Increasing Faction gained by methods other than HFFF

Bront

Bront

Wilds Pathfinder

Join Date: Feb 2008

Honored Order of Light

W/Me

Quote:
Originally Posted by cgruber
They should nerf the HFF faction farming and add points for killing stuff like eotn.
Um, they do have that already... talk to the priests by the res shrines.

But on topic, something needs to be done about these titles. The amount of grind is just nuts, even if it's account wide, running 5 characters though factions each gaining 10,000 gives you R1 in the one your guild is allied with, and not even R1 with the other.

It's particularly unfortunate for the Luxon side, as their HFFF isn't even as good, and the challenge missions for them are screwed up and just not worth playing.

Just a collection of suggestions (not all mine) that seem like good ideas:
Offer blessings and finishing bonuses for Ugroz and The Deep. - They're elite areas related to each faction, so it makes sense game wise too.

Increase faction gained in AB/Fort Aspenwood/Jade Quarry - Double kill rewards, bigger winning bonus, for Fort Aspenwood/Jade Quarry, perhaps rewards scaling based on play, so the one being played less over time gives bigger rewards. Might revive Jade Quarry even.

Faction reward for finishing Unwaking Waters - From whatever side you left from. You are doing it for your respective faction. You get something from each of the side specific missions already, why not a little for this?

Adjust rewards of the Challenge Missions, and fix scoring loopholes - The 2 Luxon missions really suck as constituted, as players can play them nearly indefinitely, which means you need to in order to get any decent reward (Which even max isn't given the time).

How about a double faction week/weekend?

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by MithranArkanere
I will always say that they should fix the bounties to give more poits the more enemies you kill.

Currently the cap from bosses is 125 in NM and 250 in HM. The cap should be much more, if you kill all enemies before the bosses.
Killing all monsters in the area should give more points than making that silly FFF or just killing 24 enemies and then the bosses.
Vanquishing the area in HM should give 10k, and in NM should give 5k.


They should aslo separate the 'effect' from the bounty.
this would be perfect, then need just the lu/kurz point bars to get removed their silly 10k points limit, say every rank in the title should increase the limit by 10k points.

with r1 you could store up so also 20k points, with r5 then 60k and so on.

Its annoying, how fast you have to run ever back to the donating npc, just to get your points away so that you can collect new.... because all your collected points over the 10k mark are wasted