Allow Exploration to FA/JQ without entering mission
MrGuildBoi
They should give the option to Gunther/Luxon Commander to let players enter the mission as a separate explorable of FA so people can explore it without having to risk survivor or wasting time waiting. Same thing for Durheim and Erek of JQ. (Will/may help stop the qq'ers of I-cannot-get-100%-cause-I-can't-get-in!!!!!!)
EDIT: Probably should remove all npcs too or even keep them in and make them all friendly. (Could also help getting used to mission, not sure)
EDIT: Probably should remove all npcs too or even keep them in and make them all friendly. (Could also help getting used to mission, not sure)
Kiragi Yagami
i would agree to this. seems like a reasonable request.
/signed.
/signed.
matsif
I like it, and I also would like it if in Vasburg armory/leviathan pits if the armor npc's would sell you the prestige armor of the team that is in control at the time, cause I hate going to VA and seeing luxon control and not being able to do anything.
Siirius Black
/signed
I like the idea
I like the idea
Konig Des Todes
Nice idea, but then that removes all challenge of getting Canthan cartographer. There is a overabundance of QQ'ers who complain about not getting into JQ, so how bout this, seeing how there are already people on guru who try to set up groups to get in, why not have the QQ'ers join those groups? I did, 3 times, not that big of a deal.
Something I would like to see though is the addition of a NPC at each mission outpost in Prophecies that lets people go into an explorable area version of those missions. Those NPCs would only allow you to go in after completing the mission of course. It would be a good way to add in more quests and add in places where the "new weapons" can be dropped.
Something I would like to see though is the addition of a NPC at each mission outpost in Prophecies that lets people go into an explorable area version of those missions. Those NPCs would only allow you to go in after completing the mission of course. It would be a good way to add in more quests and add in places where the "new weapons" can be dropped.
MithranArkanere
Not only there.
ALL PvP areas should be explorable without entering battle. Including all arenas.
Why? If you just want to know the area. You should not enter and bother those playing by fooling around.
They could also have an NPC in each one called 'keeper of the arena'. That has clues about the area and zones the party out of the place by talking to them.
Just like wit the Guild Halls and the Canthan ambassador.
ALL PvP areas should be explorable without entering battle. Including all arenas.
Why? If you just want to know the area. You should not enter and bother those playing by fooling around.
They could also have an NPC in each one called 'keeper of the arena'. That has clues about the area and zones the party out of the place by talking to them.
Just like wit the Guild Halls and the Canthan ambassador.
Buddhaofwar
Quote:
Originally Posted by Azazel The Assassin
Nice idea, but then that removes all challenge of getting Canthan cartographer. There is a overabundance of QQ'ers who complain about not getting into JQ, so how bout this, seeing how there are already people on guru who try to set up groups to get in, why not have the QQ'ers join those groups? I did, 3 times, not that big of a deal.
Something I would like to see though is the addition of a NPC at each mission outpost in Prophecies that lets people go into an explorable area version of those missions. Those NPCs would only allow you to go in after completing the mission of course. It would be a good way to add in more quests and add in places where the "new weapons" can be dropped. |
Listen to this man!
/signed (but not for OP)
Fear Me!
Quote:
Originally Posted by Azazel The Assassin
Nice idea, but then that removes all challenge of getting Canthan cartographer. There is a overabundance of QQ'ers who complain about not getting into JQ, so how bout this, seeing how there are already people on guru who try to set up groups to get in, why not have the QQ'ers join those groups? I did, 3 times, not that big of a deal.
Something I would like to see though is the addition of a NPC at each mission outpost in Prophecies that lets people go into an explorable area version of those missions. Those NPCs would only allow you to go in after completing the mission of course. It would be a good way to add in more quests and add in places where the "new weapons" can be dropped. |
Shayne Hawke
/notsigned, because JQ would never get played again if that were the case.
Steboy93
/signed
We should also be allowed to explore the low level arenas.
We should also be allowed to explore the low level arenas.
N1ghtstalker
/signed
even tho i don't do it i'd like to see it happen for the explorers of Cantha
even tho i don't do it i'd like to see it happen for the explorers of Cantha
MagmaRed
I'd sign only if it was done for ALL challenge/competetive missions. Dragon's Throat, Remains of Sahlajha, etc. all have areas that may not be cartography credit, but allow completing the mission easier. People who want to learn how to do the FULL mission must either succeed, or read wiki. Removing NPCs and monsters, however, should not be done. Things like the Juggernauts and Siege Turtles should not be active and fighting, but all else should. No explorable area has no monsters to fight (except Zen Daijun for Canthans who completed the attribtue point quest).
Destro Maniak
Quote:
Originally Posted by Shayne Hawke
/notsigned, because JQ would never get played again if that were the case.
|
/signed
Tyla
I'm not bothered. /Half-signed.
It could help, but it kills the place dead. (HOW DO YOU KILL THAT WHICH HAS NO LIFE??)
It could help, but it kills the place dead. (HOW DO YOU KILL THAT WHICH HAS NO LIFE??)
wanmoke
/signed
No one plays it anyway. They prefer to play FA. I don't see the harm in it.
No one plays it anyway. They prefer to play FA. I don't see the harm in it.
Nadasee
/Signed
I lay'd my Cantha Cartographer title on ice just becouse i couldn't find a party for thoes missions.
Like so many other areas in Factions there is a Mission area and a way to get into a Explorable area of the same kind. Why not in FA & JQ?
Challange and Explorable option. (With foes otherwise it would get to easy)
I lay'd my Cantha Cartographer title on ice just becouse i couldn't find a party for thoes missions.
Like so many other areas in Factions there is a Mission area and a way to get into a Explorable area of the same kind. Why not in FA & JQ?
Challange and Explorable option. (With foes otherwise it would get to easy)
TheGuildWarsPenguin
Quote:
Originally Posted by Destro Maniak
Do you play JQ. I dotn think you play JQ sp why you care JQ being played or not.
/signed |
2.He cares if JQ is being played or not because he wants to play JQ.
Shayne Hawke
Quote:
Originally Posted by Destro Maniak
Do you play JQ. I dotn think you play JQ sp why you care JQ being played or not.
/signed |
Quote:
Originally Posted by TheGuildWarsPenguin
1.He can't play JQ because there is no one there/only cartographers.
2.He cares if JQ is being played or not because he wants to play JQ. |
Please don't think I'm not backing up my opinion with a reason.
The Legg
yes it would decrease the players actually taking part in the mission, however that is more a case of the mission being unpopular.
This is for exploration.
/signed
This is for exploration.
/signed
MithranArkanere
Quote:
Originally Posted by The Legg
yes it would decrease the players actually taking part in the mission, however that is more a case of the mission being unpopular.
This is for exploration. /signed |
In PvE areas, you can kill the monsters then see the area for the next times.
PvP areas and missions without explorable counterpart can be seen only on the go.
So, what this could make:
- Allow terrain reconnaissance without bothering other players.
- Allow exploration without having to wait for other players to join.
- Allow bein able to see the WONDERFUL, WONDOUES, BEAUTIFUL and... eh... (all those flattering adjectives... you know the drilll) scenarios without being pushed by fights and timers.
All advantages...
Well... excepting the extra work to do so... hehe...
Mortal Amongst Mere Gods
/signed
I didn't appreciate having to stand around for a good few hours setting an alliance group to explore JQ, and I'm sure other won't either.
I didn't appreciate having to stand around for a good few hours setting an alliance group to explore JQ, and I'm sure other won't either.
Sol Deathgard
Quote:
Originally Posted by Shayne Hawke
/notsigned, because JQ would never get played again if that were the case.
|
Face it, since luxons seem to be too scared to play JQ cause "they don't have the advantage" the only way it does see action is in the above situation.
T1Cybernetic
Quote:
Originally Posted by Azazel The Assassin
Nice idea, but then that removes all challenge of getting Canthan cartographer. There is a overabundance of QQ'ers who complain about not getting into JQ, so how bout this, seeing how there are already people on guru who try to set up groups to get in, why not have the QQ'ers join those groups? I did, 3 times, not that big of a deal.
Something I would like to see though is the addition of a NPC at each mission outpost in Prophecies that lets people go into an explorable area version of those missions. Those NPCs would only allow you to go in after completing the mission of course. It would be a good way to add in more quests and add in places where the "new weapons" can be dropped. |
Quote:
Originally Posted by Buddhaofwar
Listen to this man!
/signed (but not for OP) |
And prophecies is a great place that could only be made even more so if the explorable areas were added, i can imagine not everyone would like this but i personaly dont really see the downside to be honest? more content is what peole are always asking about...
Shayne Hawke
Quote:
Originally Posted by Sol Deathgard
Face it, since luxons seem to be too scared to play JQ cause "they don't have the advantage" the only way it does see action is in the above situation.
|
1. Mappers.
2. People who play FA.
Mappers obviously don't help the team, so we'll refrain from associating the players there that also play the real game and map as "mappers". Past that, you're stuck with people that have an almost entirely limited PvP experience, and so they bring builds and logic that doesn't work for the arena. JQ isn't like FA, it's more like AB. I tell people that, and they still don't seem to get the picture.
Fried Tech
/notsigned... because I already have my title
HawkofStorms
TheRaven
/Signed.
This is a great idea for cartography reasons, but it goes beyond that. I would love the opportunity to become more familiar with some of the pvp maps without actually pvp'ing on them.
I know this goes beyond the OP's request, but I would love to see a pve practice option for all maps. We have the ability to become familiar with most of the RA/TA maps thru the Zaishen arena, but not the HA, Hero battles, AB, JQ or FA maps.
It would be nice to add a pve only option to the JQ/FA outposts. When selecting this option, your party is taken into the battle and all the other player slots are filled with a variety of NPC Henchmen. This option should reward no experience or faction. It's for practice only. Add the same option in HA, AB and hero battles outposts again with no faction rewards.
LOL, a while back I saw a fame farming service offered that specified you must be rank 3+, have vent and be intimately familiar with all the maps you can encounter in HA. If I had all that I wouldn't need a fame farming service.
This is a great idea for cartography reasons, but it goes beyond that. I would love the opportunity to become more familiar with some of the pvp maps without actually pvp'ing on them.
I know this goes beyond the OP's request, but I would love to see a pve practice option for all maps. We have the ability to become familiar with most of the RA/TA maps thru the Zaishen arena, but not the HA, Hero battles, AB, JQ or FA maps.
It would be nice to add a pve only option to the JQ/FA outposts. When selecting this option, your party is taken into the battle and all the other player slots are filled with a variety of NPC Henchmen. This option should reward no experience or faction. It's for practice only. Add the same option in HA, AB and hero battles outposts again with no faction rewards.
LOL, a while back I saw a fame farming service offered that specified you must be rank 3+, have vent and be intimately familiar with all the maps you can encounter in HA. If I had all that I wouldn't need a fame farming service.
Phoenix Tears
Quote:
Originally Posted by Fried Tech
/notsigned... because I already have my title
|
/signed
Everything said here by Mithran and Co. about ways to improve the game and to solve this retarded problem of certain retarded concepts from anet would improve the general fun factor and gameplay of the whole game
Tyla
/Signed. My opinion has shifted.
The cartographers won't be making any decent contribution to the team and only waste space in the place. As if JQ isn't dead anyway?
The cartographers won't be making any decent contribution to the team and only waste space in the place. As if JQ isn't dead anyway?
NamelessBeauty
You can max out the tittle without going to this area. It's not a requirement! It helps but not require!
Shayne Hawke
Quote:
Originally Posted by HawkofStorms
Half the people who you are "playing" with aren't even really "playing."
|
The Little Viking
There have been several times i have joined a group for JQ, but there has ALWAYS been that 1 person that thinks its just funny to mess up everyones nightmare and decides to kill you. I think its a great idea to open those places up for cartography if for no other reason then to avoid the hastle of having to try over and over and over because of some idiot. Yea, you could stop to battle him, but thats just a waste of time and thats not what the "majority" of the people are there for anyway.
/definatly signed
the sonner the better
/definatly signed
the sonner the better
Shayne Hawke
I think it's time I raised the question of why you guys are going into PvP with a PvE mindset.
Mappers wouldn't have so much trouble, I think, if they brought builds appropriate for the arena, and then did mapping as an additional objective.
Mappers wouldn't have so much trouble, I think, if they brought builds appropriate for the arena, and then did mapping as an additional objective.
Tarun
/signed - sure, you can get max without it. I went into one of these areas for the sole purpose of mapping. A lot of others did too I noticed. This will let those who play not get all QQ cause people are mapping and don't care about PvP at all.
Lishy
/signed
But we ALL know Anet won't implement it anyways.
But we ALL know Anet won't implement it anyways.
HawkofStorms
Quote:
Originally Posted by Shayne Hawke
I think it's time I raised the question of why you guys are going into PvP with a PvE mindset.
Mappers wouldn't have so much trouble, I think, if they brought builds appropriate for the arena, and then did mapping as an additional objective. |
Whisper Evenstar
/signed
while they are fixing this, they should also increase the incentive to play JQ to get an active crowd using it as well....
while they are fixing this, they should also increase the incentive to play JQ to get an active crowd using it as well....
Tyla
Quote:
Originally Posted by Shayne Hawke
I think it's time I raised the question of why you guys are going into PvP with a PvE mindset.
Mappers wouldn't have so much trouble, I think, if they brought builds appropriate for the arena, and then did mapping as an additional objective. |
But I fail to see how you're supposed to wallhug, and make things go boom / stay alive...
Shayne Hawke
Quote:
Originally Posted by HawkofStorms
You have no idea how precise maping has to be then. You can't kite while grinding along the edge of a wall.
|
Snares are good too, if you need to run away.
Quote:
Originally Posted by Whisper Evenstar
/signed
while they are fixing this, they should also increase the incentive to play JQ to get an active crowd using it as well.... |
On a side note, another question I'd like to raise is why nobody ever complains about not being able to map FA. If it were the same case as I see in JQ, you'd have people entering the mission, going through the area not helping the team, and then leave, which I don't believe I've ever encountered. The only explanation to me is that people enter with the mindset that they can play the game too, and so they bring an actual build instead of just something to run with. People in JQ just don't do that. Mappers want to get in, get their points, and get out, and I don't think that's fair.
Arkon Necrocannibal
I have to up this.
It would be the only way to finish the cartographer title !
Please ArenaNet, consider this !
It would be the only way to finish the cartographer title !
Please ArenaNet, consider this !