i agree with most people, the requirements for the luxon/kurzick titles are just a bit much. millions of faction points to max?
Millions. yeah. millions. wait did i mention its millionssss?
it is unreasonable to have to spend mindless hours of HFFF to get these points.
Increasing Faction gained by methods other than HFFF
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Originally Posted by Drop of Fear
lawl i did it
14k luxon points / hour = 28k in the title / hour.it's already as fast as fff if you know what to do and where if go fast and without wasting time, it's 260-270 hours for saviour of the kurzicks and little longer for luxon, around 300 |
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Originally Posted by Drop of Fear
lawl i did it
14k luxon points / hour = 28k in the title / hour.it's already as fast as fff if you know what to do and where if go fast and without wasting time, it's 260-270 hours for saviour of the kurzicks and little longer for luxon, around 300 |
10,000,000 divided by 28k per hour is almost 360 hours, not 260 hours.
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Originally Posted by Fates Monk
Your math is a little off.
10,000,000 divided by 28k per hour is almost 360 hours, not 260 hours. |
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Originally Posted by Esan
First of all, 28k of collected faction per hour is not sustainable (unless you use a bot, in which case, please die now). Second, at that rate it would be 56k per hour because you get two points per faction donated to your alliance. Lastly, (and this is addressed to the general public) don't believe a word anyone says about HFFF unless you try it yourself; people lie about farming rates all the time. I have yet to meet the mythical honest farmer.
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Originally Posted by Ayelet Feldspar
Actually, he had claimed 14k of faction per hour and translated that to 28k toward the allegience title by donating faction -- so the doubling was already done. I still doubt that 14k of faction per hour is sustainable, at least for more than an hour or two. But, even if it is, think about 360 hours of setting flags for heroes. Hell, I don't like doing that hero training thing in NF even once -- I can't imagine flagging heroes for 360 hours.
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As someone suggested when the PVE-only skills first came out:
There's no need to make the title easier to grind or reduce the point threshholds. That's only going to tick off the grind monkeys who got their title maxed the hard way.
Instead, reduce the scale range on the PvE-skills. Let them scale from rank1 to max effect at rank3 or rank4. That way people who just want to have fun with a 5sec SY can do so with a minimal grind and title grinders can "enjoy" HFFF 10 million points if they want to. Everyone wins.
There's no need to make the title easier to grind or reduce the point threshholds. That's only going to tick off the grind monkeys who got their title maxed the hard way.
Instead, reduce the scale range on the PvE-skills. Let them scale from rank1 to max effect at rank3 or rank4. That way people who just want to have fun with a 5sec SY can do so with a minimal grind and title grinders can "enjoy" HFFF 10 million points if they want to. Everyone wins.
imo people have to stop to take the whinery of the minority more important, than the useful suggestions of the majority, which would improve the overall gameplay and fun factor of the game and would make GW again to the funny game, it was, before the implemention of Factions, where it was regardless, with how many characters you simultanously play. >.>
Who the **** cares about, how much people have already done a shit the the hardway, when there exist possible ways to make the game more fun again for million other players, which will never work on those titles ect. because of their totally ridiculous and retarded concepts with too bad options to receive points for them, other then endless mindsucking grindfests of FFF/HFFF >.<
The Goal of Anet should be imo, to make the game finally again multi character friendly ASAP, not to make harccore gamers and posers 24/7 happy with such ridiculous gameplay concepts, hwich force players to concentrate only on playing 1 single character 24/7/365, just to have enough time for them to do all the things of GW ingame in a humanous amount of time effort and not within a half grindage of century >.<
Those 2 titles are not the only retarded concepts of Anet, which totally discourage players to play with more than only 1 character, since Factions, the game has become ever more and more full of shit, that discourages step by step more, to fully concentrate only on 1 main chara.
GW has become to a game, where the player has the feeling, that playing with other characters beneath the main chara is just only a WASTE OF TIME and that sux and it is absolutely not understandable, nor tolerateable in any way ,why Anet seems to be so blinded, that they never changed something on their shit gameplay concepts to make them better and to lead the game again to a point, where it made lots of fun to play with a big bunch of different characters !!!!
The only hope we have now is only, that hopefully LAZY-NET will make some drastically changes, after the release of GW2, because then there will not stand anymore the silly excuse in the immaginary room, that they can't do somethign, because devs are all working on GW2 -.-
Who the **** cares about, how much people have already done a shit the the hardway, when there exist possible ways to make the game more fun again for million other players, which will never work on those titles ect. because of their totally ridiculous and retarded concepts with too bad options to receive points for them, other then endless mindsucking grindfests of FFF/HFFF >.<
The Goal of Anet should be imo, to make the game finally again multi character friendly ASAP, not to make harccore gamers and posers 24/7 happy with such ridiculous gameplay concepts, hwich force players to concentrate only on playing 1 single character 24/7/365, just to have enough time for them to do all the things of GW ingame in a humanous amount of time effort and not within a half grindage of century >.<
Those 2 titles are not the only retarded concepts of Anet, which totally discourage players to play with more than only 1 character, since Factions, the game has become ever more and more full of shit, that discourages step by step more, to fully concentrate only on 1 main chara.
GW has become to a game, where the player has the feeling, that playing with other characters beneath the main chara is just only a WASTE OF TIME and that sux and it is absolutely not understandable, nor tolerateable in any way ,why Anet seems to be so blinded, that they never changed something on their shit gameplay concepts to make them better and to lead the game again to a point, where it made lots of fun to play with a big bunch of different characters !!!!
The only hope we have now is only, that hopefully LAZY-NET will make some drastically changes, after the release of GW2, because then there will not stand anymore the silly excuse in the immaginary room, that they can't do somethign, because devs are all working on GW2 -.-
k
The problem is that it's a pvp title. Tied to pve skills. To scale it to pve would have the title too low and may get ABer's feeling that they aren't really getting any worthwhile reward since they've already maxed it. Like SS/LB. How many of you have gone back and done runs after you've maxed those titles? I certainly haven't. If that affects too many ABer's, they could lose players which is always bad for any form of pvp.
Course you could say that you should just play it for fun, and I agree. Anyone who pvp's does it for fun (and well, fame) since until recently, all balth was really good for was unlocks. And you don't even have a title for balth faction earned. But it has been like this from the start. ABer's from the start knew they got the extra benefit of faction they could use for numerous things, and changing it now could be pretty bad for AB.
Personally, I reckon that unless they uncouple the pve skills from a pvp title (which I don't reckon they'll ever do), there's not really much that can be done for this.
Course you could say that you should just play it for fun, and I agree. Anyone who pvp's does it for fun (and well, fame) since until recently, all balth was really good for was unlocks. And you don't even have a title for balth faction earned. But it has been like this from the start. ABer's from the start knew they got the extra benefit of faction they could use for numerous things, and changing it now could be pretty bad for AB.
Personally, I reckon that unless they uncouple the pve skills from a pvp title (which I don't reckon they'll ever do), there's not really much that can be done for this.
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Originally Posted by kazjun
The problem is that it's a pvp title. Tied to pve skills.
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I see your point about lowering the number of AB players that are participating for the sake of gaining faction, but I doubt that the people who enjoy AB would quit because they managed to top out a title track. Conversely the people who are doing repeatable quests (aka: HFFF) will definitely stop when they finish the title. The difference is that like all forms of PvP AB forces you to think and react in ways that PvE never will. People who want that will continue to play, even after the title is maxed. And Balthazar Faction continues to be awarded even after the allegience title is topped off, still providing a tangible reward to people that AB.
As a matter of fact I would venture a guess that most people who actually have the title, and who Ab'd to begin with, have won the Saviour track via HFFF but have continued to AB. Unlike the SS/LB farmers. The difference is fun. One is fun (at least to a large number of people), one is not. But, even if I am incredibly wrong and there are people that only AB for the sake of Allegience and would leave and never come back if they could just get the title maxed, then shouldn't there also be an end in sight for them? It should be possible to top the track using AB if that's how people choose to top it. It should be possible to top the track using Challenge Missions if that's how people choose to top it. That's the whole point of this thread. Not denying the possibility of repeatable quests but adding other possibities as well.
C'mon -- A-net sells fun. It's their business. This is not in any way an unreasonable request. Make it viable to win the title and still have fun.
As I see it, AB should reward skill whereas the PVE quests rewards dedication.
Problem at minute is that even if you win in AB, you're not going to be getting faction faster than you can get via PVE.
ANet should balance it so that if you win at AB (or other competitive missions) you're gaining more per hour than HFFF; and only if you lose will you be gaining less.
Problem at minute is that even if you win in AB, you're not going to be getting faction faster than you can get via PVE.
ANet should balance it so that if you win at AB (or other competitive missions) you're gaining more per hour than HFFF; and only if you lose will you be gaining less.
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Originally Posted by Ayelet Feldspar
I still doubt that 14k of faction per hour is sustainable, at least for more than an hour or two.
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14k/h Luxon is simply impossible. The highest known rates (as determined by the [any] alliance that permaowns Cavalon) is about 12k/h in the Jade Arena from the Jade Quarry, and that particular run is not HFFF-able. I doubt vanquishing in the Jade Sea can beat this figure, though I would be delighted to be proven wrong using screenshots.
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
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Joined Aug 2005
Sadly, I imagine the 'other methods' will be simply that you can now get blessings in Luxon/Kurzick zones. Yes, it's an easy way of doing it on Anet's behalf, but I imagine with all the GW2 developing...and lack of ANYTHING related to GW, they threw in something quick and easy.
Either way, you have to grind for weeks to get the titles, regardless of how you do it.
Either way, you have to grind for weeks to get the titles, regardless of how you do it.
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Originally Posted by Esan
14k/h Luxon is simply impossible.
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http://guildwars.wikia.com/wiki/Imag...ery_bosses.gif
hooray for HM boss bonuses? :]
Not in a luxon alliance but it's 25 kills (I think?) to get the full boss bonus and you got 5 bosses that are really close together.. Should be a hefty faction sum (yes yes I know, no screenshot prove, too lazy to try it out
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14k luxon points / hour = 28k in the title / hour.