Reverting favor back to territory based
RiceCream
Anyone find... 18k minutes of favor slightly ridiculous?
Back when favor was based on which territory held favor, PvE only people actually cared about what was happening in PvP land. Favor was something that people would wait for hours for, root for peeps in the halls. it was exciting. Making favor based on people maxing titles, kind of defeated the essece of Hero's Ascent.
---
I personally feel that making favor based on maxing titles was..well..lame. favor dependent on territory split pve and pvp even further. Before the change, winning halls got you recognition. Once you one halls, people from your territory would pm you with congratulations and morale support. Claiming favor for your territory made many people's evenings.
---
What effects would this have on the GW community?
-Firstly, with many..many fewer people entering FoW and UW, prices of ectos and shards would rise from their incredible low to a stronger price. Obsidian armor would be a bit more expensive; its incredibly cheap now. the price i paid for my monks fow is roughly equivalent now to two sets of fow and a tormented item.
-It would reduce the divide between PvP and PvE. In order for PvEers to get access to those elite areas, returning to the old favor method would encourage PvEers to branch out and do some PvP, get the favor themselves.
-Effectively, returning to the old favor would make FoW and UW something special, and not just another elite area.
-Aslo, from a PvP standpoint, this once again creates competition between the territories. Being based in America or Europe means nothing now. This would once again return that old feeling of competitiveness.
-24/7 access to FoW and UW means that people will maybe... do DoA again? While they wait for favor (assuming they rent getting it themselves) there are plenty of other elite areas that get overlooked, with hardly as much activity as they used to; Slavers, DoA, Sorrows Furnace, Deep, Urgoz, more PuG groups for HM EotN dungeons (i know peeps do partake in these areas still, just..to much less of an extent than they used to).
---
Consider my arguments... criticize.. flame..w/e.
Back when favor was based on which territory held favor, PvE only people actually cared about what was happening in PvP land. Favor was something that people would wait for hours for, root for peeps in the halls. it was exciting. Making favor based on people maxing titles, kind of defeated the essece of Hero's Ascent.
---
I personally feel that making favor based on maxing titles was..well..lame. favor dependent on territory split pve and pvp even further. Before the change, winning halls got you recognition. Once you one halls, people from your territory would pm you with congratulations and morale support. Claiming favor for your territory made many people's evenings.
---
What effects would this have on the GW community?
-Firstly, with many..many fewer people entering FoW and UW, prices of ectos and shards would rise from their incredible low to a stronger price. Obsidian armor would be a bit more expensive; its incredibly cheap now. the price i paid for my monks fow is roughly equivalent now to two sets of fow and a tormented item.
-It would reduce the divide between PvP and PvE. In order for PvEers to get access to those elite areas, returning to the old favor method would encourage PvEers to branch out and do some PvP, get the favor themselves.
-Effectively, returning to the old favor would make FoW and UW something special, and not just another elite area.
-Aslo, from a PvP standpoint, this once again creates competition between the territories. Being based in America or Europe means nothing now. This would once again return that old feeling of competitiveness.
-24/7 access to FoW and UW means that people will maybe... do DoA again? While they wait for favor (assuming they rent getting it themselves) there are plenty of other elite areas that get overlooked, with hardly as much activity as they used to; Slavers, DoA, Sorrows Furnace, Deep, Urgoz, more PuG groups for HM EotN dungeons (i know peeps do partake in these areas still, just..to much less of an extent than they used to).
---
Consider my arguments... criticize.. flame..w/e.
Vix
just one question:
since the favor system change players from different continents can play together by changing districts - and personally i love the change - but you suggest reverting it back to the way it was before?
since the favor system change players from different continents can play together by changing districts - and personally i love the change - but you suggest reverting it back to the way it was before?
BlackSephir
Go Yurope/Amerikuh, f the rest!
I Is Special
/Notsigned
If so much favor is a problem, just make it so we get 1 minute of favor / title. (imo)
Also, changing it back to what it was just for us to have less access will not do anything, since there are now Scrolls to let us get in.
Keeping PvP and PVE seperate is a good thing. Reverting back to the old favor system wouldnt make more Pve'rs start to Pvp because it would be impossible to get in groups/attempt to get to halls/win fame because: "Lol U Nub u iz Nat even rank 3!! LOOL GTFO n00b!!!"
'Swhat I think.
If so much favor is a problem, just make it so we get 1 minute of favor / title. (imo)
Also, changing it back to what it was just for us to have less access will not do anything, since there are now Scrolls to let us get in.
Keeping PvP and PVE seperate is a good thing. Reverting back to the old favor system wouldnt make more Pve'rs start to Pvp because it would be impossible to get in groups/attempt to get to halls/win fame because: "Lol U Nub u iz Nat even rank 3!! LOOL GTFO n00b!!!"
'Swhat I think.
KZaske
In many ways, the old system was flawed. There were several strong arguments for changing it not the least of which was why PvP controlled access to a PvE area. I am not saying that the new system is much better. Lets face it; since the title's weekend we have had continous favor. Some of the side effects are welcomed, some are not.
Perhaps they should limit the number of groups allowed into the zones to, say twenty per for FOW & UW. Nope, not gonna work.
In short, we now enjoy almost free access to both areas, which is what the players said they wanted. Personally, I was against the change from the start, but at least they (Anet) were able to please most of the players with access as it is now.
At this point, I want to say "I really don't care either way" but I grew so tired of the complaints about the old system I can't say that. I would like to see a change to bring the two facets of Guild Wars togther, but I doubt it would happen.
Perhaps they should limit the number of groups allowed into the zones to, say twenty per for FOW & UW. Nope, not gonna work.
In short, we now enjoy almost free access to both areas, which is what the players said they wanted. Personally, I was against the change from the start, but at least they (Anet) were able to please most of the players with access as it is now.
At this point, I want to say "I really don't care either way" but I grew so tired of the complaints about the old system I can't say that. I would like to see a change to bring the two facets of Guild Wars togther, but I doubt it would happen.
RiceCream
Quote:
Originally Posted by Vix
just one question:
since the favor system change players from different continents can play together by changing districts - and personally i love the change - but you suggest reverting it back to the way it was before? |
Lydz
Quote:
Originally Posted by RiceCream
good question. i like how asian districts are able to interact with european (or american) districts are able to interact (particularly in trade districts). i wouldnt want to see this feature removed. what i'd propose Anet do is make it so inter-territory travel be only possible in major towns (kamadan.... cavalon... Droknar's Forge etc. the big dots). this way, inter-territorial trade can still take place, but grouping for FoW UW can only take place in the native territory/whomever has favor. as in the old days, FoW/UW access in international districts is not available. Scrolls would be able to work for groups consisting of members from multiple territories. as FoW/UW scrolls cost less than the standard 1k fee, this would also cause prices for these scrolls to increase.
|
I cannot express how grateful I have been lately for being able to travel where I want, when I want no matter the territory. Playing late at night is no longer a problem for grouping, as I can go to the American districts which are filled with players and that time. This feature is one that not many other games have and removing it would be quite silly really. Why should the entire Guild Wars userbase suffer simply because the small percentage who play FoW/UW aren't coining it like they used to?
Secondly, the lower prices of items fit Guild Wars well. It is often regarded as a haven for casual players. With the lower prices, Obsidian armor and other items have now because a possibility for many. Sure, I understand your frustration about paying more than double back in the day, but I guess one could consider that to be worth it considering you've had the bragging rights for far longer. It's not like Obsidian armor is ridiculously cheap - it still takes quite a bit of time and effort to get it.
In the end, changing the favor back to a territorially-based system would harm many more people's game than save others'. Remember...not everyone can log on whenever they want and play. Having to log on and find out that your territory doesn't have favor can be extremely annoying for someone who simply doesn't have the time to sit around waiting for it.
Lastly, I don't see why there needs to be a strong tie between PvE and PvP. They are two totally different entities...that's why one can create a PvP character from the start. If one wants to PvP that's their choice, and vice versa. One shouldn't be dependent on the other in any way.
Crom The Pale
Tying PvE to PvP was one of the biggest flaws in all of GW, and you wish to move backwards to more tie-ins?
When favor was based on the Hall of Heros many people never had the chance to use FoW/UW simply because there territory never won when they were online. It was very much a time based thing, certain times of day certain territories always had favor, if you worked at that time and could not play you never had a chance at FoW/UW.
Leave it this way, it makes a bit more sense.
When favor was based on the Hall of Heros many people never had the chance to use FoW/UW simply because there territory never won when they were online. It was very much a time based thing, certain times of day certain territories always had favor, if you worked at that time and could not play you never had a chance at FoW/UW.
Leave it this way, it makes a bit more sense.
MagmaRed
People actually did HA because they wanted to gain Favor?
Tyla
Quote:
Originally Posted by MagmaRed
People actually did HA because they wanted to gain Favor?
|
Old joe wammo couldn't accomplish that task...
Anyway, /notsigned even though I'm a tight, evil bastard, us Euros had it 24/7. Even Americans lacked favour when their time was about right. Japan never had it only on rare occasions.
@Crom -- No, it wasn't. It was infact a very smart move. Until Factions ofcourse. But skill balances have a little effect on PvE anyway.
pfaile
/notsigned
I do not want to give up being able to find a group at anytime by switching servers, just so someone's precious ectos can go up in value.
I do not want to give up being able to find a group at anytime by switching servers, just so someone's precious ectos can go up in value.
upier
I am not the biggest fan of the new system since I don't feel it makes much sense - but the old one just sucked.
So the crap we have now - stinks less then the one we had before.
Ideas for a new system?
Let's hear 'em!
So the crap we have now - stinks less then the one we had before.
Ideas for a new system?
Let's hear 'em!
MithranArkanere
Who cares about favor when you can enter even without favor thanks to scrolls?
Anyways, district separation is going to disappear (except for china) so there will be no one to fight against for favor.
And complaining about having access to something is senseless. You should be complaining about not having access to something!
Anyways, district separation is going to disappear (except for china) so there will be no one to fight against for favor.
And complaining about having access to something is senseless. You should be complaining about not having access to something!
Destro Maniak
Quote:
Originally Posted by RiceCream
Anyone find... 18k minutes of favor slightly ridiculous?
Back when favor was based on which territory held favor, PvE only people actually cared about what was happening in PvP land. Favor was something that people would wait for hours for, root for peeps in the halls. it was exciting. Making favor based on people maxing titles, kind of defeated the essece of Hero's Ascent. --- I personally feel that making favor based on maxing titles was..well..lame. favor dependent on territory split pve and pvp even further. Before the change, winning halls got you recognition. Once you one halls, people from your territory would pm you with congratulations and morale support. Claiming favor for your territory made many people's evenings. --- What effects would this have on the GW community? -Firstly, with many..many fewer people entering FoW and UW, prices of ectos and shards would rise from their incredible low to a stronger price. Obsidian armor would be a bit more expensive; its incredibly cheap now. the price i paid for my monks fow is roughly equivalent now to two sets of fow and a tormented item. -It would reduce the divide between PvP and PvE. In order for PvEers to get access to those elite areas, returning to the old favor method would encourage PvEers to branch out and do some PvP, get the favor themselves. -Effectively, returning to the old favor would make FoW and UW something special, and not just another elite area. -Aslo, from a PvP standpoint, this once again creates competition between the territories. Being based in America or Europe means nothing now. This would once again return that old feeling of competitiveness. -24/7 access to FoW and UW means that people will maybe... do DoA again? While they wait for favor (assuming they rent getting it themselves) there are plenty of other elite areas that get overlooked, with hardly as much activity as they used to; Slavers, DoA, Sorrows Furnace, Deep, Urgoz, more PuG groups for HM EotN dungeons (i know peeps do partake in these areas still, just..to much less of an extent than they used to). --- Consider my arguments... criticize.. flame..w/e. |
Tyla
Quote:
Originally Posted by Destro Maniak
First of all HA IS NOTHING BUT FULL SHITTY GIMMICKS.
|
Elitism isn't really the problem.
But I agree with your other points.
Wol Fenrook
/notsigned.
PvP should be seperated further from PvE, not brought closer together! Eg. Skills should behave differently in PvP to PvE, as they are very different game styles, so balancing skills for PvP is often detrimental to PvE, and vice versa. Having skills shared between PvP and PvE seems to me to just cause a total headache in getting the balance right.
Wol
PvP should be seperated further from PvE, not brought closer together! Eg. Skills should behave differently in PvP to PvE, as they are very different game styles, so balancing skills for PvP is often detrimental to PvE, and vice versa. Having skills shared between PvP and PvE seems to me to just cause a total headache in getting the balance right.
Wol
Chthon
/notsigned
It was a dumb idea last week when some other fool posted it, and it remains a dumb idea now.
It was a dumb idea last week when some other fool posted it, and it remains a dumb idea now.
Tyla
Quote:
Originally Posted by Wol Fenrook
/notsigned.
PvP should be seperated further from PvE, not brought closer together! Eg. Skills should behave differently in PvP to PvE, as they are very different game styles, so balancing skills for PvP is often detrimental to PvE, and vice versa. Having skills shared between PvP and PvE seems to me to just cause a total headache in getting the balance right. Wol |
How is it a headache getting the balance right? Balance is for PvP.
And skills behaving differently will only piss off those who play both sides of the game.
Plus people were intended to move onto PvP after PvE.
Look at the desert missions, and the Ghostly Hero is a huge givaway. Ghostly Hero is in HA, same for Relic Running (Elona Reach), Altar holding (Dunes of Despair) and multiple team games like in Thirsty River. Plus ToPK used to be HA.
lacasner
/signed...as long as ursan is banned from elite areas and this is implemented, there is hope the economy may stabilize once more.
HawkofStorms
They removed the sever restrictions. You can change territories any time you want to now.
Returning to the old system would require them to remove that feature (otherwise it would be easily bypassed).
so... /notsigned
Returning to the old system would require them to remove that feature (otherwise it would be easily bypassed).
so... /notsigned
llsektorll
big /SIGNED give us reason to HA again
MithranArkanere
Quote:
Originally Posted by llsektorll
big /SIGNED give us reason to HA again
|
http://wiki.guildwars.com/wiki/Hero_%28Title%29
http://wiki.guildwars.com/wiki/Zaishen_Chest
There are already.
BlackSephir
Quote:
Originally Posted by llsektorll
big /SIGNED give us reason to HA again
|
I'd really like to know how many of fow/uw farmers went to win the favor if they had lost it. Or maybe they just waited til HAers give them back their favor.
HawkofStorms
Like ANYBODY played HA to win favor anyways? No PvP player played to help get favor. They played to win and get fame (and, presumably, *gasp*, have fun).
Skyy High
Quote:
Originally Posted by llsektorll
big /SIGNED give us reason to HA again
|
Tarun
Quote:
Originally Posted by HawkofStorms
Like ANYBODY played HA to win favor anyways? No PvP player played to help get favor. They played to win and get fame (and, presumably, *gasp*, have fun).
|
"Okay we won, time to go UW/FoW!"
/never signed, btw
Yawgmoth
Old system was much better and made much more sense. New one with unlimited access is just wrong.
Strange how another recent thread about this, in Riverside, had a large majority of posters preferring the old way, giving plenty of reasons why old system was better.
War of the worlds was a great concept, just as the whole Favor of Gods. The connection of the whole world with the battles in The Mists was giving a feeling of participating in something big, connecting all those separate instances the game is made of in one world, in a way.
Now the free world travel makes a simple raturn to old favor system a bad joke. They would have to add the travel restrictions back to the 3 outposts with FoW/UW entrances for it to make sense.
sorta /signed, but the idea needs more thought, maybe even a completely new way for working this out should better be invented.
Strange how another recent thread about this, in Riverside, had a large majority of posters preferring the old way, giving plenty of reasons why old system was better.
War of the worlds was a great concept, just as the whole Favor of Gods. The connection of the whole world with the battles in The Mists was giving a feeling of participating in something big, connecting all those separate instances the game is made of in one world, in a way.
Now the free world travel makes a simple raturn to old favor system a bad joke. They would have to add the travel restrictions back to the 3 outposts with FoW/UW entrances for it to make sense.
sorta /signed, but the idea needs more thought, maybe even a completely new way for working this out should better be invented.
Ambuu
/signed
Perhaps the price of ectos would raise if people weren't farming them 24/7?
Perhaps the price of ectos would raise if people weren't farming them 24/7?
Shayne Hawke
Title Method: PvE players earn time in a PvE world.
HA Method: PvP players earn time for PvE players in a PvP world.
PvE players shouldn't have to rely on PvPers to get somewhere.
/notsigned
HA Method: PvP players earn time for PvE players in a PvP world.
PvE players shouldn't have to rely on PvPers to get somewhere.
/notsigned
MithranArkanere
If you want other ways, maybe the time should be based on people finish all 'elite missions':
- Sorrow's Furnace and the Tombs in Prophecies.
- Urgoz and Deep in Factions.
- Any of the Generals or Mallyx in Nightfall.
Every time a 'set' of them is finished (1 of each, not just one) 1 hour is added.
That is, just finishing again Mallyx won't do. it should be Sorrow's Furnace, and the Tombs, and Urgoz, and the Deep.
One of each=1 hour.
Of course, just getting it finished would do, regardless of who finish them.
And after all of them are finished once, each separate one grants 1 minute more.
That would be another possible way, being PvE.
But not again PvP -> PvE.
- Sorrow's Furnace and the Tombs in Prophecies.
- Urgoz and Deep in Factions.
- Any of the Generals or Mallyx in Nightfall.
Every time a 'set' of them is finished (1 of each, not just one) 1 hour is added.
That is, just finishing again Mallyx won't do. it should be Sorrow's Furnace, and the Tombs, and Urgoz, and the Deep.
One of each=1 hour.
Of course, just getting it finished would do, regardless of who finish them.
And after all of them are finished once, each separate one grants 1 minute more.
That would be another possible way, being PvE.
But not again PvP -> PvE.
You can't see me
I can't give this a bigger /Notsigned.
The biggest reason I can give is the fact that there's no reason a computer game should divide benefits according to the global location of good players that are currently awake, and the second biggest that PvE farmers should not have to rely on PvP HA'ers to grant them access. Third biggest that since uninhibitted district access and scrolls have added much needed conveniance and they would make the old system pointless.
Taking that away would be a slap in the face.
The biggest reason I can give is the fact that there's no reason a computer game should divide benefits according to the global location of good players that are currently awake, and the second biggest that PvE farmers should not have to rely on PvP HA'ers to grant them access. Third biggest that since uninhibitted district access and scrolls have added much needed conveniance and they would make the old system pointless.
Taking that away would be a slap in the face.
HawkofStorms
Quote:
Originally Posted by Ambuu
/signed
Perhaps the price of ectos would raise if people weren't farming them 24/7? |
Under the current system, favor can actually stop entirely (although due to double SS/LB weekend, that won't happen again for at least 4 months).
Cheevy
favor could be reseted each month, or reseted time to time if its such high as now...
RavagerOfDreams
Quote:
Originally Posted by Ambuu
/signed
Perhaps the price of ectos would raise if people weren't farming them 24/7? |
bryann380
/notsigned
I like it that anyone can go in UW/FoW at any time. Besides, PvE and PvP should have been split from the very beginning.
I like it that anyone can go in UW/FoW at any time. Besides, PvE and PvP should have been split from the very beginning.
Lawliet Kira
Quote:
Originally Posted by RiceCream
would encourage PvEers to branch out and do some PvP, get the favor themselves.
- Consider my arguments... criticize.. flame..w/e. |
/unsigned if you couldnt figure it out
Master Sword Keeper
2 words.
Ectoplasm Prices
and the fact the shards have gone wayyy down. 1.6k for a shard? C'mon...
Unlimited Favor?
This is ridiculous.
UW/FoW Is what brought PvP and PvE together, without people doing HA there wouldnt be favor.
And the best thing was cheering for your side. I think people enjoyed doing HA just to activate the favor for their side. C'mon Bring the old system bacK.
Besides that...It's ruining the economy...
Ectoplasm Prices
and the fact the shards have gone wayyy down. 1.6k for a shard? C'mon...
Unlimited Favor?
This is ridiculous.
UW/FoW Is what brought PvP and PvE together, without people doing HA there wouldnt be favor.
And the best thing was cheering for your side. I think people enjoyed doing HA just to activate the favor for their side. C'mon Bring the old system bacK.
Besides that...It's ruining the economy...
Operative 14
/Not signed.
I like being able to freely travel between territories. I hated it when the different territories were separated, because it sowed a split amongst disparate groups of players that already existed in real life. If they re-implemented the old system, they'd have to cutoff travel between the language districts to keep the issue this thread brings up from continuing.
However, I do also think the PvE/PvP dependence was kind of nice, at least as far as community spirit was concerned. Perhaps they could make it so that maxing titles grants fewer minutes, and make it so that HA wins added minutes to the proverbial favor pot?
I like being able to freely travel between territories. I hated it when the different territories were separated, because it sowed a split amongst disparate groups of players that already existed in real life. If they re-implemented the old system, they'd have to cutoff travel between the language districts to keep the issue this thread brings up from continuing.
However, I do also think the PvE/PvP dependence was kind of nice, at least as far as community spirit was concerned. Perhaps they could make it so that maxing titles grants fewer minutes, and make it so that HA wins added minutes to the proverbial favor pot?
Jenn
HA is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up. This is baed.
Who cares. The market is already dead.
Who cares. The market is already dead.
RedStar
/notsigned
-Ectos and shards were already low before the favor change.
-People from PvE won't go into HA because it's almost full of people spamming "GLF R3+".
-Also, you won't be able to do FoW/UW with some people from your alliance because if they revert the favor change, then they'd have to separate the districts again xD.
And let's not forget the wonderful SS/LB weekend (it did give us a lot of minutes xD).
-Ectos and shards were already low before the favor change.
-People from PvE won't go into HA because it's almost full of people spamming "GLF R3+".
-Also, you won't be able to do FoW/UW with some people from your alliance because if they revert the favor change, then they'd have to separate the districts again xD.
And let's not forget the wonderful SS/LB weekend (it did give us a lot of minutes xD).