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Originally Posted by Redfeather1975
Also I heard that mesmer pants will be designed to clip with all shields.
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Mommy!
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upier
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Originally Posted by Redfeather1975
Also I heard that mesmer pants will be designed to clip with all shields.
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zwei2stein
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Originally Posted by Esan
I think there are technical reasons why click-to-move cannot be implemented in a world with interactive obstacles. Imagine if the only way to get from point A to B would be to jump over object C, roll under overhang D, dance a triple axel and salchow around marauding enemy E, milk dolyak F and churn its milk into butter, and then use said butter to slide over lavapit G. How on earth are you going to write an AI that does all that? I mean, GW1 falls over itself pathfinding on a trivial static 2D world.
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Kusandaa
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distilledwill
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Squishy ftw
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Originally Posted by distilledwill
I WASD to move and hold shit/ctrl to see all enemies/objects in the area,
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around
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C R A F T
oracle.delphi
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Originally Posted by Esan
Clicking on skills is for noobs.
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Damdi

Commander Ryker
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Esan
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Originally Posted by zwei2stein
I am fairly sure that GW2 wont feature static enemies that don't know how to walk[...]
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Soul Saver
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Jetdoc
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stale
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creelie
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stale
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Originally Posted by oracle.delphi
um why exactly? if that's why you're comfortable with, why change?
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oracle.delphi
bwillcox
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Originally Posted by Esan
I used to mouse walk only (too many pathing issues without it), but after the news that it will be removed from GW2, I have been wasding a lot more.
For skills, it's 12345 and the three side buttons on my mouse which generates mouse4, mouse5 and mouse6. Clicking on skills is for noobs. |
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stretchs
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MithranArkanere
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Angelic Upstart
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Originally Posted by Medic
I use Ursan, so I just mash the keyboard with my palms until something happens.
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Painbringer
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Alleji
bwillcox
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Originally Posted by Esan
I think there are technical reasons why click-to-move cannot be implemented in a world with interactive obstacles. Imagine if the only way to get from point A to B would be to jump over object C, roll under overhang D, dance a triple axel and salchow around marauding enemy E, milk dolyak F and churn its milk into butter, and then use said butter to slide over lavapit G. How on earth are you going to write an AI that does all that? I mean, GW1 falls over itself pathfinding on a trivial static 2D world.
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Spirit Of Azrael
Destro Maniak
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Olim Chill
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Bryant Again
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Sakura Az
Um Yeah
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Lyssa Apate
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Taisayacho
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MrSlayer
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blakecraw
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StormDragonZ
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BLOODGOAT
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RedNova88
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Nevin
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Dallcingi
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MarlinBackna
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Originally Posted by Hissy
Ideazon Fang gaming keypad. Pretty much everything except chat is assigned to buttons on that. I can do most things in-game without having to look away from the screen. I've figured out a good layout for the Fang, and gotten used to it... and now I can never go back to a regular keyboard.
I use the mouse for steering movement, and activating skills. I have my skills in a 4x2 grid instead of the default 8x1, health and energy bars directly underneath, "drop item" directly above. All in-game messages moved to the left, where they won't obstruct my view of targets etc. |