Originally Posted by Redfeather1975
Also I heard that mesmer pants will be designed to clip with all shields.
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Mommy!
upier
Originally Posted by Redfeather1975
Also I heard that mesmer pants will be designed to clip with all shields.
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zwei2stein
Originally Posted by Esan
I think there are technical reasons why click-to-move cannot be implemented in a world with interactive obstacles. Imagine if the only way to get from point A to B would be to jump over object C, roll under overhang D, dance a triple axel and salchow around marauding enemy E, milk dolyak F and churn its milk into butter, and then use said butter to slide over lavapit G. How on earth are you going to write an AI that does all that? I mean, GW1 falls over itself pathfinding on a trivial static 2D world.
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Kusandaa
distilledwill
Squishy ftw
Originally Posted by distilledwill
I WASD to move and hold shit/ctrl to see all enemies/objects in the area,
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around
C R A F T
oracle.delphi
Originally Posted by Esan
Clicking on skills is for noobs.
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Damdi
Commander Ryker
Esan
Originally Posted by zwei2stein
I am fairly sure that GW2 wont feature static enemies that don't know how to walk[...]
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Soul Saver
Jetdoc
stale
creelie
stale
Originally Posted by oracle.delphi
um why exactly? if that's why you're comfortable with, why change?
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oracle.delphi
bwillcox
Originally Posted by Esan
I used to mouse walk only (too many pathing issues without it), but after the news that it will be removed from GW2, I have been wasding a lot more.
For skills, it's 12345 and the three side buttons on my mouse which generates mouse4, mouse5 and mouse6. Clicking on skills is for noobs. |
stretchs
MithranArkanere
Angelic Upstart
Originally Posted by Medic
I use Ursan, so I just mash the keyboard with my palms until something happens.
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Painbringer
Alleji
bwillcox
Originally Posted by Esan
I think there are technical reasons why click-to-move cannot be implemented in a world with interactive obstacles. Imagine if the only way to get from point A to B would be to jump over object C, roll under overhang D, dance a triple axel and salchow around marauding enemy E, milk dolyak F and churn its milk into butter, and then use said butter to slide over lavapit G. How on earth are you going to write an AI that does all that? I mean, GW1 falls over itself pathfinding on a trivial static 2D world.
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Spirit Of Azrael
Destro Maniak
Olim Chill
Bryant Again
Sakura Az
Um Yeah
Lyssa Apate
Taisayacho
MrSlayer
blakecraw
StormDragonZ
BLOODGOAT
RedNova88
Nevin
Dallcingi
MarlinBackna
Originally Posted by Hissy
Ideazon Fang gaming keypad. Pretty much everything except chat is assigned to buttons on that. I can do most things in-game without having to look away from the screen. I've figured out a good layout for the Fang, and gotten used to it... and now I can never go back to a regular keyboard.
I use the mouse for steering movement, and activating skills. I have my skills in a 4x2 grid instead of the default 8x1, health and energy bars directly underneath, "drop item" directly above. All in-game messages moved to the left, where they won't obstruct my view of targets etc. |