 75%
25%*75% = Let's just say 85%! D:
Sir Pandra Pierva
Quote:
Originally Posted by tyla salanari
It's 85% damage reduction against damage that is effected by armour I think.
I hope I don't fail at maths again :
50%*50% = 75%
25%*75% = Let's just say 85%! D: you failed<_<>_>
I hope I don't fail at maths again :
50%*50% = 75%
25%*75% = Let's just say 85%! D: you failed<_<>_>
Crom The Pale
Well since I'm the guy always casting it, I've never actually been under its effects so I can't state the number to precision accuracy.
I can say that my Heros/Hench appear to be almost unkillable while under its effect.
I can say that my Heros/Hench appear to be almost unkillable while under its effect.
Kale Ironfist
Quote:
why is "save yourselfs" considered such a great skill?
Quote:
Quote: Originally Posted by tyla salanari
It's 85% damage reduction against damage that is effected by armour I think.
I hope I don't fail at maths again :
50%*50% = 75%
25%*75% = Let's just say 85%! D: Not as high as that, but
Quote:
I hope I don't fail at maths again :
50%*50% = 75%
25%*75% = Let's just say 85%! D: Not as high as that, but
Quote:
Nothing wrong with attacking through frenzy as long as you know your monks can handle it. If you see your party starting to take more serious damage, break off and just body block the things. Just for the love of god, don't use frenzy or attack where spiteful spirit can hurt the nearby allies.
Originally Posted by GuildWiki
An armor bonus of 100 reduces armor-affected damage by 82.32%.
Marty Silverblade
I worked out the armor reduction from SY once, lets see if I remember.
40AL reduces the total damage you take down to 50%, so 100AL = 40AL + 40AL + 20AL. Thats 0.5 x 0.5 x 0.75 (20AL would reduce the damage half as much as 40AL, so it goes down to 75%). All up thats 0.1875, or 18.75% of the original damage taken. 100% - 18.75% = 81.25% damage reduction. From the quote above, Guildwiki says the reduction is 82.32%, I don't know what I'm missing, but you get the general idea. Kale Ironfist
Quote:
From the quote above, Guildwiki says the reduction is 82.32%, I don't know what I'm missing, but you get the general idea.
Because the effect of +20 armor is NOT half the effect of +40 armor. |
Here's some trivia for you: +24 armor gives something like 32.98% damage reduction (it's close enough that people say one third). +40 armor gives 50% damage reduction. Crom The Pale
Any way you crunch the numbers it is a great skill for any warrior, or paragon, to bring!
Keep in mind there is still a fair amount of armor ignoring damage out there so your still not unkillable by any standards. Sir Pandra Pierva
Quote:
Originally Posted by Crom The Pale
Any way you crunch the numbers it is a great skill for any warrior, or paragon, to bring!
Keep in mind there is still a fair amount of armor ignoring damage out there so your still not unkillable by any standards. wins the thread. i would say better on a paragon than a godmode d slasher, but thats my take. beagle warrior
Quote:
Originally Posted by beagle warrior
fiery shadow axe of fortitude
exalted aegis fire=9 str=10 axe=15 frenzy rush eviscerate executioner's strike power attack disrupting chop "for great justice" conjure flame how could i alter this to make it better for FOW? -------------------------------- i only have prophecies and factions Bowstring Badass
Quote:
Originally Posted by beagle warrior
how could i alter this to make it better for FOW?
1.Ursan Blessing
2.optional 3.optional 4.optional 5.optional 6.optional 7.optional 8.res That is all you will find anyway now. But if you had to I would say just use the godmode d slash. Crom The Pale
Quote:
Originally Posted by beagle warrior
how could i alter this to make it better for FOW?
-------------------------------- i only have prophecies and factions I would sugest dropping Frenzy for [Tiger Stance], you can't guarentee you'll have a monk casting PS on you everytime you use Frenzy and the dmg in FOW can stack up fast. Drop Power Attack for either a res signet or [save yourselves] if you have it. A few things to keep in mind though, your going to be hexed with [spiteful spirit] and [blurred vision] multiple times. beagle warrior
Quote:
Originally Posted by Crom The PaleA few things to keep in mind though, your going to be hexed with [spiteful spirit and [blurred vision] multiple times.
what would u recommend i bring to prevent this hexes (i have no remove hex since i w/e)
Tyla
Quote:
Originally Posted by beagle warrior
what would u recommend i bring to prevent this hexes (i have no remove hex since i w/e)
Your Monks should have the hex removal.
And whatever you do, when you're under a punish hex like Spiteful Spirit or Empathy, do NOT attack. Crom The Pale
As well as not attacking you can ping what hex your suffering from to let the monks in your party know it is worth removing. Often they will ignore them on a player unless its something important.
Arkantos
Be a battle lion, attack through spiteful spirit and empathy. Make sure your monk isn't crap though, you'll probably end up dying.
Yichi
Quote:
Originally Posted by Arkantos
Be a battle lion, attack through spiteful spirit and empathy. Make sure your monk isn't crap though, you'll probably end up dying.
In times like those, I miss the old Seed of Life. You could keep anything alive that attacked through spiteful with that
beagle warrior
which game has better pve nightfall or eye of the north?
and if u had to choose one to buy which would it be and why? or do you think i would be better off waiting for guild wars 2 to come out? thx any responses are appreciated The Meth
Quote:
Originally Posted by Tyla
And whatever you do, when you're under a punish hex like Spiteful Spirit or Empathy, do NOT attack. |
Quote:
Originally Posted by beagle warrior
which game has better pve nightfall or eye of the north?
and if u had to choose one to buy which would it be and why? thx any responses are appreciated Nightfall: + Longer + More Heroes +/- 'normal' mission-based storyline +/- Not many PvE skills, but for most classes they are pretty good. Less grind required to get higher ranks in the PvE skills. - Repetitive environments (Ohhh, more sand!) EotN: + Lots of dungeons + Many diverse areas + Lots of PvE skills (and Ursan is nearly the only way to get into difficult PvE area's) +/- Different quest-based storyline, branching paths. - Fewer Heroes - Rather Short Crom The Pale
Quote:
Originally Posted by beagle warrior
which game has better pve nightfall or eye of the north?
and if u had to choose one to buy which would it be and why? or do you think i would be better off waiting for guild wars 2 to come out? thx any responses are appreciated Eye of the North has more options. The areas are the best looking in the game, my opinion, and has several options aside from dungeons. The Norn Tournament can be very fun, Polymock(I love it, many hate it), and never underestimate Killroys Punchout! Toss in the PvE skills and some easy to get Heros and it make a great addition for those on a budget. Lastly if your thinking you will move on to GW2 when it comes out why not build up your HoM and grab that tiny reward they say it will grant us in GW2(no idea what it will be but they do say we get something) beagle warrior
i am most likely going to get nightfall (because it is cheaper). i am just wondering if there are still a good amount of people still playing nightfall?
or if anyone has any free trial codes, that they recieved when they purchased nightfall or gw:en, it would be greatly appreciated if u emailed me your trial code. thanks Age
When I Monk a pug group in a mission and see a W/R bring a pet I will do this /resign and tell them to take out the pet.I would prefer them go W/Mo or W/E or /P.
I just want to say that in Nightfall end game are getting very bad players so get ready for that and mostly hero/henching your way through it. |