15^50 vs. +5 energy

Shadow Switch

Ascalonian Squire

Join Date: Mar 2008

A/

What do you guys prefer on your daggers? "Strength and Honor" or "I Have the Power?" Does the 15% boost in damage really make a difference for daggers? Thanks

Ghostcell

Ghostcell

Krytan Explorer

Join Date: Nov 2006

=VX9=

N/Mo

15^50, zelous, +30 or 15^50, vampiric, +30.

depending on exactly what i'm doing. the 15^50 is far superior then 5 energy imo

the kurzick eater

the kurzick eater

Krytan Explorer

Join Date: Sep 2007

1323 lancelot dr. greenwood PA

wat

Mo/

+5e only if your build seriously has problems, but if your build seriously has problems with energy its probably not a good build in the first place.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

agreed with kurz eater and ghostcell. 15^50 is by far superior to anything else you could possibly use. if your monks are not competent and can't keep you above 50% then new monks should be looked for (and if you are using heroes then i would recommend finding a better build for them). ^^



~LeNa~

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

+5 energy. no exceptions. I would much rather fire off another attack skill than get 2 extra damage on every swing.

king of killers

king of killers

Ascalonian Squire

Join Date: Nov 2007

Knights Of Silver Chalice [KSC]

N/

i think the 15^50 is lame but i use it anyway so no1 bitches..... i have +5 from my armor on my pvp sin.... a good set is +5 energy,zelous, +30... or 15^50 for the +5 energy

dicecube

dicecube

Lion's Arch Merchant

Join Date: Apr 2007

N/

for pve or pvp?

for pve, I like 15% while enchanted (guided by fate)

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

+5e only if you find yourself running into energy problems.
Otherwise, take the 15^50 to maximize damage.
Having a +5e set for DP is generally a good idea.

blurmedia

Banned

Join Date: Sep 2007

UNCONTROLLABLE RAGE [moko]

15% extra damage on daggers isn't that much so I usually go for +5e

SilverSlave

Ascalonian Squire

Join Date: Jun 2006

Elder Wolves

A/

What about using +5e on your weapon to replace Radiant insignias you might be running. That's an extra 25hp if you switch to Survivors. Worth the trade? Obviously if you're not running anything Radiant then the point is moot.

I like having the energy upfront for some of the more expensive skill chains personally, but I do switch depending on the situation.

shironos

Ascalonian Squire

Join Date: Nov 2006

Guildless

A/

I find +5e more effective as 15^50% only add about 3-5 damage on to your already armor ignoring attacks, so +5e definately all the way for sins.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

+5e all the way, full Radiant.

I'm an energy slut. Face my 1337 40pt blue bar of death.

EDIT:
+5e on Daggers makes up for NOT having Radiant on, say, chest and legs. Going Survivor, that equates to 25HP ----> BIG deal imho.

Randvek

Randvek

Krytan Explorer

Join Date: Sep 2006

Rise From the Ashes [phnx]

W/

As a few others have said, just go with the +5 if you are finding yourself short on energy for your combo. And no, 15^50 doesn't add much to your damage, but if you don't need extra energy, some effect from 15^50 beats no effect from +5.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

+5 is nice, an extra skill can always come in handy.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by Coloneh
+5 energy. no exceptions. I would much rather fire off another attack skill than get 2 extra damage on every swing. agreed

The amount of damage you gain from the 15^50 is not worth it seeing as another attack skill would easily out damage it. Besides survivor on assassin = win.

And if I remember correctly there was a debate like 16 pages long in here from a while back.

Trvth Jvstice

Trvth Jvstice

Wilds Pathfinder

Join Date: May 2006

HALE

W/

15^50 is better imo - that 2 extra dmg per swing (is it really only 2?) adds up pretty fast when the Assassin is using an ias. Per mob, and as fast as the Assassin is attacking, the extra dmg has to be pretty high. Plus if you're having trouble with energy just switch to your zealous daggers real quick.

Shadow Switch

Ascalonian Squire

Join Date: Mar 2008

A/

Thanks for your suggestions. I am kinda leaning on the +5 energy already. The +25 hp is a very good idea and I will probably use that. I really don't have energy problems with my current setup. Thanks again.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

I prefer +15% while X
+5en is nice, but if it's necessary to your build, you need to rework your build.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

15^50. If you really need the energy to finish off a mob, switch to +5 energy then. There's no need wasting 15% damage before that.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

ALL my sets are +5e... Vamp, Ebon, Zealous and all of my conditionals. We can only carry 4 pairs so I don't want to lose energy against any sort of target

15% equates to what, 2-3 damage? wtfpwnzorz Vampiric

Flem

Flem

Wilds Pathfinder

Join Date: Jul 2005

NA

N/Me

I have both. I do tend to prefer the +5 energy, mainly for the first burst of attack chain.

I think 15^50 is the least important on daggers of all weapons. They only do 17 damage max. As others have said that's only 2 extra damage on average. If the 15% damage increase effected the attack skill damage, then it would be better, but iirc it only works for normal hits.

SilverSlave

Ascalonian Squire

Join Date: Jun 2006

Elder Wolves

A/

I don't think all builds with a high up front energy requirement are automatically bad. +5e could be one more death blossom which equates to a good 80 damage. That's 40 more swings with your 15^50's.

Definitely switch to some Vampirics for max damage though.

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

IMO, you can't afford to be spending more than 5s attacking without firing off an attack skill. So +5 energy is a must for me. Of course the ideal playing style would be to use 15^50% first and +5 energy when your energy is low.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Quote:
Originally Posted by SilverSlave
I don't think all builds with a high up front energy requirement are automatically bad. +5e could be one more death blossom which equates to a good 80 damage. That's 40 more swings with your 15^50's.

Definitely switch to some Vampirics for max damage though. Why would you use Vamp to maximize your damage output but not 15>50%?

@OP - It may not be much different but every little bit count. If you don't need the +5energy, then that make no difference at all. If you do then there is no question but use +5energy.

Most build in PvE doesn't really have energy problem, usually some form of moebius/death blossom combo. In PvP you usually do a spike then wait for your spike to recharge to spike again, so energy shouldn't be a problem. Unless the +energy is needed for you to do your entire attacks chain in PvP, there is no reason why you shouldn't use 15>50%. +5e is nice for a backup when DP. Use whatever suited for the situation, just remember that higher energy pool doesn't equate to energy management.

Mork from Ork

Lion's Arch Merchant

Join Date: Aug 2007

Quote:
Originally Posted by Shaz
Why would you use Vamp to maximize your damage output but not 15>50%?
the vamp is 3 points every hit plus that 3 points is added to your own health.

15^50 is only 2.5 (I don't know if it rounds up or down) only when you hit maximum dmg of 17. Not every hit will be maximum. If you hit minimum dmg of 7 it only counts for 1.

I prefer the +5e because the place I usually need my energy is at the beginning of an attack - after that zealous daggers and skills give more than enough energy to maintain.

Meanwhile the skill dmg is doing so much more than the dmg from the daggers themselves that the extra 1-2 pnts is negligible.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Quote:
Originally Posted by Mork from Ork
the vamp is 3 points every hit plus that 3 points is added to your own health.

15^50 is only 2.5 (I don't know if it rounds up or down) only when you hit maximum dmg of 17. Not every hit will be maximum. If you hit minimum dmg of 7 it only counts for 1.

I prefer the +5e because the place I usually need my energy is at the beginning of an attack - after that zealous daggers and skills give more than enough energy to maintain.

Meanwhile the skill dmg is doing so much more than the dmg from the daggers themselves that the extra 1-2 pnts is negligible. I know all that, what I meant was if you care so much about maximizing your damage why not use 15>50% also? If energy is the problem, then zealous is the better solution then +5 energy. As I said before, you should only use +5 if it require for you to complete your spike chain or DP.

I don't get how you need +5e at the beginning but not always, just wondering that's all, maybe if I see the build I'll understand it. My thought is you either always need it or you don't.

RoyalPredator

RoyalPredator

Lion's Arch Merchant

Join Date: Dec 2007

The Corleone Family

A/D

+5 energy is better, becouse you can customize your weapon (Just if you are sure you wont use an another) what gives ya 20% dmg instead of 15%^50

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

or 15%+20% instead of just 20%...

visitor

visitor

Frost Gate Guardian

Join Date: Apr 2006

Kronos HQ

W/

If there are no enchantment strippers then id prefer +15% while enchanted and grab [skill]Critical Agility[/skill] or [skill]Critical Defenses[/skill]

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

If you need +5e to get in an extra attack skill or something, then you are bad and need to put more points into Critical Strikes and/or get some Zealous daggers.

Seriously. 15^50. Keep a +5e set handy for when you get DP, but don't waste damage potential otherwise.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

With all respect
Quote:
If you need +5e to get in an extra attack skill or something, then you are bad this remark is just stupid. I suppose your attack skills are free?

Seriously. How can anyone classify Radiant armour as viable while discarding +5e on the weapon with the lowest base damage. ffs.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by Faer
If you need +5e to get in an extra attack skill or something, then you are bad and need to put more points into Critical Strikes and/or get some Zealous daggers.

Seriously. 15^50. Keep a +5e set handy for when you get DP, but don't waste damage potential otherwise. Heard of 35 energy combos?

And bobby I agree with you. But I carry 15^50 when not doing energy intensive combos.

Besides every mod has its use just use the mod you feel comfortable with.

petrorabbit

Frost Gate Guardian

Join Date: Oct 2007

I used 15^50 almost exclusively till i tried +5 energy. So far, +5 energy has been my choice as of late. Honestly, since the switch, my kill times and dps have not suffered that much for me to know the difference. Besides, Sins are relying more on disruption rather than insta-gib, and the extra energy has been the difference between a shattering assault at the right time, than a shattering assault a second too late.

Both mods have their merrits and uses, but to say someone is bad for using +5 energy usually translates to that person who commented hasn't played the game enough to know the positives of +5 energy.

Mork from Ork

Lion's Arch Merchant

Join Date: Aug 2007

Quote:
Originally Posted by Shaz

I don't get how you need +5e at the beginning but not always, just wondering that's all, maybe if I see the build I'll understand it. My thought is you either always need it or you don't. Sometimes you need the extra 5 at the start of the attack to get enchants/stances and attack skills initiated - and, in fact, most of my build are design to provide exactly the energy I will need for the initial volley within only a point or 2. During the actual attack, if you are using zealous daggers, high critical strikes and/or skills that add energy with attacks they will keep your energy replenished at maximum so that even a small total energy is more than enough to meet your energy needs. (this is one reason I love the sins - with a good build they almost never have to worry about energy in the middle of an attack)

To the poster who said "If you need +5e to get in an extra attack skill or something, then you are bad and need to put more points into Critical Strikes and/or get some Zealous daggers.": Critical strikes and zealous daggers only come into play once you have begun the attack. The +5 nrgy's primary function is prior to the first attack. Two completely different purposes! Plus the +5 nrgy means I can switch out at least 2 runes/insignias (+3 radiant and +2 atunement) for something more useful and that is worth a lot.

I suppose you could use +5 nrgy while setting your enchants and then switch to 15^50 during the actual attack for the extra damage but I've never felt the need to do that as most things in PvE die quickly enough anyway.

craigrs84

Academy Page

Join Date: Jul 2007

A/

eh, i think some people that post here don't really play the assassin profession and then they presume to give advice and even say you are bad if you don't follow their advice... They should just stick to their warriors or blind bot eles.

I'll agree with what most have said. It depends on your combo chain. If you need extra energy to complete your combo then use the +5 energy mod. If you do not have energy problems, use the 15^50 mod. It all just depends on your build. Maximize damage when possible, but if not possible, don't fret about an extra 2-3 damage.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by Bowstring Badass
Heard of 35 energy combos?

And bobby I agree with you. But I carry 15^50 when not doing energy intensive combos.

Besides every mod has its use just use the mod you feel comfortable with. Good answer :P I agree with the switching of 15^50 and +5e but sometimes when running builds with say Temple strike that extra +5e helps with longer attack chains. Also if you are running a Silencing tang instead of zealous. This is where crit strikes really comes into play.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Bobby2
How can anyone classify Radiant armour as viable
I'd like to know that as well. Radiant Insignias are terrible, for the most part.

Attack skills aren't free, but you don't start with an empty energy pool either. Zealous and crits should be more than enough to keep your energy up, unless you aren't hitting anything (because of Aegis or other such blockshittery), in which case, the +5e isn't going to help you anyway. You should be starting your chain at full energy, and finishing it with somewhere around half a bar or more left. Killing things is key.
Quote:
Originally Posted by Bowstring Badass
Heard of 35 energy combos? Heard of good skillbars?

- Tain -

- Tain -

Desert Nomad

Join Date: Apr 2006

[SMS]

R/

Quote:
Originally Posted by Faer
I'd like to know that as well. Radiant Insignias are terrible, for the most part.

Attack skills aren't free, but you don't start with an empty energy pool either. Zealous and crits should be more than enough to keep your energy up, unless you aren't hitting anything (because of Aegis or other such blockshittery), in which case, the +5e isn't going to help you anyway. You should be starting your chain at full energy, and finishing it with somewhere around half a bar or more left. Killing things is key.
Heard of good skillbars? +1. I carry a +5 set on swap, but it rarely gets touched. If you don't (and you shouldn't) need the +5e, use the 15^50... it's not much, but why neuter yourself?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Heard of 35 energy combos? Heard of zealous/critical strikes?

If you need more energy, bring zealous daggers, not +5e daggers. 15^50 doesn't add a whole lot of damage, but like all damage in the end, it adds up. +5e should only be used when you have dp, it shouldn't be used as your main set.

cebalrai

Jungle Guide

Join Date: Mar 2007

Mature Gaming Association

Me/E

Vampiric is best.